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Kleadron

@kleadron.net
368 followers 429 following 1.9K posts

I like rabbits and deep rock galactic =] Software dev & amature art/music. Webzone: kleadron.net

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Kleadron @kleadron.net · 17m
this is looking awesome
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Kleadron @kleadron.net · 32m
witchsky themes actually pretty cool. I colored mine like my KDE theme =]
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Kleadron @kleadron.net · 1h
terrains :]
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Kleadron @kleadron.net · 2h
halo youtubers covering the AI slop decomp and mods/ports now 😐
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Kleadron @kleadron.net · 10h
damn my last five billion tweets have been retweets Thankfully Bsky.Com added a Feature where you can turn those off
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nectarine @oat.zone · 17h
this means so much to- huh? hello? what is that? what the fuck is that why is it looking at me like that
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NSG's Gallery @nsgsgallery.bsky.social · 22/09/2026
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mors @mors.games · 28/09/2026
made a new game form lines of same colored blobs to make them pop. use physics to your advantage! made for the #fallingblockjam mors-games.itch.io/sploob
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Kleadron @kleadron.net · 29/09/2026
this game got the sauce
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Elias Daler @eliasdaler.bsky.social · 26/09/2026
Seeing many cases of this occurring on YouTube lately...
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pannenkoek2012.bsky.social @pannenkoek2012.bsky.social · 15/08/2026
My latest step in documenting every glitch in Super Mario 64 - every Yoshi glitch! youtu.be/vgDRSQnd8yw
youtu.be
Every Yoshi Glitch in Super Mario 64
YouTube video by pannenkoek2012
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doodley 🌠 @doodley.org · 28/09/2026
actual thing that very nearly happened to me today
A digital drawing of me making a peanut butter and jelly sandwich with a knife on the counter covered in peanut butter, and to the side is a sink. A thought bubble above my head depicts the knife being washed in the sink, but instead I'm holding the open jar of peanut butter under the faucet about to turn it on.
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serecky @serecky.bsky.social · 27/09/2026
Ported the UV Mapper & Texture Generator ID Software made for #quake 1/2 into a #blender plugin.
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blawnk @blawnk.com · 27/09/2026
this is how i find out Super Monkey Ball 2's keyboard has no lowercase w???? just a second t??
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Kleadron @kleadron.net · 27/09/2026
do you guys think this is enough bloom for my video game
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Kleadron @kleadron.net · 27/09/2026
the addition of chopped up hotdogs
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Kleadron @kleadron.net · 26/09/2026
the systems in question (PS2 and Wii respectively) are all new enough that basic 3D game programming principles still apply such that it's not really a challenge to get running. What I doubt is that these projects will have any form of long term support, fixes, or polish
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Kleadron @kleadron.net · 26/09/2026
seeing so many ports of HL2 and Portal to older consoles lately. On one hand it's impressive that they run at a decent framerate at all, but on the other hand they're all partly or entirely AI assisted. There's no interesting hardware challenges or tricks to be learned from here
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Kleadron @kleadron.net · 26/09/2026
based
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Ossilia Flawol - The Portal Lore Master @ossyflawol.bsky.social · 26/09/2026
And so, the inevitability arrived. The source code for "F-STOP", aka "Aperture", the iteration of Portal 2 developed during 2008, leaked in it's entirety. This leak also contains the code from some other Directed Design Experiments, being 'Margharita' and '2 Bots 1 Wrench'.
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Kleadron @kleadron.net · 26/09/2026
static.klipy.com
Jerma Jerma985
ALT: Jerma Jerma985
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Kleadron @kleadron.net · 26/09/2026
LLMs overusage of emdashes has ruined articles for me
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mors @mors.games · 25/09/2026
all vibe-coded ports look and feel like shit because theyre made by people without the experience or passion to pay attention to the small details these projects are like a disease to the reverse engineering community and must be rejected at all costs if we want to maintain a standard of quality
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Kleadron @kleadron.net · 25/09/2026
why's it trying to lar- [Gets mauled by angry old people] Pose as Mac OS X with that GUI skin
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D.W.A.P. (Ben) @andwap.bsky.social · 24/09/2026
When your gamedev friend shows you progress on their new engine.
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Kleadron @kleadron.net · 24/09/2026
