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Leon Scheuber

@leonscheuber.bsky.social
332 followers 190 following 152 posts

Running the Korea Boardgames German office

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Leon Scheuber @leonscheuber.bsky.social · 29/09/2026
Game designers heading to SPIEL Essen! 🎲 Pitching to Korea Boardgames? We still have a few remaining meeting spots open for this year's fair. Book your slot here 👇 lunacal.ai/kbg-author
lunacal.ai
SPIEL 2026 author meeting with Korea Boardgames | Lunacal
Schedule an appointment with the Korea Boardgames team
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Die Brettseggel @brettseggel.bsky.social · 31/08/2026
Neues aus dem Schwarzwald-Journal! Ich hab mal was geschrieben... zu: #Brushwood von Filippo Landini bei #KoreaBoardGames Wer so gar keine Lust auf einen Sonntagsspaziergang hat, sollte sich mal hier ins Unterholz Brushwood begeben. allesaussertoplisten.de/brushwood-au... 🌲🌳🌲🌳
allesaussertoplisten.de
Brushwood - Auf ins Unterholz! - MOIN
Schuhe an und los: Pete von den Brettseggeln nimmt euch mit auf eine Wanderung durchs Unterholz in Brushwood.
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Sam Rose @samwho.dev · 13/08/2026
This might be the most beautiful thing I've read in my life. What a privilege to be alive in 2026. ordinaryabundance.com
ordinaryabundance.com
Ordinary Abundance
A walk through a modern apartment, through the eyes of the people for whom everything in it was new.
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Leon Scheuber @leonscheuber.bsky.social · 10/08/2026
Stop using Google.
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Dan Thurot @danthurot.bsky.social · 04/08/2026
Blancat is about quilting for kittens. It's also about my seven-year-old learning how to concentrate, shedding tears, and coming back to try again. My review: spacebiff.com/2026/08/04/b...
spacebiff.com
Quilt for Kitten
Nutgoo.Lee’s Blancat made my seven-year-old cry. I know. That’s a movable bar. She was tired from a long day of playing in the sun, but she wanted to try the “kittie quilting game…
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Stu Teacher @stuteacher.bsky.social · 20/07/2026
Uhhh.... i learned Jusayo ("please" in Korean) yesterday. Guys, this game slaps. Like Kaya Miyano levels slaps. Its absurdly simple, but its all reading folks and making reads. Almost like Shady Lady meets Go Fish with a fifth of the amount of cards.
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W. Eric Martin | Board Game Beat @index.wericmartin.com.ap.brid.gy · 09/07/2026
Korea Boardgames previews SPIEL Essen 26 releases and other games
wericmartin.com
Survive Death Station, and Gather Stories for Shahrazad
Berlin Brettspiel Con takes place July 10-12, 2026, and many publishers use this annual event to preview games they plan to release at SPIEL Essen. One company doing so in 2026 is Korea Boardgames, which will feature titles it first showed at Spielwarenmesse 2026 and at Game Market Spring 2026, as well as two upcoming releases detailed below. In 2021, I wrote about Susumu Kawasaki's game Death Cube, which he released through his own Kawasaki Factory, and now Korea Boardgames has licensed and tweaked the design for release in 2026 as **_Death Station_**. Fun! In this 2-5 player game, one person is the TV presenter who hopes to catch other players in traps, while those participants want to escape five times. Each round, the TV presenter sets up the 4x5 "death pad" with five numbered spaces that are off limits to all players and with the participants seeing where those spaces are located. Next, the TV presenter discovers which two pentominoes they must fit within the remaining 15 spaces of the death pad, and they have 24 seconds to do so. While they're trying to puzzle that out, the participants have the same 24 seconds to each take one or two numbered tiles where they think they will be safe from the pentominoes. (Alternatively, someone can grab the lone "safe" token.) When time is up, the TV presenter reveals the pentomino-laden death pad. If a participant chose one or two numbers that are still visible, they receive one or three escape cards, each with a value from 1-5. If they chose "safe", they get nothing. If they chose poorly, they lose one of their lives. If they lose three times, they're out of the game, and any escape cards they hold go to the TV presenter. If all participants are eliminated, the TV presenter wins, but if a participant holds 5+ escape cards, all other participants play one more round, then whichever side holds the most value in escape cards wins. (Special rules apply in a two- and three-player games to even the odds.) This version includes character abilities that participants can use, as well as event cards that trigger when any participant claims their third escape card. Did you know that Dunyazad was the younger sister of Shahrazad from _One Thousand and One Nights_? I did not, but Shahrazad has a better press agent, I suppose, getting her included on Magic cards and whatnot. The co-operative game The Quest for Dunyazad from Thomas Espinasse and Delphine Passinge puts 3-6 players in the role of assisting Shahrazad to ensure she has enough story material to keep King Shahryar from having her beheaded in the morning. In game terms, each day you reveal five story cards and place them in a row. Five stacks of tiles stand on the table, with the story cards replicated on these tiles, along with guards, djinn, and snakes that put you in a state of hypnosis. You have 90 seconds to complete the story by finding the right tiles to match the revealed cards. If you hold the Dunyazad token, look at the top tile of a stack, say what type of story or djinn it is (if it is one), then place it on a story card or the top or bottom of the same tile stack and pass the Dunyazad token to your neighbor. You can cover story cards only left to right, so if you skip a story card, you can cover it only with a djinn tile. Guards make you pass the Dunyazad token as many times as the number of guards, and hypnosis cards freeze you until someone