Sign in

Kuju | Fat Goblins

@kujudev.bsky.social
730 followers 562 following 63 posts

I only exist to make multiplayer games. Wishlist Fat Goblins on Steam! store.steampowered.com/app/2450350/… Ex-oculus. Solo indie game dev. Custom engine. Designer & creator of Fat Goblins. twitch.tv/kujukuju #gamedev #indiedev

PostsRepliesMedia
Kuju | Fat Goblins @kujudev.bsky.social · 24/09/2025
The #Kickstarter is LIVE for Fat Goblins! Fat Goblins is a game inspired by Fat Princess which is a gave I loved as a kid, and it's made entirely from scratch! If you've been following along, please consider backing the game! Your support helps a lot! #gamedev #indiegame
1219
Kuju | Fat Goblins @kujudev.bsky.social · 25/07/2025
New Ice Map in #FatGoblins will be done soon! Just finished up the Ice Shader today which is starting to look pretty good! #gamedev #screenshotsaturday #indiegame #ゲーム制作
1184
Kuju | Fat Goblins @kujudev.bsky.social · 11/07/2025
Redesigning the Frost Mage ultimate in #FatGoblins! Still a WIP, but here's a preview! Next I'm making it slippery & move faster like you're surfing. #gamedev #indiegame #ゲーム制作 #screenshotsaturday
6929
Kuju | Fat Goblins @kujudev.bsky.social · 14/06/2025
Finally got around to adding BURNING into fat goblins! 🔥 You can light your arrows on fire with torches. Considering allowing the fire to spread between people and bodies... But I feel like it will explode out of control... #gamedev #indiegame #ゲーム制作
0135
Kuju | Fat Goblins @kujudev.bsky.social · 06/06/2025
New WAY BETTER pitch shifting library in #FatGoblins! Exciting! 🔊🔊🔊 #gamedev #indiegame #ゲーム制作
1143
Kuju | Fat Goblins @kujudev.bsky.social · 28/05/2025
I said I was done with the "wah wah wah" player muting filter... And I am. But on the last day I gave myself to improve it I stayed up until 5 am and improved it A LOT. Final video for the "wah wah wah" peanuts filter! 🔊 #gamedev #indiedev #indiegame #ゲーム制作
1144
Kuju | Fat Goblins @kujudev.bsky.social · 23/05/2025
Peanuts style Voice Chat "muting" in my game #FatGoblins! Really simple trombone + envelope smoothing + pitch modulation + formant shaping. Much more satisfying than just muting someone! #gamedev #indigame #ゲーム制作
0123
Kuju | Fat Goblins @kujudev.bsky.social · 13/05/2025
Simple stencil buffer pre-pass for seeing behind stuff in #FatGoblins! Ended up looking pretty good! #gamedev #indiegame #ゲーム制作
085
Kuju | Fat Goblins @kujudev.bsky.social · 29/04/2025
Foggy mountain map graphics, made from scratch. A lot of work went into this. #gamedev #indiegame #ゲーム制作
0144
Kuju | Fat Goblins @kujudev.bsky.social · 29/04/2025
Today I improved the Ambient Occlusion shader and Outline shader for Fat Goblins! Check it out! #gamedev #indiegame #screenshotsaturday #ゲーム制作
0266
Kuju | Fat Goblins @kujudev.bsky.social · 19/04/2025
also you can ride the dragon boss now in fat goblins #screenshotsaturday #gamedev #indiegame
1308
Kuju | Fat Goblins @kujudev.bsky.social · 19/04/2025
Multiplayer PvP Dragon Boss Fight in my game Fat Goblins! Chaotic and fun! Trying to decide on the final ability to give the dragon... #screenshotsaturday #gamedev #indiegame
2158
Kuju | Fat Goblins @kujudev.bsky.social · 17/04/2025
BOTS ARE WORKING, and not that stupid! 🤖 3 weeks of client server merging -> custom navmesh -> custom path finding -> bot heuristic intelligence -> combat heuristics.... Bots fully play the game. Feels good... #gamedev #indiegame
1185
Kuju | Fat Goblins @kujudev.bsky.social · 02/04/2025
