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Pablosaur

@kednar.itch.io
62 followers 15 following 194 posts

🕹️ Artist and animator at Media Molecule 📢 Member of @gameworkers.co.uk 🦋 Bsky users: follow @ap.brid.gy or I won't see your posts! 🌉 bridged from fosstodon.org/@kednar on the fediverse by fed.brid.gy

PostsRepliesMedia
Pablosaur @kednar.itch.io · 03/04/2026
Good to know artemis.cdnspace.ca
Artemis II telemetry site reporting the Toilet is GO
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Pablosaur @kednar.itch.io · 23/01/2026
Allow me a moment of silliness in this absurd, terrible world
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Pablosaur @kednar.itch.io · 03/12/2025
I'm signing the pledge to boycott Xbox games until Microsoft ends its complicity in Israeli apartheid and colonialism. #freepalestine #palestine Game workers, players, journalist, you all have a role to play. More info; nogamesforgenocide.com
A poster showing a fist breaking a missile in half. On the missile there are logos of Xbox and Microsoft. The text reads "No games for genocide. Boycott Xbox. Sign the pledge. nogamesforgenocide.com"
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Pablosaur @kednar.itch.io · 07/09/2025
My partner released this course on Procreate Dreams! It's beginners friendly, combining frame-by-frame with other techniques that make animation more approachable. Take a look! hendandlamiaa.teachable.com/p/craft… #animation #course #procreate
A photo of an ipad showing a colourful drawing of characters on a beach. Over it, text reads "crafting animation loops in procreate dreams".
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Pablosaur @kednar.itch.io · 09/08/2025
I'm still transfixed by this result while jamming a while ago with @superdirtspatz Better live: hydra.ojack.xyz/?sketch_id=z2UJaVYM… #hydra #livecoding
An abstract image of many colours and shapes. Produced using this code on Hydra https://hydra.ojack.xyz/
voronoi(2,1,5)
.blend(o0,[.999,.998])
.scrollY(()=>Math.sin(time)/400)
.scrollX(()=>Math.cos(time)/400)
.modulateScrollY(o0,.003)
.modulate(o0,[.001,.002,.0005,-.01,-.005].ease('easeInOutCubic'))
.colorama([.001,0,0,0,.01,0,0,0].smooth())
.out()An abstract image of many colours and shapes. Produced using this code on Hydra https://hydra.ojack.xyz/
voronoi(2,1,5)
.blend(o0,[.999,.998])
.scrollY(()=>Math.sin(time)/400)
.scrollX(()=>Math.cos(time)/400)
.modulateScrollY(o0,.003)
.modulate(o0,[.001,.002,.0005,-.01,-.005].ease('easeInOutCubic'))
.colorama([.001,0,0,0,.01,0,0,0].smooth())
.out()An abstract image of many colours and shapes. Produced using this code on Hydra https://hydra.ojack.xyz/
voronoi(2,1,5)
.blend(o0,[.999,.998])
.scrollY(()=>Math.sin(time)/400)
.scrollX(()=>Math.cos(time)/400)
.modulateScrollY(o0,.003)
.modulate(o0,[.001,.002,.0005,-.01,-.005].ease('easeInOutCubic'))
.colorama([.001,0,0,0,.01,0,0,0].smooth())
.out()An abstract image of many colours and shapes. Produced using this code on Hydra https://hydra.ojack.xyz/
voronoi(2,1,5)
.blend(o0,[.999,.998])
.scrollY(()=>Math.sin(time)/400)
.scrollX(()=>Math.cos(time)/400)
.modulateScrollY(o0,.003)
.modulate(o0,[.001,.002,.0005,-.01,-.005].ease('easeInOutCubic'))
.colorama([.001,0,0,0,.01,0,0,0].smooth())
.out()
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Pablosaur @kednar.itch.io · 02/07/2025
@boggo @pastagang
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Pablosaur @kednar.itch.io · 02/07/2025
I made a Bitsy game during our performance at AlgoRhythms with @boggo 😂 #bitsy :bitsy: #algorave @pastagang
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Pablosaur @kednar.itch.io · 01/07/2025
This year's Games Transformed is gonna be so good! Get your ticket while they last! www.tickettailor.com/events/gamestr… #gamedev #gamesindustry #gamestransformed #games #london
A screenshot of several Instagram posts from the account of Games Transformed. They show the information of the festival (July 12 at Pelican House, London) and some of the speakers such as Mike Hutchinson, Tom Nicholas, Chris Bratt, Grant Howitt, Annie Norman, and more!
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Pablosaur @kednar.itch.io · 30/06/2025
