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codfish

@codfish-smw.bsky.social
67 followers 26 following 11 posts

I like fish and hacking Super Mario World. Youtube Channel www.youtube.com/@codfish1002_smwc

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codfish @codfish-smw.bsky.social · 27/09/2026
A recreation of the beta wigglers with a wall climbing variant based on an .obj file. #smw #supermarioworld #smwbeta #supermarioworldbeta #romhacking
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codfish @codfish-smw.bsky.social · 21/08/2026
Finally released A demo for my project "Super Mario Bros. 4 What Could've Been" You can check it out here! smwc.me/1669165 #SuperMarioWorld #smw #smwbeta #RomHacking
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Supper Mario Broth @mariobrothblog.bsky.social · 01/02/2026
According to Motoi Okamoto, Mini-Game Director for Super Mario 64 DS, Shigeru Miyamoto would start midnight crunch sessions for the game's development by walking into the office and announcing "It's Mario time."
"In those days, Miyamoto would come to us at 11 PM, after he finished all of his board-member work, and say, "It's Mario time." At that point, we'd start a planning meeting that would run until 2 AM. At that point, Miyamoto would go home, leaving us with the words, "You should return home soon, for your health." Over the next two or three hours, we'd write the game design documents and summarize the instructions for our artists and programmers. 

It was the craziest crunch time that I've ever experienced in my development career. But if the God of Games was working so much, could we give up? Miyamoto had incredible stamina."

-Motoi Okamoto, Script and Mini-Game Director for Super Mario 64 DS, in a 2017 interview with Chris Kohler from Gamasutra

Source: web.archive.org/web/20170405122956/https://www.gamasutra.com/view/news/294923/Qamp_A_Design_lessons_learned_from_a_decade_at_Nintendos_EAD.php
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⊹ ˖ ✿ Chloe ✿ ˖ ⊹ @lumahoneyy.bsky.social · 29/01/2026
This has probably been done before but I wanted to transcribe that fucked up SMB1 boxart Mario sprite
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DD @david-doodles.bsky.social · 29/01/2026
@lotsaspaget.bsky.social
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codfish @codfish-smw.bsky.social · 10/01/2026
Recreation of Big Yoshi from the SMW Gigaleak #smw #romhacking
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LotsaSpaget @lotsaspaget.bsky.social · 16/12/2025
This update is genuinely peak as flip dude @iamfoogle.bsky.social is responsible for creating this banger Underground <3 #SuperMarioWorld #SuperMarioBros #PixelArt #Nintendo #Romhacking
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RussianManSMWC @russianmansmwc.bsky.social · 08/12/2025
Stack-ful of Keys
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codfish @codfish-smw.bsky.social · 01/11/2025
Level from an older smw hack that ive been working on youtu.be/Zlfh2IV9GIw?...
youtu.be
SMW Custom Level: Edacity Snakes
YouTube video by Cod_SMWC
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Anorakun @anorakun.bsky.social · 28/10/2025
Here's a big announcement for Ganbare Aeron. Much like Wakana's 0# Iggy's Castle Pub, I'll be accepting other people's OC to populate Circo Porto Carnival, as long as there enough palette space available (60 colors are available atm). Rules and details can be found here: smwc.me/1657238
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Supper Mario Broth @mariobrothblog.bsky.social · 01/07/2025
For an unknown reason, the Greek version of the Donkey Kong Country cartoon series (called ΝΤΟΝΚΥ ΚΟΝΓΚ) added a smug Donkey Kong face as part of the logo that is absent from all other localizations of the cartoon, where the logo is made out of words only.
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Supper Mario Broth @mariobrothblog.bsky.social · 19/06/2025
Analyzing internal names for Cheep Cheep models across the Mario series reveals a surprising tendency for games to not call their limbs "fins", but instead words like "hair" or "wings", even though other fish have "fins". What this implies about Cheep Cheep anatomy is unknown.
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codfish @codfish-smw.bsky.social · 09/06/2025
My interpretation of how the mode 7 overworld from the SMW gigaleak would have been used.
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codfish @codfish-smw.bsky.social · 25/03/2025
Recreated some screenshots of the beta mushroom overworld.
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codfish @codfish-smw.bsky.social · 17/03/2025
King Bill in Super Mario World
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codfish @codfish-smw.bsky.social · 11/03/2025
Found out that the code for those unused note block notes still exist in SMW's code, so here it is properly restored.
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