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@kdx.re
40 followers 43 following 81 posts

media artist, they/them [follow blog.kdx.re for art] ... i also make games kdx.re/games

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(: @kdx.re · 03/07/2026
D’un côté, c’est super que ce que nous fassions soit gratuit, de l’autre, c’est vachement dommage que ce ne soient que des jeux sans âme qui touchent des thunes. Ça changera pas, je pense, mais je trouve ça con que le public trouve ça plus valable de donner 1€ à une musique sympa qu’à un petit jeu.
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Metanet Software Inc. @metanetsoftware.com · 06/06/2026
Announcing N PLUS INFINITY TIMES TWO! Watch this amazing trailer, and then wishlist on Steam (link below): youtu.be/-Jhy9HNs-u0
youtu.be
N PLUS INFINITY TIMES TWO Announce trailer
YouTube video by metanetsoftware
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(: @kdx.re · 25/05/2026
started taking notes for a new “game” project; thinking a lot about how to reduce as much as possible “enforced rules” and allow creative play. currently questioning the argument that gameplay is a prison; i have an argument for play being the liberative factor and rules the prison &notAnyCharsLeft.
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(: @kdx.re · 23/04/2026
www.youtube.com/watch?v=L_92... 11th place; music by rubyred. executed while listening to Entretiens avec Roland Barthes by Georges Charbonnier. there is parts in the speedrunning process that would make for an impressive form of expression, even though it gets dissolved in the end result. art issue
youtube.com
celeste classic 1:43 any%
YouTube video by kdx
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(: @kdx.re · 29/03/2026
008 (12/01/2025); web build released today. play with left shift; right shift; spacebar kdx.re/games/008-web
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(: @kdx.re · 28/03/2026
009 (18/01/2025); web build released today. mouse motion sobbing solely kdx.re/games/009-web
colorful screenshot of my “game“ 009; player located near the centerscreenshot of my “game“ 009; player located at the bottom-right of the original plan
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(: @kdx.re · 12/12/2025
reusing McLuhan’s terminology, we could call the type of game medias we work toward “cool”, in opposition to the “hot” mainstream forms we have nowadays; and they keep cranking it up. see Understanding Medias: en.wikipedia.org/wiki/Marshal...
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Deep Hell Skeleton @deephelldotcom.bsky.social · 10/10/2025
how do you make a sequel to a game likes Hades? Hyper Light Drifter? so much appeal of distilling things that came before, filing down to an edge. how do you do it when paying the bills is on the line?'
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(: @kdx.re · 04/10/2025
looking at such hi-res textures (and well curated) textures is fascinating, even if you don’t plan on using them in projects i think you might find interesting looking at some of these textures as singular visual art objects. idk, i might just love textures
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Deep Hell Skeleton @deephelldotcom.bsky.social · 04/09/2025
deep-hell.com/infinite-fre... ARE YOU READY TO TAKE A RIDE? LIVE SERVICE STOREFRONTS AT YOUR NEXT EXIT, ONLY AT:
deep-hell.com
INFINITE FREEWAY - ROSES ARE RED, VIOLENCE IS TOO
It’s worth saying, you know, that Sony is getting out of the hardware game. I’m looking for a new social network, a new movie, a new video game to play. How can I get it? Where do I find it? Do you ha...
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Stuffed Wombat @stuffedwomb.at · 18/08/2025
in any case, the difference between "time you enjoy wasting" and "time you spend in a carefully balanced state of just enough enjoyment to not do anything else" is something we could try to examine some more
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(: @kdx.re · 18/08/2025
kdx2a.itch.io/sea
kdx2a.itch.io
we reshaped the immutable sky by (:
to a sea of diamonds
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Taylor McCue @tmccue.bsky.social · 25/07/2025
HFTGOOM/ He Fucked The Girl Out of Me has been deindexed by itch. I am worried it could be erased. Please considering downloading an offline copy to help preserve the game here: archive.org/details/HFTG... If you know any rom sharing sites please consider uploading a copy to help preserve it.
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droqen and 24 others @droqen.bsky.social · 23/07/2025
when a game gives positive or negative feedback (score, death, etc) is it the role of the player to - seek positive feedback (i.e. signals from the game), & to expect to receive "a good experience" (e.g. fun) or is it the role of the player to - actively create & seek their own "good experience"?
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(: @kdx.re · 18/07/2025
horse the game, my latest project, is out short and difficult puzzle-adventure horse thing, with plundercore aesthetics and a focus on level design and weird movement play horse here kdx2a.itch.io/horse-the-game
kdx2a.itch.io
horse the game by (:
Available for Windows
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Stuffed Wombat @stuffedwomb.at · 08/07/2025
small games by tiny devs finding huge success by dropping all notions of expression and focusing on dopamine delivery has done some sort of heavy damage to whatever I believed in in the 2010s about game design
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Comfie @comfiedev.bsky.social · 25/04/2025
Hey! I've managed to release my newest project, The Olisinpa Split, and you can purchase it right now! The project consists of two poem-games: A side - Burn the Scrapman. B side - I'm not Stanley Parable. Consider ordering a copy here: olisinpa.com/003 this one's for the in small dependent art.
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Comfie @comfiedev.bsky.social · 28/02/2025
Added two small poems to my webpage, both representative of my next solo work. Expect a Steam page soon^ olisinpa.com/täällä
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Rep. Alexandria Ocasio-Cortez @ocasio-cortez.house.gov · 22/01/2025
SHARE WIDELY. KNOW YOUR RIGHTS. With mass deportations starting today across the country, it is vitally important - for both citizens and non-citizens - to know your rights. You have the right to remain silent. Assert it. You have the right to a lawyer. Ask for one. (1/3)
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Comfie @comfiedev.bsky.social · 14/01/2025
Announcement!🔴 I released my bilingual poetry game 'Hengähtänet' for free of charge on desktop. You can download it here: olisinpa.com/001 It was a long time coming, as I'm quite poor at releasing my work. But it had to be done at some point^ #gamedev #indiegame
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Andrew | BUY INDIEPOCALYPSE ➡️ BostonFIG @pizzapranks.bsky.social · 03/01/2025
The 5th Annual Indiepocalypse Pledge Drive is now live! pizzapranks.itch.io/indiepocalyp... It's that time of year where once again I work to secure that yearly payout for Indiepocalypse contributors and possibly even break even on this whole project! Live drive at: www.twitch.tv/pizzapranks
phone bank of gifs with various characters on phones advertising the Indiepocalypse pledge drive from January 3rd to 10th with break even goal of $77,263.85
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Comfie @comfiedev.bsky.social · 09/12/2024
I'm bad at promoting but Hengähtänet, my bilingual poetry game is out on @pizzapranks.bsky.social's new Indiepocalypse Issue #59. #indiegame, #gamedev.
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(: @kdx.re · 10/09/2024
#heycohost! i was @kdx, i do photographic art (wow) check kdx.re/gallery for my past work
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