kornodd @kornodd.bsky.social · 02/09/2026Yeah, very wide main shots don't really leave room for a lot of types of zako choreography that can be seen in something like Ray series 130
kornodd @kornodd.bsky.social · 31/08/2026also bluesky decided to eat all the pixels for some reason, so hopefully this will display more properly 0626
kornodd @kornodd.bsky.social · 31/08/2026I actually got quite a few this year lol, especially happy with getting ketsui 1-all. Ended up appreciating how stages are designed even more than the bosses 1110
kornodd @kornodd.bsky.social · 31/08/2026Don't want to show much yet, but these guys are pretty fun so here: 1805
kornodd @kornodd.bsky.social · 31/08/2026Well, another year has passed, so doing another update. I'm still actively working on the game, but things take a while, so please be patient with me 920331
Reposted by kornodd✨Andry✨ @gaiaxyswitch.bsky.social · 01/08/2026i was listening to rainchaser's ost again and i just love her theme so much . i love violette. i love this beast i didn't find an Official Design out there so i just made my interpretation. but whateverr whateeveerrr #andryart 1326
kornodd @kornodd.bsky.social · 27/12/2025My favorite bizarre thing with aseprite is that it used to switch to a completely different set of keyboard shortcuts, like with line tool being a double tap on 'M' instead of 'L' . Turns out that it just happens when your typing language is set to some non-english languages, no idea why 010
kornodd @kornodd.bsky.social · 03/10/2025His two podcasts with Boghog and Aktane are basically that and they are both great, especially the one about TLBs 010
Reposted by kornoddPOLYGON BIRD Games @polygonbird.games · 29/09/2025The WORLD-EGG has begun its descent! Our sword action shooting game BIRDCAGE, launches on PC; Tuesday November 18th. Play our new DEMO on Steam, right now! store.steampowered.com/app/2618150/... 7352172
kornodd @kornodd.bsky.social · 22/09/2025I really like dynamic rank systems in shmups as a way of dealing with the need for varied difficulty. You don't need to guess what the game means by a difficulty level before playing it, and it's much more reactive and granular. Granted it's difficult to make that work in a context of a platformer 150
kornodd @kornodd.bsky.social · 30/08/2025Hey, it has been a year already since the release of the demo, so I figured I should do an update on how things are going with Rainchaser. Still working on it and pretty happy with how things are shaping up, but there's a lot of work to do, so I can't say anything about when it will be ready yet. 620936
Reposted by kornoddspeedy @spdlooker.bsky.social · 24/05/2025youtu.be/oKED6xhcq8Ayoutu.beParquille PV01YouTube video by POMERSOFT 02911
kornodd @kornodd.bsky.social · 14/02/2025I use GameMaker, which has it's own coding language. It's pretty easy to get into and flexible enough so I don't feel restricted while developing things, so I'm quite happy working with it overall 100
kornodd @kornodd.bsky.social · 21/10/2024Oh, yeah, that sounds like a very good method to keep you from sticking to the same path every time but still leave you with a choice. I really should get around to playing GnGR 110
kornodd @kornodd.bsky.social · 21/10/2024I feel like this also works especially well with routes, because then you have RNG variation on top of variation based on concrete choices of how you go through the game, so then your runs can get very different from one another. 110
kornodd @kornodd.bsky.social · 21/10/2024Something like that is quite difficult to do because it's scary to not be able to predict how your own game will play out, even though it's very worthwhile if you nail down the execution of RNG elements. 120
Reposted by kornoddBoghog @boghogstg.bsky.social · 19/10/2024Since I'm new to bluesky - I'm working on ARMED DECOBOT, a game where throw dudes into dudes, my favorite thing in gaming. You also shoot & punch dudes, which are my other favorite things in gaming. It's a top down shmup/beat em up hybrid store.steampowered.com/app/3159150/... 1443596
kornodd @kornodd.bsky.social · 19/10/2024It's a really good genre! I would recommend ZeroRanger and Blue Revolver for going further into it. Oh, and also Radiant Silvergun, it's made by the same studio as Ikaruga. 020
kornodd @kornodd.bsky.social · 19/10/2024Thanks for trying it out! The disappearing is mostly to avoid the hud elements obstructing your view, might make the hitbox for that stretch more horizontally to make it more consistent. 010
kornodd @kornodd.bsky.social · 17/10/2024The demo is on both steam: store.steampowered.com/app/3169340/... and itch: kornodd.itch.io/rainchaserstore.steampowered.comRainchaser Demo on SteamA single pilot named Alice is sent on a mission to retrieve a stolen magical artifact. 15011
kornodd @kornodd.bsky.social · 17/10/2024I used to mostly draw things, but right now I'm focused on developing a vertical STG Rainchaser! There is a demo for it now, so please give it a try if you are interested. Also shoutouts to @motijan.bsky.social who is making music for the game! 16456103