Reposted by [lexchxn]David J Prokopetz @prokopetz.bsky.social · 10/10/2026(3/4) Media that fails to achieve its creative goals in an interesting way is BETTER ART than media that succeeds prosaically – not merely by virtue of the hypothetical work it might have been had it hit its intended mark, or by virtue of its "ambition" (whatever that means), but its own right. 2482
Reposted by [lexchxn]David J Prokopetz @prokopetz.bsky.social · 09/10/2026The thing about chronic pain is you become so bad at distinguishing pain from the sensory background that you can only identity it by its effects. Sitting there like an asshole thinking: "Wow, I can't get ANYTHING done today. On an unrelated note, I don't remember if I took my pills this morning." 419047
[lexchxn] @lexchxn.bsky.social · 02/10/2026They don't tell you this but Minecraft Datapack coding is a secret tool that lets you turn ten hours into oh shit I should go to bed. 000
[lexchxn] @lexchxn.bsky.social · 30/09/2026I'm going to start doing this, or something similar— in the past few months I've noticed the standard terminology (Success, <Mixed/Partial> Success, <Miss/Badness>) is incredibly open to bad faith arguments about treadmilling and failing forward. This is more accurate to play and harder to twist. 050
[lexchxn] @lexchxn.bsky.social · 30/09/2026I'd take this further— rulebooks need to make it explicit that their rules are *rules*, and they're not to be broken. Not using the rules is playing a different game. Designers put a lot into crafting a specific experience and deserve to be able to say "Do it this way. This is the right way.". 021
[lexchxn] @lexchxn.bsky.social · 30/09/2026Surprised to see so many here in disagreement with me— I let it fall where it may, resolve things, and move forward. If it makes sense for them to die from the damage they took, they do. Then we move on. Stories are given weight by their consequences; there is no preferential treatment. 010
[lexchxn] @lexchxn.bsky.social · 30/09/2026"Say what you mean well enough to let it stand, that has to be enough.". What a beautiful sentence. I've been trying to practice this more; the issue is that I *like* critical conversation— a lot! But often people aren't looking for dialogue, even offline but 100% online, they're looking to "win". 011
[lexchxn] @lexchxn.bsky.social · 27/09/2026I didn't realise how happy a positive review would make me. It's been a busy few months, and this actually made me tear up a little. Thank you dearly to whoever left it, and I hope my work continues to bring you (and others) joy! 020
[lexchxn] @lexchxn.bsky.social · 26/09/2026Check it out, a finished project! The Familiar Face, a playbook for #Stonetop focused on teaching new players, enabling oneshots, and faithfully embodying NPCs stepping into PC roles. Expanded pitch in the link! Free now and forever. lexchxn.itch.io/the-familiar...lexchxn.itch.ioThe Familiar Face by lexchxnA third party Stonetop playbook. 042
Reposted by [lexchxn]blackle mori @blackle.bsky.social · 25/09/2026the more unfinished projects you have the better. the bigger your graveyard the more strange zombies you can sew together from the body parts. do not feel self-conscious about it. just keep making. 152041872
[lexchxn] @lexchxn.bsky.social · 21/09/2026Political intrigue, coming-of-age, and magical mystery in the hearth fantasy iron age. 020
[lexchxn] @lexchxn.bsky.social · 21/09/2026The twist? The 21 cards drawn to "roll" this table are only (re)shuffled when you get into combat. If you resolve things without fighting you're not only more likely to get to your lead, but you'll get there quicker too (so your torches and rations won't run low). 010
[lexchxn] @lexchxn.bsky.social · 21/09/2026It still uses combat, but His Majesty the Worm (an OSR tarot card dungeon crawler) encourages non-combat solutions in a really subtle and brilliant way: While dungeon crawling, events are drawn from a finite table (21 results), with one of them being a free lead towards your current goal. 110
