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Kuju | Fat Goblins

@kujudev.bsky.social
730 followers 562 following 63 posts

I only exist to make multiplayer games. Wishlist Fat Goblins on Steam! store.steampowered.com/app/2450350/… Ex-oculus. Solo indie game dev. Custom engine. Designer & creator of Fat Goblins. twitch.tv/kujukuju #gamedev #indiedev

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Kuju | Fat Goblins @kujudev.bsky.social · 24/09/2025
The #Kickstarter is LIVE for Fat Goblins! Fat Goblins is a game inspired by Fat Princess which is a gave I loved as a kid, and it's made entirely from scratch! If you've been following along, please consider backing the game! Your support helps a lot! #gamedev #indiegame
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Kuju | Fat Goblins @kujudev.bsky.social · 25/07/2025
New Ice Map in #FatGoblins will be done soon! Just finished up the Ice Shader today which is starting to look pretty good! #gamedev #screenshotsaturday #indiegame #ゲーム制作
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Kuju | Fat Goblins @kujudev.bsky.social · 11/07/2025
Redesigning the Frost Mage ultimate in #FatGoblins! Still a WIP, but here's a preview! Next I'm making it slippery & move faster like you're surfing. #gamedev #indiegame #ゲーム制作 #screenshotsaturday
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Kuju | Fat Goblins @kujudev.bsky.social · 14/06/2025
Thanks! Appreciate it!
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Kuju | Fat Goblins @kujudev.bsky.social · 14/06/2025
Finally got around to adding BURNING into fat goblins! 🔥 You can light your arrows on fire with torches. Considering allowing the fire to spread between people and bodies... But I feel like it will explode out of control... #gamedev #indiegame #ゲーム制作
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Kuju | Fat Goblins @kujudev.bsky.social · 06/06/2025
New WAY BETTER pitch shifting library in #FatGoblins! Exciting! 🔊🔊🔊 #gamedev #indiegame #ゲーム制作
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Kuju | Fat Goblins @kujudev.bsky.social · 28/05/2025
You can wishlist Fat Goblins on Steam AND sign up for the next Playtest! Which will be soon! store.steampowered.com/app/2450350/...
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Kuju | Fat Goblins @kujudev.bsky.social · 28/05/2025
I said I was done with the "wah wah wah" player muting filter... And I am. But on the last day I gave myself to improve it I stayed up until 5 am and improved it A LOT. Final video for the "wah wah wah" peanuts filter! 🔊 #gamedev #indiedev #indiegame #ゲーム制作
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Kuju | Fat Goblins @kujudev.bsky.social · 23/05/2025
Peanuts style Voice Chat "muting" in my game #FatGoblins! Really simple trombone + envelope smoothing + pitch modulation + formant shaping. Much more satisfying than just muting someone! #gamedev #indigame #ゲーム制作
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Kuju | Fat Goblins @kujudev.bsky.social · 13/05/2025
Simple stencil buffer pre-pass for seeing behind stuff in #FatGoblins! Ended up looking pretty good! #gamedev #indiegame #ゲーム制作
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Kuju | Fat Goblins @kujudev.bsky.social · 29/04/2025
Foggy mountain map graphics, made from scratch. A lot of work went into this. #gamedev #indiegame #ゲーム制作
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Kuju | Fat Goblins @kujudev.bsky.social · 29/04/2025
Today I improved the Ambient Occlusion shader and Outline shader for Fat Goblins! Check it out! #gamedev #indiegame #screenshotsaturday #ゲーム制作
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Kuju | Fat Goblins @kujudev.bsky.social · 19/04/2025
Someone else's suggestion was picking up one person at random with its mouth, shaking them around, and just killing them / throwing them. It seems like honestly a hilarious and great idea!
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Kuju | Fat Goblins @kujudev.bsky.social · 19/04/2025
also you can ride the dragon boss now in fat goblins #screenshotsaturday #gamedev #indiegame
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Kuju | Fat Goblins @kujudev.bsky.social · 19/04/2025
You can sign up for the next Playtest and Wishlist on Steam! store.steampowered.com/app/2450350/...
store.steampowered.com
Fat Goblins on Steam
Prepare for goblin-packed, hat-stealing, and princess-fattening team based 16v16 combat! Siege the castle walls, rescue your pudgy princess, fatten up the enemy princess with delicious meat, unlock ne...
