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kaydevs.bsky.social

@kaydevs.bsky.social
20 followers 29 following 20 posts

Tabletop game designer from mexico, creator of The Campaign for the Solar System: The Space war 2178-9999 and co-creator of Rosethorn Keep kaydevs.itch.io

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kaydevs.bsky.social @kaydevs.bsky.social · 01/08/2025
Pilot-posting shennannigans, but i dont have a real flightsuit, only some coveralls Really need to make a Mechsploitation game, but i still have to finish the update for the campaing for the solar system and the card game prototype i was working on and a few other secret projects first
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kaydevs.bsky.social @kaydevs.bsky.social · 01/08/2025
yesterday i realized at 4am that pulling hammer habs into the ship to protect them would be mechanically hard, too over engeeniered and overall annoying to live in, so i spent until morning rethinking how they should work
technical diagram on spaceship hammer habitat shape and rotation, as well as "locking in" for protection of the habitats during maneuvers, docking or risky conditions
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kaydevs.bsky.social @kaydevs.bsky.social · 19/07/2025
trying to decide on the posible mechanics of light-sails in short, spend energy and they let you move a ship (with the upgrade) one extra space if they are in the correct position and alignment still not decided on the total range they can "affect" a ship from, either only 1 or 2
An image of the orbit map, showing 3 warships in 3 positions that could allow them to be affected by a Solar Energy Relay (SML-3), a set of yellow arrows shows the position relation between the relay and ships, meaning, how it can transfer energy to them, and a set of green arrows shows to where they can be moved by the light-sail, their ending positions showed by the red triangles
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kaydevs.bsky.social @kaydevs.bsky.social · 10/07/2025
Working on the 5th faction for the campaing for the solar system, the main idea of the Foreign Legion is a nomadic gameplay, with a single mobile base, instead of having multiple stations, and no base resource production but instead "harvesting from nodes" to force movement, trade, and well, piracy
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kaydevs.bsky.social @kaydevs.bsky.social · 30/06/2025
Started working on a new game a few weeks ago, this time, a card game
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