Koppy @kopsocks.bsky.social · 11/06/2026The game got featured on Newgrounds! Yay!!! www.newgrounds.com/portal/view/... Currently working on a new patch where I'm fixing many of the bugs that were recently found. If you try out the game, feel free to leave feedback and report any bug that you find! (I somehow missed lots of them lol) 2406
Koppy @kopsocks.bsky.social · 09/06/2026The final Demo of Koppy Kopsocks is OUT! - Watch the trailer: www.youtube.com/watch?v=wZya... Play & Download on: - Itch: jackalocked.itch.io/koppy - Gamejolt: gamejolt.com/games/koppy/... Also playable on Newgrounds (under judgement): www.newgrounds.com/portal/view/... #Kopsocks #GBstudio #demo 0105
Koppy @kopsocks.bsky.social · 06/06/2026Tutorial level! Still wanted to add one more thing before finishing the final Demo, the controls are only stated in the description of the game in its game pages so I wanted to add a tutorial with them just in case. [ Music composed by ENAHU64 ] #kopsocks #gamedev #GBstudio 061
Koppy @kopsocks.bsky.social · 05/06/2026Here's a preview of the translation, all text in the game is translated (except for the game's title and some of the names/usernames) This will be the only translation avaliable in the game (for now), since I can only speak english and portuguese. As I said in the other post, it's a separated file. 000
Koppy @kopsocks.bsky.social · 05/06/2026The final Demo is done in development! There's still some stuff I need to do before releasing it, but most of it is done! The portuguese translation of the game is also finished (both languages are separated games). 120
Koppy @kopsocks.bsky.social · 07/05/2026And also added a cutscene after clearing the level! (W.I.P) Since that level will be the last level of the Demo, this cutscene is kind of a final cutscene where it then cuts to the credits. #Kopsocks #gamedev #GBstudio 091
Koppy @kopsocks.bsky.social · 07/05/2026More progress on the 3rd level! It's almost finalized now, I just need to do some changes on the enemy placement. [ Music composed by ENAHU64 ] #Kopsocks #GBstudio #gamedev 081
Koppy @kopsocks.bsky.social · 06/05/2026GEAR UP! Working on one last level to the Demo, this one has the camera panning up! (W.I.P) [ Music composed by ENAHU64 ] #kopsocks #gamedev #GBstudio 0102
Koppy @kopsocks.bsky.social · 04/04/2026Deleting your data in style! (W.I.P) Added a little animation for when you erase your data rather than just fading back to the title #Kopsocks #Gamedev #GBstudio 0102
Koppy @kopsocks.bsky.social · 03/04/2026Preview of the intro cutscene! (W.I.P, placeholder music) As you progress through the levels on story mode, a cutscene like this will play (you can skip it, obviously), there also will be cutscenes for other stuff. #Gamedev #GBstudio #Kopsocks 082
Koppy @kopsocks.bsky.social · 31/03/2026Used #Blockbench to make the very quick and inaccurate 3D mockup! Here's also what the back cover looks like (some of the text is inaccurate as well since the story still isn't final) 000
Koppy @kopsocks.bsky.social · 31/03/2026A new look at the new COOL box cover for "Koppy Kopsocks: The cool kangaroo wearing cool socks"! (His logo is glossy now!!!) #kopsocks #aprilfools (I never saw an actual Gameboy cover in person so this 3D mockup is very wrong in porportions) 111
Koppy @kopsocks.bsky.social · 30/03/2026Watch out! The camera is panning upwards by itself for no reason!!! (W.I.P) #devlog #gamedev #GBstudio #kopsocks 092
Koppy @kopsocks.bsky.social · 29/03/2026Also working on an executable version of the game! I'm using the GodotBoy asset pack by GreenF0x (greenf0x.itch.io/godotboy-tem...), it basically lets you run your game's ROM as an executable instead of using an emulator. I'm planning to release this for Windows and Android sometime in the future. 010
Koppy @kopsocks.bsky.social · 29/03/2026New stuff! - New sprint particles for Koppy! The previous ones were barelly noticeable so I changed them (also to give them more of a cartoony dust look) - Health pickups! Now the player can collect them somewhere in the level to restore health. Updating the game soon. #Devlog #GBstudio #Kopsocks 152
Koppy @kopsocks.bsky.social · 24/03/2026NEW HUGE UPDATE OUT! (Demo v0.9.0) ☆ Check out this trailer that isn't really a trailer but is almost one! (Also posted on YouTube: www.youtube.com/watch?v=6f8Q...) ☆ Play the Demo on Itch: jackalocked.itch.io/koppy (feedback very appreciated!) [ Music by ENAHU64 ] #gamedev #GBstudio #Kopsocks 0246