This might not look like much, but what's happening is a really clever way to test your server side game consistency. I'm sending ONLY my inputs to the server, which applies my inputs to a server-side bot. Nothing else. You're controlling a bot, and lots of weird things start happening. #gamedev
1113
Kuju | Fat Goblins @kujudev.bsky.social · 20/03/2025
And so the nav mesh from scratch project begins... #gamedev #screenshotsaturday
052
Kuju | Fat Goblins @kujudev.bsky.social · 18/03/2025
Today I removed the concept of "client goblin" from my game to prep for bots. That's literally all I did the entire day. Peak game development. #gamedev
082
Kuju | Fat Goblins @kujudev.bsky.social · 12/03/2025
I started adding interface sounds to my game. Had an idea to use the game instrumentation to create the sounds. So then it evolved into, "I can probably do actual music theory stuff with this..." Still a WIP but it's not that bad. #gamedev #sounddesign
3123
Kuju | Fat Goblins @kujudev.bsky.social · 08/03/2025
WIP but dragon abilities are mostly done! You can accidentally trick it into falling off the arena... But it's starting to barely feel more like a boss fight. Will be a lot more fun with 32 players. #gamedev
182
Kuju | Fat Goblins @kujudev.bsky.social · 04/03/2025
Dragon is not supposed to fly like this #gamedev
0123
Reposted by Kuju | Fat Goblins
BZ_ @bz-parker.bsky.social · 03/03/2025
Yall deadass don't get just how excited I am for this game like Fat Princess was one of my favorite games as a kid and I never thought I'd get to play it again in any way and I never realized how much I needed a game like this again 😭
041
Kuju | Fat Goblins @kujudev.bsky.social · 04/03/2025
Lately I've been working on the fire breath attack in Fat Goblins! It's getting there! #gamedev #trailertuesday
191
Kuju | Fat Goblins @kujudev.bsky.social · 26/02/2025
Dragon boss has become CLIMBABLE. You and your team of goblin friends can climb all over him while attacking! #gamedev #indiegame
093
Kuju | Fat Goblins @kujudev.bsky.social · 25/02/2025
The physics-climbable dragon boss begins for the dungeon map... #gamedev #indiegame
072
Kuju | Fat Goblins @kujudev.bsky.social · 14/02/2025
Today I was unfortunately a web developer and designed an interactive header for my game company website. All vanilla js and vanilla webgl. The people demand a website. Blog will be up soon. #webdevelopment #gamedev #indiegame
0193
Kuju | Fat Goblins @kujudev.bsky.social · 13/02/2025
Path finding DAY 9 #gamedev 1. Grid generation with a hundred little goblins instead of 1 And...
1132
Kuju | Fat Goblins @kujudev.bsky.social · 12/02/2025
My game in 15 seconds #indiegame #gamedev
1122
Kuju | Fat Goblins @kujudev.bsky.social · 06/02/2025
They said it couldn't be done... Jai compiled into 32 bit arm and running on my playdate. #gamedev #playdate
3205
Kuju | Fat Goblins @kujudev.bsky.social · 04/02/2025
#FatGoblins path finding day 7 update! Today I paid a guy in india to run around my map really fast for 2 hours and record the data. The resulting nav grid is GREATLY improved. Next I need to flatten levels and add fall/jump information. Almost done! #gamedev
090
Kuju | Fat Goblins @kujudev.bsky.social · 01/02/2025
#FatGoblins path finding day 5 update! Jump point search has been optimized and an entire map path takes about 2 milliseconds. Next, optimizing the nav grid generation and via character controller and nearest cell path branching optimizations. #gamedev #screenshotsaturday
093
Kuju | Fat Goblins @kujudev.bsky.social · 31/01/2025
Path finding library DAY 5. Jump point search works! None of the jump data is baked, so it takes 2 seconds. But baking will come later. #gamedev It's a miracle because I cowabunga devved my way to the end.
