Juan Cruz Fortunatti @ledeluge.me · 13/10/2026We have a new way to render clouds in 3D CSS! Thousands of soft gas and dust particles, turned to face you as you orbit Live on the Homunculus Nebula, blown out by Eta Carinae in the 1840s, with three datasets: the gas cloud, its outer shell model and how the gas moves css.earth/homunculus-nebula 1111
Juan Cruz Fortunatti @ledeluge.me · 03/09/2026I forked cssQuake and remade it with ASCII 👾 The scene is rendered as a text string insde a <pre>, without canvas or WebGL! Try it asciiquake.wtf 191
Juan Cruz Fortunatti @ledeluge.me · 02/08/2026Turns out braille characters are amazing ⣰⣱⣲⣴⣷ glyphcss.com 010
Juan Cruz Fortunatti @ledeluge.me · 21/07/2026I'm going to Greece this september and getting a bit obsessed Everything you see in this scene is an HTML <pre> with colored <span> inside Try it: glyphcss.com/examples/par... 2112
Juan Cruz Fortunatti @ledeluge.me · 23/06/2026Parametric shadows, so we can define the amount of detail we want to render 150
Juan Cruz Fortunatti @ledeluge.me · 23/06/2026PolyCSS v0.2.7 now support shadows! Not only on plain surfaces but also over complex meshes 1343
Juan Cruz Fortunatti @ledeluge.me · 14/06/2026Who knew you could create ASCII maps glyphcss.com/examples/fla... 010