Keerah @keerah.com · 05/05/2026Needed to streamline cutting things in #Houdini. Built this custom #Vellum #softbody #knife cutter. Handles pretty much any pre-fractured stuff you throw at it 😊 @sidefx.bsky.social #sidefx #simulation #3danimation 030
Keerah @keerah.com · 12/12/2025This is a little demo of the #procedural stair walk adaptation thing I've been working on for a while. @sidefx.bsky.social #houdini #kinefx #animation #characteranimation 020
Keerah @keerah.com · 10/12/2025My first #APEX graph surgery succeeded😃, it's so much nicer when eyelids are following the eyes movement by themselves. Will add this to the next version of my DAZ2APEX tool. Gotta switch to coding this tho instead of digging in that crazy pile of wires. #Houdini #rigging #characteranimation 030
Keerah @keerah.com · 08/12/2025A tiny addition to my #SOPs to #LOPs AutoMat script that allows switching between the #material sets with one click, especially if you use multiple renderers (or if you don't want to utilize the Collect node for example) Get it from my GitHub github.com/keerah/Houdi... #Houdini #Solaris 010
Keerah @keerah.com · 12/11/2025Getting some interesting results with #CHOPs for #camerashake. The main idea here is to re-use the positional noise for rotation to simulate the camera's inertia. #Houdini #animation 110
Keerah @keerah.com · 14/05/2025#cloth #simulation test velocity blending weight #houdini #character #3d #animation 030
Keerah @keerah.com · 27/04/2025Diving deeper into the #kinefx constraints Loving how this lives already Even though I am a bit puzzled how I managed to make it work with all these dependencies 😂 @sidefx.bsky.social #houdini #rigging 040
Keerah @keerah.com · 14/04/2025A little overview of using #transform attribute to precisely control #sweep in #houdini. Just used sweep to model some organic stuff and dove a bit into the mechanics of it. Sweep is actually aware of many attributes, like trans, rot, orient, etc. So you have plenty of options, just read the docs :) 040
Keerah @keerah.com · 10/04/2025Working on this nice little thing for my local #Obsidian based #projectmanagement. Still #wip but I love it already. This is an interactive chart in Obsidian based on the time-tracking data pulled from #ActivityWatch. Data filtered by timespan and keywords, granular enough to isolate any job track. 020
Keerah @keerah.com · 14/03/2025Done quite a while ago in #C4D, ready to do even more fun in #Houdini now. Love mechanics! In character rigs things are very typical, and the most of its life comes from the animation, but in mechanics it's all embedded in the architecture itself #motiongraphics #chopper #helicopter #rigging 0100
Keerah @keerah.com · 05/01/2025Testing a fresh #APEX rig. Now fluffy and #quadrupedal. Not perfect but already usable. I am gradually getting a grasp of all APEX components. For experiment I used splines for the spine, tail and tongue. @sidefx.bsky.social #houdini #rigging #characteranimation 1282
Keerah @keerah.com · 24/12/2024How to seriously geek with #Obsidian 🤭 It changed the way I work and learn. I am a huge personal knowledge management #PKM enthusiast. Started using Obsidian.md a few years back and since then my usage of Obsidian has been extending progressively. garden.keerah.com (a wormhole to my vault) 0111
Keerah @keerah.com · 12/12/2024I still prefer to build all the main stuff in SOPs and then shape it however I want in #Houdini #Solaris. Here's my recent snippet to quickly move materials from SOPs to #LOPs. To make it work copy over the materials into a Mat library and set the shop_materialpath as Partition attribute. (alt txt) 040
Keerah @keerah.com · 16/11/2024Bet you never used #Houdini FFT node. This setup was originally intended to be used for geo data filtering but also fun to play around as a generator. 050