[lexchxn] @lexchxn.bsky.social · 21/09/2026It ends up just feeling like bad faith discourse, where they maybe heard some bad things or had a bad GM and won't (or can't) give the design space a proper try because of it; I can't imagine anyone playing (or even reading) the same games I am and having that takeaway. 010
[lexchxn] @lexchxn.bsky.social · 21/09/2026I've been seeing this a decent amount as I've been moving into and advocating for the Powered by the Apocalypse space more, even from some I consider friends; this idea that moves and playbooks "preordain" how the game will go in some unique or extreme way. 130
[lexchxn] @lexchxn.bsky.social · 14/09/2026I don't really know how to end this other than to say I have a few video ideas in the works, and I'd like to make things more often than I have been. I care about my art and the value it brings to others. I wish I was better at maintaining it. Thanks everyone. I hope your days and games are good. 040
[lexchxn] @lexchxn.bsky.social · 14/09/2026It's a big part of why I started my channel, actually! I have a lot of passion for things inside me, and in trying to share it through conversation, I kept being met with unkindness. So I figured I'd share my thoughts somewhere my own, where there's no back-and-forth to risk aggression. 120
[lexchxn] @lexchxn.bsky.social · 14/09/2026That genuineness of self, combined with my general lack of ability to read social cues, leads to a lot of moments where I realise, suddenly, "Oh, this person is being unkind.". Often it's simple— them assuming malice on my part where there was none. Everyone's on "defence" online. 120
[lexchxn] @lexchxn.bsky.social · 14/09/2026The internet is a volatile place, I'm not the first person to tell you that. But I've always come at it with a pretty high level of good faith and genuine feeling. It's how I am, it's how I grew up. 120
[lexchxn] @lexchxn.bsky.social · 14/09/2026I find myself cherishing genuine, even-footed and even-tempered conversations more and more these days. 140
[lexchxn] @lexchxn.bsky.social · 11/09/2026This is a good video! I enjoyed reading Nimble even though it isn't my style of game, and Veneon continues to improve his style with every video. (secret bonus: Veneon has a custom system-agnostic dungeon turn design hidden in this video! i think it's really well put together, go check it out!) 020
[lexchxn] @lexchxn.bsky.social · 31/08/2026I wasn't super excited by the playtest documents, but I *am* excited to see what you do with it! Seems like a lot of stuff that'll fit really well with your GMing style. 010
[lexchxn] @lexchxn.bsky.social · 31/08/2026There are so many awesome homebrew playbooks being actively worked on, it's a dream. 010
[lexchxn] @lexchxn.bsky.social · 31/08/2026I have GOT to be a player in a Stonetop campaign. I'm dying for it, dawg. 051
[lexchxn] @lexchxn.bsky.social · 27/08/2026The upload is super duper slow, but this is a more edited video than usual covering my favourite booths at the Smithed Summit Minecraft Convention- it was a blast, and I highly recommend anyone who it interests to hop on before they close on Monday! IP: summit.smithed.net youtu.be/nR6QDkmXb84youtu.beSmithed Summit | Attend a Convention in Minecraft!YouTube video by [lexchxn] 020
[lexchxn] @lexchxn.bsky.social · 16/08/2026I finished my four-day attendance of the @smithed.net Minecraft Summit— a vanilla/datapack creators convention— last night. It was an absolute joy, and I'm going back and forth on either expanding on it here, in a blog post, or in video form. Check it out if you like Minecraft! It's worth it. 020
[lexchxn] @lexchxn.bsky.social · 15/08/2026I have more babies floating lifelessly in my pool than I know what to do with. 030
[lexchxn] @lexchxn.bsky.social · 07/08/2026Been considering making smaller, less "designed" videos and essays— things like first time read-throughs, isolated design thoughts, off-hand critiques. Problem is I'm not sure stuff so small is worth all the effort it takes to make a video. Maybe I could make it its own series? 040