Koppy @kopsocks.bsky.social · 21/03/2026Cave level! Watch out for spiders... and your step! [ Music composed by ENAHU64 ] #Kopsocks #GBstudio #gamedev 0113
Koppy @kopsocks.bsky.social · 18/03/2026Also, the music is finally fixed! It turns out that it wasn't playing the way it should this whole time, but the issue was figured out! [ The composer is ENAHU64 ]! 010
Koppy @kopsocks.bsky.social · 18/03/2026Also started coding jump buffering, but it adds up to the lag so I'll have to find a way to optimize it first. (And also made more adjustements to the coyote jump, now it ALMOST never fails!) 000
Koppy @kopsocks.bsky.social · 18/03/20261st level almost complete! Also made some changes to the tileset (now there's clouds!) And also coded a new system for the enemy spawning! They appear in 10 different locations, but in reality there's only 4 of them (no clones)! [All W.I.P] #GBstudio #gamedev #devlog #kopsocks 2103
Koppy @kopsocks.bsky.social · 16/03/2026Preview of the level's final tiles! (Colour/DMG) (W.I.P) I'm also making some adjustements to the tileset itself (the checkerboard tiles now have borders!) and changes to how the tiles should be placed like (eg. there's no more small stars scattered on the walls since it was quite visually noisy) 001
Koppy @kopsocks.bsky.social · 16/03/2026Preview of the new 1st level: Now in vertical! (W.I.P, placeholder tiles) Also did some slight changes to the jump mechanic and did a bunch of optimization. (If I put every single "1st level" I made into the game now then I'd have a full set of levels already) #GBstudio #kopsocks #gamedev 084
Koppy @kopsocks.bsky.social · 12/03/2026VERTICAL LEVEL! Here you have to go up instead to the sides to complete the level (the jump mechanics work much better in this level format) This might or might not replace the existing horizontal (normal) levels. [Music composed by ENAHU64] #gamedev #GBstudio #kopsocks 042
Koppy @kopsocks.bsky.social · 11/03/2026Stars, medals... All over the place! Added star collectibles, you collect 3 of them in each level through specific areas that require you to use some gameplay gimmicks (or just "hidden" areas). (Also updated some screens to include your stats on the medals and stars.) #gamedev #GBstudio 051
Koppy @kopsocks.bsky.social · 10/03/2026I also had this idea of adding different jumps after you bop certain enemies, one example would be bopping on a bird making you flying forwards with it to reach platforms far from reach (while bopping on mice would just make you jump upwards like normal) But I'll save this for a sequel or something 000
Koppy @kopsocks.bsky.social · 10/03/2026Decorated the 1st level! (Also extended it just a tiny bit) It now feels less confusing to navigate on lol (I should still get rid of those checkerboard tiles at the start though...) Also added more enemy birds to balance with all of the other enemy mouse. (Still W.I.P, might make more changes) 100
Koppy @kopsocks.bsky.social · 09/03/2026Here's the end level screen alone I'm planning in adding more stuff to this 010
Koppy @kopsocks.bsky.social · 09/03/2026This is the 1st level before VS after (not in full length) Some of the feedback pointed out that the level design was boring/empty, and I can totally see it now lol (The tiles on the new one are placeholder tiles only, I'll add the actual tiles once I'm fully finished playtesting the layout) 010
Koppy @kopsocks.bsky.social · 09/03/2026Also tried implementing some kind of "coyote jump", these only really work well on very tight frames (I coded this inside the script that makes the jump sound play when you jump so it's clear that it's quite unreliable) This also affected normal jumping, which is why now the jumps seems to be lower. 010
Koppy @kopsocks.bsky.social · 09/03/2026- Remaking the 1st level (tileset not final); - Repurposed medals to act like as an end goal for each level; - Added an end screen to when you complete a level - And more stuff (in replies)! These are all stuff made from the feedback I got previously. #GBstudio #devlog 330
Koppy @kopsocks.bsky.social · 06/03/2026This was the star jump mechanic before, you could instantly do the jump once you reached the ground but this caused quite some lagg I tried to optimize the script but at the cost of that, now the jump meter gets frozen instead and then you only do the star jump if you press B again on the ground. 100
Koppy @kopsocks.bsky.social · 06/03/2026- Some perfomance optimization to the star jump mechanic (at the cost of some slight changes in the mechanic); - More changes to the new enemy bop feature; - Enemy respawning! I just wanted to try out an idea I had for this bop feature, it turned into failed attempts at fixing 500 bugs and crashes 120