grabs the Dunyazad token to become the active player. Complete the story in time, and the king is satisfied by your competency. Remove the story cards and tiles used, then reveal new story cards. If you fail, the king gets upset. Complete four stories before the king blows his top a third time, and you get to keep your head connected to your body. • • • • • • • • • • • • • • In addition to its line-up of family and strategy games, Korea Boardgames releases educational games as well, with three new titles designed by Korean school teachers appearing in the first half of 2026. **_응결게임_** ("Condensation Game") is a 2-4 player game from Wonjun Choi that explores humidity and saturation, with players trying to avoid creating condensation. Players start with tokens near the lower-right corner of a game board that features an X-axis of temperature and a Y-axis of water content. Each turn, play as many cards from your hand as the number of water tokens you hold, with cards allowing you to make opponents colder or add to their water content, that is, moving them left or up on the game board. You can also recover your own position, making you warmer or drier. Event cards affect all players, and "hidden" cards allow you to deflect attacks or turn them back on their player. If your token lands on a water droplet at the condensation line, you gain another water token, then return to a starting position. Get a fourth water token, and you lose, with the driest player winning. I know some folks like collecting odd starting player rules, so here's a new one for you: "The player who most recently opened a fridge is the starting player." **_15도씨_** ("15º Celsius") is also from Wonjun Choi, with this being a co-operative game for 2-4 players in which you want to have the Earth exactly at 15ºC (59ºF) at game's end — not too warm, not too cold. To set up, place heat cubes on a game board covering spaces 8-30, with seven other heat cubes on the cards "Water Vapor", "Carbon Dioxide", and "Methane", which start on Earth. In effect, these substances are on the planet, locking in heat and starting us off at an average temperature of 7ºC. On a turn, play one or two cards from hand, with cards removing heat from Earth or adding heat to it, often thanks to event cards that must be played as soon as they're drawn, with variable effects depending on the current temperature. When all cards have been played, you win only if the temperature is exactly 15ºC, with an immediate loss during play should the temperature ever hit 30ºC (86ºF). **_케미술사_** ("Chemomancer") is a co-operative co-design by Kyuseon Han and Wonjun Choi in which players use chemistry to defeat dragons. Very educational! I mock, but the core idea of the game is using chemical reactions to cast spells, so players will gain an understanding of how hydrogen, carbon, nitrogen, and oxygen interact. Each turn, the active player draws cubes from a bag one by one, stopping whenever they desire, then throwing away the final cube they drew to represent them removing impurities during their work. If they draw a dragon cube, however, they discard all of the cubes drawn that turn, then the next player goes. If the dragon doesn't show up in cube form, the active player can then apply chemical elements to the two spell cards in play. If you fill all the reagents on a spell, you must answer a question about that spell — that is, the chemical equation taking place — and if you answer correctly, you gain the effect of that spell, which might be damage on the dragon, reclaimed cubes from the current spell, cubes being added to the draw bag from the discard pile to the bag, and so on. Bring the dragon from 20 health to 0 before the bag runs out of cubes, and you win. • • • • • • • • • • • • • • Like what you read? Leave a tip to support independent board game journalism! Leave a tip
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Leon Scheuber @leonscheuber.bsky.social · 24/05/2026
Visited Mitsuo Yamamoto of Logy Games in his workshop today. He is a ceramic artisan turned game designer ans showed some amazing stuff.
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Leon Scheuber @leonscheuber.bsky.social · 24/05/2026
After Game Market in Makuhari Messe I went to its old home to visit Design Festa, where I explored the creative scene of Japan in illustrations, figures, accessories and (pet) fashion. Good stuff.
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Leon Scheuber @leonscheuber.bsky.social · 23/05/2026
At Game Market
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Leon Scheuber @leonscheuber.bsky.social · 22/05/2026
On my way to Tokyo! Tomorrow is Game Market and I want to buy some games.
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August J. Pollak @augustjpollak.bsky.social · 21/05/2026
A liberal is someone who opposes every war except the current war and supports all civil rights movements except the one that’s going on right now.
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Leon Scheuber @leonscheuber.bsky.social · 21/05/2026
North Korea in the mist.
Picture of a river with North Korea in the background.Picture of a highway with North Korea in the background
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Stu Teacher @stuteacher.bsky.social · 20/05/2026
Oh I realize I never posted them, but here's my hackjob effort to cover as many games as I could coming from Korea to Tokyo Game Market Part 1: Playte Part 2: Other Publishers Part 3 & 4: Indie designers (the REAL good stuff)
youtube.com
Playte @ TGM Spring '26! #boardgames #japan # Tokyo #Korea
YouTube video by Stu Teacher
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Amabel Holland @amabel.bsky.social · 20/05/2026
"I denied your ad request on BGG because I spend my free time curing demonic possession, and also I think you shouldn't publish your game which I think you made in ignorance of the real depravity of Satan and his works" is a fucking insane thing to write in an email www.reddit.com/r/boardgames...
reddit.com
From the boardgames community on Reddit: Tried advertising on Boardgamegeek and got this as a response.