what does the blue drink taste like
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Kleadron @kleadron.net · 24/09/2026
when u wanna interact with oomfs post in a silly way but it's your 𝚏𝚛𝚎𝚊𝚔𝚢 oomf
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Kleadron @kleadron.net · 22/09/2026
they could've given halo to any other developer
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Kleadron @kleadron.net · 22/09/2026
any time I open gimp to try and do *anything* it feels like deciphering moon runes
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Kleadron @kleadron.net · 22/09/2026
It already works decently well with frustum culling. I still plan on using the PVS to mark which areas should be visible, but areaportals could still be used for doorways via area connectivity and such.
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Kleadron @kleadron.net · 22/09/2026
didn't end up doing that, but I got something I think is still effective. I use the area information stored in the BSP to group faces together into their own meshes (red-green), faces shared by multiple areas are combined into "shims" (blue).
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Kleadron @kleadron.net · 21/09/2026
measuring how massive someone's ego is by what percentage their name takes up on their domain : )
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Kleadron @kleadron.net · 21/09/2026
hello John WitchSky
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Kleadron @kleadron.net · 20/09/2026
yeah, that's what I've typically done, just wanted to know if there was a smoother option
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Kleadron @kleadron.net · 20/09/2026
oh I see, I thought that meant for sharing within bluesky. that works, thanks!
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Kleadron @kleadron.net · 20/09/2026
does witchsky have an option to copy links as bsky instead because I look like a pillock when I post the wrong link in discord and it doesn't embed the video
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Kleadron @kleadron.net · 20/09/2026
we need more app icons that aren't circles because half my taskbar looks like a ball pit
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furry hater #votesolomon @furry-hater.bsky.social · 19/09/2026
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loserpsycho corpse @p5ych0c0rps3.newgrounds.com · 18/09/2026
fiddling with minecraft rd132211
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loserpsycho corpse @p5ych0c0rps3.newgrounds.com · 18/09/2026
bonus guys
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BCC @bcc2528.bsky.social · 19/09/2026
人生に疲れた男のblog - 16bit OS「Windows 3.1」に3D FPS「Quake」を移植してみた bcc.hatenablog.com/entry/2026/0... #Quake #Windows3.1
bcc.hatenablog.com
16bit OS「Windows 3.1」に3D FPS「Quake」を移植してみた - 人生に疲れた男のblog
FM TOWNS版Quake、X68000版Quakeに続いて、マイクロソフトが1992年(日本版は1993年)に発売した16bit OS「Windows 3.1」にFPS「Quake」を移植してみました。 Github - ソースコードと実行ファイル ダウンロードしてきたファイル内のquake31.exe・quake31.dll・id1フォルダを適当な場所にコピー、id1フォルダ内にSteam ...
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BCC @bcc2528.bsky.social · 19/09/2026
Quake for Windows 3.1 www.youtube.com/watch?v=OGju... Source code & Exe files github.com/bcc2528/quak... #Quake #Windows3.1
youtube.com
Quake for Windows 3.1
YouTube video by BCC
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Kleadron @kleadron.net · 19/09/2026
people are not taking to it well (see replies)
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Kleadron @kleadron.net · 19/09/2026
I'm still not entirely sure what to make of it but the blogpost was written very passive-aggressively against "AI haters" and trying to make out that if you hate "AI" you hate everything that isn't LLM/GenAI as well
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bridget @bridget.party · 31/08/2026
you can't even construct a marvelous contraption in this economy
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Kleadron @kleadron.net · 19/09/2026
I guess I'm checking out librewolf soon because waterfox decided to blow its dick off with a blogpost yesterday?
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Kleadron @kleadron.net · 19/09/2026
I did think that mighty mike plays thing was real but the dad has since set up a link to buy some AI generated tshirts instead of a gofundme so now I'm 100% certain it's a scam
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Kleadron @kleadron.net · 18/09/2026
id Tech 2 era BSP files are optimized for software rendering so each face is an arbitrary polygon. That can result in bad triangulation so my map loader brute forces better triangulation in cases where it can't just rotate the base vertex of the face
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Kleadron @kleadron.net · 18/09/2026
I cannot stress how important it is to have some good visual debugging tools
Screenshot of my Quake 2 bsp renderer on the map q2dm4. The yellow wireframe shows rotated triangle windings and the red wireframe shows faces with a vertex poked in the center. This is part of my code to eliminate t-junctions and degenerate triangles at load-time.
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Kleadron @kleadron.net · 18/09/2026
the last ads I saw from temu were straight up AI generated instead of their weird goofy staged skits
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