Sign in

Juan Cruz Fortunatti

@ledeluge.me
26 followers 28 following 26 posts

🇦🇷 Engineer | slopist | Generative Art, Agent Design 📍 berlin | Open source @ ledeluge.me | glyphcss.com

PostsRepliesMedia
Juan Cruz Fortunatti @ledeluge.me · 03/09/2026
I forked cssQuake and remade it with ASCII 👾 The scene is rendered as a text string insde a <pre>, without canvas or WebGL! Try it asciiquake.wtf
191
Reposted by Juan Cruz Fortunatti
Agustin Capeletto @lowpoly.gg · 26/08/2026
Made a #CSS black hole ⚫ css.graphics/luminet
2332
Reposted by Juan Cruz Fortunatti
Agustin Capeletto @lowpoly.gg · 20/08/2026
Cloth physics in 3D CSS (no WebGL). Ported from three.js examples 👕 try it: css.graphics/cloth fork it: github.com/layoutit/css...
6386
Reposted by Juan Cruz Fortunatti
Agustin Capeletto @lowpoly.gg · 17/08/2026
CSS Graphics #006: Solitaire win screen 🃏 Try it! css.graphics/solitaire
0122
Reposted by Juan Cruz Fortunatti
Agustin Capeletto @lowpoly.gg · 06/08/2026
I'm recreating classic screensavers in 3D #CSS, without WebGL. First up: pipes! 🧪 try it: css.graphics/pipes fork it: github.com/layoutit/css...
36915
Juan Cruz Fortunatti @ledeluge.me · 02/08/2026
Turns out braille characters are amazing ⣰⣱⣲⣴⣷ glyphcss.com
010
Reposted by Juan Cruz Fortunatti
Owen Lacey @owenlacey.dev · 31/07/2026
No you need a life
2232
Reposted by Juan Cruz Fortunatti
Agustin Capeletto @lowpoly.gg · 29/07/2026
It's-a me, 3D CSS Mario! 🍄 ⭐ I'm recreating Giles Goddard's iconic N64 face engine, so we can use it on the web. The rendering is handled by CSS matrix transforms, without WebGL or canvas. demo: codepen.io/alowpoly/pen... repo: github.com/layoutit/css...
616234
Reposted by Juan Cruz Fortunatti
Eduardo.𝚟𝚞𝚎 @esm.dev · 16/07/2026
I can't embed Vue TermUI in web (at least while using OpenTUI) so I built a small player based on `asciinema` format. it's fun to see the initial rendering being split into different lines
031
Juan Cruz Fortunatti @ledeluge.me · 21/07/2026
I'm going to Greece this september and getting a bit obsessed Everything you see in this scene is an HTML <pre> with colored <span> inside Try it: glyphcss.com/examples/par...
2112
Reposted by Juan Cruz Fortunatti
Agustin Capeletto @lowpoly.gg · 19/07/2026
Low-poly Messi getting ready for the #WorldCup match. Rendered with 3D CSS, without WebGL. Full game (Actua Soccer '95) coming soon!
1275
Juan Cruz Fortunatti @ledeluge.me · 19/07/2026
GlyphCSS v0.1.1 has a new texture synthethizer!
1223
Reposted by Juan Cruz Fortunatti
Agustin Capeletto @lowpoly.gg · 16/07/2026
We are opening a community chat for PolyCSS: a place to discuss the library in particular, and 3D DOM rendering in general. It's my first time using Discord, so bear with me 🐻 All humans welcome! chat.polycss.com
0103
Reposted by Juan Cruz Fortunatti
npmx @npmx.dev · 15/07/2026
Welcome to the atproto x npmx x svelte meetup in Berlin! 🧵
3345
Juan Cruz Fortunatti @ledeluge.me · 05/07/2026
Playing with PolyCSS and animejs
050
Reposted by Juan Cruz Fortunatti
Agustin Capeletto @lowpoly.gg · 04/07/2026
New in VoxJong v0.11: half-tile offsets, plus dark mode 🥷 Play it: voxjong.com Repo: github.com/layoutit/vox...
141
Reposted by Juan Cruz Fortunatti
CSS-Tricks* @css-tricks.bsky.social · 30/06/2026
What’s !important #14: Gap Decorations, random() Experiments, field-sizing for , and More I know you’re busy, so for What’s !important #14, I’ll be sprinting through what’s been a stacked couple of weeks despite few browser updates. From CSS Quake... css-tricks.com/whats-important-14
css-tricks.com
What’s !important #14: Gap Decorations, random() Experiments, field-sizing for , and More
I know you’re busy, so for What’s !important #14, I’ll be sprinting through what’s been a stacked couple of weeks despite few browser updates. From CSS Quake to CSS Gap Decorations, this isn’t one to miss!
0111
Reposted by Juan Cruz Fortunatti
patak @patak.cat · 27/06/2026
they're doing browser engine voodoo. this isn't canvas, just transformed plain old html elements 🤯
1535
Reposted by Juan Cruz Fortunatti
Agustin Capeletto @lowpoly.gg · 27/06/2026
After cssQuake, I'm exploring these 3D DOM games with PolyCSS: * Whiplash (1995) * Tomb Raider (1996) * Carmageddon (1997) * Forsaken (1998)
2255
Juan Cruz Fortunatti @ledeluge.me · 23/06/2026
PolyCSS v0.2.7 now support shadows! Not only on plain surfaces but also over complex meshes
1343
Juan Cruz Fortunatti @ledeluge.me · 16/06/2026
So, is polycss performant or not? :)
020
Juan Cruz Fortunatti @ledeluge.me · 14/06/2026
Who knew you could create ASCII maps glyphcss.com/examples/fla...
010
Juan Cruz Fortunatti @ledeluge.me · 13/06/2026
Love the coliseum glyphcss.com/gallery/?mod...
000
Reposted by Juan Cruz Fortunatti
Agustin Capeletto @lowpoly.gg · 01/06/2026
This is CSS 🌵☀️ Try it! polycss.com/gallery/?mod...
1757
Juan Cruz Fortunatti @ledeluge.me · 31/05/2026
@ekrof.dev just a few more px
020
Reposted by Juan Cruz Fortunatti
Agustin Capeletto @lowpoly.gg · 26/05/2026
I'm working alongside @ledeluge.me on PolyCSS: a new CSS 3D engine for the DOM. It uses matrix3d() transforms to render polygon meshes as HTML elements, without WebGL. demo: polycss.com/gallery/?mod... repo: github.com/LayoutitStud...
Each polygon is a real DOM element you can style, click, and inspect in DevTools.
54112
Juan Cruz Fortunatti @ledeluge.me · 28/03/2026
Hello 🦋
140