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Kuju | Fat Goblins @kujudev.bsky.social · 19/04/2025
Multiplayer PvP Dragon Boss Fight in my game Fat Goblins! Chaotic and fun! Trying to decide on the final ability to give the dragon... #screenshotsaturday #gamedev #indiegame
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Kuju | Fat Goblins @kujudev.bsky.social · 17/04/2025
BOTS ARE WORKING, and not that stupid! 🤖 3 weeks of client server merging -> custom navmesh -> custom path finding -> bot heuristic intelligence -> combat heuristics.... Bots fully play the game. Feels good... #gamedev #indiegame
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Kuju | Fat Goblins @kujudev.bsky.social · 02/04/2025
Yup, there's input latency. Which is to my local computer so about 1 millisecond. But this is also strictly meant for testing the completeness of the server gameplay code by moving a character around on the server, so it's not a concern.
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Kuju | Fat Goblins @kujudev.bsky.social · 02/04/2025
This might not look like much, but what's happening is a really clever way to test your server side game consistency. I'm sending ONLY my inputs to the server, which applies my inputs to a server-side bot. Nothing else. You're controlling a bot, and lots of weird things start happening. #gamedev
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Kuju | Fat Goblins @kujudev.bsky.social · 20/03/2025
And so the nav mesh from scratch project begins... #gamedev #screenshotsaturday
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Kuju | Fat Goblins @kujudev.bsky.social · 18/03/2025
Today I removed the concept of "client goblin" from my game to prep for bots. That's literally all I did the entire day. Peak game development. #gamedev
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Kuju | Fat Goblins @kujudev.bsky.social · 12/03/2025
I started adding interface sounds to my game. Had an idea to use the game instrumentation to create the sounds. So then it evolved into, "I can probably do actual music theory stuff with this..." Still a WIP but it's not that bad. #gamedev #sounddesign
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Kuju | Fat Goblins @kujudev.bsky.social · 08/03/2025
Also you can wishlist fat goblins on steam! store.steampowered.com/app/2450350/...
store.steampowered.com
Fat Goblins on Steam
Prepare for goblin-packed, hat-stealing, and princess-fattening team based 16v16 combat! Siege the castle walls, rescue your pudgy princess, fatten up the enemy princess with delicious meat, unlock ne...
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Kuju | Fat Goblins @kujudev.bsky.social · 08/03/2025
WIP but dragon abilities are mostly done! You can accidentally trick it into falling off the arena... But it's starting to barely feel more like a boss fight. Will be a lot more fun with 32 players. #gamedev
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Kuju | Fat Goblins @kujudev.bsky.social · 04/03/2025
Dragon is not supposed to fly like this #gamedev
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Reposted by Kuju | Fat Goblins
BZ_ @bz-parker.bsky.social · 03/03/2025
Yall deadass don't get just how excited I am for this game like Fat Princess was one of my favorite games as a kid and I never thought I'd get to play it again in any way and I never realized how much I needed a game like this again 😭
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Kuju | Fat Goblins @kujudev.bsky.social · 04/03/2025
Also you can wishlist the game on steam! store.steampowered.com/app/2450350/...
store.steampowered.com
Fat Goblins on Steam
Prepare for goblin-packed, hat-stealing, and princess-fattening team based 16v16 combat! Siege the castle walls, rescue your pudgy princess, fatten up the enemy princess with delicious meat, unlock ne...
010
Kuju | Fat Goblins @kujudev.bsky.social · 04/03/2025
Lately I've been working on the fire breath attack in Fat Goblins! It's getting there! #gamedev #trailertuesday
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Kuju | Fat Goblins @kujudev.bsky.social · 26/02/2025
Dragon boss has become CLIMBABLE. You and your team of goblin friends can climb all over him while attacking! #gamedev #indiegame
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Kuju | Fat Goblins @kujudev.bsky.social · 25/02/2025
The physics-climbable dragon boss begins for the dungeon map... #gamedev #indiegame
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Kuju | Fat Goblins @kujudev.bsky.social · 14/02/2025
Today I was unfortunately a web developer and designed an interactive header for my game company website. All vanilla js and vanilla webgl. The people demand a website. Blog will be up soon. #webdevelopment #gamedev #indiegame
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Kuju | Fat Goblins @kujudev.bsky.social · 13/02/2025
I'm so tired of path finding....
