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@l0st77.bsky.social
0 followers 2 following 32 posts
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LOST @l0st77.bsky.social · 03/10/2026
After seeing the new Kilaflow costume I just had to make this. #KilaFlow
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LOST @l0st77.bsky.social · 22/09/2026
Or at least, he believed he was trapped, but as it turns out, according to the current admin of the Vault, a way out is in progress but if he is to be able to use it Thomas needs to prove himself to the admin as a Retriever. This is when RADION begins.
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LOST @l0st77.bsky.social · 22/09/2026
His last experiment involving the Vault was an attempt to enter and interacting with. would have been successful had it not been for a third party hijacking it midway through. Thanks to the hijacking, Thomas was unable to leave the Vault as he intended and remained trapped to this day.
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LOST @l0st77.bsky.social · 22/09/2026
Thomas Halcy, aka Vatil, was a genius who was responsible for the creation of the Vault, a collection of computers that served as the home for special digital assistants that all had one key feature: sentience. Things had gone well for the most part, but this wouldn't last long.
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LOST @l0st77.bsky.social · 22/09/2026
I didn't do enough for another devlog, so instead here some info about RADION's player character.
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LOST @l0st77.bsky.social · 16/09/2026
Does anyone else have that moment in puzzle games where you’re brain just blue screens. Because that’s happened to me many times.
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Reposted by LOST
miss crepis (spooky edition) @misscrepis.bsky.social · 25/12/2025
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LOST @l0st77.bsky.social · 13/09/2026
#devlog time! Today I shall show off the first boss... or rather progress on the first boss. They're known as the Guardian Crusher and are meant to serve as a test for the basics of the game: basic movement and attacking. As you can clearly see, I suck at both. LOL #RADION_game #indiegame
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LOST @l0st77.bsky.social · 08/09/2026
I’ve just got something even crazier than that one I talked about. BEHOLD: THE HALF FORTUNE! It’s literally half of the paper in a fortune cookie.
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Reposted by LOST
CHAOKO🍥 @chaokocartoons.bsky.social · 01/09/2026
Hey man, thats awesome, thank you so much. Cant wait.
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LOST @l0st77.bsky.social · 05/09/2026
#devlog time! Today won't be much in terms of new enemies or mechanics, this time it's focused on the backgrounds, of which you saw for the first zone of the first layer already.
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LOST @l0st77.bsky.social · 02/09/2026
Funniest fortune cookie I ever got was one that just said “About time I got out of that cookie.” I’m still waiting for my second one of those.
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LOST @l0st77.bsky.social · 27/08/2026
I should also mention that devlogs may slow down for now since I'm doing collage stuff now.
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LOST @l0st77.bsky.social · 27/08/2026
!emit golevd# Not much to talk about this time. I did however create alternative rooms for the entryway. Also changed the way that reflecting projectiles works and worked a bit more on the style system. #devlog #RADION_game
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LOST @l0st77.bsky.social · 20/08/2026
Oh yeah just remembered, #RADION_game
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LOST @l0st77.bsky.social · 20/08/2026
As for the new mechanic, you're now able to send projectiles back at the enemies. I've got some style bonuses for that mechanic that I'll be adding later on.
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LOST @l0st77.bsky.social · 20/08/2026
Starting with the enemies, we have Bats and Turrets. Bats will roam around the map and attempt to bite the player if they get two closes. Turrets will constantly scan the environment looking for the player. if they find the player, they'll wait a bit before firing an energy bolt.
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LOST @l0st77.bsky.social · 20/08/2026
It's #devlog time! Once again, I have added two more enemies as well as a new mechanic to one of the Data Blades moves.
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LOST @l0st77.bsky.social · 19/08/2026
Jokes on you Kila, I only got FOUR tabs open! (Though two aren't needed so we can close those two together.)
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LOST @l0st77.bsky.social · 13/08/2026
Of course, their weakness only really applies when they're alone; they can still be dangerous when with other enemies. As for other stuff, I've got the style system working, at least for now. Also, the health and super meter is going along smoothly as well.
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LOST @l0st77.bsky.social · 13/08/2026
Malware are the weakest of the melee enemies, their boxy makeup not exactly being useful for much else but bashing things. Viruses are in a similar boat; they don't really have much other than a weak projectile and even less health than even malware.
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LOST @l0st77.bsky.social · 13/08/2026
#devlog #5 BABY! This time I've been working on the enemy roster, specifically the two most common enemies: Malware and Viruses. #RADION_game
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LOST @l0st77.bsky.social · 13/08/2026
Of course, this only applies when they're alone; they can still be dangerous when with other enemies since they wouldn't draw the player's attention much. As for other stuff, I've got the style system working, at least for now. Also, the health and super meter is going along smoothly as well.
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LOST @l0st77.bsky.social · 13/08/2026
Malware are the weakest of the melee enemies, their boxy makeup not exactly being useful for much else but bashing things. Viruses are in a similar boat; they don't really have much other than a weak projectile and even less health than even malware.
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LOST @l0st77.bsky.social · 06/08/2026
Revision of my first post, now with TAIL! #KilaFlow
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LOST @l0st77.bsky.social · 06/08/2026
It's #devlog time and oh boy did I do a lot this week! 1: The HUD, still unfinished but it won't take much. 2: Getting the stage to load 3: The mini map 4: The stage tiles 5: A rough mockup of the style system that will be worked on in the future. 6: More aerial move for the blades. #RADION_game
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LOST @l0st77.bsky.social · 06/08/2026
I just realized that I forgot the tail... FUCK.
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LOST @l0st77.bsky.social · 05/08/2026
YEET!
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LOST @l0st77.bsky.social · 30/07/2026
Devlog time! Not much for the combat system this time, instead I focused on the procedural system. I've made it so there's a path to the end, but also extra paths that could hold extra goodies. (Tried to get a video but Bluesky won't let me for some reason, so have these pics instead.) #RADION_game
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LOST @l0st77.bsky.social · 20/07/2026
Also, from here on, I will be using #RADION_game when making these devlogs.
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LOST @l0st77.bsky.social · 20/07/2026
Devlog time! This time, I present the progress for the combat. What you see are the "Data Blades", the starting weapon of the game. I plan to have at least six weapons, each with their own strengths and weaknesses. In this case, the blades are meant to have good speed, versatile, but poor range.
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LOST @l0st77.bsky.social · 12/07/2026
Decided to start making a game like a week ago. Figured I should start posting about it. Anyways, this is the first devlog for RADION, a rougelite platformer beat-'em-up. Mainly just getting the controls and player physics right as well as special tiles that may or may not be used.
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LOST @l0st77.bsky.social · 11/07/2026
Behold, art. (Oxytone)
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LOST @l0st77.bsky.social · 05/07/2026
And for my first ever post, I shall give to you all this little animation of Kila from #KilaFlow that I made.
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