Paweł - legomyrstan @legomyrstan.bsky.social · 29/09/2026Do blend files embed textures inside? If not I should be able to use textures to create materials. 101
Paweł - legomyrstan @legomyrstan.bsky.social · 29/09/2026Neat! Wonder if I can get it working with Houdini/USD by translating API! 100
Reposted by Paweł - legomyrstanEmi @coppolaemilio.com · 21/09/2026We have achieved Godot 5 internally at the Godot Foundation, but it is too powerful to be released. We need a bajillion dollars. Thanks 💸 30620104
Paweł - legomyrstan @legomyrstan.bsky.social · 08/09/2026Laika does quite a lot in CGI as well do t remember which year it was but I seen their presentation about rendering cloths 000
Paweł - legomyrstan @legomyrstan.bsky.social · 03/09/2026this is quite neat when is explicit, took me by surprise when I was writing simple function and(at least with my current level of knowledge) I don't see how I would predict when something I call creates output 000
Paweł - legomyrstan @legomyrstan.bsky.social · 03/09/2026also it’s really different than POSIX(like) shells, usually I use to write relatively simple automation scripts when I’m on windows and I cannot use Python, I’m sure my experience would be different if it would be larger and more structured project but it’s not usually what I have to do 100
Paweł - legomyrstan @legomyrstan.bsky.social · 03/09/2026Verbosity is one but it’s minor annoyance, sometimes instead of using common POSIX utility it have it own thing sometimes not(archive command vs tar), collecting every output as return value is confusing, for many things whole package is little bit too much for simple script 200
Paweł - legomyrstan @legomyrstan.bsky.social · 03/09/2026Bash is not perfect but writing Powershell is so much worst… 😐 110
Paweł - legomyrstan @legomyrstan.bsky.social · 26/08/2026Would be fun if they would stick with Couche-Tard name instead of Circle-K, also fun fact Quebec have around 5% stake in Couche-Tard 000
Paweł - legomyrstan @legomyrstan.bsky.social · 21/08/2026Also this can bring more tax revenue, as a lot of people who normally would be at home would go out 060
Paweł - legomyrstan @legomyrstan.bsky.social · 17/08/2026Not sure how it works in UK but afaik in Poland speed cameras are handled by separate agency under Inspector of Roadway Transport which is separate to Police and I suspect use software made in Poland, while in US use software like Flock and it’s handled by cops which change optics. 150
Paweł - legomyrstan @legomyrstan.bsky.social · 12/07/2026I believe that Gammora or 'Ndrangheta was connected to some of it at some point. 010
Paweł - legomyrstan @legomyrstan.bsky.social · 12/07/2026Soo… there are regular incidents of self ignition of waste around country after investigation it turn out it was organised crime which is usually called “mafia śmieciowa” - “trash mafia”. Some article from last year arrests: fakty.tvn24.pl/fakty-po-pol...tvn24.plFakty, Fakty TVN - oficjalna strona Faktów. Warto wiedzieć więcejWejdź na stronę "Faktów" TVN, najchętniej oglądanego programu informacyjnego w Polsce - zawsze o 19:00. Oglądaj wszystkie najważniejsze "Fakty" online. 110
Paweł - legomyrstan @legomyrstan.bsky.social · 11/07/2026While I'm no so much into lookdev youtube recommended me nice channel about that, check it out! youtu.be/r3bkGPobpTwyoutu.beForgotten Metal Knowledge | Vray, Cycles, Arnold..YouTube video by Lucas 020
Paweł - legomyrstan @legomyrstan.bsky.social · 10/07/2026I don’t think there is anything that would help with that but ie. OpenColorIO can handle a lot of things related to colours and profiles. 000
Paweł - legomyrstan @legomyrstan.bsky.social · 10/07/2026Maybe libraries from VFX reference platform could help? All are cross platform and handle some things well🙂 100
