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Koppy

@kopsocks.bsky.social
42 followers 6 following 52 posts

This is a 2D 🇵🇹 platformer game being made for the Gameboy systems using GB Studio 4.1.3, the Demo is avaliable to play & download on: jackalocked.itch.io/koppy Developed by jackalocked, music composed by ENAHU64 #GBstudio

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Reposted by Koppy
jackalocked @jackalocked.bsky.social · 12/06/2026
Album cover art concepts for the game's music! Which one should I go with? #kopsocks #digitalart #oc
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Koppy @kopsocks.bsky.social · 11/06/2026
Featured or frontpaged, idk if there's a difference
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Koppy @kopsocks.bsky.social · 11/06/2026
The game got featured on Newgrounds! Yay!!! www.newgrounds.com/portal/view/... Currently working on a new patch where I'm fixing many of the bugs that were recently found. If you try out the game, feel free to leave feedback and report any bug that you find! (I somehow missed lots of them lol)
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Koppy @kopsocks.bsky.social · 09/06/2026
The final Demo of Koppy Kopsocks is OUT! - Watch the trailer: www.youtube.com/watch?v=wZya... Play & Download on: - Itch: jackalocked.itch.io/koppy - Gamejolt: gamejolt.com/games/koppy/... Also playable on Newgrounds (under judgement): www.newgrounds.com/portal/view/... #Kopsocks #GBstudio #demo
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Koppy @kopsocks.bsky.social · 06/06/2026
Tutorial level! Still wanted to add one more thing before finishing the final Demo, the controls are only stated in the description of the game in its game pages so I wanted to add a tutorial with them just in case. [ Music composed by ENAHU64 ] #kopsocks #gamedev #GBstudio
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Koppy @kopsocks.bsky.social · 05/06/2026
Here's a preview of the translation, all text in the game is translated (except for the game's title and some of the names/usernames) This will be the only translation avaliable in the game (for now), since I can only speak english and portuguese. As I said in the other post, it's a separated file.
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Koppy @kopsocks.bsky.social · 05/06/2026
The final Demo is done in development! There's still some stuff I need to do before releasing it, but most of it is done! The portuguese translation of the game is also finished (both languages are separated games).
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jackalocked @jackalocked.bsky.social · 22/05/2026
He jumps, and also runs Got sidetracked in the animation stuff that I didn't end up finalizing the game's Demo, jumping back to work now #kopsocks #oc #digitalart #procreate
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Koppy @kopsocks.bsky.social · 07/05/2026
And also added a cutscene after clearing the level! (W.I.P) Since that level will be the last level of the Demo, this cutscene is kind of a final cutscene where it then cuts to the credits. #Kopsocks #gamedev #GBstudio
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Koppy @kopsocks.bsky.social · 07/05/2026
More progress on the 3rd level! It's almost finalized now, I just need to do some changes on the enemy placement. [ Music composed by ENAHU64 ] #Kopsocks #GBstudio #gamedev
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Koppy @kopsocks.bsky.social · 06/05/2026
GEAR UP! Working on one last level to the Demo, this one has the camera panning up! (W.I.P) [ Music composed by ENAHU64 ] #kopsocks #gamedev #GBstudio
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jackalocked @jackalocked.bsky.social · 09/04/2026
Stop drawing flat ❌ (a bit late to this lol) #arttrend #oc #kopsocks #procreate
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jackalocked @jackalocked.bsky.social · 05/04/2026
Bonus concepts from 2023 The grey rabbit was originally designed by a user that went by Shrimpy-9941 when I was working on the prototype at the time, I really liked his design so I turned it into an actual character (although there was an unfortunate resemblance to a certain character at the time)
Original design from Shrimpy-9941
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jackalocked @jackalocked.bsky.social · 05/04/2026
Happy Easter! Here's some concepts (2025/26) for Hare/Rabbit characters I had in mind for my project #Kopsocks (I'll only add them on a future sequel tho) The pink hare is Hoppa, while the grey rabbit has no definitive name yet (but I got to add him on a prototype I did in 2023) #OCs #Easter
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Koppy @kopsocks.bsky.social · 05/04/2026
Happy Easter! A new update is out! It includes the new cutscenes and updated menus. jackalocked.itch.io/koppy/devlog... There won't be really any more changes to the gameplay itself (there will still be bugfixes) until I get new feedback on it. #devlog #GBstudio #kopsocks
jackalocked.itch.io
Happy Easter! (0.9.3)
New stuff! Added cutscenes ! When you start STORY mode, you’re met with a cutscene first (that you can skip by pressing ENTER key.) This cutscene might still receive some updates in the future (the...
