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Juan Cruz Fortunatti

@ledeluge.me
37 followers 46 following 34 posts

Agents & evals @ Delivery Hero 🤖 Open source: glyphcss.com · polycss.com · ledeluge.me Building spawnfile.com & css.earth 🌎 📍 berlin 🇦🇷 · 🌙 moon log: ig/apresmoon

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Juan Cruz Fortunatti @ledeluge.me · 13/10/2026
We have a new way to render clouds in 3D CSS! Thousands of soft gas and dust particles, turned to face you as you orbit Live on the Homunculus Nebula, blown out by Eta Carinae in the 1840s, with three datasets: the gas cloud, its outer shell model and how the gas moves css.earth/homunculus-nebula
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Juan Cruz Fortunatti @ledeluge.me · 03/09/2026
I forked cssQuake and remade it with ASCII 👾 The scene is rendered as a text string insde a <pre>, without canvas or WebGL! Try it asciiquake.wtf
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Juan Cruz Fortunatti @ledeluge.me · 02/08/2026
Turns out braille characters are amazing ⣰⣱⣲⣴⣷ glyphcss.com
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Juan Cruz Fortunatti @ledeluge.me · 21/07/2026
I'm going to Greece this september and getting a bit obsessed Everything you see in this scene is an HTML <pre> with colored <span> inside Try it: glyphcss.com/examples/par...
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Juan Cruz Fortunatti @ledeluge.me · 19/07/2026
Try it at: glyphcss.com/synth/
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Juan Cruz Fortunatti @ledeluge.me · 19/07/2026
GlyphCSS v0.1.1 has a new texture synthethizer!
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Juan Cruz Fortunatti @ledeluge.me · 05/07/2026
Playing with PolyCSS and animejs
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Juan Cruz Fortunatti @ledeluge.me · 23/06/2026
And also shadows for animated meshes!
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Juan Cruz Fortunatti @ledeluge.me · 23/06/2026
Parametric shadows, so we can define the amount of detail we want to render
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Juan Cruz Fortunatti @ledeluge.me · 23/06/2026
PolyCSS v0.2.7 now support shadows! Not only on plain surfaces but also over complex meshes
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Juan Cruz Fortunatti @ledeluge.me · 14/06/2026
Who knew you could create ASCII maps glyphcss.com/examples/fla...
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Juan Cruz Fortunatti @ledeluge.me · 13/06/2026
Love the coliseum glyphcss.com/gallery/?mod...
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Juan Cruz Fortunatti @ledeluge.me · 31/05/2026
@ekrof.dev just a few more px
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