Paweł - legomyrstan @legomyrstan.bsky.social · 10/07/2026AE have weird enough user base that is hard to cover and large enough to make sense as base of software ie. route which Cavalry and Autograph took 000
Paweł - legomyrstan @legomyrstan.bsky.social · 18/06/2026As long as it have readable docs it’s better than perforce 😅 000
Paweł - legomyrstan @legomyrstan.bsky.social · 04/06/2026First time in Netherlands 🇳🇱! Really like a lot of things about trains here, don’t like how people write phone numbers though it’s mad 000
Paweł - legomyrstan @legomyrstan.bsky.social · 03/06/2026This cam be pretty cool option for review tools in movies 010
Paweł - legomyrstan @legomyrstan.bsky.social · 27/05/2026In offline word AMD is unfortunately not supported too while funnily enough Intel GPUs which share framework with CPU version are supported 110
Paweł - legomyrstan @legomyrstan.bsky.social · 27/05/2026Are we talking about offline or realtime path tracing? 100
Reposted by Paweł - legomyrstanMaterialX @materialx.bsky.social · 22/05/2026MaterialX v1.39.5 is released! This release of MaterialX has the largest set of contributors in the history of our project, and includes support for the Slang shading language, 2D and 3D flake nodes, improvements to the MaterialX Graph Editor, and much more. github.com/AcademySoftw... 083
Paweł - legomyrstan @legomyrstan.bsky.social · 25/05/2026Cool! Do you have brush in Painter(or something similar) that makes normal map as part of the brush? 000
Paweł - legomyrstan @legomyrstan.bsky.social · 25/05/2026Other insentives are also in play. Explaining something in deep usually takes a lot of times and relatively small audience. Behaviour of companies training LLMs make it only worst since if it’s open it’s privatised and sold, if it’s sold it’s stolen quickly. 000
Paweł - legomyrstan @legomyrstan.bsky.social · 22/05/2026Couldn’t found it for Poland but you can buy ticket for InterCity trains minimum 5 minutes before departure. 110
Paweł - legomyrstan @legomyrstan.bsky.social · 16/05/2026Adding some tags for visibility #houdini #vfx #gamedev #techart #cgi 050
Paweł - legomyrstan @legomyrstan.bsky.social · 16/05/2026[PL]Za jakieś 3 miesiące w sierpniu/wrześniu chce zrobić Warsaw Houdini User Group. Dajcie znać jeśli chcecie zrobić prezentację czy to gry, reklamy, filmy, tech wszystko jest mile widziane! Nie musi być 100% o Hou ale musi być powiązane. Kontakt tutaj albo na pbernaciak@proton.me 100
Paweł - legomyrstan @legomyrstan.bsky.social · 16/05/2026[Eng]In next few months, August or September I want to make next Warsaw Houdini User Group event! Let me know if you like to make talk! Can be about games, film, advert, tech or else. Don’t have to be 100% about Houdini just related in some way. Contact me here or at pbernaciak@proton.me 110
Reposted by Paweł - legomyrstanRobin-Yann Storm @rystorm.com · 27/04/2026The fantastic GDC 2024 talk by Vesa Paakkanen about OpenUSD workflows at Remedy is now free to see on the GDC vault: gdcvault.com/play/1034201... It goes into detail of OpenUSD workflows in their 3D editor, Northlight, for things such as variants, edit targeting, schemas, overrides, and more.gdcvault.comBuilding Game Worlds with OpenUSDThe complexity and size of the game worlds is ever-increasing and tools need to meet that demand. At Remedy, we have been working on new tools and tech stack to allow us to build worlds faster and wit... 1103
Paweł - legomyrstan @legomyrstan.bsky.social · 27/04/2026-retirement plans are based on XIX assumption of growing population -that does not take into account that economy of states work different than economy of companies -in particular Polish labour market is broken by deregulation -a lot of companies acts in extractive ways and don’t pay proper taxes 130