BUT WAIT. THERE'S MORE. I was late to the last Bitsy Jam but it was a good motivator to make this one. "I fell off my ship". On the meaning of nothingness. kednar.itch.io/nothingness #bitsy #indiegames #space
A screenshot of a pixel art game showing an astronaut next to a spaceship. In the background, a ringed planet and a far away spiral galaxy.
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Pablosaur @kednar.itch.io · 26/06/2025
I drew a radio in #Inkscape for my sister in law's project. She's gonna print each part separately and put it together during a presentation about feminist literature.
A vector drawing of a radio without the case. It's got a bunch of components loosely based on real radios. Namely, some glass capsules (valves), a speaker, dials and frequency bar, and some boxes and cables that look like they do something. Note that I have no idea of how a radio works 😅
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Pablosaur @kednar.itch.io · 12/06/2025
Guess what we played
Two thumbs with circular indented marks
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Pablosaur @kednar.itch.io · 01/06/2025
I've been working on a #bitsy for this month's jam 😊
A pixel art scene of a ringed planet over a starry background. It's a 1 bit image with a purple-red palette, with the exception of a yellow blinking star.A pixel art scene of an emission nebula over a starry background. It resembles the so-called Pillars of Creation of the Eagle Nebula. It's a 1 bit image with a purple-red palette, with the exception of a yellow blinking star.
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Pablosaur @kednar.itch.io · 16/05/2025
Thank you @pastagang! Our talk was so fun 😄
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Pablosaur @kednar.itch.io · 07/05/2025
I'm sad today, Koko
A screenshot of the game Bird Alone. It features a colourful parrot perched on a branch in front of a lush forest of orange and beige colours. The parrot -who I named Koko- has an exclamation mark above its head, as it's about to tell me some profound thought he had today.
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Pablosaur @kednar.itch.io · 11/04/2025
We were honoured with Henge's visit in Guildford and they took us for a fantastic trip to Voltus B on a ship powered by incredible music and great vibes. What a journey!
A patch showing a fantastic, yellow spaceship over a wavey background with stars. Around the patch it says MISSION TO VOLTUS B - CREW MEMBER
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Pablosaur @kednar.itch.io · 10/04/2025
We did it again @pastagang
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Pablosaur @kednar.itch.io · 03/04/2025
yeah it's one of those nights where I opened nudel.cc when I should be doing the dishes, brushing my teeth and snoozing in bed. @pastagang
a screenshot of some code that's generating the background image, which looks like an aurora over some mountains.
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Pablosaur @kednar.itch.io · 31/03/2025
#blender If I create a data-block type custom property via python, it can't be edited in the UI until you select the custom property's settings and click OK (without changing anything) In a fresh scene, I do: cube = C.selected_objects[0] cube["mat"] = D […] [Original post on fosstodon.org]
A screenshot of the Custom Properties panel in Blender. A new property has been created using a script but all it shows is its name, the gear and the delete buttons.A screenshot of the Custom Properties panel in Blender. After manually clicking the gear button and accepting, the custom property options now are accessible.
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Pablosaur @kednar.itch.io · 28/03/2025
opening a browser nowadays is risky... oh I'll just have a peek in nudel.cc... one hour later: help I should be sleeping #pastagang
psychedelic kaleidoscopic visuals generated by code, also visible on screen
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Pablosaur @kednar.itch.io · 27/03/2025
To no one's surprise, the neoliberal Labour party aligns with the ghouls and strips the working class of whatever little benefits we've got. #UK_Politics #UKPol #UKPolitics #rachelreeves #economy #taxtherich #austerity
The scene from Friends where Phoebe tries to teach French to Joey, but Phoebe is "Literally Everyone" and Joey is "Rachel Reeves".