Explore this post and more from the boardgames community
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Eize Basa @eizebasa.baby · 18/05/2026
ME: What's the bear trap for? JIGSAW: For the love of... As I just said, if the bear trap is triggered this vial of acid will- ME: What's the barbed wire do? JIGSAW: I'm getting to that! If the acid is- ME (scrolling on phone): This is complicated. Let's just started playing and I'll figure it out.
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Leon Scheuber @leonscheuber.bsky.social · 18/05/2026
On my way to Korea. It's been a while... Really looking forward to minari pork belly and mukmuchim.
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Leon Scheuber @leonscheuber.bsky.social · 13/05/2026
Got CVLT @long-tail-games.bsky.social to the table today and it is a super fun one but that scoring board is straight up from hell.
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W. Eric Martin | Board Game Beat @index.wericmartin.com.ap.brid.gy · 12/05/2026
Korea Boardgames preps Abraca Who? and Jusayo for Tokyo Game Market
wericmartin.com
Can You Figure Out Who You Are or What to Play?
In 2014, Korea Boardgames released the 2-4 player spellcasting game Abraca... what? from Gary Kim. In this game, you have spells in front of yourself that you can cast, but you see only the spells held by opponents, so you have to figure out which spells you can cast to take them out — and if you cast the wrong spell too often, you lose the game. (Here's a video overview recorded at SPIEL '14.) Twelve years later, at Tokyo Game Market in May 2026, Kim and Korea Boardgames will debut Abraca Who?, a deduction game for 3-6 players who once again need to figure out something about themselves in order to win. Here's an overview: > Players are guests at a haunted house party who have been cursed by a ghost, causing them to lose their sense of identity. To lift the curse, you must navigate the chaos and collect mysterious stones while trying to figure out who you are. > On your turn, you either _Investigate_ by naming your hidden card to trigger powerful abilities or _Duel_ an opponent to deal damage based on your card's power. Since you can see everyone's card but your own, you must use deduction and the growing pool of revealed cards to stay alive. > The game ends instantly when a player collects seven mysterious stones, which are earned by winning duels, successfully investigating, or being the last survivor of a round. Korea Boardgames will have a second new deduction title at Game Market Spring 2026: Woojin Yang's Jusayo. Here's an overview of this 3-5 player card game: > Your goal is to avoid playing your own cards by forcing others to play theirs. Players collectively move a figure around the circular color board, and on your turn, you must either play a card matching the current color, request a card from an opponent ("Jusayo", which is Korean for "Please give it to me"), or call someone out ("Bet you can’t"). Double-color cards immediately shift the figure to a new space, potentially disrupting the next player's plans. Gameplay image for __Jusayo__ from Korea Boardgames > The tension lies in the risk of elimination: If you request a card and the target cannot play, or if you call someone out and they can play, you are knocked out of the round. Conversely, being called out when you have no playable cards also results in elimination. The round continues until only one player remains, with this player then flipping their victory card to the "flower" side. The first person to survive two rounds wins the game. • • • • • • • • • • • • • • Like what you read? Leave a tip to support independent board game journalism! Leave a tip
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Leon Scheuber @leonscheuber.bsky.social · 17/04/2026
Just booked my flights for Game Market in May!
media.tenor.com
golden state warriors basketball player stephen curry wearing a white jersey with the number 30 on it
Alt: golden state warriors basketball player stephen curry wearing a white jersey with the number 30 on it impression of me dancing in front of the computer after booking a flight to Tokyo. It's been too long!
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Leon Scheuber @leonscheuber.bsky.social · 13/04/2026
Got CVLT in the mail today. Excited to try it out finally. @long-tail-games.bsky.social
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Leon Scheuber @leonscheuber.bsky.social · 27/03/2026
I've been living without Google on my smartphone for four years now, and giving up Maps is the hardest part. Otherwise, I don't miss Google at all. Really hope they can make solid maps application.
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Leon Scheuber @leonscheuber.bsky.social · 25/03/2026
Some of our new games are now available at Brave New World- in the store in Cologne but also online through BGG.
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Leon Scheuber @leonscheuber.bsky.social · 18/03/2026
Read the alt text, trust me
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Elizabeth Hargrave @elizhargrave.bsky.social · 17/03/2026
Q for boardgame publishing folks: What's your estimate of volume and/or % for each of these in your company, per year? A. How many pitch requests get to pitch? B. How many pitches result in you taking a prototype for review? C. How many prototypes under review get a contract? 🎲✂️
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Stu Teacher @stuteacher.bsky.social · 09/03/2026
HELLOOOOOO NERDS! It is Playte's tenth year in business and they are going to be publishing some wild stuff all year long, so let's not hesitate, and follow this thread for all the upcoming titles in the first wave of Playte games for 2026!
