Ivan Khoroshev @khorrorshow.bsky.social · 12/10/2026Congrats on the release to the talented team behind Burn With Me! I got to draw some alternative card illustrations for the game, so go ahead and try to unlock them… if you DARE! 0326
Ivan Khoroshev @khorrorshow.bsky.social · 07/09/2026Also, shoutout to this highly complicated piece of geometry nodes engineering: 010
Ivan Khoroshev @khorrorshow.bsky.social · 07/09/2026Wait, this is so cool, is this booleans? I always forget they exist. I managed to build a kind of similar setup by tricking an object to do a union operation on itself. It's an oddly satisfying way to build levels, that's for sure. 210
Ivan Khoroshev @khorrorshow.bsky.social · 26/08/2026Can you really not attach more than one video per post? Boo! 0297
Ivan Khoroshev @khorrorshow.bsky.social · 26/08/2026Tried turning some of my drawings into tiny vertical videos to see how well they perform organically on Instagram. I like how much juice you can squeeze from more or less a single PNG with some minor flashy edits. I think the emergent vibe so far is «ad bumpers you swear you saw on tv at 4 AM». 14511
Ivan Khoroshev @khorrorshow.bsky.social · 15/08/2026Thanks! Doing what I love most: subjecting drawings to strange Substance Designer experiments. 0383
Ivan Khoroshev @khorrorshow.bsky.social · 08/08/2026Sorry there hasn't been much in terms of art recently. I'm pretty consistent about picking up a stylus these days, but most of it is either for bigger unannounced things or just me scribbling absent-minded doodles for fun. 1537
Ivan Khoroshev @khorrorshow.bsky.social · 26/07/2026Went to do a little exploring yesterday. Really wish I didn't forget to charge my camera flash though. 38118
Ivan Khoroshev @khorrorshow.bsky.social · 25/07/2026Up on Friday night stacking concrete blocks. 2575
Ivan Khoroshev @khorrorshow.bsky.social · 07/07/2026All my ideas just end up being Mallory again, don't they? Well, technically not true, I have at least one prototype where you shoot a gun. 5353
Ivan Khoroshev @khorrorshow.bsky.social · 07/07/2026An update on this thing: after making a couple more environments this way I realized that I don't really enjoy the slow, overengineered pipeline I've built. And also I ended up adding the lights engine-side anyway for better character shading, so what is even the huge win anymore? 🤷 1708
Ivan Khoroshev @khorrorshow.bsky.social · 21/06/2026They're late for lowpoly FPS crawler enemy archetype school. 211115
Ivan Khoroshev @khorrorshow.bsky.social · 24/05/2026Me every six months: Okay, but what if I added outlines to my game for no good reason whatsoever. 4846
Ivan Khoroshev @khorrorshow.bsky.social · 17/05/2026That's a good stopping point, I think. Maybe just a couple more rooms and it'll be about the size/complexity I imagined for an average level. It's really fun to build stuff once you already have all the necessary lego pieces in the content browser, I should do this more often. 0352
Ivan Khoroshev @khorrorshow.bsky.social · 13/05/2026It's shaping up nicely. The signs really tied it together. I don't want to use English or anything too common for signage, so I'm utilizing constructed languages instead. At least ones with an online translator. For the underpass it was Interslavic, but I thought Esperanto would fit here more. 2362
Ivan Khoroshev @khorrorshow.bsky.social · 11/05/2026It appears that the pet project for this vacation is a new area for my slowly-made first-person exploration game. Which I should title. This level's inspired by exposed ground floors of apartment buildings I see around the city. There's just something so eerie about them to me, especially at night. 215417
Ivan Khoroshev @khorrorshow.bsky.social · 04/04/2026Even more art tests. This one is for the point-and-click game idea I keep meaning to flesh out a bit. Played around with baked lighting this time. These are 3D, in-engine and almost entirely procedurally textured. Didn't have to lay down a single brushstroke. Kind of excited about this workflow. 1028247
Ivan Khoroshev @khorrorshow.bsky.social · 14/01/2026Test character for a thing. I've never been able to crack the code on crunchy pixelated textures, they never look quite like I want them to. Even with the amazing Pixel8r tool that basically does all the work for me. PSX devs make it look so easy! 19011
Ivan Khoroshev @khorrorshow.bsky.social · 31/12/2025Drawing sad catgirls with less than two hours left on the clock, heck yeah. Have a good 2026, everyone. ✨ 021735
Ivan Khoroshev @khorrorshow.bsky.social · 23/12/2025The ones that came before you. CW: trypophobia. 330165
Ivan Khoroshev @khorrorshow.bsky.social · 16/11/2025Dreaming of a videogame that doesn't exist. 940175
Ivan Khoroshev @khorrorshow.bsky.social · 04/08/2025Oh yeah they did have some similar-looking structures there didn't they? 1112
Ivan Khoroshev @khorrorshow.bsky.social · 29/01/2025Entertaining the idea of making a card game. 49212
Ivan Khoroshev @khorrorshow.bsky.social · 08/01/2025Starting the year right by drawing some random Half-Life silliness. 08514
Ivan Khoroshev @khorrorshow.bsky.social · 20/10/2024I'm convinced that Thai skies just really do hit different, as the kids say. But here's a pretty iridescent cloud I tried to take clumsy photos of from inside a moving car. 140