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@kdx.re
40 followers 43 following 81 posts

media artist, they/them [follow blog.kdx.re for art] ... i also make games kdx.re/games

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(: @kdx.re · 18/08/2026
while i’m sad ivysly went down that road, it is a fun social game (albeit stolen.) rngdle was wrongful to players, fridgle is wrongful to creators. i’m split on the topic here, but i think you should tell the friends, as one who plays to it i do appreciate the information (and wish it was public)
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(: @kdx.re · 17/08/2026
is this about the new hot dle? or something i be missing
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(: @kdx.re · 03/07/2026
J’espère qu’un jour ça changera, et qu’il y aura un changement sensible qui aménera à une rémunération (même minime) de créateurices innovant·e·s. Mais d’ici là, je ne peux plus imaginer des jeux comme FEZ (ou n’importe quel jeu culte de sa période dev par trois gus) apparaître dans notre période.
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(: @kdx.re · 03/07/2026
Clairement, et ce n’est même pas qu’une question de compétition : les modes de création sont complètement différents. Les jeux indés sont plus portés à la conception et vente d’un unique produit « artisanal », tandis que la production AAA est à la limite du service. On ne travaille pas pour Netflix.
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(: @kdx.re · 03/07/2026
La culture des soldes la plus toxique qu’on ait jamais vu a pas aidé non plus. Le gap culturel entre les jeux indés et les triple A est grave choquant comparé à celui qu’on pourrait voir en musique ou même en cinéma, il y a juste pas d’overlap. Je n’ai pas réfléchi à ces bleeps, j’envoie.
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(: @kdx.re · 03/07/2026
D’un côté, c’est super que ce que nous fassions soit gratuit, de l’autre, c’est vachement dommage que ce ne soient que des jeux sans âme qui touchent des thunes. Ça changera pas, je pense, mais je trouve ça con que le public trouve ça plus valable de donner 1€ à une musique sympa qu’à un petit jeu.
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(: @kdx.re · 27/06/2026
tried it after seeing your screenshot, what a sick game
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(: @kdx.re · 08/06/2026
i’ll keep making my games from scratch because it matters _to me_, but holy shit people don’t understand anything about making games. genai is a completely different thing, and if you keep the analogy with the painter argument… they just wouldn’t paint anymore
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(: @kdx.re · 08/06/2026
“the myth of the solo painter”; how X and Y artists aren’t really solo because they worked with a gallerist, bought industrial paint, and rented a workplace to a landlord
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(: @kdx.re · 08/06/2026
www.jsbeasley.co.uk/encyc/encyc.... you might enjoy this
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(: @kdx.re · 08/06/2026
antichess. does that count
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Metanet Software Inc. @metanetsoftware.com · 06/06/2026
Announcing N PLUS INFINITY TIMES TWO! Watch this amazing trailer, and then wishlist on Steam (link below): youtu.be/-Jhy9HNs-u0
youtu.be
N PLUS INFINITY TIMES TWO Announce trailer
YouTube video by metanetsoftware
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(: @kdx.re · 02/06/2026
man i hate achievements
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(: @kdx.re · 01/06/2026
one of my small works might also fit the discussion; it was a project from when i was reflecting on implicit game rules and how they limit expressive gameplay. scoreless, nearly systemless falling-blocks game from early 2025 kdx.re/games/008 (runs on web)
kdx.re
cw: flashing lights
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(: @kdx.re · 01/06/2026
comfiedev.itch.io/olisinpa-split side A. more games depending on what you mean by “no narrative writing”; i would have suggested justcamh.itch.io/adventure-fo... for example, if you only meant by that “no visual novel”/any-low-gameplay-platform or whatever
comfiedev.itch.io
The Olisinpa Split by Samuli Pietikäinen
Art game split EP.
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(: @kdx.re · 25/05/2026
started taking notes for a new “game” project; thinking a lot about how to reduce as much as possible “enforced rules” and allow creative play. currently questioning the argument that gameplay is a prison; i have an argument for play being the liberative factor and rules the prison &notAnyCharsLeft.
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(: @kdx.re · 17/05/2026
not exactly what you asked for, but hey you’ll judge. watched www.youtube.com/@badgamehall... once or twice and saw some interesting stuff. www.youtube.com/@futurecoplgf monthly reviews of all front page releases on newgrounds (skip around videos.) lost the best one but will dm you if i find it
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(: @kdx.re · 03/05/2026
i’m rusty af but might join!!