Reposted by Paweł - legomyrstanRyosuke @whoisryosuke.bsky.social · 21/04/2026Interested in how Geometry Nodes work in Blender? In this blog I walk through the process of making a 3D node-based renderer from scratch using #WebGPU and Typescript. whoisryosuke.com/blog/2026/we...whoisryosuke.comWebGPU Node Graph - RyosukeIn this blog I’ll break down the process of writing a node based renderer for WebGPU, what the architecture looks like, and how it practically works. 2269
Paweł - legomyrstan @legomyrstan.bsky.social · 21/04/2026Cool! Need to spread that to Houdini people! 010
Reposted by Paweł - legomyrstanMOPs @motionoperators.com · 17/04/2026The MOPs tool for orienting curves using parallel transport is eight years old now, and mostly made obsolete by Houdini's native tool for it, but I wanted to revisit our old implementation and improve it a bit anyways. I documented how it works here: www.toadstorm.com/blog/?p=1168toadstorm.comRevisiting Parallel Transport – Toadstorm Nerdblog 061
Paweł - legomyrstan @legomyrstan.bsky.social · 15/04/2026Both gen AI and meat industry is example of inefficiency which is largely subsided and have way to much influence on state actors than it should have. Vegetarianism and efficient low energy problem solving ftw! 020
Reposted by Paweł - legomyrstanTechlore @techlore.tech · 09/04/2026Big headline, luckily not as scary as it looks, but an important lesson... The FBI extracted Signal messages from a defendant's iPhone even after the app was deleted. Here's what actually happened and what to do 🧵 11912
Paweł - legomyrstan @legomyrstan.bsky.social · 31/03/2026Is there newsletter or RSS feed for Graphics Programming Weekly? 100
Reposted by Paweł - legomyrstanRune Skovbo Johansen @runevision.bsky.social · 30/03/2026My erosion filter is out! Video, blog post, and shader source. It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks. Explainer video: www.youtube.com/watch?v=r4V2... Companion blog post: blog.runevision.com/2026/03/fast... #ProcGen #vfx #GameDev 17557169
Reposted by Paweł - legomyrstanUna Kravets @una.im · 26/03/2026Wowowow epic talk by @kubekhrm.bsky.social about building liquid glass with SVG and CSS #ReactParis Check out his post about it! kube.io/blog/liquid-... And a library coming soon 🎉 1335
Paweł - legomyrstan @legomyrstan.bsky.social · 23/03/2026Would be nice if there would be more information on how it does simulate fluids. From gifs I guess could be xpbd or something similar. 010
Paweł - legomyrstan @legomyrstan.bsky.social · 17/03/2026Help/docs is always useful on parm panel. 000
Paweł - legomyrstan @legomyrstan.bsky.social · 10/03/2026“Doggos United” or “Uncs United” have ring to it as well 😅 010
Paweł - legomyrstan @legomyrstan.bsky.social · 04/03/2026 Very early but it's coming nicely: graphite.artgraphite.artFree online vector editor & procedural design toolOpen source free software. A vector graphics creativity suite with a clean, intuitive interface. Opens instantly (no signup) and runs locally in a browser. Exports SVG, PNG, JPG. 010
Paweł - legomyrstan @legomyrstan.bsky.social · 02/03/2026Funny enough company that made 3d for Tron end up as beginning of software company which is responsible for one of first 3d software working on Linux. 000
Reposted by Paweł - legomyrstanMOPs @motionoperators.com · 25/02/2026Matt Milstead from Mograph.com did a little interview with me yesterday where we talked about Houdini, MOPs, and motion graphics in general. Full video is online here: www.youtube.com/live/MsyvhOR...youtube.comLIVE: Ep 465 Special Guest Henry Foster, AKA Toadstorm!YouTube video by Mograph 0101
Paweł - legomyrstan @legomyrstan.bsky.social · 25/02/2026Cavalry is cool but it’s not exactly total alternative to AE. Cavalry is great for motion graphics(and a lot more procedural) but it’s even worst at compositing than AE. 000