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kornodd

@kornodd.bsky.social
2.1K followers 177 following 26 posts

Drawing stuff - developing Rainchaser: store.steampowered.com/app/3169300/… kornodd0g@gmail.com ko-fi.com/kornod1 www.pixiv.net/en/users/33530133

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kornodd @kornodd.bsky.social · 05/10/2026
Opening commissions again, will have 8 slots this time
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kornodd @kornodd.bsky.social · 02/09/2026
Yeah, very wide main shots don't really leave room for a lot of types of zako choreography that can be seen in something like Ray series
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kornodd @kornodd.bsky.social · 31/08/2026
also bluesky decided to eat all the pixels for some reason, so hopefully this will display more properly
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kornodd @kornodd.bsky.social · 31/08/2026
I actually got quite a few this year lol, especially happy with getting ketsui 1-all. Ended up appreciating how stages are designed even more than the bosses
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kornodd @kornodd.bsky.social · 31/08/2026
Don't want to show much yet, but these guys are pretty fun so here:
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kornodd @kornodd.bsky.social · 31/08/2026
Well, another year has passed, so doing another update. I'm still actively working on the game, but things take a while, so please be patient with me
Alice standing near a window and looking outside
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Reposted by kornodd
✨Andry✨ @gaiaxyswitch.bsky.social · 01/08/2026
i was listening to rainchaser's ost again and i just love her theme so much . i love violette. i love this beast i didn't find an Official Design out there so i just made my interpretation. but whateverr whateeveerrr #andryart
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kornodd @kornodd.bsky.social · 02/08/2026
thank you so much!!! it looks great!
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kornodd @kornodd.bsky.social · 19/05/2026
Opening commissions, will have around 6-8 slots
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kornodd @kornodd.bsky.social · 27/12/2025
My favorite bizarre thing with aseprite is that it used to switch to a completely different set of keyboard shortcuts, like with line tool being a double tap on 'M' instead of 'L' . Turns out that it just happens when your typing language is set to some non-english languages, no idea why
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kornodd @kornodd.bsky.social · 03/10/2025
His two podcasts with Boghog and Aktane are basically that and they are both great, especially the one about TLBs
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POLYGON BIRD Games @polygonbird.games · 29/09/2025
The WORLD-EGG has begun its descent! Our sword action shooting game BIRDCAGE, launches on PC; Tuesday November 18th. Play our new DEMO on Steam, right now! store.steampowered.com/app/2618150/...
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kornodd @kornodd.bsky.social · 28/09/2025
THE ABADDON FIGHTER
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kornodd @kornodd.bsky.social · 22/09/2025
I really like dynamic rank systems in shmups as a way of dealing with the need for varied difficulty. You don't need to guess what the game means by a difficulty level before playing it, and it's much more reactive and granular. Granted it's difficult to make that work in a context of a platformer
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kornodd @kornodd.bsky.social · 30/08/2025
Hey, it has been a year already since the release of the demo, so I figured I should do an update on how things are going with Rainchaser. Still working on it and pretty happy with how things are shaping up, but there's a lot of work to do, so I can't say anything about when it will be ready yet.
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kornodd @kornodd.bsky.social · 07/06/2025
FOSSIL MAIDEN
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Reposted by kornodd
speedy @spdlooker.bsky.social · 24/05/2025
youtu.be/oKED6xhcq8A
youtu.be
Parquille PV01
YouTube video by POMERSOFT
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kornodd @kornodd.bsky.social · 14/02/2025
I use GameMaker, which has it's own coding language. It's pretty easy to get into and flexible enough so I don't feel restricted while developing things, so I'm quite happy working with it overall
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kornodd @kornodd.bsky.social · 25/12/2024
Merry Christmas!
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kornodd @kornodd.bsky.social · 21/12/2024
Bee!
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kornodd @kornodd.bsky.social · 18/11/2024
Thank you for your work! YKK really deserves it
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kornodd @kornodd.bsky.social · 21/10/2024
Oh, yeah, that sounds like a very good method to keep you from sticking to the same path every time but still leave you with a choice. I really should get around to playing GnGR
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kornodd @kornodd.bsky.social · 21/10/2024
I feel like this also works especially well with routes, because then you have RNG variation on top of variation based on concrete choices of how you go through the game, so then your runs can get very different from one another.
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kornodd @kornodd.bsky.social · 21/10/2024
Something like that is quite difficult to do because it's scary to not be able to predict how your own game will play out, even though it's very worthwhile if you nail down the execution of RNG elements.
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Boghog @boghogstg.bsky.social · 19/10/2024
Since I'm new to bluesky - I'm working on ARMED DECOBOT, a game where throw dudes into dudes, my favorite thing in gaming. You also shoot & punch dudes, which are my other favorite things in gaming. It's a top down shmup/beat em up hybrid store.steampowered.com/app/3159150/...
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kornodd @kornodd.bsky.social · 19/10/2024
It's a really good genre! I would recommend ZeroRanger and Blue Revolver for going further into it. Oh, and also Radiant Silvergun, it's made by the same studio as Ikaruga.
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kornodd @kornodd.bsky.social · 19/10/2024
Thanks for trying it out! The disappearing is mostly to avoid the hud elements obstructing your view, might make the hitbox for that stretch more horizontally to make it more consistent.
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kornodd @kornodd.bsky.social · 17/10/2024
The demo is on both steam: store.steampowered.com/app/3169340/... and itch: kornodd.itch.io/rainchaser
store.steampowered.com
Rainchaser Demo on Steam
A single pilot named Alice is sent on a mission to retrieve a stolen magical artifact.
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kornodd @kornodd.bsky.social · 17/10/2024
I used to mostly draw things, but right now I'm focused on developing a vertical STG Rainchaser! There is a demo for it now, so please give it a try if you are interested. Also shoutouts to @motijan.bsky.social who is making music for the game!
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kornodd @kornodd.bsky.social · 17/10/2024
Hey!
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