koopster 🐢 [asm comms open] @koopster.bsky.social · 20hAnd it was a public commission, so you can get it here: smwc.me/s/43280 010
koopster 🐢 [asm comms open] @koopster.bsky.social · 20hLatest commission out of the oven: Sir Shovalot, a solid entity from the Mario vs. Donkey Kong series that pushes you around when it detects you. It's got some puzzle potential, perhaps? Cute graphics by FNC2002 / Astrakitu! #smw #romhacking 152
Reposted by koopster 🐢 [asm comms open]Moltz20 @moltz20.bsky.social · 29/09/2026Ok! Gotta polish these a little bit, but the general vibe for the Redrawn Graphics should be mostly done. #mystuff #smw #romhacking 296
koopster 🐢 [asm comms open] @koopster.bsky.social · 29/09/2026The download page now includes a playable demo with the default settings! You can also grab it here: pk.muncher.se/resources/ne... 011
koopster 🐢 [asm comms open] @koopster.bsky.social · 29/09/2026Add it to your hack now! smwc.me/s/43239 343
Reposted by koopster 🐢 [asm comms open]codfish @codfish-smw.bsky.social · 27/09/2026A recreation of the beta wigglers with a wall climbing variant based on an .obj file. #smw #supermarioworld #smwbeta #supermarioworldbeta #romhacking 1227
koopster 🐢 [asm comms open] @koopster.bsky.social · 28/09/2026I do want to make more bosses, but this girl took me a few days of locking in, so I won't be on to the next one immediately 😅 I've also been working on a handful of (smaller and bigger) things behind the scenes, so yeah! 110
koopster 🐢 [asm comms open] @koopster.bsky.social · 28/09/2026She is very configurable -- you can change the number of attacks per health and which attacks happen, speeds, timers and such. Making all this comprehensible is my biggest hurdle to releasing her right now, haha. But what that means is I hope she can suit a wide range of difficulties. 110
koopster 🐢 [asm comms open] @koopster.bsky.social · 28/09/2026In homage to dahnamics, who provided SMW Central with many bosses in the early years, including the (infamous) Giant Piranha... These bosses have aged, and the community is long overdue for some better public ones. So to contribute to that, I present the Neo Piranha Plant! 😁 #smw #romhacking 1257
koopster 🐢 [asm comms open] @koopster.bsky.social · 25/09/2026Now behaving a little more! Alright, think I'm done with the foreshadowing. I just wanted to give a shoutout to coin counter debugging before going to bed :P #smw #romhacking 010
koopster 🐢 [asm comms open] @koopster.bsky.social · 25/09/2026We're now behaving somewhat. #smw #romhacking 130
koopster 🐢 [asm comms open] @koopster.bsky.social · 24/09/2026A second frame test. This should be everything I need as far as this guy's graphics go. On to the fun part 👀 #smw #romhacking 020
koopster 🐢 [asm comms open] @koopster.bsky.social · 24/09/2026Maybe I should write about the full process sometime... 040
koopster 🐢 [asm comms open] @koopster.bsky.social · 24/09/2026Ever wondered how the start of sprite coding goes? I always do the graphics routine first, as it's important to have something to look at. Then I write a frame test, which is a simple snippet that make it cycle through all of its possible visual states. No collision or moves yet. #smw #romhacking 192
koopster 🐢 [asm comms open] @koopster.bsky.social · 15/09/2026Wonder if there are any more to do... 000
koopster 🐢 [asm comms open] @koopster.bsky.social · 15/09/2026We all know you don't place those on lava. So how about some better telegraphing? #smw #romhacking 273
Reposted by koopster 🐢 [asm comms open]Donut @donatp.bsky.social · 06/09/2026After procrastinating on the background for weeks, this area is finally finished! Time for dessert! #SMW #romhacking 32711
koopster 🐢 [asm comms open] @koopster.bsky.social · 08/07/2026Not really, but people have been discussing them lately :p 020
koopster 🐢 [asm comms open] @koopster.bsky.social · 08/07/2026After some deep discussion in the Central (smwc.me/t/132796), I cooked up a little patch that makes the ~controversial~ castle platforms look a little nicer. And it doesn't break the regular ones, either! I'll upload it tomorrow though since it's pretty late 😵 #smw #romhacking 3135
koopster 🐢 [asm comms open] @koopster.bsky.social · 24/05/2026By the way, if you wanna try this system out but are stopped by a certain sprite you want to use being for dsx only, I'm still taking conversion requests! Want my system to be as broadly useful as possible :) 110
koopster 🐢 [asm comms open] @koopster.bsky.social · 23/05/2026Sprites in show are by: - Seesaw platform: Sonikku (@spritersonikku.bsky.social) - Spinning Log and Woozy Guy: smkdan - Chomp Rock, Blow Hard and Wild Piranha Plant: edit1754 012
koopster 🐢 [asm comms open] @koopster.bsky.social · 23/05/2026Haha, oops 😅 I've got you covered though, dsu has an !unpatch_dsx option! (Also it doesn't really hurt to keep dsx installed anyway) 110
koopster 🐢 [asm comms open] @koopster.bsky.social · 23/05/2026Hey! I've been working on a dynamic sprites system to replace dsx for over a month now. That + private comms left me with no time to post anything here... But anyway, you should go check it out! Here: pk.muncher.se/dsu If you used dsx before, I'm sure you'll like the upgrade :) #smw #romhacking 23114
