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Kontio

@kontio.bsky.social
128 followers 878 following 25 posts

I do 3D and sometimes play DnD. www.artstation.com/janne_kontio

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Kontio @kontio.bsky.social · 30/10/2025
The white hair isn't a must either, only the Order of Our Martyred Lady dye their hair white in honor of Saint Katherine, the founder of that particular chapter.
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Kontio @kontio.bsky.social · 30/10/2025
They can have a variety of hair styles, though they are almost always on the shorter side and the bob is the most popular one. Some shave their heads, others have pixie cuts.
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🎃 Julia Acherontias 🎃 @juliaacherontias.bsky.social · 28/04/2025
Hey! I decided to make a short tutorial how to polish your sculpt , I hope you will find it helpful🫡
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Cristóbal Vila @cristobalvila.bsky.social · 19/11/2024
I recently updated my site with a new section: #BLENDER RESOURCES, including links to tutorials and training, tips and tricks, my curated selection of add-ons and keymaps. And more to come, for sure! Add it to your bookmarks and Share the Wealth! etereaestudios.com/resources/bl...
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Reposted by Kontio
INQUELL @inquell.bsky.social · 29/10/2024
Here's the frog temple! Nice and simple and I got a chance to practice being more stylized for a change. Now to move onto the next project #3dart #UE5 #Blender #Zbrush #stylized
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Micaela Sallustio @micsallu.bsky.social · 24/10/2024
Update on my next portfolio piece Desert Girl - she's got her body now!
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Jake Benbow @jakebenbow.bsky.social · 24/10/2024
People liked this video back when I posted it on Twitter, so I'll repost it on here for fresh eyes 👀 This is a way of creating masks out of painterly textures and using those to quickly lay down interesting shapes and strokes early on for some nice stylized colour and roughness variation!
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Kontio @kontio.bsky.social · 24/10/2024
I need the bookmark function so much. 😭I'd love to see a breakdown of the Designer workflow for the painterly texture as well!
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Kontio @kontio.bsky.social · 20/10/2024
Oh yes youtube is indeed a treasure trove for blender tutorials. I really should learn a bit more about the shader nodes, but I'm so used to doing materials in Substance that I think I'll just go that route for faster results. 😅
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Kontio @kontio.bsky.social · 20/10/2024
Thanks! I do plan to add a bit more wear and tear to the pieces so that the space will look more old and atmospheric. 😄
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Kontio @kontio.bsky.social · 20/10/2024
My student license for Maya finally ran out so it's time to learn Blender and at the same time dip my toes into learning environment art. Very much work in progress still, and the materials are just placeholders. I want to make more modular pieces for a bigger space. #b3d #environmentart
3D render of a hallway made of gothic arches, lit by dim light from outside.Modular pieces of gothic architecture, including a vaulted ceiling and a wall piece with two narrow windows and a quatrefoil window on top.
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Kontio @kontio.bsky.social · 18/10/2024
If you read this far, thank you so much! The full thesis can be found here, although it is unfortunately only in Finnish. urn.fi/URN:NBN:fi:a...
urn.fi
Theseus: Reaaliaikaisesti renderöidyn 3D-hahmon ihon teksturointi
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Kontio @kontio.bsky.social · 18/10/2024
I wanted to create a dynamic skin shader now that I had found a 3-dimensional skin color lookup table. For this I used Unreal Engine 4. The shader samples hemoglobin and melanin from the lookup table, and uses hemoglobin blend masks so you can change the blush patterns for different emotions
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Kontio @kontio.bsky.social · 18/10/2024
The lookup table by Donner et al. however didn't take into account different blends of melanin. So the ideal skin color lookuptable would have 3 axes: hemoglobin & melanin amounts, and melanin blend. Djelly did just that with a simulation based on measured values: half4.xyz/index.php/20...
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Kontio @kontio.bsky.social · 18/10/2024
In the paper A Practical Appearance Model for Dynamic Facial Color Craig Donner and others explored this idea of a lookup table for skin tones, based on measurements of hemoglobin and melanin amounts in skin. This was an excellent reference for painting skin. reality.cs.ucl.ac.uk/projects/ski...
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Kontio @kontio.bsky.social · 18/10/2024
I painted rough blend maps for hemoglobin. At this point I started to wonder about choosing skin tones, and if there exists a physically accurate color palette of all possible skin tones with different hemoglobin and melanin combinations. Turns out others have also thought about this problem.
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Kontio @kontio.bsky.social · 18/10/2024
In Substance Painter I worked in steps corresponding to the physiological structure of skin, with hemoglobin, melanin and absorption layers. I tried to do as much as possible with procedural noises and masks, but some hand painting was inevitably needed.
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Kontio @kontio.bsky.social · 18/10/2024
The different tertiary details were all on separate layers so I could adjust their strength during the sculpting process. Once the sculpting was done I exported the layers as displacement maps. With a bit of editing in Photoshop I had usable height maps for texturing, with details on separate layers
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Kontio @kontio.bsky.social · 18/10/2024
Nearly all of the surface details were sculpted in Zbrush, with the aid of the noise generator and an alpha for pores. With the help of morph target and morph brush I could paint in the noise patterns only where needed.
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Kontio @kontio.bsky.social · 18/10/2024
Since my thesis was about texturing and creating the shader I decided to use the demoHeadFemale model from Zbrush as a base, instead of sculpting everything from scratch. I did modify the model a little bit, such as editing the topology and breaking symmetry hear and there.
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Kontio @kontio.bsky.social · 18/10/2024
I graduated this year, and this was the project portion for my thesis. After my previous character project I wanted to dive deeper into creating believable skin. I wanted to learn more about physiology as well as sculpting and texturing. www.artstation.com/artwork/m8A0xd
Close-up render of a 3D character's face.
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Kontio @kontio.bsky.social · 13/02/2024
Absolutely gorgeous! I need more vampire art in my life 🙏
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Kontio @kontio.bsky.social · 18/12/2023
For the concept I researched a lot of old norse clothing, jewellery and everyday items.
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Kontio @kontio.bsky.social · 18/12/2023
I tried to lean more towards historically accurate clothing, weapons etc, even though in the end the character is just a figment of my imagination.
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Kontio @kontio.bsky.social · 18/12/2023
I wanted to create a semi-realistic imagining of a valkyrie, as in, what would actual Norse people have imagined a valkyrie to look like 1000 years ago?
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Kontio @kontio.bsky.social · 18/12/2023
My second character project, done last year. This time my goal was to learn the full pipeline of a high quality game character, so a lot of new tools and steps in the workflow to learn.
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Kontio @kontio.bsky.social · 18/12/2023
I explored different ideas for the silhouette but ended up using a very simple one.
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Kontio @kontio.bsky.social · 18/12/2023
I also learned to use Zbrush to sculpt this character.
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Kontio @kontio.bsky.social · 18/12/2023
Here's my very first character project. My goal was to learn the process of creating a stylized character from start to finish.
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Kontio @kontio.bsky.social · 18/12/2023
Let's see if this site will take off. I will mostly post my art and WIPs. To see my finished work in higher quality check my artstation. www.artstation.com/janne_kontio
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