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Martin

@landeaudio.com
67 followers 121 following 260 posts

Technical game audio dude. www.landeaudio.com

PostsRepliesMedia
Martin @landeaudio.com · 21/09/2026
Obs! En hund fører ofte til to. ⚠️🐶🐶
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Martin @landeaudio.com · 25/08/2026
Adding some micro-juice (?) to our word game. Might tone it down eventually - but feels kinda neat to throw tiles around. apps.apple.com/app/id675506... #godot #gamedev
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Martin @landeaudio.com · 20/08/2026
Added swipe to go back. One of those mobile UI quality-of-life features that you really notice when it’s not there. #godot #wordgame
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Martin @landeaudio.com · 16/08/2026
Next version of Wordnerd adds blank tiles. Placing one lets you pick whatever letter you want. Handy when you’re just missing that one tile 👌🏻 #godot #wordgame apps.apple.com/app/id675506...
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Martin @landeaudio.com · 04/08/2026
Replay of a recent Wordnerd 3D game where I was behind for most of the game, until I got lucky with two triple-word tiles right at the end! 🎯 Kathrine usually wins - so that was nice for once 😅 apps.apple.com/app/id675506... #wordgame #godot
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Martin @landeaudio.com · 02/08/2026
A bit late for #screenshotsaturday - this is Lunar Crash Defense. It's like Plants vs Zombies crossed with Vampire Survivors on the moon. 🌑 Meant to be casually enjoyed, 10-15 minutes at a time. Play here: lande-audio.itch.io/lunar-crash-... #madewithunity
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Martin @landeaudio.com · 30/07/2026
Adjusting UI transitions in Wordnerd. Too much or just right? 🤔 Looks pretty smooth at 120 fps. #godot #gamedev #ui
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Martin @landeaudio.com · 29/07/2026
Recently updated Lunar Crash Defense: free roguelite tower defense, playable in browser. New: - Passive abilities - Challenges that unlock more abilities - Turret upgrades that change turret behavior, not just stats lande-audio.itch.io/lunar-crash-... #gamedev #indiedev #roguelite #towerdefense
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Martin @landeaudio.com · 24/07/2026
Tricky to find words to play in this round... Somehow my opponent jabu seems to find tons of them, though! 😅 #screenshotsaturday #godot #wordgames Play Wordnerd 3D on iOS here: apps.apple.com/app/id675506...
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Martin @landeaudio.com · 24/07/2026
Wordnerd 3D has an admin tool that lets us inspect games, turn by turn. This helped me fix a really nasty bug related to how the server draws tiles from the tile bag. Handy! The game is out on iOS now - check it out if you like word games! apps.apple.com/app/id675506... #godot #three.js #webdev
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Martin @landeaudio.com · 18/07/2026
It's giving "POP! The Balloon Dog"-vibes. Looks great!
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Martin @landeaudio.com · 01/07/2026
TIL what incisive means!
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Martin @landeaudio.com · 18/06/2026
Wordnerd 3D is out now on the iOS app store. Play words in any direction - with friends, strangers or a bot. Please share with anyone you know who likes word games - also, add «Martin» if you’d like to play a round! apps.apple.com/app/id675506... #godot #wordgame #puzzle
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Martin @landeaudio.com · 11/06/2026
guys literally only want one thing and it’s disgusting
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Martin @landeaudio.com · 03/06/2026
This feels very Jedi Knight: Dark Forces II-like.
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Martin @landeaudio.com · 22/05/2026
Cute! We let our dogs sleep in our bed, but they’re usually not in a hurry to start the day. 😴
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Martin @landeaudio.com · 19/05/2026
Found a Godot bug today that makes the iOS app icon blurry. Seemed random, but was able to track it down; If your app icon texture is used in a scene, and you have the scene open in the editor = blurry, low-res icon. #godot #gamedev github.com/godotengine/...
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Martin @landeaudio.com · 06/05/2026
Working on a multiplayer game where we've got a sandbox server for testing and breaking things. A nifty editor tool lets me toggle between 🟡sandbox and 🟢production. Super handy - and incredibly straightforward to set up! #godotengine #gamedev
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Martin @landeaudio.com · 05/05/2026
TIL of a useful debug feature in Godot. When "low-processor mode" is enabled, you have to make sure you're not redrawing canvas items all the time for it to have an effect. This debug mode flashes redrawn controls red, making it easy to spot what needs to be optimized. #godotengine #gamedev
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Martin @landeaudio.com · 21/04/2026
TIL you can override any project setting in Godot based on feature tag. For example, setting a different main scene only on iOS, or an icon specific to demo builds. 🤯 docs.godotengine.org/en/stable/tu... Versatile, yet straightforward - like many of Godots features! #godotengine #godot #gamedev
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Martin @landeaudio.com · 03/04/2026
Four layers from 600 to 4500 RPM. Might be overkill for a vehicle that reaches top speed in about 0.5 seconds.
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Martin @landeaudio.com · 17/03/2026
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Martin @landeaudio.com · 06/03/2026
This PR was merged today, meaning we’ll likely see it in 4.7 (I assume?). Going forward, UI animations are going to be a breeze to implement. github.com/godotengine/... #godotengine #godot
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Martin @landeaudio.com · 16/02/2026
Dette lover godt, ja.
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Martin @landeaudio.com · 19/01/2026
This #godot addon makes it really easy to animate UI without affecting the layout itself. github.com/PhoenixStroh... #godotengine #gamedev #ui
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Martin @landeaudio.com · 17/01/2026
Shit, trodde det bare var tull!
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Martin @landeaudio.com · 08/12/2025
he slep
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Martin @landeaudio.com · 20/11/2025
Noticed [withdrawn], had to check. This makes sense.
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Martin @landeaudio.com · 17/11/2025
Testing out Linux lately, using Pop!_OS. Could definitely get used to this no-nonsense environment. Took a bit of terminal-wrangling to get set up, but really nice once it's all up and running. #open-source #linux #godot
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Martin @landeaudio.com · 23/09/2025
Obs! ⚠️ Én hund fører fort til to.
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Martin @landeaudio.com · 03/09/2025
mfw someone is making a skateboarding game in Godot.
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Martin @landeaudio.com · 11/07/2025
Heads up; your website is broken on iOS, Firefox. A fullscreen video/gif of the orange «Support us» thingy keeps popping up every so often.
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Martin @landeaudio.com · 14/06/2025
Shrek-crocs?
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Martin @landeaudio.com · 15/05/2025
Nice, that totally fixed it. 👍🏻
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Martin @landeaudio.com · 13/05/2025
I use feeeed on iOS. Took a few screenshots for comparison. I also don’t see your posts in the chronological feed unless I scroll quite far down.
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Martin @landeaudio.com · 21/04/2025
I've done it by serializing the name of the scene as a string, but with a custom property drawer that fetches it for me. I can do this: [SerializeField, Scene] string myScene; The property drawer handles the rest. Using the full path would probably be better - right now it uses just the name.
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Martin @landeaudio.com · 14/12/2024
One of the many reasons why his wikipedia has this, I reckon.
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