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Kinix

@kinix17.bsky.social
114 followers 347 following 395 posts

Videogames Reviewer // EDM Enthusiast // Gamedev // Creative rogueliker.com 109dev.itch.io Contact: kinixreviews@gmail.com

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Kinix @kinix17.bsky.social · 03/10/2026
twitch.tv/kinix17 Roguelikes
twitch.tv
kinix17 - Live on Twitch
Rogue Rogue Rogue Rogue Rogue | Streaming white knuckle.
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ⓘ chloe @unluckychloe.bsky.social · 01/10/2026
⏰ ITS OCTOBER SALE ⏰ 10S FOREVER IS 2 DOLLARS ON STEAM my girlfriend says this is my best game and you should believe her unless... you think lesbians are liars...... interesting store.steampowered.com/app/3257310/...
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Kinix @kinix17.bsky.social · 03/10/2026
It's kinda funny that Super House of Dead Ninjas is in my top 10 most played rogues. It's just a really fun game to speedrun I have no other excuses :P
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Kinix @kinix17.bsky.social · 03/10/2026
How long of a game is it?
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Kinix @kinix17.bsky.social · 03/10/2026
Nice!
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Kinix @kinix17.bsky.social · 02/10/2026
@cabbageboyo.bsky.social your discord got hacked trying to let you know and I pinged your server about it
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Kinix @kinix17.bsky.social · 30/09/2026
Month or two :)
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Kinix @kinix17.bsky.social · 29/09/2026
Scientists find a megastructure *pre built* in the mountains and do a bit of fucking around before catastrophically finding out and oh boy the results are interesting
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Kinix @kinix17.bsky.social · 29/09/2026
White Knuckle just gets more insane with each update. Rare that I get this invested in a game's lore too but the world in it is *so* fucking cool
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The Spaceshipper 🚀 @thespaceshipper.com · 29/09/2026
WipEout was released 31 years ago. Since the game is set in 2052, we're already more than halfway there. 😁 A technical gem, this Psygnosis game made a huge splash on the PS1 (and other platforms). Especially with its electro soundtrack and in-game branding & artworks by The Designers Republic.
WipEout Japanese PS1 box art
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Kinix @kinix17.bsky.social · 27/09/2026
Goosebumps from when the turrets just barely miss you know?
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Kinix @kinix17.bsky.social · 27/09/2026
You know what's freeing? Enjoying a game despite its quirks and flaws, and being able to admit that
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Kinix @kinix17.bsky.social · 24/09/2026
I got a hammer I can help
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Kinix @kinix17.bsky.social · 18/09/2026
Only real ones understand that @sleepergames.bsky.social is one of the best devs around, you don't stuff like Swirl W@tch and Hyperspace Dogfights anywhere else
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Kinix @kinix17.bsky.social · 17/09/2026
Great videogames every day only for those who wish to see!
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Kinix @kinix17.bsky.social · 17/09/2026
Ngl I really wish I could lash out about how I was treated today and out everything but ah well :/
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Kinix @kinix17.bsky.social · 17/09/2026
Some people want to make their taste law and are loud about it, but thankfully indies at large ignore them and build whatever they want. I don't want games to follow one person's ideals I want them to be free of constraints
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Kinix @kinix17.bsky.social · 17/09/2026
If anything I think it's pretty cool that any kind of game can and has done well and that nobody gets to enforce their rules on any of them. The best games each year are the ones that expirement and do their own thing without consulting "experts".
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Kinix @kinix17.bsky.social · 17/09/2026
If a game performs well and you think it has bad design maybe others don't think the same way you do. This should be pretty fucking obvious but some folks call me an idiot for believing that. Insulting me and letting your twitch chat insult me doesn't make you any smarter or more right.
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Kinix @kinix17.bsky.social · 17/09/2026
Made some progress on stuff today and had some conversations that are pretty revealing :) nobody can say I'm not trying
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Kinix @kinix17.bsky.social · 15/09/2026
I think I would love Synthetik 2 a lot if it wasn't for Synthetik 1 being a masterpiece. The bar is so ridiculously high for the sequel that it's not really fair. The sequel itself is still an awesome game in its own right though!
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Kinix @kinix17.bsky.social · 14/09/2026
I keep beating this drum because some dumb people in the industry keep trying to say otherwise and I think their head is just too far up their own ass
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Kinix @kinix17.bsky.social · 14/09/2026
Apparently twitter is arguing over wether or not you can critic art with an objective metric and if you're serious about art at all you'd say "no" and "absolutely not"
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Reposted by Kinix
The Triple-i Initiative @iii-initiative.bsky.social · 14/09/2026
The Triple-i Initiative showcase is back! 45 minutes of pure back-to-back game announcements with zero fluff. World premieres. Gameplay reveals. Release dates. Demos. No hosts. No ads. Just games. Be there - October 8th - 9am PDT / noon EDT / 6pm CEST.
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Kinix @kinix17.bsky.social · 13/09/2026
Finally giving Synthetik 2 a proper shot and loving it! The pacing differences between it and the original are interesting but it's growing on me. The atmosphere and level design are sick
