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the kitty nomad

@kittynomad.com
14 followers 3 following 37 posts

monochrome machine maniac

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the kitty nomad @kittynomad.com · 06/06/2025
i've finally figured out how to give tiles in a tilemap custom behavior (as opposed to manually placing gameobjects)
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the kitty nomad @kittynomad.com · 26/05/2025
Playing Daggerfall and Oblivion has resparked my motivation for my RPG project. I'm making a doc... There's some lore overlap with Accel too
Info on the "Scrapper" race
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the kitty nomad @kittynomad.com · 23/04/2025
I spent a couple of hours yesterday and built a basic “ghost data” blueprint for an Unreal Engine project. Recording/playback are currently manually triggered, although I plan to have it automatically save your best run later on
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the kitty nomad @kittynomad.com · 11/04/2025
I know that doing updates via my own website will reduce my discoverability, but that’s already been extremely low due to my inconsistent posting. Also, I like the older school vibes of having everything on my own site
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the kitty nomad @kittynomad.com · 11/04/2025
I've opened a blog section on my website, hopefully allowing me to keep all dev updates in a single place from here on: www.kittynomad.com/blog
kittynomad.com
Blog
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the kitty nomad @kittynomad.com · 24/01/2025
i’ll be working on 5 different game projects for college this semester. personal projects are on the back burner (again…)
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the kitty nomad @kittynomad.com · 21/12/2024
still probably the best outcome all things considered since that’d mean all the new code i wrote is still in tact and i only had a handful of prefabs set up in the new vers of the game but still real annoying
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the kitty nomad @kittynomad.com · 21/12/2024
the meta files for the current iteration of the project shouldn’t take too long to replace but that would also mean the original version of the project was not properly backed up and might in fact be completely irreparably broken/unplayable. whoops
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the kitty nomad @kittynomad.com · 21/12/2024
i think that the issue is that the github didn’t include meta files. the original folder i was working out of got corrupted and I already deleted it. welp.
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the kitty nomad @kittynomad.com · 16/12/2024
something has gone terribly wrong with github
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the kitty nomad @kittynomad.com · 18/11/2024
as per usual i’ve been busy with college classes. work has been done on accel, though it’s not significant enough to show off
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the kitty nomad @kittynomad.com · 29/10/2024
#gamedev dashing/attacking is mostly functional again, outside of visual effects. i think the player is going too fast when coming out of the hit pause though...
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the kitty nomad @kittynomad.com · 29/10/2024
zero
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the kitty nomad @kittynomad.com · 29/10/2024
comparing these two pieces of code isn't exactly fair at this point since I haven't restored all functionality to collisions, but I still expect it to be significantly shorter and easier to read.
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the kitty nomad @kittynomad.com · 29/10/2024
doing this will let the code be a lot easier to read/modify than the original.
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the kitty nomad @kittynomad.com · 29/10/2024
#gamedev another thing i'm taking the opportunity to do with this rewrite is move a lot of the collision handling from the player to the objects that the player is colliding with. the original collision code was possibly the messiest section (og onTriggerEnter was almost 100 lines!) so hopefully
original OnTriggerEnter2D from PlayerController of first iteration of gameAttackedBehavior in BasicEnemy.cs from new iteration of code
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the kitty nomad @kittynomad.com · 29/10/2024
whee!
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the kitty nomad @kittynomad.com · 29/10/2024
optimizing code is very satisfying to me #gamedev
chunk of code originallyupdated chunk of code
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the kitty nomad @kittynomad.com · 29/10/2024
Three biggest differences from the original iteration so far: -Splitting code into separate scripts. The original PlayerController was around 900 lines. It was a nightmare. -Using the Pixel Perfect camera now, so pixels should be more consistent -No more public variables! #gamedev
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the kitty nomad @kittynomad.com · 29/10/2024
starting over is admittedly liberating, but my footage is going to be a lot less impressive for a while #gamedev
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the kitty nomad @kittynomad.com · 28/10/2024
Thank you, I will definitely need it
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the kitty nomad @kittynomad.com · 28/10/2024
new branch, wiping the entire codebase and starting from scratch 🫡 #gamedev
broken unity scene
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the kitty nomad @kittynomad.com · 20/10/2024
i'd like to clean this up but it's going to take a really long time
a massive list of random variables
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the kitty nomad @kittynomad.com · 20/10/2024
a year into college and it is now blatantly clear how inefficient my code on accel is. the playercontroller script is 900 lines... #gamedev
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Reposted by the kitty nomad
the kitty nomad @kittynomad.com · 05/10/2023
nearing a year since I started work on Accel, decided to redraw the earlier character portraits (with some redesigns as well)
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the kitty nomad @kittynomad.com · 02/11/2023
robot cultist...? not what i was trying to make initially but i like the design
robot cultist concept
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the kitty nomad @kittynomad.com · 30/10/2023
happy halloween! new hidden baby level kittynomad.itch.io/breadwinner
kittynomad.itch.io
BREADWINNER: CRUSTICE RISES [CRUSTJAM 2023] by KittyNomad
Defeat The DUX! Available for Windows, Linux
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the kitty nomad @kittynomad.com · 25/10/2023
fast baby approaches
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the kitty nomad @kittynomad.com · 25/10/2023
music for fast baby’s summoning youtu.be/8Ahbc9HGqV4?...
youtu.be
FAST BABY’S THEME
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the kitty nomad @kittynomad.com · 05/10/2023
nearing a year since I started work on Accel, decided to redraw the earlier character portraits (with some redesigns as well)
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the kitty nomad @kittynomad.com · 21/09/2023
i like a lot of the tracks i’ve made for accel. i’d like to find a way to release them out somehow (but also i’ll likely keep tweaking the songs on and off until i finish the game so maybe i should just wait?)
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the kitty nomad @kittynomad.com · 11/09/2023
making another playdate game
screenshot of Playdate Simulator, featuring text saying “placeholder background” and a very simply drawn robot
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the kitty nomad @kittynomad.com · 11/08/2023
one more thing, i threw together a really tiny demo(?) of accel just to get feedback on the "game feel", feel free to take it for a spin if you're so inclined kittynomad.itch.io/accel
kittynomad.itch.io
ACCEL by KittyNomad
Fight with Flight. Available for Windows
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the kitty nomad @kittynomad.com · 11/08/2023
i make these iterative changes so frequently, i might need to stop myself from sharing them until i’m 100% sure i’m done editing them. (but i’m still messing with even the very first songs, so…)
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the kitty nomad @kittynomad.com · 11/08/2023
youtu.be/wQvRfYhVecU here’s a song so similar to the previous version I put on youtube that I’m keeping this version unlisted. exclusively for the blueskiers out there #gamedev
youtu.be
hello_world (bluesky edition)
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the kitty nomad @kittynomad.com · 11/08/2023
thanks!
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the kitty nomad @kittynomad.com · 11/08/2023
bluesky still doesn't support videos, i'll periodically upload short clips to my youtube channel www.youtube.com/@kittynomadgames/vi…
youtube.com
KittyNomad
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the kitty nomad @kittynomad.com · 11/08/2023
hello bluesky. i'm an indie game dev working on a game called accel
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