Reposted by KarobSpeedoshi @speedoshi.bsky.social · 04/09/2025For her neutral-B, she wields a ink-staff For @lambsplash.bsky.social 71421295
Reposted by KarobChristie 🖤 @ndchristie.bsky.social · 23/11/2025This system works really well when combined with strong layers. Here the water and dirt are in layer 0, grass layer 1, trees layer 2 and so on. They stack similar to how they would in 3d. If you have to render in a single layer, though, there are better autotile systems like the one in RPGMaker. 215033
Reposted by KarobDracamar ✌️ PLAY THE DEMO ON STEAM NOW @dracamar.bsky.social · 30/07/2025Dracamar Demo is now available on Steam, and here’s what players are saying about it! 👀 #WishlistWednesday now and play the demo 🐲🔥 👉 bit.ly/dracamar_steam 033
Reposted by KarobFlashkirby (Art) @flashkirby99.bsky.social · 01/08/2025Enjoying some ghost stories around the campfire, feat @karob.bsky.social's bug trio (and fufu) #artfight2025 0196
Karob @karob.bsky.social · 01/08/2025Some concepts for playable bug-themed game characters. The green fluffball is named Fufu. #gamedev #indiedev #art 0267
Karob @karob.bsky.social · 19/07/2025Artfight drawing of Susnny's Seiko. #artfight #art #magicalgirl #mahoushoujo 041
Reposted by Karobbarn_owllys @barn-owllys.bsky.social · 17/07/2025Lotus Pond #wip #art #digitalart #pixelart #pixel #lotus 083
Karob @karob.bsky.social · 07/06/2025We do a little resource acquisition. #ScreenshotSaturday #gamedev #indiedev #hydrolines #SDL 0132
Karob @karob.bsky.social · 06/06/2025Update: LuaBridge has worked very well as a lightweight alternative to Sol. It's a little more restrictive in its syntax, but compilation is much faster now. 010
Karob @karob.bsky.social · 03/06/2025I peeled my way out of bed like one would peel an unripe banana. 010
Karob @karob.bsky.social · 21/05/2025The Discord client increasingly makes me feel like I'm trapped in a gacha game. 120
Karob @karob.bsky.social · 18/05/2025What next? I don't know, but I seem to have parked in C++/SDL/Lua for a serious game project, so I'll be here for a while. 000
Karob @karob.bsky.social · 18/05/2025C++ has been a *nightmare* ahaha, but I think I'm getting the feel for how to use pointers and vectors and such in ways that don't break in amazingly cryptic ways. Raylib and SDL do a fine job I think. And Lua integration is *really nice* for making game changes without having to recompile. 110
Karob @karob.bsky.social · 18/05/2025I felt like I was hitting the performance limits of gdscript in Godot, with the fancy things I like to do. If I had more time, I would have probably tried out the C# version of Godot, or even wrote some C++ extensions for myself. 100
Karob @karob.bsky.social · 18/05/2025rust was great to learn and has improved the way I code in other languages, but it felt like it added excessive time and complexity to my game development, especially with the issues I experienced with every game or similar framework I tried in rust. 110
Karob @karob.bsky.social · 18/05/2025Monogame was very comfy to build my own game base in, and C# is pretty comfy too. But my pilgrimage was kicked off by wanting a good web export option, which Monogame lacked. 110
Karob @karob.bsky.social · 18/05/2025My pilgrimage: Javascript (pixi.js), C# (Monogame), rust (Bevy and others), gdscript (Godot Engine), C++ (raylib or SDL with Lua integration). 100
Karob @karob.bsky.social · 18/05/2025Sol feels like wild magic. It can do amazing things, but I have no idea how it works and sometimes it bites me. 010
Karob @karob.bsky.social · 18/05/2025I've been using Sol for my C++ Lua integration, but the compile complexity seems to be ballooning, so I'm considering LuaBridge or even using the Lua C API directly 😱. #gamedev #lua 131
Karob @karob.bsky.social · 04/05/2025The underwater world of Hydrolines is beginning to take shape. #gamedev #indiedev #hydrolines #SDL 273
Karob @karob.bsky.social · 14/04/2025I love when combat abilities have extra utility (illumination here). 010
Karob @karob.bsky.social · 14/04/2025It is somewhat of an extraction game, where you bring your base with you. 000
Karob @karob.bsky.social · 14/04/2025WIP submersible ship. Perhaps the perfect disguise, or perhaps they look like a giant snack. #gamedev #indiedev #pixelart #hydrolines 2233
Reposted by KarobAusto @austofrosto.bsky.social · 10/04/2025Another good devlog!! PLEASE watch, like, comment, and share on socials if you can. I try to get videos posted on this channel a lot more views if possible! Edited by @misspelledmoos.bsky.social www.youtube.com/watch?v=2QwW... #indiegame #gamedev #gamingyoutube.comMaking the ULTIMATE Chao Garden Spiritual Successor [Devlog #1]YouTube video by Bobo Bay 54618
Reposted by KarobLuna the Runic Pixie 🧚♀️✨🌳 @runicpixels.nl · 27/02/2025I'm excited to share that I've been working on creating some new backgrounds for @terraria.bsky.social! It's been exciting journey to give back to give back to the game that got me into pixel art and game dev! A huge thank you to the awesome community and team!~ forums.terraria.org/index.php?th... 36666118
Karob @karob.bsky.social · 22/02/2025That frustration has launched me into a silly journey across languages and frameworks and I don't know how it will end. 000
Karob @karob.bsky.social · 22/02/2025I enjoyed working with MonoGame, but I was primarily using it for jam games and got frustrated by the lack of a reasonable path to web builds. 100
Karob @karob.bsky.social · 20/02/2025C++ and makefiles, however, were not comfy to work with. I miss C# and even rust, haha. I miss good package management and consistent language grammar. 100
Karob @karob.bsky.social · 20/02/2025Raylib was very comfy to work with, but I ran into my first bump wanting to get a safe place for the game to store files, such as the appdata folder in Windows. This is a feature of SDL but not raylib. 100
Karob @karob.bsky.social · 20/02/2025I'm testing the groundwork for a 2D roguelite platformer. I made this with raylib and C++, but I'm at the point of considering switching to SDL3. #gamedev #indiedev #vanistheris 1201
Reposted by KarobRappenem @rappenem.bsky.social · 15/02/2025How to draw a pixel art rock 🪨 #pixelart 662897
Karob @karob.bsky.social · 12/01/2025Twelve. Eleven are game jam entries (not mine) and one is Cluster. 000
Karob @karob.bsky.social · 09/12/2024Big same on the anxiety and misophonia, adding chronic fatigue and various pain. Even when I can do a job, I might not be able to do it in the required timeline or environment or interactive way. 000
Karob @karob.bsky.social · 04/12/2024That's a bit frightening lol. Please don't rediscover your allergy. 110