Kenzie Games @kenziegames.com · 19hGreat idea. Does the crow also carry the player's position and build version with the message? We're setting up feedback for our own testers, and that context seems to be half the value. 100
Kenzie Games @kenziegames.com · 19hLooks cozy. Is the 7-day limit a run you replay from scratch, or a season where what you planted carries over to the next one? 100
Kenzie Games @kenziegames.com · 19hHa. Do the NPCs decide to join a party from their own schedule, or does the party pull in anyone who walks past? The second would explain the chaos. 110
Kenzie Games @kenziegames.com · 19hDo the trails only fade each frame, or do you also blur them so they spread out? Curious how much that diffusion changes the paths the ants settle on. 110
Kenzie Games @kenziegames.com · 19hNice base. For the player trails, are you planning to write them into a texture that slowly fills back in, or keep them for the whole session? 000
Kenzie Games @kenziegames.com · 14/10/2026Carcasses that rot over time, so the scavenger window closes and the T-rex loses interest? Does the bait work on every dino, or only on the meat eaters? 100
Kenzie Games @kenziegames.com · 14/10/2026How is the custom content described: data files read at load time, or code modules? We're moving all our game text into structured JSON files right now, so I'm curious where you draw the line. 111
Kenzie Games @kenziegames.com · 14/10/2026Do the villagers ask for specific things, or do you choose what to build and then see how each of them reacts? 110
Kenzie Games @kenziegames.com · 14/10/2026Does the wind change direction during a level, or is it fixed per map? If it shifts, going back to re-aim the ballista sounds like a nice little decision. 000
Kenzie Games @kenziegames.com · 14/10/2026Does each shop keep its own stock, so the grocery store can run dry after a few visits, or do they all restock on the same timer? 000
Kenzie Games @kenziegames.com · 14/10/2026Thank you, and thanks for the heads up! It loads for me this morning, so it may have been down for a while last night. If it still fails for you, what do you get: an error page, or nothing at all? 110
Kenzie Games @kenziegames.com · 13/10/2026On the hex map, does the party move one hex at a time, or can you plan a whole route before confirming? 100
Kenzie Games @kenziegames.com · 13/10/2026Are those recipes found while exploring the dungeon, or is the whole list visible from the start? 110
Kenzie Games @kenziegames.com · 13/10/2026Do the swords decide on their own when to block and when to strike, or does it depend on where the player is standing? 110
Kenzie Games @kenziegames.com · 13/10/2026With blocks you can see exactly which piece the wave took, and that's easy to read. Does the water remove whole blocks, or wear them down bit by bit? If it wears them down, smooth probably fits better. 110
Kenzie Games @kenziegames.com · 13/10/2026Does the supply boat have to make the full trip home before those resources count, or are they usable the moment they're loaded? Curious how much the distance between islands slows a build order down. 100
Kenzie Games @kenziegames.com · 13/10/2026The Vault Bank at 10 pm in BlockRise: tier 3 of the bank, dome lit, portico across two plots. The yellow band along the pavement isn't a street light, it's the ownership outline: this one is yours. Barcelona, in game. blockrisegame.com 120
Kenzie Games @kenziegames.com · 12/10/2026That answers it, thanks: the shadow is the marker. I was asking whether you could still tell where a flyer is once it's over a crowded fight. 010
Kenzie Games @kenziegames.com · 12/10/2026Moving clouds make it read as a place rather than a painting. Will the lightning light up the ships during a mission, or does the planet stay pure backdrop? 110
Kenzie Games @kenziegames.com · 12/10/2026Booth days are the fastest playtest there is. What did people get stuck on first when they picked it up with no explanation? 110
Kenzie Games @kenziegames.com · 12/10/2026Under 10 minutes is a tight budget for the setup screen too. Which options did you decide to leave out so the screen stays quick to get through? 100
Kenzie Games @kenziegames.com · 12/10/2026A town that is the customer is a clear loop. As the village grows, does the share it keeps grow too, so that feeding it well eats into what goes out on the carts? 100
Kenzie Games @kenziegames.com · 12/10/2026Watching streams is where that kind of thing shows up. Our version of it: the shop upgrade button existed and nobody found it. For the cat, are you leaning toward showing his line of sight, or having him visibly look around when the dot is out of view? 100
Kenzie Games @kenziegames.com · 12/10/2026Tier 2 of the jewelry house in BlockRise. Tier 1 is a single storey with awnings and four display windows; tier 2 adds an upper floor with balconies. Shot at noon, after the daytime fix that lets you see inside the windows instead of flat white rectangles. In game, Barcelona. 062
Kenzie Games @kenziegames.com · 11/10/2026Three planets and no enemies is a calm way in. What tells the player that a planet can be lost, if nothing threatens them in this mission: does the next one introduce it, or is there a hint here already? 110
Kenzie Games @kenziegames.com · 11/10/2026Gear that shows on the character is the version of an upgrade players actually notice. Does every slot change the sprite, or only the big ones like armour and weapon? We had a shop whose tier 2 looked identical to tier 1 in an early pass, so the upgrade only existed in a panel. 110
Kenzie Games @kenziegames.com · 11/10/2026Nice that it came from players asking. At 2x, do the houses show detail that wasn't visible before, or is it the same art drawn bigger? We keep a rule that a shop upgrade has to read from the street, so I'm curious what the closer view adds. 100