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Cliquenabend @cliquenabend.bsky.social · 08/03/2026
Bei Korea Boardgames haben wir auf der Spielwarenmesse zudem noch Videos zu The Bark Side, Magicats, Coffee Rush: Winter und Extremes Only gedreht. www.cliquenabend.de/news/732110-... #brettspielvideos #spielwarenmesse2026 #koreaboardgames #coffeerushwinter #extremesonly
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Cliquenabend @cliquenabend.bsky.social · 07/03/2026
Auf der Spielwarenmesse waren wir bei Korea Boardgames und haben dort Videos gedreht. Unter anderem zu Brushwood, Capsule Collector und Blancat. www.cliquenabend.de/news/632110-... #brettspielvideos #spielwarenmesse2026 #koreaboardgames #brushwood #blancat
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Leon Scheuber @leonscheuber.bsky.social · 06/03/2026
How can people watch this kind of content? 1 minute was enough for me to never start one of their videos again.
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BoardGameWire 🔜 Spiel Essen @boardgamewire.bsky.social · 05/03/2026
Just had an answer from them about that: “We love Essen – as a venue and the city – and have no intention of leaving. For the foreseeable future SPIEL will remain in Essen as it has for more than 40 years now.”
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Leon Scheuber @leonscheuber.bsky.social · 05/03/2026
I am wondering when and if SPIEL has to move out of Essen.
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Cardboard Edison @cardboardedison.com · 25/02/2026
Who wants to see some awesome-looking game pitches? These are the finalists for the 2026 Cardboard Edison Award!!! cardboardedison.com/award
logo for the 2026 Cardboard Edison Award
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Boardgame Historian @boardgamehisto.bsky.social · 25/02/2026
Vom 21.-22.03. findet in Bonn der erste Campus Spielkultur statt. Ziel der @sazpresse.bsky.social ist die Vernetzung von Autor:innen+Prototypentesten. Alle Spielbegeisterten sind herzlich eingeladen. Inkl. Vortragsprogramm+Freispielfläche! #Brettspiele -> www.spieleautorenzunft.de/eventleser/c...
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Leon Scheuber @leonscheuber.bsky.social · 16/02/2026
Just finished my judging assignments for @cardboardedison.com and for some I wished there would be the PnP files in addition to the rules and the video. For one it would be possible to see different the cards abilities etc. but also some games I just wanted to try out after reading the rules.
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Leon Scheuber @leonscheuber.bsky.social · 17/01/2026
Coffee Rush was nominated for the Board Game Arena awards. We put a lot of care into this implementation so please give it a try. boardgamearena.com/awards
boardgamearena.com
BGA Awards 2026
Vote for your favourite game adaptation on Board Game Arena from 2025!
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Eize Basa @eizebasa.baby · 03/09/2025
“I’ve never played this game correctly but it always makes me laugh. 4/10”
4/10 board game review: "I don't think l've ever played the proper rules, l've only ever played this late at night with made up rules. You take tiles, make up a word and definition, laugh a lot. (Probably because you're tired.)"
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Cardboard Edison @cardboardedison.com · 31/01/2026
It's the FINAL DAY FOR CARDBOARD EDISON AWARD SUBMISSIONS! We'll have a final count tomorrow, but let's just say we and our judges will be quite busy in the coming weeks! cardboardedison.com/award
Logo for the 2026 Cardboard Edison Award
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Johannes H. @dixijo.bsky.social · 31/01/2026
Neuer Monat - neues Spiel. Zum nun schon 149. mal meine Charity Auktion mit weltweit kostenlosen VSK und dem kompletten Gebot diesmal an Rettet das Huhn e.V.. Diesen Monat gibt es Tangram City. #brettspiele #boardgames boardgamegeek.com/geeklist/174...
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Leon Scheuber @leonscheuber.bsky.social · 31/01/2026
Just boarded the (delayed) train in Nuremberg. Spielwarenmesse is over. Thanks to all authors who pitched games to us. I am one lucky guy to see all this creativity and work with y'all everyday.
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25th Century Games @25thcentury.games · 29/01/2026
Just about last call on late pledges for our recent Kickstarter campaign. Time is running out to jump in for free deluxe upgrades and discounted pricing. www.kickstarter.com/projects/cha...
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Phil Walker-Harding @philwh.bsky.social · 29/01/2026
It’s finally here! Wombat Poo is a stinky stacking game, brand new from Joey Games! You can find out more and order from: joeygames.com.au/wombatpoo Or ask for it at your local game store! Wombat Poo will be available in North America in March, 2026.
A photo of Wombat Poo from Joey Games with a stack of wooden poo cubes beside the game box.
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Leon Scheuber @leonscheuber.bsky.social · 28/01/2026
Most Games of 2026 anticipated.