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Koppy @kopsocks.bsky.social · 04/04/2026
Deleting your data in style! (W.I.P) Added a little animation for when you erase your data rather than just fading back to the title #Kopsocks #Gamedev #GBstudio
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Koppy @kopsocks.bsky.social · 03/04/2026
Preview of the intro cutscene! (W.I.P, placeholder music) As you progress through the levels on story mode, a cutscene like this will play (you can skip it, obviously), there also will be cutscenes for other stuff. #Gamedev #GBstudio #Kopsocks
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Koppy @kopsocks.bsky.social · 31/03/2026
Used #Blockbench to make the very quick and inaccurate 3D mockup! Here's also what the back cover looks like (some of the text is inaccurate as well since the story still isn't final)
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Koppy @kopsocks.bsky.social · 31/03/2026
A new look at the new COOL box cover for "Koppy Kopsocks: The cool kangaroo wearing cool socks"! (His logo is glossy now!!!) #kopsocks #aprilfools (I never saw an actual Gameboy cover in person so this 3D mockup is very wrong in porportions)
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jackalocked @jackalocked.bsky.social · 31/03/2026
New box-art for my game Koppy is american now (slightly changed his design because someone called him a fox today) Play the Demo: jackalocked.itch.io/koppy #kopsocks #aprilfools
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Koppy @kopsocks.bsky.social · 30/03/2026
Watch out! The camera is panning upwards by itself for no reason!!! (W.I.P) #devlog #gamedev #GBstudio #kopsocks
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Koppy @kopsocks.bsky.social · 29/03/2026
Also working on an executable version of the game! I'm using the GodotBoy asset pack by GreenF0x (greenf0x.itch.io/godotboy-tem...), it basically lets you run your game's ROM as an executable instead of using an emulator. I'm planning to release this for Windows and Android sometime in the future.
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Koppy @kopsocks.bsky.social · 29/03/2026
New stuff! - New sprint particles for Koppy! The previous ones were barelly noticeable so I changed them (also to give them more of a cartoony dust look) - Health pickups! Now the player can collect them somewhere in the level to restore health. Updating the game soon. #Devlog #GBstudio #Kopsocks
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Koppy @kopsocks.bsky.social · 24/03/2026
NEW HUGE UPDATE OUT! (Demo v0.9.0) ☆ Check out this trailer that isn't really a trailer but is almost one! (Also posted on YouTube: www.youtube.com/watch?v=6f8Q...) ☆ Play the Demo on Itch: jackalocked.itch.io/koppy (feedback very appreciated!) [ Music by ENAHU64 ] #gamedev #GBstudio #Kopsocks
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Koppy @kopsocks.bsky.social · 21/03/2026
Cave level! Watch out for spiders... and your step! [ Music composed by ENAHU64 ] #Kopsocks #GBstudio #gamedev
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Koppy @kopsocks.bsky.social · 18/03/2026
Also, the music is finally fixed! It turns out that it wasn't playing the way it should this whole time, but the issue was figured out! [ The composer is ENAHU64 ]!
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Koppy @kopsocks.bsky.social · 18/03/2026
Also started coding jump buffering, but it adds up to the lag so I'll have to find a way to optimize it first. (And also made more adjustements to the coyote jump, now it ALMOST never fails!)
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Koppy @kopsocks.bsky.social · 18/03/2026
1st level almost complete! Also made some changes to the tileset (now there's clouds!) And also coded a new system for the enemy spawning! They appear in 10 different locations, but in reality there's only 4 of them (no clones)! [All W.I.P] #GBstudio #gamedev #devlog #kopsocks
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Koppy @kopsocks.bsky.social · 16/03/2026
Preview of the level's final tiles! (Colour/DMG) (W.I.P) I'm also making some adjustements to the tileset itself (the checkerboard tiles now have borders!) and changes to how the tiles should be placed like (eg. there's no more small stars scattered on the walls since it was quite visually noisy)
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Koppy @kopsocks.bsky.social · 16/03/2026
Preview of the new 1st level: Now in vertical! (W.I.P, placeholder tiles) Also did some slight changes to the jump mechanic and did a bunch of optimization. (If I put every single "1st level" I made into the game now then I'd have a full set of levels already) #GBstudio #kopsocks #gamedev
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Koppy @kopsocks.bsky.social · 12/03/2026
VERTICAL LEVEL! Here you have to go up instead to the sides to complete the level (the jump mechanics work much better in this level format) This might or might not replace the existing horizontal (normal) levels. [Music composed by ENAHU64] #gamedev #GBstudio #kopsocks
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Koppy @kopsocks.bsky.social · 11/03/2026
Stars, medals... All over the place! Added star collectibles, you collect 3 of them in each level through specific areas that require you to use some gameplay gimmicks (or just "hidden" areas). (Also updated some screens to include your stats on the medals and stars.) #gamedev #GBstudio
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jackalocked @jackalocked.bsky.social · 10/03/2026