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Kuju | Fat Goblins @kujudev.bsky.social · 13/02/2025
2. Implemented WEIGHTED JUMP POINT SEARCH, another "they said it couldn't be done" moment... (Goblins are now scared of water) Weight change cells are just jump points... it's that easy
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Kuju | Fat Goblins @kujudev.bsky.social · 13/02/2025
Path finding DAY 9 #gamedev 1. Grid generation with a hundred little goblins instead of 1 And...
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Kuju | Fat Goblins @kujudev.bsky.social · 12/02/2025
Definitely a just see if I can kind of exercise. I also do want to make a playdate game eventually (if I ever have time again)... But the support is so janky to the point where it couldn't possibly be official. I do hope it could help Jon make a few small decisions to make 32 bit more reasonable.
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Kuju | Fat Goblins @kujudev.bsky.social · 12/02/2025
My game in 15 seconds #indiegame #gamedev
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Kuju | Fat Goblins @kujudev.bsky.social · 07/02/2025
"They said it couldn't be done" was pretty literal actually! Intuitively I thought this should be possible. But many people have tried... I expected there was maybe a 25-50% chance this would work at all. I think this is the first instance of Jai running on a 32 bit device.
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Kuju | Fat Goblins @kujudev.bsky.social · 07/02/2025
Jai (at least now) doesn't support 32 bit, and the language makes some assumptions based on that. So it's quite a lot of work. Memory alignments are all weird. Flash global memory still isn't working on initialization. Cross platform is supported though basically entirely. As long as it's 64 bit.
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Kuju | Fat Goblins @kujudev.bsky.social · 07/02/2025
Yup! github.com/kujukuju/pla... Still a couple issues with memory alignment (I think) and global flash memory writing on initialization
github.com
GitHub - kujukuju/PlaydateJai
Contribute to kujukuju/PlaydateJai development by creating an account on GitHub.
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Kuju | Fat Goblins @kujudev.bsky.social · 06/02/2025
They said it couldn't be done... Jai compiled into 32 bit arm and running on my playdate. #gamedev #playdate
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Kuju | Fat Goblins @kujudev.bsky.social · 04/02/2025
#FatGoblins path finding day 7 update! Today I paid a guy in india to run around my map really fast for 2 hours and record the data. The resulting nav grid is GREATLY improved. Next I need to flatten levels and add fall/jump information. Almost done! #gamedev
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Kuju | Fat Goblins @kujudev.bsky.social · 01/02/2025
#FatGoblins path finding day 5 update! Jump point search has been optimized and an entire map path takes about 2 milliseconds. Next, optimizing the nav grid generation and via character controller and nearest cell path branching optimizations. #gamedev #screenshotsaturday
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Kuju | Fat Goblins @kujudev.bsky.social · 31/01/2025
Path finding library DAY 5. Jump point search works! None of the jump data is baked, so it takes 2 seconds. But baking will come later. #gamedev It's a miracle because I cowabunga devved my way to the end.
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Kuju | Fat Goblins @kujudev.bsky.social · 29/01/2025
Path finding library day 4 update. Jump point search in 3D doesn't work yet. Things are not good. #gamedev
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Kuju | Fat Goblins @kujudev.bsky.social · 25/01/2025
Path finding day 3! Path finding speed improved to 5 ms without JPS or "visibility search". Biggest optimization were 1. caching the current nav grid, 2. replacing floor/clamp with custom bitwise functions. Whole map video with heuristics below #gamedev #screenshotsaturday
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Kuju | Fat Goblins @kujudev.bsky.social · 01/01/2025
Happy New Years from #FatGoblins!
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Kuju | Fat Goblins @kujudev.bsky.social · 26/12/2024
Haven't tried bsky for job postings yet... LF a freelance 2d animator to help create a 15 second cartoony intro sequence for an indie game trailer. Think devolver style trailer leading into gameplay. Paid work! DM me with your portfolio for more info. #GameAnimation #FreelanceAnimator #2DAnimation
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Kuju | Fat Goblins @kujudev.bsky.social · 21/12/2024
So uh... I think the demolitionist nuke ult needs to be nerfed in my game #screenshotsaturday Fun though...
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Kuju | Fat Goblins @kujudev.bsky.social · 19/12/2024
And just in time for winter break, Fat Goblins runs with a smooth 60 fps on #steamdeck! Time to review the playtest footage all winter.
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Kuju | Fat Goblins @kujudev.bsky.social · 15/12/2024
Don't mind me just gathering some meat to feed my Princess in Fat Goblins... #screenshotsaturday #gamedev
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