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W. Eric Martin | Board Game Beat @index.wericmartin.com.ap.brid.gy · 28/01/2026
Korea Boardgames unveils its early 2026 game line-up
wericmartin.com
Cast Spells, Crack Capsules, and Circle the Universe
<p>Game publisher <a href="https://www.koreaboardgames.com" rel="noreferrer">Korea Boardgames</a> has revealed eight releases that it will show at the Spielwarenmesse toy and game fair at the end of January 2026 ahead of their release in the first half of 2026, and the one that catches my eye immediately is <a href="https://www.koreaboardgames.com/magazine/menuDetail?boardCd=ourGames&amp;postNo=63" rel="noreferrer"><strong><em>Magicats</em></strong></a>, a Reiner Knizia design for 2-4 players that was originally published (for 2-5 players) in 2002 as <em>Clash of the Gladiators</em>.</p><p>In <em>Magicats</em>, Rome has been banished in favor of the Felinor School of Witchcraft and Wizardry, with teams of cat wizards competing to see who will come out on top. Each player has a team of 3-4 wizards, with each wizard having four slots for spells, which is analogous to players in <em>Clash</em> having 3-4 plastic chariots each filled with four gladiators.</p><p>The game is carried out in two phases, with the first phase being a lengthy set-up that primes the action in the second half. Players take turns adding a wizard and a magic token to an empty space in the 6x8 grid or just adding a magic token to one of their previously placed wizards.</p><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://www.wericmartin.com/content/images/2026/01/ulewJoJSIDybtw03ovV4.jpg" class="kg-image" alt="Two cat wizards stand on displays that each contain four magic tokens" loading="lazy" width="2000" height="1333" srcset="https://www.wericmartin.com/content/images/size/w600/2026/01/ulewJoJSIDybtw03ovV4.jpg 600w, https://www.wericmartin.com/content/images/size/w1000/2026/01/ulewJoJSIDybtw03ovV4.jpg 1000w, https://www.wericmartin.com/content/images/size/w1600/2026/01/ulewJoJSIDybtw03ovV4.jpg 1600w, https://www.wericmartin.com/content/images/2026/01/ulewJoJSIDybtw03ovV4.jpg 2400w" /><figcaption><span style="white-space:pre-wrap">Two cat wizards from different clans</span></figcaption></figure><p>Once set-up is complete, players take turns moving and starting battles with one another. Magic spells come in eleven types, and they resolve in the order shown on the magic display board:</p><ul><li>Jump Kick: Move to any open space.</li><li>Meow Punch: Deal 1 damage immediately before battle.</li><li>Distraction: Place a token on an opponent's magic token to disable it this turn.</li><li>Haste: Determine who attacks first.</li><li>Fireball: Roll a die in combat.</li></ul><p>And so on, with both melee and ranged attacks, a blizzard that bombs the opponent with six rolled dice, a re-roll option, and shields to prevent some or all damage. Dice have a single double-hit side, three single-hits, and two blanks. Every two points of damage causes that wizard to lose a magic token, which is claimed by the attacker. Lose all of your magic tokens, and the attacker claims the wizard, too. When only one cat wizard clan remains on the board, see who has bagged the most tokens and wizards.</p><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://www.wericmartin.com/content/images/2026/01/xwVOYj3DI5TjOixq16wj.jpg" class="kg-image" alt="An overhead view of the 6x8 game board showing cat wizards and their spells" loading="lazy" width="2000" height="1498" srcset="https://www.wericmartin.com/content/images/size/w600/2026/01/xwVOYj3DI5TjOixq16wj.jpg 600w, https://www.wericmartin.com/content/images/size/w1000/2026/01/xwVOYj3DI5TjOixq16wj.jpg 1000w, https://www.wericmartin.com/content/images/size/w1600/2026/01/xwVOYj3DI5TjOixq16wj.jpg 1600w, https://www.wericmartin.com/content/images/2026/01/xwVOYj3DI5TjOixq16wj.jpg 2400w" /><figcaption><span style="white-space:pre-wrap">Bookshelves and tables block melee attacks</span></figcaption></figure><p><em>Clash of the Gladiators</em> included beasts that you could attack in the arena as a secondary way to claim points — and as a way that you could continue playing should all your chariots be eliminated. Become a beast, and strike back! In <em>Magicats</em>, once you're gone, you're gone. You still keep all of your points, mind you, but that number is now locked.</p><p><em>Magicats</em> uses double-sided game board tiles, with the reverse side featuring terrain effects for an outdoor battle: gain haste when attacking from a mountain, roll an extra die when attacking from a shrine, and take less damage when being attacked in a forest.</p> <div style="text-align:center;color:#E26D5A;letter-spacing:6px;font-size:14px;line-height:14px;margin:20px 0"> • • • • • • • • • • • • • • </div> <figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://www.wericmartin.com/content/images/2026/01/bst0H59EVyoDyAjw6ZYY.jpg" class="kg-image" alt="The front cover of Blancat and examples of gameplay, with a square bed having three &quot;cloths&quot; along each edge that will be folded on top" loading="lazy" width="2000" height="2663" srcset="https://www.wericmartin.com/content/images/size/w600/2026/01/bst0H59EVyoDyAjw6ZYY.jpg 600w, https://www.wericmartin.com/content/images/size/w1000/2026/01/bst0H59EVyoDyAjw6ZYY.jpg 1000w, https://www.wericmartin.com/content/images/size/w1600/2026/01/bst0H59EVyoDyAjw6ZYY.jpg 1600w, https://www.wericmartin.com/content/images/2026/01/bst0H59EVyoDyAjw6ZYY.jpg 2000w" /><figcaption><span style="white-space:pre-wrap">Pushpins are a great way to display cards. More people should consider this practice...