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@l0st77.bsky.social
0 followers 2 following 31 posts
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LOST @l0st77.bsky.social · 22/09/2026
I didn't do enough for another devlog, so instead here some info about RADION's player character.
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LOST @l0st77.bsky.social · 16/09/2026
Does anyone else have that moment in puzzle games where you’re brain just blue screens. Because that’s happened to me many times.
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miss crepis (spooky edition) @misscrepis.bsky.social · 25/12/2025
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LOST @l0st77.bsky.social · 13/09/2026
#devlog time! Today I shall show off the first boss... or rather progress on the first boss. They're known as the Guardian Crusher and are meant to serve as a test for the basics of the game: basic movement and attacking. As you can clearly see, I suck at both. LOL #RADION_game #indiegame
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CHAOKO🍥 @chaokocartoons.bsky.social · 01/09/2026
Hey man, thats awesome, thank you so much. Cant wait.
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LOST @l0st77.bsky.social · 05/09/2026
#devlog time! Today won't be much in terms of new enemies or mechanics, this time it's focused on the backgrounds, of which you saw for the first zone of the first layer already.
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LOST @l0st77.bsky.social · 27/08/2026
!emit golevd# Not much to talk about this time. I did however create alternative rooms for the entryway. Also changed the way that reflecting projectiles works and worked a bit more on the style system. #devlog #RADION_game
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LOST @l0st77.bsky.social · 20/08/2026
It's #devlog time! Once again, I have added two more enemies as well as a new mechanic to one of the Data Blades moves.
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LOST @l0st77.bsky.social · 13/08/2026
#devlog #5 BABY! This time I've been working on the enemy roster, specifically the two most common enemies: Malware and Viruses. #RADION_game
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LOST @l0st77.bsky.social · 06/08/2026
Revision of my first post, now with TAIL! #KilaFlow
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LOST @l0st77.bsky.social · 06/08/2026
It's #devlog time and oh boy did I do a lot this week! 1: The HUD, still unfinished but it won't take much. 2: Getting the stage to load 3: The mini map 4: The stage tiles 5: A rough mockup of the style system that will be worked on in the future. 6: More aerial move for the blades. #RADION_game
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LOST @l0st77.bsky.social · 30/07/2026
Devlog time! Not much for the combat system this time, instead I focused on the procedural system. I've made it so there's a path to the end, but also extra paths that could hold extra goodies. (Tried to get a video but Bluesky won't let me for some reason, so have these pics instead.) #RADION_game
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LOST @l0st77.bsky.social · 20/07/2026
Devlog time! This time, I present the progress for the combat. What you see are the "Data Blades", the starting weapon of the game. I plan to have at least six weapons, each with their own strengths and weaknesses. In this case, the blades are meant to have good speed, versatile, but poor range.
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LOST @l0st77.bsky.social · 12/07/2026
Decided to start making a game like a week ago. Figured I should start posting about it. Anyways, this is the first devlog for RADION, a rougelite platformer beat-'em-up. Mainly just getting the controls and player physics right as well as special tiles that may or may not be used.
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LOST @l0st77.bsky.social · 11/07/2026
Behold, art. (Oxytone)
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LOST @l0st77.bsky.social · 05/07/2026
And for my first ever post, I shall give to you all this little animation of Kila from #KilaFlow that I made.
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