(: @kdx.re · 18/08/2026while i’m sad ivysly went down that road, it is a fun social game (albeit stolen.) rngdle was wrongful to players, fridgle is wrongful to creators. i’m split on the topic here, but i think you should tell the friends, as one who plays to it i do appreciate the information (and wish it was public) 012
(: @kdx.re · 03/07/2026J’espère qu’un jour ça changera, et qu’il y aura un changement sensible qui aménera à une rémunération (même minime) de créateurices innovant·e·s. Mais d’ici là, je ne peux plus imaginer des jeux comme FEZ (ou n’importe quel jeu culte de sa période dev par trois gus) apparaître dans notre période. 010
(: @kdx.re · 03/07/2026Clairement, et ce n’est même pas qu’une question de compétition : les modes de création sont complètement différents. Les jeux indés sont plus portés à la conception et vente d’un unique produit « artisanal », tandis que la production AAA est à la limite du service. On ne travaille pas pour Netflix. 110
(: @kdx.re · 03/07/2026La culture des soldes la plus toxique qu’on ait jamais vu a pas aidé non plus. Le gap culturel entre les jeux indés et les triple A est grave choquant comparé à celui qu’on pourrait voir en musique ou même en cinéma, il y a juste pas d’overlap. Je n’ai pas réfléchi à ces bleeps, j’envoie. 110
(: @kdx.re · 03/07/2026D’un côté, c’est super que ce que nous fassions soit gratuit, de l’autre, c’est vachement dommage que ce ne soient que des jeux sans âme qui touchent des thunes. Ça changera pas, je pense, mais je trouve ça con que le public trouve ça plus valable de donner 1€ à une musique sympa qu’à un petit jeu. 110
(: @kdx.re · 08/06/2026i’ll keep making my games from scratch because it matters _to me_, but holy shit people don’t understand anything about making games. genai is a completely different thing, and if you keep the analogy with the painter argument… they just wouldn’t paint anymore 110
(: @kdx.re · 08/06/2026“the myth of the solo painter”; how X and Y artists aren’t really solo because they worked with a gallerist, bought industrial paint, and rented a workplace to a landlord 140
Reposted by (:Metanet Software Inc. @metanetsoftware.com · 06/06/2026Announcing N PLUS INFINITY TIMES TWO! Watch this amazing trailer, and then wishlist on Steam (link below): youtu.be/-Jhy9HNs-u0youtu.beN PLUS INFINITY TIMES TWO Announce trailerYouTube video by metanetsoftware 15309138
(: @kdx.re · 01/06/2026one of my small works might also fit the discussion; it was a project from when i was reflecting on implicit game rules and how they limit expressive gameplay. scoreless, nearly systemless falling-blocks game from early 2025 kdx.re/games/008 (runs on web)kdx.recw: flashing lights 000
(: @kdx.re · 01/06/2026comfiedev.itch.io/olisinpa-split side A. more games depending on what you mean by “no narrative writing”; i would have suggested justcamh.itch.io/adventure-fo... for example, if you only meant by that “no visual novel”/any-low-gameplay-platform or whatevercomfiedev.itch.ioThe Olisinpa Split by Samuli PietikäinenArt game split EP. 110
(: @kdx.re · 25/05/2026started taking notes for a new “game” project; thinking a lot about how to reduce as much as possible “enforced rules” and allow creative play. currently questioning the argument that gameplay is a prison; i have an argument for play being the liberative factor and rules the prison ¬AnyCharsLeft. 000
(: @kdx.re · 17/05/2026not exactly what you asked for, but hey you’ll judge. watched www.youtube.com/@badgamehall... once or twice and saw some interesting stuff. www.youtube.com/@futurecoplgf monthly reviews of all front page releases on newgrounds (skip around videos.) lost the best one but will dm you if i find it 110
(: @kdx.re · 23/04/2026www.youtube.com/watch?v=L_92... 11th place; music by rubyred. executed while listening to Entretiens avec Roland Barthes by Georges Charbonnier. there is parts in the speedrunning process that would make for an impressive form of expression, even though it gets dissolved in the end result. art issueyoutube.comceleste classic 1:43 any%YouTube video by kdx 010
(: @kdx.re · 12/04/2026also, the reasons why people are making games are getting quite messed up imo (in a we-lost-our-way sense) due to a huge split between maker and audience that only seems to get worse with time; even most og indie heads got tricked back into a new mainstream now. would need more space to discuss 320