</span></figcaption></figure><p>The cats in <a href="https://www.koreaboardgames.com/magazine/menuDetail?boardCd=ourGames&amp;postNo=66" rel="noreferrer"><strong><em>Blancat</em></strong></a> are even more peripheral, but the look of the game leans into <a href="https://www.smirkanddagger.com/product-page/boop" rel="noreferrer"><em>boop.</em></a> territory, with cats eager to sit on a blanket on a well-made bed.</p><p>As for the gameplay, <em>Blancat</em> falls into territory along the lines of Roberto Fraga and Yohan Goh's <a href="https://boardgamegeek.com/boardgame/377941" rel="noreferrer"><em>Gimbap</em></a>, which Korea Boardgames published in 2024, as well as many other real-time, pattern-building games. Each round, you reveal a pattern from the deck — easy or hard, as you like it — then everyone races to recreate that pattern by folding twelve blanket strips on top of their square bed, with each side of the bed having three blankets.</p><p>When you finish, grab a cat token, with one fewer token available than the number of players. If any cat grabbers messed up, they take a pattern card as a penalty; if not, the person with no cat is penalized. Whoever collects three pattern cards first loses.</p> <div style="text-align:center;color:#E26D5A;letter-spacing:6px;font-size:14px;line-height:14px;margin:20px 0"> • • • • • • • • • • • • • • </div> <figure class="kg-card kg-image-card"><img src="https://www.wericmartin.com/content/images/2026/01/bark.jpg" class="kg-image" alt="Cover of The Bark Side with a colorful dog, with a grid of cards on the right." loading="lazy" width="2000" height="908" srcset="https://www.wericmartin.com/content/images/size/w600/2026/01/bark.jpg 600w, https://www.wericmartin.com/content/images/size/w1000/2026/01/bark.jpg 1000w, https://www.wericmartin.com/content/images/size/w1600/2026/01/bark.jpg 1600w, https://www.wericmartin.com/content/images/2026/01/bark.jpg 2400w" /></figure><p>Kotaro Kanda's trick-taking game <a href="https://www.koreaboardgames.com/magazine/menuDetail?boardCd=ourGames&amp;postNo=64" rel="noreferrer"><strong><em>The Bark Side</em></strong></a> is a "new" release that Korea Boardgames attempted to <a href="https://www.kickstarter.com/projects/koreaboardgames/the-bark-side" rel="noreferrer">crowdfund</a> in 2018, then didn't bring to market when the project didn't gain enough support. The publisher was ahead of the curve on the trick-taking trend, and now the game is finally making its way to print.</p><p>Your goal each hand is to not take the final trick. The deck consists of cards numbered 1-12, and the lead player of the first trick plays a single card, with each subsequent player playing a card of the same value or higher — or their lowest card. Whoever plays the highest card leads the next trick.</p><p>Once a player throws off their lowest card, at the start of the next trick a player can lead two or more cards of the same value, then each other player most play exactly that many cards of the same value or higher — or discard that many cards of whatever is lowest in their hand. Thus, every time you can't play, you must ditch the low cards you want to save in order not to win the final trick. Whoever claims that poisoned trick keeps cards from this trick face up in front of themselves, then you start a new hand. When someone has 7+ different values in front of themselves (or when you can't deal enough cards to players), the game ends, and whoever the fewest different values in front of themselves wins.</p><p>I played <em>The Bark Side</em> four times in 2018 on a review copy, and the shrinking deck is a neat feature because over time playing 3-4 cards of a value will win a trick instead of being overplayed because high-value cards have been pulled out of play.</p> <div style="text-align:center;color:#E26D5A;letter-spacing:6px;font-size:14px;line-height:14px;margin:20px 0"> • • • • • • • • • • • • • • </div> <figure class="kg-card kg-image-card"><img src="https://www.wericmartin.com/content/images/2026/01/j7zN5VZgHyCsBGaNtlRf-1.jpg" class="kg-image" alt="Cover of Big or Bang, a game board with two scoring tracks, eight figures, six dice, and bust tokens" loading="lazy" width="1784" height="1808" srcset="https://www.wericmartin.com/content/images/size/w600/2026/01/j7zN5VZgHyCsBGaNtlRf-1.jpg 600w, https://www.wericmartin.com/content/images/size/w1000/2026/01/j7zN5VZgHyCsBGaNtlRf-1.jpg 1000w, https://www.wericmartin.com/content/images/size/w1600/2026/01/j7zN5VZgHyCsBGaNtlRf-1.jpg 1600w, https://www.wericmartin.com/content/images/2026/01/j7zN5VZgHyCsBGaNtlRf-1.jpg 1784w" /></figure><p>Peter Jürgensen's <a href="https://www.koreaboardgames.com/magazine/menuDetail?boardCd=ourGames&amp;postNo=68" rel="noreferrer"><strong><em>Big or Bang</em></strong></a> is a press-your-luck game for 2-7 players of shooting for the stars...and possibly shooting yourself in the foot instead.