the kitty nomad @kittynomad.com · 06/06/2025i've finally figured out how to give tiles in a tilemap custom behavior (as opposed to manually placing gameobjects) 011
the kitty nomad @kittynomad.com · 26/05/2025Playing Daggerfall and Oblivion has resparked my motivation for my RPG project. I'm making a doc... There's some lore overlap with Accel too 031
the kitty nomad @kittynomad.com · 23/04/2025I spent a couple of hours yesterday and built a basic “ghost data” blueprint for an Unreal Engine project. Recording/playback are currently manually triggered, although I plan to have it automatically save your best run later on 000
the kitty nomad @kittynomad.com · 29/10/2024#gamedev dashing/attacking is mostly functional again, outside of visual effects. i think the player is going too fast when coming out of the hit pause though... 041
the kitty nomad @kittynomad.com · 29/10/2024#gamedev another thing i'm taking the opportunity to do with this rewrite is move a lot of the collision handling from the player to the objects that the player is colliding with. the original collision code was possibly the messiest section (og onTriggerEnter was almost 100 lines!) so hopefully 130
the kitty nomad @kittynomad.com · 29/10/2024starting over is admittedly liberating, but my footage is going to be a lot less impressive for a while #gamedev 130
the kitty nomad @kittynomad.com · 28/10/2024new branch, wiping the entire codebase and starting from scratch 🫡 #gamedev 0101
the kitty nomad @kittynomad.com · 20/10/2024i'd like to clean this up but it's going to take a really long time 010
the kitty nomad @kittynomad.com · 02/11/2023robot cultist...? not what i was trying to make initially but i like the design 010
the kitty nomad @kittynomad.com · 05/10/2023nearing a year since I started work on Accel, decided to redraw the earlier character portraits (with some redesigns as well) 012
the kitty nomad @kittynomad.com · 11/08/2023hello bluesky. i'm an indie game dev working on a game called accel 261