(: @kdx.re · 12/04/2026i was saying craft as-in making “better designed” games (whatever that means). this is something many game designers i respect seem to care about (stuffedwomb.at for example), and i don’t think wanting to make “good” games is a bad thing; but the craft you are talking about is something i hate 100
(: @kdx.re · 11/04/2026(i mean that the “craft” part is secondary to the pursuit and will be/is being ditched as fits) 120
(: @kdx.re · 11/04/2026we could argue than game making as a craft is being lost as well, i don’t see trend-based production of slop-likes as a genuine artisanal effort: what we see trends more towards the startup/entrepreneurial mindset 240
(: @kdx.re · 06/04/2026delicious-fruit.com/ratings/game... this one is really good (idk if you ever played fangames but this one is floor-based(tower) and accessible to you i’d wager)delicious-fruit.comNot Another Needle GameGame Details for Not Another Needle Game 110
(: @kdx.re · 29/03/2026008 (12/01/2025); web build released today. play with left shift; right shift; spacebar kdx.re/games/008-web 000
(: @kdx.re · 28/03/2026009 (18/01/2025); web build released today. mouse motion sobbing solely kdx.re/games/009-web 121
(: @kdx.re · 26/03/2026also, because games shouldn’t have to have rewards doesn’t mean all games shouldn’t have them; rather it could become a conscious meaningful choice coming from inner expressive necessity from the maker rather than a standard that makes for functional but ultimately shallow artworks. itIsLateAndIEepy 020
(: @kdx.re · 26/03/2026interesting, this is akin to concepts i’ve been thinking on for a few years now. rewards tend to limit “play space”, and the interesting part in my experience isn’t to destroy explicit rewards (fairly benign) but to completely obsolete what rewards are about and enter a new thinking space. outOfText 110
(: @kdx.re · 18/03/2026i’ve been living with a “dumb” phone since i broke my ““smart”” one, great way to live, i esp. like not having easy access to GPS & Internet outside of boring places 011
(: @kdx.re · 11/01/2026oh wow, this is fascinating. what material is that, some sort of foil plate? 110
(: @kdx.re · 30/12/2025make a game with joystick presses that only works properly when you hold zr 120
(: @kdx.re · 12/12/2025reusing McLuhan’s terminology, we could call the type of game medias we work toward “cool”, in opposition to the “hot” mainstream forms we have nowadays; and they keep cranking it up. see Understanding Medias: en.wikipedia.org/wiki/Marshal... 020
(: @kdx.re · 10/12/2025isn’t that something you do for the 1hr game jams? maybe do 10 minutes jams if that’s not enough 110
(: @kdx.re · 02/12/2025that’s how all art markets are shaped up, folks want “more X” and the audience at large seems to have a shallow understanding of what makes X special as a piece. it results in many copies of specific portions of X that is the only thing a large part of the X market cares about. unacademic posting 121
Reposted by (:Deep Hell Skeleton @deephelldotcom.bsky.social · 10/10/2025how do you make a sequel to a game likes Hades? Hyper Light Drifter? so much appeal of distilling things that came before, filing down to an edge. how do you do it when paying the bills is on the line?' 051
(: @kdx.re · 04/10/2025looking at such hi-res textures (and well curated) textures is fascinating, even if you don’t plan on using them in projects i think you might find interesting looking at some of these textures as singular visual art objects. idk, i might just love textures 041
(: @kdx.re · 28/09/2025that’s fair! i really like her old mixtapes/eps (pop 2 in particular is so cool imo) but its def more referential to mainstream pop than gecs 010
(: @kdx.re · 28/09/2025if you’re willing to experience more boundary pushing stuff, there’s so much of it! (pop-punk with jeff rosenstock, hyperpop with charli xcx/underscores/gecs, math pop haru nemuri etc. there’s just infinite good music) 110
(: @kdx.re · 28/09/2025there’s a lot of great contemporary pop artists! here’s some albums i really like from the past decade (all artists still active to this day) julia holter – something in the room she moves carly rae jepsen – emo·tion magdalena bay – imaginal disk kero kero bonito – bonito generation 120