</p><p>On the first turn, the starting player rolls the six dice, then keeps all the dice of one number, with jokers always being set aside. The unicorn figure advances on the central star track based on how many dice you set aside: 0 spaces for one die, 3 spaces for three, 5 spaces for four, and so on. You can end your turn and move your personal figure on the exterior scoring track a number of spaces equal to where the unicorn is located, or you can roll again — but now you can set aside only numbers higher than anything previously set aside.</p><p>If you set aside nothing on a roll, you bust, the unicorn resets, and the next player starts from scratch. When you bust, you draw a bust token as compensation, and if you have two bust tokens of the same value, you can cash those in to move your figure spaces equal to that value.</p><p>If you set aside all six dice, you keep the unicorn where it is, then either stop and move, or roll all six dice, adding to where the unicorn is already located.</p><p>If you stop and score, you slide the remaining dice and dice mat to the next player, who can then decide to start from scratch or "continue" your turn and try to build on where you stopped. If they set aside dice, then the unicorn keeps going up. As soon as a player has 40+ points, all other players get one final turn, then whoever has the most points wins.</p><p>I appreciate the graphic approach for this design, calling back to <em>Cosmic Wimpout</em>, the classic 1970s dice game that uses the same "if score all your dice, you can start again" mechanism, although it dates to the 1930s.</p> <div style="text-align:center;color:#E26D5A;letter-spacing:6px;font-size:14px;line-height:14px;margin:20px 0"> • • • • • • • • • • • • • • </div> <figure class="kg-card kg-image-card"><img src="https://www.wericmartin.com/content/images/2026/01/brush-1.jpg" class="kg-image" alt="Front cover of Brushwood, next to a hiker figure walking around a central game board surrounded by hiking cards" loading="lazy" width="2000" height="800" srcset="https://www.wericmartin.com/content/images/size/w600/2026/01/brush-1.jpg 600w, https://www.wericmartin.com/content/images/size/w1000/2026/01/brush-1.jpg 1000w, https://www.wericmartin.com/content/images/size/w1600/2026/01/brush-1.jpg 1600w, https://www.wericmartin.com/content/images/size/w2400/2026/01/brush-1.jpg 2400w" /></figure><p>Filippo Landini's <a href="https://www.koreaboardgames.com/magazine/menuDetail?boardCd=ourGames&amp;postNo=67" rel="noreferrer"><strong><em>Brushwood</em></strong></a> is a "walk in the woods" game for 2-4 players of trying to see and collect the best stuff.</p><p>On a turn, move the shared hiker figure 1-3 spaces, placing a random berry token from the bag on each space you pass over. Add the card you stop at the end of your current hike log, collecting any berries on that card. When you've seen enough of a certain type of mushroom, you can grab one of the objective tokens from the central board.</p><p>When two of the eight hiking piles are empty, the hike ends, and players score for having the most or second most of the three types of berries, for seeing animals, for having binoculars at the right time to see birds, and for installing birdhouses for creatures that lack opposable thumbs and can't wield a hammer themselves.</p> <div style="text-align:center;color:#E26D5A;letter-spacing:6px;font-size:14px;line-height:14px;margin:20px 0"> • • • • • • • • • • • • • • </div> <figure class="kg-card kg-image-card"><img src="https://www.wericmartin.com/content/images/2026/01/caps-1.jpg" class="kg-image" alt="Front cover of Capsule Collector, next to a sampling of numbered capsules and five action tiles" loading="lazy" width="2000" height="893" srcset="https://www.wericmartin.com/content/images/size/w600/2026/01/caps-1.jpg 600w, https://www.wericmartin.com/content/images/size/w1000/2026/01/caps-1.jpg 1000w, https://www.wericmartin.com/content/images/size/w1600/2026/01/caps-1.jpg 1600w, https://www.wericmartin.com/content/images/2026/01/caps-1.jpg 2400w" /></figure><p>Joohyun's <a href="https://www.koreaboardgames.com/magazine/menuDetail?boardCd=ourGames&amp;postNo=69" rel="noreferrer"><strong><em>Capsule Collector</em></strong></a> has you trying to pull valuable capsules from the machine and arrange them the right way so that you can open them for lots of stars.</p><p>Each turn, you add two capsules from the deck to the market, grouping like numbers together, then take all capsules of one color and add them to your 4x4 grid, filling this grid from upper left to lower right.</p><p>You then take the action corresponding to how many capsules you took (1-5), after which you move that action to the right side of the line, sliding everything else left. Actions let you take another turn, claim a bonus capsule, swap two capsules, and (most importantly) open all capsules of the same value in an orthogonally-connected group in your grid. Instead of taking an action, you can take an open token, which will open a single capsule at game's end.