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(: @kdx.re · 23/04/2026
www.youtube.com/watch?v=L_92... 11th place; music by rubyred. executed while listening to Entretiens avec Roland Barthes by Georges Charbonnier. there is parts in the speedrunning process that would make for an impressive form of expression, even though it gets dissolved in the end result. art issue
youtube.com
celeste classic 1:43 any%
YouTube video by kdx
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(: @kdx.re · 12/04/2026
also, the reasons why people are making games are getting quite messed up imo (in a we-lost-our-way sense) due to a huge split between maker and audience that only seems to get worse with time; even most og indie heads got tricked back into a new mainstream now. would need more space to discuss
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(: @kdx.re · 12/04/2026
character count limits arguments so much holy f
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(: @kdx.re · 12/04/2026
i was saying craft as-in making “better designed” games (whatever that means). this is something many game designers i respect seem to care about (stuffedwomb.at for example), and i don’t think wanting to make “good” games is a bad thing; but the craft you are talking about is something i hate
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(: @kdx.re · 11/04/2026
(i mean that the “craft” part is secondary to the pursuit and will be/is being ditched as fits)
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(: @kdx.re · 11/04/2026
we could argue than game making as a craft is being lost as well, i don’t see trend-based production of slop-likes as a genuine artisanal effort: what we see trends more towards the startup/entrepreneurial mindset
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(: @kdx.re · 06/04/2026
delicious-fruit.com/ratings/game... this one is really good (idk if you ever played fangames but this one is floor-based(tower) and accessible to you i’d wager)
delicious-fruit.com
Not Another Needle Game
Game Details for Not Another Needle Game
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(: @kdx.re · 02/04/2026
make the post-mortem a game so then you’ll be done faster
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(: @kdx.re · 01/04/2026
lowkey??
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(: @kdx.re · 31/03/2026
brain is the mania we secret along the way
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(: @kdx.re · 29/03/2026
008 (12/01/2025); web build released today. play with left shift; right shift; spacebar kdx.re/games/008-web
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(: @kdx.re · 28/03/2026
additional information here kdx.re/games/009
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(: @kdx.re · 28/03/2026
009 (18/01/2025); web build released today. mouse motion sobbing solely kdx.re/games/009-web
colorful screenshot of my “game“ 009; player located near the centerscreenshot of my “game“ 009; player located at the bottom-right of the original plan
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(: @kdx.re · 26/03/2026
also, because games shouldn’t have to have rewards doesn’t mean all games shouldn’t have them; rather it could become a conscious meaningful choice coming from inner expressive necessity from the maker rather than a standard that makes for functional but ultimately shallow artworks. itIsLateAndIEepy
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(: @kdx.re · 26/03/2026
interesting, this is akin to concepts i’ve been thinking on for a few years now. rewards tend to limit “play space”, and the interesting part in my experience isn’t to destroy explicit rewards (fairly benign) but to completely obsolete what rewards are about and enter a new thinking space. outOfText
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(: @kdx.re · 18/03/2026
i’ve been living with a “dumb” phone since i broke my ““smart”” one, great way to live, i esp. like not having easy access to GPS & Internet outside of boring places
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(: @kdx.re · 18/03/2026
for Windows VSTs, `carla` allows you to run many of them through Wine
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(: @kdx.re · 16/02/2026
steam forums maybe? steamcommunity.com/app/4289380/...
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(: @kdx.re · 17/01/2026
beautiful; thank you
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(: @kdx.re · 11/01/2026
oh wow, this is fascinating. what material is that, some sort of foil plate?
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(: @kdx.re · 30/12/2025
make a game with joystick presses that only works properly when you hold zr
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(: @kdx.re · 21/12/2025
fyi the radio link does not work
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(: @kdx.re · 12/12/2025
reusing McLuhan’s terminology, we could call the type of game medias we work toward “cool”, in opposition to the “hot” mainstream forms we have nowadays; and they keep cranking it up. see Understanding Medias: en.wikipedia.org/wiki/Marshal...
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(: @kdx.re · 10/12/2025
isn’t that something you do for the 1hr game jams? maybe do 10 minutes jams if that’s not enough
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(: @kdx.re · 02/12/2025
that’s how all art markets are shaped up, folks want “more X” and the audience at large seems to have a shallow understanding of what makes X special as a piece. it results in many copies of specific portions of X that is the only thing a large part of the X market cares about. unacademic posting
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(: @kdx.re · 10/10/2025
kdx.re/games/wehfou
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Deep Hell Skeleton @deephelldotcom.bsky.social · 10/10/2025
how do you make a sequel to a game likes Hades? Hyper Light Drifter? so much appeal of distilling things that came before, filing down to an edge. how do you do it when paying the bills is on the line?'
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(: @kdx.re · 05/10/2025
optimal for mario party
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(: @kdx.re · 04/10/2025
looking at such hi-res textures (and well curated) textures is fascinating, even if you don’t plan on using them in projects i think you might find interesting looking at some of these textures as singular visual art objects. idk, i might just love textures
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(: @kdx.re · 28/09/2025
that’s fair! i really like her old mixtapes/eps (pop 2 in particular is so cool imo) but its def more referential to mainstream pop than gecs
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(: @kdx.re · 28/09/2025
if you’re willing to experience more boundary pushing stuff, there’s so much of it! (pop-punk with jeff rosenstock, hyperpop with charli xcx/underscores/gecs, math pop haru nemuri etc. there’s just infinite good music)
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(: @kdx.re · 28/09/2025
there’s a lot of great contemporary pop artists! here’s some albums i really like from the past decade (all artists still active to this day) julia holter – something in the room she moves carly rae jepsen – emo·tion magdalena bay – imaginal disk kero kero bonito – bonito generation
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