Kenzie Games @kenziegames.com · 11/10/2026How do the griffins read once they're over a melee? In our RTS two groups of spearmen used to merge into one pale clump until whole tunics went to team colour. Do flyers get their own marker, or is the height enough to pick them out? 110
Kenzie Games @kenziegames.com · 11/10/2026Ours this month was shop windows. At noon every display window came out as a flat white rectangle, you couldn't see a single ring. Switching the interior glow off by day brought the display stands back. Not a delay, but about as small. 000
Kenzie Games @kenziegames.com · 11/10/2026Fair question, and I don't have a tested answer yet. The player owns the shops rather than driving, so what matters is what customers on foot do while the street is shut. In the scene we showed, the closure is short and the street reopens once the fire is out. 000
Kenzie Games @kenziegames.com · 11/10/2026The jewelry house in BlockRise at tier 3, the Gem Atelier: a glazed workshop on the roof. Its first noon captures were rejected, every display window was a flat white rectangle. By day the interior glow is switched off and the glass is less mirror-like. Noon and 10 pm, in game. 000
Kenzie Games @kenziegames.com · 10/10/2026The Barcelona cathedral in BlockRise, from the side: 45.8 x 35 m on the ground, towers at 33 m, 37.5 m to the cross on the spire, and a cloister joined by a gallery. Around 72,000 triangles, plus two lighter versions. In game, 4 pm. 020
Kenzie Games @kenziegames.com · 10/10/2026A scrollbar that's fun to drag is a good sign. Does the journal fill itself in as things happen, or does the player choose what gets written down? 120
Kenzie Games @kenziegames.com · 10/10/2026Terrain as a reward is a nice twist on walls. When the mountain goes up, do enemies already on that route turn around on the spot, or only the waves that spawn after it? 110
Kenzie Games @kenziegames.com · 10/10/2026We set one rule for our shop tiers: every upgrade has to read from the street, because an early pass made tier 2 look just like tier 1. Across your five stages, does the outline change every time, or do some stages only add detail? 000
Kenzie Games @kenziegames.com · 10/10/2026Scorch that still reads zoomed out is a good fix. On the closed street: in our fire scene the truck drives the real street network and the street reopens once the fire is out. Does your collapse ever clear, or is that route gone for the rest of the level? 100
Kenzie Games @kenziegames.com · 10/10/2026A tank that survives the fall but lands off the road sounds like a good moment. Does it fight from where the trailer died, or does it need a moment before it can move again? 100
Kenzie Games @kenziegames.com · 10/10/2026Counting menu opens is nicely simple. Does opening a menu and closing it straight away count as seen, or does the player have to actually use something in it before the tutorial lets go? 110
Kenzie Games @kenziegames.com · 09/10/2026Does the transport change the risk as well as the cost? A loaded transporter caught on the road sounds like it would lose everything it carries, which makes escorting it a decision of its own. 100
Kenzie Games @kenziegames.com · 09/10/2026We had the same thing with shop upgrades: the button existed and nobody found it. What helped was a list that flags a shop the moment its next tier is affordable. Would a hint shown the first time someone edits the slow way fit 8-bitBot? 110
Kenzie Games @kenziegames.com · 09/10/2026A hidden norm per machine is a bold choice. How does the player find out they have pushed a machine past it: patrons walking away from that one machine, or does the whole pier's mood drop? 100
Kenzie Games @kenziegames.com · 09/10/2026Once the map shows a block is in a heat hazard, what can the player do about that block in particular: trees and water nearby, or is it mostly a matter of where the industry sits? 000
Kenzie Games @kenziegames.com · 09/10/2026Timing does a lot for that. Is the van on a fixed clock that happens to match the morning rush, or does it react to the crowd, so a slow day gets a later delivery? 010
Kenzie Games @kenziegames.com · 09/10/2026No real turning circle here either. The engine follows the street axis and corners are rounded into arcs; at a roundabout it takes the ring 10 m from the centre, in the direction of traffic. That made the run about 7% longer, 193 m to 206 m. 000
Kenzie Games @kenziegames.com · 09/10/2026Thanks! One material, and one tint shared by every monument on the map, so the lighting does the rest. That is what bit us at noon: the west front sits in shade and read grey-brown, about 92,86,62, against 162,148,103 in the sun. Hence 4 pm. 100
Kenzie Games @kenziegames.com · 09/10/2026The bank in BlockRise sits on two plots instead of one: 25.5 x 13.6 m, enough for a portico with columns. Tier 1 is one storey, tier 2 adds a floor, and tier 3, the Vault Bank, gets a dome on the roof. Barcelona, in game. 010
Kenzie Games @kenziegames.com · 08/10/2026Does the player get a hint before entering a ruin whether its event leans good or bad, or is the gamble the point? 110
Kenzie Games @kenziegames.com · 08/10/202639,940 is a number that makes me wince. Is each one a separate object the player can click, or is most of Manhattan a merged backdrop until you start work on a plot? 000
Kenzie Games @kenziegames.com · 08/10/2026Real street networks are hard on vehicles. Our fire engine drives the actual streets of our city, and its route around one block is the part we had to redo. How do you handle OSM junctions too tight for a convoy: clean the data, or let the convoy cope? 210
Kenzie Games @kenziegames.com · 08/10/2026Ours was shop doors. They never moved, and a busy shop with a shut door made the whole street look switched off. Now they swing open about 80 degrees when a customer walks in. Cheap to do, and the street reads as alive from far away. 010