Koppy @kopsocks.bsky.social · 03/03/2026Here's that new feature on an actual level, it doesn't play nicelly at all but there's still use for this if I develop it further (although this was already quite difficult to implement into the code without many game crashing bugs) Or I can just make a bounce object that does the same thing. 010
Koppy @kopsocks.bsky.social · 03/03/2026Tried something different at hopping into enemies! Instead of jumping in and instantly killing them, you get to be above them at a fixed position and then either A) Jump or B) Super jump (placeholder actions) (This is still a huge W.I.P and I might not implement this if it doesn't work out well.) 120
Koppy @kopsocks.bsky.social · 26/02/2026Title cards! Instead of being teleported into the level straight away, you are met with a title card first (I might add more stuff to it, like an indication if you collected the level's medals and etc.) Each title card varies from what level you selected. #GBstudio #koppy #kopsocks 010
Koppy @kopsocks.bsky.social · 23/02/2026Another mini comic! These will be more of a "guide" to play the game rather than an actual webcomic (but only for now!) #koppy #kopsocks #webcomic 150
Koppy @kopsocks.bsky.social · 22/02/2026My first jump at a webcomic! Starting very simple and small. I'll be making these (and other art like usual) while I also work on the game. (These will be posted directly here instead on my main artist account.) #koppy #kopsocks #webcomic 0123
Koppy @kopsocks.bsky.social · 21/02/2026Before VS After I also added a percentage thing on the "STORY" button, it will count the player's progress on the story mode (the levels & non-existent bosses that have been beaten). 010
Koppy @kopsocks.bsky.social · 21/02/2026Updating the title & menu screens! The main menu now has a background (still going to mess with the colour palettes) and music (which is the same as the one on the title screen, except only the wave and noise channels are active). I'll do the same for the other menus too. #GBstudio #koppy #kopsocks 120
Koppy @kopsocks.bsky.social · 19/02/2026More new progress for Koppy! I'm working on many new features and fixed many issues! I still have more stuff to do for next update, but this is the current state of the game! I also started using FX HAMMER for new custom sfx. There's new music by ENAHU64 too! #GBstudio #Kopsocks #Koppy #Devlog 211
Koppy @kopsocks.bsky.social · 05/01/2026Happy 2026! A new update for the Koppy Kopsocks Demo is out! jackalocked.itch.io/koppy It's the last version of 2025, as I was working on it since november. Koppy has a new look with this new box-art cover as well, exclusive to the Demo of now! #Koppy #Kopsocks #KoppyKopsocks #GBstudio #newyear2026 050
Koppy @kopsocks.bsky.social · 28/12/2025Koppy is back in development! Video devlogs will now have more proper editing as well, check out this one where many new features and changes are showcased: www.youtube.com/watch?v=Xe0C... #koppy #kopsocks #koppykopsocks #GBstudio 030
Koppy @kopsocks.bsky.social · 31/10/2025HAPPY HALLOWEEN! A new update for the "Koppy Kopsocks" demo is out! Now featuring a new exclusive halloween level alongside other new features! Check out this preview: www.youtube.com/watch?v=FTz9... (You can play the new update on Itchio and Gamejolt!) #Kopsocks #KoppyKopsocks #GBstudio #halloween 050
Koppy @kopsocks.bsky.social · 30/10/2025TRICK OR TREAAAAT! Development for Koppy Kopsocks has resumed, the next update for the Demo is just on the next block! You can check out the latest Youtube showcase: www.youtube.com/watch?v=BX9K... #Koppy #Kopsocks (This account no longer posts in portuguese!) 000
Koppy @kopsocks.bsky.social · 25/08/2025Olá! Acabei de lançar uma nova versão do jogo "Koppy Kopsocks"! Tu podes jogar o jogo diretamente no browser, pelo Itch: jackalocked.itch.io/koppy ou Gamejolt: gamejolt.com/games/koppy/... Gostaria de ouvir o vosso feedback no jogo! #koppy #kopsocks #indiedev #gbstudio #feedback 061
Koppy @kopsocks.bsky.social · 31/07/2025Primeiro nível quase pronto! Mais demonstrações do jogo no Youtube: www.youtube.com/playlist?lis... #Koppy #Kopsocks #GBstudio @jackalocked.bsky.social 010
Koppy @kopsocks.bsky.social · 23/03/2025Preview da build mais recente de #Kumper! Neste momento, o jogo está disponível para experimentar no Gamejolt: gamejolt.com/games/kumper... #gameboy #gb #gbc #gbstudio 021