Phoebe says: Tax
Joey: Tax
Phoebe: The
Joey: The
Phoebe: Rich
Joey: Rich
Phoebe: Tax the rich!
Joey: Austerity!
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Pablosaur @kednar.itch.io · 16/03/2025
I had an idea for #hydra that didn't quite get there but I had lots of fun. I wanted to make cells that seem to continuously divide by using a camera trick (zoom+scale). Instead, these divide and merge. LMK if you have a solution! […] [Original post on fosstodon.org]
an array of cell-looking circles below lines code in the language hydra
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Pablosaur @kednar.itch.io · 26/02/2025
Don't tell my boss but I may have neglected today's work a bit and made some visuals with Hydra. I'm learning a lot just by noodling around. SO FUN. Hi, I guess #pastagang
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Pablosaur @kednar.itch.io · 18/02/2025
The games industry is broken. How do we fix it? Let's figure it out together at the game developers unConference! A free and open forum where we share knowledge and have fun. 👉 gameworkers.co.uk/unconference #gamedev #gamesindustry #unconference
The colourful website of the game developers unConference. It reads:

An open forum for worker-led discussions and action. April 5th, 2025. Saturday 10:00 to 17:30. Jerwood Space, 171 Union Street.
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Pablosaur @kednar.itch.io · 18/02/2025
the grainy display lights the cold dark room a field of stars quickly pans and zooms above the cosmic hum it clicks and clacks it moves frantically, it looks for a match the machine stops with a gentle bark the blurry lines now points so sharp a bright dot […] [Original post on fosstodon.org]
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Pablosaur @kednar.itch.io · 17/02/2025
And the wavey animation? Just so fun. It was tedious though, as each character needed to be in its own <span> element. I hope it doesn't mess up too much with screen readers! And yes of course I could have done it in JavaScript. I just didn't wanna! 😄 I hope you enjoy it!
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Pablosaur @kednar.itch.io · 17/02/2025
I designed the logo in Inkscape and just pasted the SVG code onto the web... I love that it works! And that I can manipulate each vector object in the HTML!! Magic. #inkscape #svg #WebDev
The colourful logo of game developers unConference. It consists of four squares. Each has a letter that spells GDUC. However, the "U" has a handwritten style since in the conference people will be drawing on whiteboards for their presentations. It's also part of the "unConference" vibe to be contrarian to other more overdressed events.

The other letters are quite blocky. I started with a pixelated font and then "folded" the corners as if the pixels were sticky notes.
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Pablosaur @kednar.itch.io · 17/02/2025
The games industry is broken. How do we fix it? Let's figure it out together at the game developers unConference! An open forum where the attendants create the day's agenda on the spot and freely exchange information. It's not about business. It's about […] [Original post on fosstodon.org]
The colourful website of the game developers unConference. It reads:
An open forum for worker-led discussions and action. April 5th, 2025. Saturday 10:00 to 17:30. Jerwood Space, 171 Union Street.
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Pablosaur @kednar.itch.io · 17/02/2025
Here's a bunch of animated snakes I made in bitsy for this month's jam, free to copy for whatever! 🐍 raw data: pastebin.com/Qw13FnzP #gamedev #bitsy #snakes #8bit
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Pablosaur @kednar.itch.io · 26/01/2025
We made a game in 48h!! It's not finished (not supposed to be!) but it's something. It was a blast! Almost noone in our team used Godot before, but despite de pains of learning something new, they said they'll use it again, yay! There were very cool games at […] [Original post on fosstodon.org]
Major Bubble explains the plan to detect the location of the asteroids to the Bubble People. On the side, the spaceship is ready to go. An asteroid looms over the horizon.Screenshot of the game. It shows an abstract-looking planet and a cute spaceship next to a soap bubble. There is an asteroid path that intersect with the planet.The game's title. It shows the planet on the left, the ship on the right. There's a few asteroids around. The title is Surface Tension.
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Pablosaur @kednar.itch.io · 25/01/2025
The jam is popping up! 😁 #ggj #ggj25 Some cryptic brainstorming scribbles. Can you guess what game mechanics are there?
Scribbles on paper that we did while brainstorming a game idea. There are a few intersecting circles and arcs going between them. Some circles appear to be planets.
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Pablosaur @kednar.itch.io · 13/11/2024
:blobcatthonking:
A photo of the lower part of a wardrobe. A suspicious cat tail poking out from underneath...
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