the kitty nomad @kittynomad.com · 06/06/2025i've finally figured out how to give tiles in a tilemap custom behavior (as opposed to manually placing gameobjects) 011
the kitty nomad @kittynomad.com · 26/05/2025Playing Daggerfall and Oblivion has resparked my motivation for my RPG project. I'm making a doc... There's some lore overlap with Accel too 031
the kitty nomad @kittynomad.com · 23/04/2025I spent a couple of hours yesterday and built a basic “ghost data” blueprint for an Unreal Engine project. Recording/playback are currently manually triggered, although I plan to have it automatically save your best run later on 000
the kitty nomad @kittynomad.com · 11/04/2025I know that doing updates via my own website will reduce my discoverability, but that’s already been extremely low due to my inconsistent posting. Also, I like the older school vibes of having everything on my own site 010
the kitty nomad @kittynomad.com · 11/04/2025I've opened a blog section on my website, hopefully allowing me to keep all dev updates in a single place from here on: www.kittynomad.com/blogkittynomad.comBlog 010
the kitty nomad @kittynomad.com · 24/01/2025i’ll be working on 5 different game projects for college this semester. personal projects are on the back burner (again…) 000
the kitty nomad @kittynomad.com · 21/12/2024still probably the best outcome all things considered since that’d mean all the new code i wrote is still in tact and i only had a handful of prefabs set up in the new vers of the game but still real annoying 010
the kitty nomad @kittynomad.com · 21/12/2024the meta files for the current iteration of the project shouldn’t take too long to replace but that would also mean the original version of the project was not properly backed up and might in fact be completely irreparably broken/unplayable. whoops 110
the kitty nomad @kittynomad.com · 21/12/2024i think that the issue is that the github didn’t include meta files. the original folder i was working out of got corrupted and I already deleted it. welp. 110
the kitty nomad @kittynomad.com · 18/11/2024as per usual i’ve been busy with college classes. work has been done on accel, though it’s not significant enough to show off 000
the kitty nomad @kittynomad.com · 29/10/2024#gamedev dashing/attacking is mostly functional again, outside of visual effects. i think the player is going too fast when coming out of the hit pause though... 041
the kitty nomad @kittynomad.com · 29/10/2024comparing these two pieces of code isn't exactly fair at this point since I haven't restored all functionality to collisions, but I still expect it to be significantly shorter and easier to read. 000
the kitty nomad @kittynomad.com · 29/10/2024doing this will let the code be a lot easier to read/modify than the original. 100
the kitty nomad @kittynomad.com · 29/10/2024#gamedev another thing i'm taking the opportunity to do with this rewrite is move a lot of the collision handling from the player to the objects that the player is colliding with. the original collision code was possibly the messiest section (og onTriggerEnter was almost 100 lines!) so hopefully 130
the kitty nomad @kittynomad.com · 29/10/2024Three biggest differences from the original iteration so far: -Splitting code into separate scripts. The original PlayerController was around 900 lines. It was a nightmare. -Using the Pixel Perfect camera now, so pixels should be more consistent -No more public variables! #gamedev 010
the kitty nomad @kittynomad.com · 29/10/2024starting over is admittedly liberating, but my footage is going to be a lot less impressive for a while #gamedev 130
the kitty nomad @kittynomad.com · 28/10/2024new branch, wiping the entire codebase and starting from scratch 🫡 #gamedev 0101
the kitty nomad @kittynomad.com · 20/10/2024i'd like to clean this up but it's going to take a really long time 010
the kitty nomad @kittynomad.com · 20/10/2024a year into college and it is now blatantly clear how inefficient my code on accel is. the playercontroller script is 900 lines... #gamedev 140
Reposted by the kitty nomadthe kitty nomad @kittynomad.com · 05/10/2023nearing a year since I started work on Accel, decided to redraw the earlier character portraits (with some redesigns as well) 012
the kitty nomad @kittynomad.com · 02/11/2023robot cultist...? not what i was trying to make initially but i like the design 010
the kitty nomad @kittynomad.com · 30/10/2023happy halloween! new hidden baby level kittynomad.itch.io/breadwinnerkittynomad.itch.ioBREADWINNER: CRUSTICE RISES [CRUSTJAM 2023] by KittyNomadDefeat The DUX! Available for Windows, Linux 010
the kitty nomad @kittynomad.com · 25/10/2023music for fast baby’s summoning youtu.be/8Ahbc9HGqV4?...youtu.beFAST BABY’S THEME 001
the kitty nomad @kittynomad.com · 05/10/2023nearing a year since I started work on Accel, decided to redraw the earlier character portraits (with some redesigns as well) 012
the kitty nomad @kittynomad.com · 21/09/2023i like a lot of the tracks i’ve made for accel. i’d like to find a way to release them out somehow (but also i’ll likely keep tweaking the songs on and off until i finish the game so maybe i should just wait?) 000
the kitty nomad @kittynomad.com · 11/08/2023one more thing, i threw together a really tiny demo(?) of accel just to get feedback on the "game feel", feel free to take it for a spin if you're so inclined kittynomad.itch.io/accelkittynomad.itch.ioACCEL by KittyNomadFight with Flight. Available for Windows 000
the kitty nomad @kittynomad.com · 11/08/2023i make these iterative changes so frequently, i might need to stop myself from sharing them until i’m 100% sure i’m done editing them. (but i’m still messing with even the very first songs, so…) 000
the kitty nomad @kittynomad.com · 11/08/2023youtu.be/wQvRfYhVecU here’s a song so similar to the previous version I put on youtube that I’m keeping this version unlisted. exclusively for the blueskiers out there #gamedevyoutu.behello_world (bluesky edition) 100
the kitty nomad @kittynomad.com · 11/08/2023bluesky still doesn't support videos, i'll periodically upload short clips to my youtube channel www.youtube.com/@kittynomadgames/vi…youtube.comKittyNomad 000
the kitty nomad @kittynomad.com · 11/08/2023hello bluesky. i'm an indie game dev working on a game called accel 261