</p><p>You score only for open capsules, and in each color you'll find three capsules worth 5 stars and five worth 3 stars, with the rest being worth 1 star each.</p> <div style="text-align:center;color:#E26D5A;letter-spacing:6px;font-size:14px;line-height:14px;margin:20px 0"> • • • • • • • • • • • • • • </div> <figure class="kg-card kg-image-card"><img src="https://www.wericmartin.com/content/images/2026/01/j0BEbFmxzzz1G5R2Kpo0-1.jpg" class="kg-image" alt="The Extremes Only game box surrounded by cards, scoring tokens, pens, and whiteboards" loading="lazy" width="2000" height="1333" srcset="https://www.wericmartin.com/content/images/size/w600/2026/01/j0BEbFmxzzz1G5R2Kpo0-1.jpg 600w, https://www.wericmartin.com/content/images/size/w1000/2026/01/j0BEbFmxzzz1G5R2Kpo0-1.jpg 1000w, https://www.wericmartin.com/content/images/size/w1600/2026/01/j0BEbFmxzzz1G5R2Kpo0-1.jpg 1600w, https://www.wericmartin.com/content/images/2026/01/j0BEbFmxzzz1G5R2Kpo0-1.jpg 2400w" /></figure><p>Kasper Lapp's <a href="https://www.koreaboardgames.com/magazine/menuDetail?boardCd=ourGames&amp;postNo=65" rel="noreferrer"><strong><em>Extremes Only</em></strong></a> is a "Do you know your friends?" party game for 3-8 players in which you score by going to the extremes.</p><p>The round's referee chooses a category, everyone writes an answer for that category, then the ref ranks them from best to worst — then the players each write another answer that's ranked, then a third. Ideally by the third answer, you get a sense of what's the best (and the worst) fit for that person's tastes. Players get 3, 2, and 1 points for the answers at the extreme ends of the answers.</p> <div style="text-align:center;color:#E26D5A;letter-spacing:6px;font-size:14px;line-height:14px;margin:20px 0"> • • • • • • • • • • • • • • </div> <figure class="kg-card kg-image-card"><img src="https://www.wericmartin.com/content/images/2026/01/Fa8UbL9fFrhjtYr4Rgc5-1.jpg" class="kg-image" alt="Front cover of Coffee Rush: Winter, next to order cards, plastic ingredients, upgrade tiles, servers, and other components" loading="lazy" width="2000" height="999" srcset="https://www.wericmartin.com/content/images/size/w600/2026/01/Fa8UbL9fFrhjtYr4Rgc5-1.jpg 600w, https://www.wericmartin.com/content/images/size/w1000/2026/01/Fa8UbL9fFrhjtYr4Rgc5-1.jpg 1000w, https://www.wericmartin.com/content/images/size/w1600/2026/01/Fa8UbL9fFrhjtYr4Rgc5-1.jpg 1600w, https://www.wericmartin.com/content/images/2026/01/Fa8UbL9fFrhjtYr4Rgc5-1.jpg 2400w" /></figure><p>Euijin Han's <em>Coffee Rush</em> debuted in 2023, then was followed by the <em>Piece of Cake</em> expansion in 2024 and a spin-off card game — <em>Coffee Rush: Grab &amp; Go</em> — by Daryl Chow. In 2026, the original game returns in a new form as <a href="https://www.koreaboardgames.com/magazine/menuDetail?boardCd=ourGames&amp;postNo=62" rel="noreferrer"><strong><em>Coffee Rush: Winter</em></strong></a>.</p><p>Gameplay is the same as in the original <em>Coffee Rush</em> release: On a turn, you move your server on the 4x4 grid, picking up each ingredient you land on, then adding them to the three cups in front of you. Collect the exact ingredients that match one of your orders, and you can serve it, and you'll need to stay on top of those orders as they cascade down your player board at the end of each turn, with you losing points for those that go unfulfilled. You can turn in fulfilled orders to upgrade your server, allowing you to move faster or pick up twice as many ingredients.</p><p><em>Coffee Rush: Winter</em> features new ingredients, new orders, a modified scoring system, and new variable set-ups.</p> <div style="text-align:center;color:#E26D5A;letter-spacing:6px;font-size:14px;line-height:14px;margin:20px 0"> • • • • • • • • • • • • • • </div> <aside class="mt-10 text-center text-base"> <p class="mb-3">Like what you read? Leave a tip to support independent board game journalism!</p> <a href="#/portal/support" class="px-4 py-2 bg-brand text-brand-contrast rounded-btn hover:brightness-110 no-underline" style="text-decoration:none"> Leave a tip </a> </aside>
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Reposted by Leon Scheuber
Cliquenabend @cliquenabend.bsky.social · 26/01/2026
Heute stellen wir Euch die Frühjahrsneuheiten von Korea Boardgames in Vorbereitung auf die Spielwarenmesse 2026 vor. www.cliquenabend.de/news/491110-... #brettspielneuheiten #spielwarenmesse2026 #koreaboardgames #brushwood
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Leon Scheuber @leonscheuber.bsky.social · 23/01/2026
I wish they would remake Holy invasion of privacy, Badman for PC
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Leon Scheuber @leonscheuber.bsky.social · 22/01/2026
Adulte like to do that, too ;)
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Leon Scheuber @leonscheuber.bsky.social · 17/01/2026
Game designers going to Nuremberg toy fair! If you have a game that you would like to pitch to Korea Boardgames follow the link to book a meeting with us. lunacal.ai/leon/meeting
lunacal.ai
Spielwarenmesse 2026 author meeting | Book appointment with Leon Scheuber on lunacal.ai
Schedule an appointment with Leon Scheuber
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