092
Kuju | Fat Goblins @kujudev.bsky.social · 29/01/2025
Path finding library day 4 update. Jump point search in 3D doesn't work yet. Things are not good. #gamedev
080
Kuju | Fat Goblins @kujudev.bsky.social · 25/01/2025
Path finding day 3! Path finding speed improved to 5 ms without JPS or "visibility search". Biggest optimization were 1. caching the current nav grid, 2. replacing floor/clamp with custom bitwise functions. Whole map video with heuristics below #gamedev #screenshotsaturday
061
Kuju | Fat Goblins @kujudev.bsky.social · 01/01/2025
Happy New Years from #FatGoblins!
040
Kuju | Fat Goblins @kujudev.bsky.social · 26/12/2024
Haven't tried bsky for job postings yet... LF a freelance 2d animator to help create a 15 second cartoony intro sequence for an indie game trailer. Think devolver style trailer leading into gameplay. Paid work! DM me with your portfolio for more info. #GameAnimation #FreelanceAnimator #2DAnimation
0124
Kuju | Fat Goblins @kujudev.bsky.social · 21/12/2024
So uh... I think the demolitionist nuke ult needs to be nerfed in my game #screenshotsaturday Fun though...
191
Kuju | Fat Goblins @kujudev.bsky.social · 19/12/2024
And just in time for winter break, Fat Goblins runs with a smooth 60 fps on #steamdeck! Time to review the playtest footage all winter.
030
Kuju | Fat Goblins @kujudev.bsky.social · 15/12/2024
Don't mind me just gathering some meat to feed my Princess in Fat Goblins... #screenshotsaturday #gamedev
0204
Kuju | Fat Goblins @kujudev.bsky.social · 10/12/2024
Reminder that the Fat Goblins Playtest on steam only has about 24 hours left! Try it out while you can! #indiegame #gamedev #indiegame
0103
Kuju | Fat Goblins @kujudev.bsky.social · 08/12/2024
Happy to announce that #FatGoblins will be a featured game in the #fourisaparty steam event this Monday! The second ever Fat Goblins #playtest will launch at the same time, so be sure to try it out!
040
Kuju | Fat Goblins @kujudev.bsky.social · 30/11/2024
THE FAT GOBLINS PLAYTEST IS ON! Excited to announce that the second ever Fat Goblins #playtest will start on December 9th! #screenshotsaturday Check it out on Steam!
0102
Kuju | Fat Goblins @kujudev.bsky.social · 28/11/2024
Cute musical humming when your goblin is taking a break while playing Fat Goblins! #gamedev #indiegame Sound on 🎶
0102
Kuju | Fat Goblins @kujudev.bsky.social · 23/11/2024
The atmosphere of my game is alive! Fog rolling, particles drifting, and clouds below. Starting to feel good! #screenshotsaturday
3203
Kuju | Fat Goblins @kujudev.bsky.social · 23/11/2024
After a lot of work the Dungeon Map for Fat Goblins is finally done! The rolling fog & volumetric lights are really relaxing. All custom made! #screenshotsaturday #gamedev
1152
Kuju | Fat Goblins @kujudev.bsky.social · 23/11/2024
Being made entirely from scratch, introducing Fat Goblins to bluesky! A 16v16 pvp game where you can throw your friends off the map. #gamedev #indiegame #screenshotsaturday
0122
Kuju | Fat Goblins @kujudev.bsky.social · 23/11/2024
Hello bsky, here's my first post! Recently working on some magical effects for outpost capturing in Fat Goblins. Starting to look good! 🌀✨ #screenshotsaturday #gamedev #indiedev
0203