[lexchxn] @lexchxn.bsky.social · 06/08/2026This video is coming out months after recording due to some production issues, but my love for the PBTA space has only grown in the time between. But yeah! I discuss how PBTA moves work and what it looks like when the system you're running actually aids the GMing process! youtu.be/6v54wLCJtqAyoutu.beGMing and How Systems Support YouYouTube video by [lexchxn] 161
[lexchxn] @lexchxn.bsky.social · 05/08/2026This is a good thread. In short, yeah. This is one of the biggest kinds of player entitlement I see, and it's something that trad mechanics encourage through their adversarial design; play as "conquering". To take challenges laid before you and "beat" them, rather than the focus being on the story. 020
[lexchxn] @lexchxn.bsky.social · 03/08/2026I'll be one of the many lovely judges for this competition, so if you've ever wanted to make Pathfinder 2e homebrew, now's your chance to be a big shot! 083
[lexchxn] @lexchxn.bsky.social · 01/08/2026I've always wished the TTRPG space had a bigger critical community, the same way movies/video games do. It's likely a byproduct of the adolescence of the medium combined with its relative lack of popularity, but when I see awards I want them to be more than just popularity markers. 280
[lexchxn] @lexchxn.bsky.social · 23/07/2026I feel like I did really well! I'll find out the results one way or the other next Wednesday. Fingers crossed! 050
[lexchxn] @lexchxn.bsky.social · 23/07/2026Have an interview at my LGS in the morning— the one I've been applying to for years since moving to the city. Wish me luck everyone! I feel like I have a pretty great portfolio, but these things are unpredictable. 080
[lexchxn] @lexchxn.bsky.social · 22/07/2026Double double, toil and trouble... A blog post and accompanying audio-visual version! All about the beauty of a properly designed Session 0, making the world feel real, and Stonetop. lexchxn.blogspot.com/2026/07/inve... youtu.be/_6WDjOq1hyYyoutu.beBlog Read-Along | Invested Reality and the Importance of Session 0YouTube video by [lexchxn] 010
[lexchxn] @lexchxn.bsky.social · 14/07/2026Unbelievably excited to see Seven Part Pact in its finished state. Been waiting and wanting on this for a long time. www.kickstarter.com/projects/sjg... 010
[lexchxn] @lexchxn.bsky.social · 09/07/2026brindlewood bay was such an amazing read, i need to play it and also finish reading the between 151
[lexchxn] @lexchxn.bsky.social · 09/07/2026Not trying to be judgmental, just compassionate, but I think you might benefit from maybe stepping back and simply ignoring these people and arguments? Mulling hours over system debates and getting so emotionally invested as to call strangers "weird gooners" sounds like it might not be good for you. 100
[lexchxn] @lexchxn.bsky.social · 04/07/2026I should really get around to that Seven Part Pact preview-review before the full game comes out, huh? It's been a tough one for me because I want to do the game justice but I'm just so bad with maintaining long projects. 050
[lexchxn] @lexchxn.bsky.social · 24/06/2026#makeaterriblecomicday2026 featuring physical art instead of my usual digital. very happy to be a part of this this year. go take a look through the tag and see if you like any other contributors' work, eh? 070
[lexchxn] @lexchxn.bsky.social · 19/06/2026Hot off the presses (almost a week ago! wow!)! WARDEN, taking the better parts of the Paizo engine elsewhere. youtu.be/h5pJm1aWKKsyoutu.beWARDEN RPG | System ReviewYouTube video by [lexchxn] 021
[lexchxn] @lexchxn.bsky.social · 09/06/2026Dude!! Every time I see your drawings you get another magnitude better. It's inspiring to see you progress. 110
[lexchxn] @lexchxn.bsky.social · 09/06/2026Caldwell is an incredible author, and to see us having something in common— to have such a big inspiration to me come out as part of my community? I'm stoked, as they say. Go check out their YouTube channel if you like personal video game essays. Some of the best work around. You'll love it. 050