Here's more! These were made months after that first sketch (I'm certain that these were totally made in 2023). I gave Koppy a sweater but removed the socks (later added both elements to his design) That last mole was supposed to be a rival for Koppy (You can see my direct inspiration now lol) #oc
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jackalocked @jackalocked.bsky.social · 10/03/2026
Very old sketch I made of my character Koppy in like 2022 or 2023 (I lost all my stuff on my old tablet so I can't really check the original dates anymore) (The logo and the watermark were added way later, I didn't really have the habit of putting watermarks before...) #Koppy #Kopsocks #OC
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Koppy @kopsocks.bsky.social · 10/03/2026
I also had this idea of adding different jumps after you bop certain enemies, one example would be bopping on a bird making you flying forwards with it to reach platforms far from reach (while bopping on mice would just make you jump upwards like normal) But I'll save this for a sequel or something
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Koppy @kopsocks.bsky.social · 10/03/2026
Decorated the 1st level! (Also extended it just a tiny bit) It now feels less confusing to navigate on lol (I should still get rid of those checkerboard tiles at the start though...) Also added more enemy birds to balance with all of the other enemy mouse. (Still W.I.P, might make more changes)
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Koppy @kopsocks.bsky.social · 09/03/2026
Here's the end level screen alone I'm planning in adding more stuff to this
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Koppy @kopsocks.bsky.social · 09/03/2026
This is the 1st level before VS after (not in full length) Some of the feedback pointed out that the level design was boring/empty, and I can totally see it now lol (The tiles on the new one are placeholder tiles only, I'll add the actual tiles once I'm fully finished playtesting the layout)
Old levelNew level (layout)
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Koppy @kopsocks.bsky.social · 09/03/2026
Also tried implementing some kind of "coyote jump", these only really work well on very tight frames (I coded this inside the script that makes the jump sound play when you jump so it's clear that it's quite unreliable) This also affected normal jumping, which is why now the jumps seems to be lower.
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Koppy @kopsocks.bsky.social · 09/03/2026
- Remaking the 1st level (tileset not final); - Repurposed medals to act like as an end goal for each level; - Added an end screen to when you complete a level - And more stuff (in replies)! These are all stuff made from the feedback I got previously. #GBstudio #devlog
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Koppy @kopsocks.bsky.social · 06/03/2026
I'll still try to revert it while keeping it optimized like this, although I could go with this new style (it actually used to be like this on previous builds!)
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Koppy @kopsocks.bsky.social · 06/03/2026
This was the star jump mechanic before, you could instantly do the jump once you reached the ground but this caused quite some lagg I tried to optimize the script but at the cost of that, now the jump meter gets frozen instead and then you only do the star jump if you press B again on the ground.
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Koppy @kopsocks.bsky.social · 06/03/2026
- Some perfomance optimization to the star jump mechanic (at the cost of some slight changes in the mechanic); - More changes to the new enemy bop feature; - Enemy respawning! I just wanted to try out an idea I had for this bop feature, it turned into failed attempts at fixing 500 bugs and crashes
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Koppy @kopsocks.bsky.social · 03/03/2026
Here's that new feature on an actual level, it doesn't play nicelly at all but there's still use for this if I develop it further (although this was already quite difficult to implement into the code without many game crashing bugs) Or I can just make a bounce object that does the same thing.
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Koppy @kopsocks.bsky.social · 03/03/2026
Tried something different at hopping into enemies! Instead of jumping in and instantly killing them, you get to be above them at a fixed position and then either A) Jump or B) Super jump (placeholder actions) (This is still a huge W.I.P and I might not implement this if it doesn't work out well.)
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Koppy @kopsocks.bsky.social · 26/02/2026
Title cards! Instead of being teleported into the level straight away, you are met with a title card first (I might add more stuff to it, like an indication if you collected the level's medals and etc.) Each title card varies from what level you selected. #GBstudio #koppy #kopsocks
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Koppy @kopsocks.bsky.social · 23/02/2026
Another mini comic! These will be more of a "guide" to play the game rather than an actual webcomic (but only for now!) #koppy #kopsocks #webcomic
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Koppy @kopsocks.bsky.social · 22/02/2026
My first jump at a webcomic! Starting very simple and small. I'll be making these (and other art like usual) while I also work on the game. (These will be posted directly here instead on my main artist account.) #koppy #kopsocks #webcomic
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jackalocked @jackalocked.bsky.social · 22/02/2026
Lunchbreak! #oc #koppy #kopsocks #digitalart #procreate
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