koopster 🐢 [asm comms open] @koopster.bsky.social · 23/04/2026Inspired by Iceguy's hammer sprite (smwc.me/s/3307), I'm working on a new version that - displays while held - generates a Yoshi earthquake instead of just killing what's directly under it - is not associated to a powerup and can be dropped Soon: buffed variation on extra bit 👀 #smw #romhacking 2103
koopster 🐢 [asm comms open] @koopster.bsky.social · 09/04/2026Thanks for testing! I forgot about the explosion noise oops, I updated the file (again) and now the sound should play. 010
koopster 🐢 [asm comms open] @koopster.bsky.social · 07/04/2026Thank you! Using these to blow up things is a pretty nice idea - you can tweak how long it takes to explode (and speeds and such) so it's probably possible to pull it off in a not annoying way. Also I promise dsx is not that bad anymore 😅 110
koopster 🐢 [asm comms open] @koopster.bsky.social · 06/04/2026Tentative release: smwc.me/s/42142 Let me know if it breaks 😅 152
koopster 🐢 [asm comms open] @koopster.bsky.social · 06/04/2026Just another day in Soda Lake... wait, they exploded before? 😳 #smw #romhacking 084
Reposted by koopster 🐢 [asm comms open]RussianManSMWC @russianmansmwc.bsky.social · 31/03/2026Attempt number 2 at combining level design and moderation. Baby Reznor + Rotating Block by @koopster.bsky.social You can see the level here: www.youtube.com/watch?v=SW7x... Resource: www.smwcentral.net?p=section&a=...youtube.comBaby Reznor + Rotating Block (Presentation Level)YouTube video by RussianManSMWC 297
koopster 🐢 [asm comms open] @koopster.bsky.social · 29/03/2026Surprise Patreon post drop! I decided to talk a bit (but ended up talking extensively) about SMW's firework sprite and the challenges I faced to make them usable recently. Hope you have a nice read! Here it is: www.patreon.com/posts/154088...patreon.comMario, you're a firework! ...At least until I reprogram it | Chill Programming for Super Mario WorldGet more from Chill Programming for Super Mario World on Patreon 052
koopster 🐢 [asm comms open] @koopster.bsky.social · 28/03/2026Added (optional) flashing, a sound effect toggle and improved the horizontal spawning of the fireworks! #smw #romhacking This was commissioned, but the requester allowed me to release this to the public, so it should be out for everyone soon :) 042
koopster 🐢 [asm comms open] @koopster.bsky.social · 27/03/2026Congratulations! You made it to the end of the game! #smw #romhacking 1105
koopster 🐢 [asm comms open] @koopster.bsky.social · 26/03/2026SPOOKY! A keyhole that only appears depending on a flag, such as the P-switch or ON/OFF. It also fixes the multiple keys bug optionally. This was asked for in the forum, and I couldn't find something like it, so I cooked it up this morning. #smw #romhacking 1115
Reposted by koopster 🐢 [asm comms open]RussianManSMWC @russianmansmwc.bsky.social · 02/03/2026I tried to combine productive and creative by making a level with a resource I was moderating. Line Guided Colored Blocks by @koopster.bsky.social You can see the level here: www.youtube.com/watch?v=qlY1... Resource: www.smwcentral.net?p=section&a=...youtube.comLine Guided Colored Block, Switch Toggled (Presentation Level)YouTube video by RussianManSMWC 3106
koopster 🐢 [asm comms open] @koopster.bsky.social · 26/02/2026Now hopefully crash free! Get it here: smwc.me/s/41799 011
koopster 🐢 [asm comms open] @koopster.bsky.social · 25/02/2026Quickie: a patch that adds an outline to collected moons. Somehow this didn't exist yet? #smw #romhacking 1145
koopster 🐢 [asm comms open] @koopster.bsky.social · 24/02/2026To answer the question, I think a huge next step for SMW hacking would be to turn UberASMTool into an all-in-one tool by integrating custom sprites and blocks to it. I think there's been some talk about this before, so it's worth consulting the current maintainer (Fernap)! 030
koopster 🐢 [asm comms open] @koopster.bsky.social · 19/02/2026C3 time and three drops - Billy Gun - Any Sprite Egg - Skull Raft EX All availabe in this thread: smwc.me/t/131863 Go check it out! 052
Reposted by koopster 🐢 [asm comms open]Daizo Dee Von @daizodeevon.bsky.social · 13/02/2026#SuperMarioWorld Here, have a gun.youtu.beSMW Custom Sprite - Gigantic GunYouTube video by Daizo Dee Von 1105
koopster 🐢 [asm comms open] @koopster.bsky.social · 13/02/2026As my latest commission, a recreation of the classic Orbox recreation from Super Mario :P :P :P. Which is like, the hardest puzzle of all time This version also features angled tiles that instantly bounce the ball in a different direction. That won't get too complicated at all! #smw #romhacking 0145
koopster 🐢 [asm comms open] @koopster.bsky.social · 06/02/2026Wish I coulda been showing more here, but real life, commissions and also moderation have been keeping me busy and tired. But I'll say I'll try to release some (maybe all?) of my shown-but-yet-not-released content this C3, so stay tuned for that! (A hot decade passed since my last C3 thread oh man) 040
koopster 🐢 [asm comms open] @koopster.bsky.social · 03/02/2026Add it to your hack IMMEDIATELY: smwc.me/s/41528 010
koopster 🐢 [asm comms open] @koopster.bsky.social · 02/02/2026What else is cool about this? - Automatic detection of pole height - Configurable tape speed - Calculation of score based on relative height of the bar. I wonder if a frame perfect hit at the top scores a 1-up? 👀 #smw #romhacking 081