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Kinix @kinix17.bsky.social · 09/09/2026
Tried out Death in Abyss today and love that it's unapologetically difficult! Also attempts to have a bit of a story which is coooool
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Kinix @kinix17.bsky.social · 09/09/2026
There is no objective way to make a game.
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Kinix @kinix17.bsky.social · 03/09/2026
Don't make it too easy to hard-commit to builds in rogues! Randomizing scenarios and allowing unpredictability = better run variety :)
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Kinix @kinix17.bsky.social · 03/09/2026
Would you read a Kinix website? Reviews, opinion pieces, game design, etc
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Kinix @kinix17.bsky.social · 30/08/2026
bsky.app/profile/kini...
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Kinix @kinix17.bsky.social · 30/08/2026
I literally wrote the exact opposite theory a few days ago about how keeping certain information withheld from the player can make games better than being too upfront
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Kinix @kinix17.bsky.social · 30/08/2026
It's kind of interesting to see someone have an exact opposite school of thought to me The debate of Is being forced to Think Bad gamedoctor.io/breakdowns/w...
gamedoctor.io
We actually DONT teach players (We instructionalize them) — Breakdown | The Game Doctor
We Don’t Teach Players \ We Instructionalize Them I cracked something about difficulty in games a few years ago and im ready to share with you all. For years,…
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Kinix @kinix17.bsky.social · 30/08/2026
You can like or dislike Katanaut but you have to respect how on top of things the dev is
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Kinix @kinix17.bsky.social · 29/08/2026
White Knuckle is kinda terrifying when you haven't played in a while lol, forgot just how intense the atmosphere is!
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Kinix @kinix17.bsky.social · 26/08/2026
Woo!
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Kinix @kinix17.bsky.social · 26/08/2026
ABG the GOAT
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Kinix @kinix17.bsky.social · 26/08/2026
Hey when do I get to see these mofos again
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Kinix @kinix17.bsky.social · 26/08/2026
Hopefully these thoughts are somewhat coherent I've read a lot of stuff I don't agree with recently and needed to air out my opinions. None of this shit is objective and that's okay
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Kinix @kinix17.bsky.social · 26/08/2026
Instead of saying "shoot turrets HERE to cause THIS" it simply says "shooting specific spots matters pay attention" and forces you to figure it out yourself. Learning the hard way that activated turrets can still shoot without an ammo box is COOL and MUCH BETTER than a tooltip before it all.
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Kinix @kinix17.bsky.social · 26/08/2026
Receiver 2 is one of the best games ever made because all it tutorializes is controls and then it goes "off you go, good luck!" Before you're dumped into its cityscape of turrets. You're forced to improvise from run #1 and all information is learned as you go instead of text boxes.
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Kinix @kinix17.bsky.social · 26/08/2026
I think modern games are going way overkill on the user friendlyness and accidentally cutting the joys of expirementation and exploration. Games are being streamlined to skipping the quieter moments and shooting for constant dopamine injection, and thats bad!
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Kinix @kinix17.bsky.social · 26/08/2026
Also let players make mistakes. "It feels bad" just means the feeling of success will be better later on. Challenge isn't a game design failure your proof is the massive success of Spelunky.
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Kinix @kinix17.bsky.social · 26/08/2026
Let me expirement with items instead of blasting me with every micro tech they give me. Force me to use my head a little bit instead of brainless "ok that one is green which means better"
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Kinix @kinix17.bsky.social · 26/08/2026
Good game design is finding the limit from explaining just enough to the player that it makes sense but not over explaining and ruining discovery and exploration. Knowing what info to allow be unexplained is huge
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Kinix @kinix17.bsky.social · 26/08/2026
On a side note Vholume is the exact vibes I was hoping it to be, love me some megastructure platforming!
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Kinix @kinix17.bsky.social · 17/08/2026
And if I genuinely cannot grasp the game I will *not* sit here on social media attacking its' developer and pretending that I am smarter than everyone else. Not every game is made for every person and that is completely okay and encouraged!
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Kinix @kinix17.bsky.social · 17/08/2026
The difference between me covering a game and other people is I will spend the time to actually learn your game and understand its' mechanics and if I have questions I will ask those questions / give feedback instead of getting angry at the game.
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Kinix @kinix17.bsky.social · 15/08/2026
Chaos mode works no worries I was just curious about the specifics :)
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Kinix @kinix17.bsky.social · 15/08/2026
@unluckychloe.bsky.social Hey I was wondering what the chaos mode actually does and also if things like vs mode is still coming for 10S? Found the game again today and it's really good!
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Kinix @kinix17.bsky.social · 11/08/2026
Gamedevs are being absolutely conned for design consultancy LMAO just talk to people directly don't pay hundreds of dollars for that shit
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