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Karob

@karob.bsky.social
210 followers 47 following 67 posts

Half-baked coder, musician, and writer. Chronically ill. Possibly a vampire. I want chocolate. linktr.ee/jadedkarob

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Karob @karob.bsky.social · 04/08/2026
Nice perspective.
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Karob @karob.bsky.social · 19/07/2026
Is the funny potted plant guy a purse?
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Reposted by Karob
Speedoshi @speedoshi.bsky.social · 04/09/2025
For her neutral-B, she wields a ink-staff For @lambsplash.bsky.social
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Christie 🖤 @ndchristie.bsky.social · 23/11/2025
This system works really well when combined with strong layers. Here the water and dirt are in layer 0, grass layer 1, trees layer 2 and so on. They stack similar to how they would in 3d. If you have to render in a single layer, though, there are better autotile systems like the one in RPGMaker.
Dual Grid pixel art map in 3 layers - dirt/water, grass, and trees on topduals grid 2d auto tiles showing 15 cells per binary transitiona different autotile system using 6 cells divided into 24 subcells
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Karob @karob.bsky.social · 04/08/2025
I getting big "this is fine" energy from these people.
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Reposted by Karob
Dracamar ✌️ PLAY THE DEMO ON STEAM NOW @dracamar.bsky.social · 30/07/2025
Dracamar Demo is now available on Steam, and here’s what players are saying about it! 👀 #WishlistWednesday now and play the demo 🐲🔥 👉 bit.ly/dracamar_steam
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Flashkirby (Art) @flashkirby99.bsky.social · 01/08/2025
Enjoying some ghost stories around the campfire, feat @karob.bsky.social's bug trio (and fufu) #artfight2025
Vita and Fufu telling ghost stories to Marche who is definitely 100% not scared, and Kell who is definitely not having her reading focus broken by the events transpiring.
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Karob @karob.bsky.social · 01/08/2025
Some concepts for playable bug-themed game characters. The green fluffball is named Fufu. #gamedev #indiedev #art
Three bug-themed character designs. The first has green warrior clothes and wields a large key. The second has pink fashionable clothes and has a large shield and a green fluffball creature. The third has blue robes and wields a kama (sickle) and lantern.
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Karob @karob.bsky.social · 19/07/2025
Artfight drawing of Susnny's Seiko. #artfight #art #magicalgirl #mahoushoujo
A magical girl falls upside-down reaching toward a scythe decorated with a ribbon.
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Reposted by Karob
barn_owllys @barn-owllys.bsky.social · 17/07/2025
Lotus Pond #wip #art #digitalart #pixelart #pixel #lotus
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Karob @karob.bsky.social · 07/06/2025
We do a little resource acquisition. #ScreenshotSaturday #gamedev #indiedev #hydrolines #SDL
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Karob @karob.bsky.social · 06/06/2025
Update: LuaBridge has worked very well as a lightweight alternative to Sol. It's a little more restrictive in its syntax, but compilation is much faster now.
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Karob @karob.bsky.social · 03/06/2025
I peeled my way out of bed like one would peel an unripe banana.
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Karob @karob.bsky.social · 02/06/2025
I can also hear all those weather effects ❤️
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Karob @karob.bsky.social · 22/05/2025
At a glance I thought this was the forest floor.
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Karob @karob.bsky.social · 21/05/2025
Perfectly balanced, as all things should be.
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Karob @karob.bsky.social · 21/05/2025
The Discord client increasingly makes me feel like I'm trapped in a gacha game.
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Karob @karob.bsky.social · 18/05/2025
What next? I don't know, but I seem to have parked in C++/SDL/Lua for a serious game project, so I'll be here for a while.
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Karob @karob.bsky.social · 18/05/2025
C++ has been a *nightmare* ahaha, but I think I'm getting the feel for how to use pointers and vectors and such in ways that don't break in amazingly cryptic ways. Raylib and SDL do a fine job I think. And Lua integration is *really nice* for making game changes without having to recompile.
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Karob @karob.bsky.social · 18/05/2025
I felt like I was hitting the performance limits of gdscript in Godot, with the fancy things I like to do. If I had more time, I would have probably tried out the C# version of Godot, or even wrote some C++ extensions for myself.
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Karob @karob.bsky.social · 18/05/2025
rust was great to learn and has improved the way I code in other languages, but it felt like it added excessive time and complexity to my game development, especially with the issues I experienced with every game or similar framework I tried in rust.
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Karob @karob.bsky.social · 18/05/2025
Monogame was very comfy to build my own game base in, and C# is pretty comfy too. But my pilgrimage was kicked off by wanting a good web export option, which Monogame lacked.
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Karob @karob.bsky.social · 18/05/2025
My pilgrimage: Javascript (pixi.js), C# (Monogame), rust (Bevy and others), gdscript (Godot Engine), C++ (raylib or SDL with Lua integration).
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Karob @karob.bsky.social · 18/05/2025
Sol feels like wild magic. It can do amazing things, but I have no idea how it works and sometimes it bites me.
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Karob @karob.bsky.social · 18/05/2025
I've been using Sol for my C++ Lua integration, but the compile complexity seems to be ballooning, so I'm considering LuaBridge or even using the Lua C API directly 😱. #gamedev #lua
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Karob @karob.bsky.social · 04/05/2025
Wow that compressed quite painfully on upload.
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Karob @karob.bsky.social · 04/05/2025
The underwater world of Hydrolines is beginning to take shape. #gamedev #indiedev #hydrolines #SDL
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Karob @karob.bsky.social · 15/04/2025
Oh my goodness look at them go.
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Karob @karob.bsky.social · 14/04/2025
I love when combat abilities have extra utility (illumination here).
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Karob @karob.bsky.social · 14/04/2025
ヽ(`Д´)ノ︵ඞ
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Karob @karob.bsky.social · 14/04/2025
It is somewhat of an extraction game, where you bring your base with you.
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Karob @karob.bsky.social · 14/04/2025
WIP submersible ship. Perhaps the perfect disguise, or perhaps they look like a giant snack. #gamedev #indiedev #pixelart #hydrolines
A very round underwater ship shaped like a fish. A suited humanoid peers out of a porthole window.
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Karob @karob.bsky.social · 14/04/2025
Goodness, what beautiful environment and music.
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Austo @austofrosto.bsky.social · 10/04/2025
Another good devlog!! PLEASE watch, like, comment, and share on socials if you can. I try to get videos posted on this channel a lot more views if possible! Edited by @misspelledmoos.bsky.social www.youtube.com/watch?v=2QwW... #indiegame #gamedev #gaming
youtube.com
Making the ULTIMATE Chao Garden Spiritual Successor [Devlog #1]
YouTube video by Bobo Bay
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Karob @karob.bsky.social · 28/02/2025
These backgrounds are giving me wanderlust.
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Luna the Runic Pixie 🧚‍♀️✨🌳 @runicpixels.nl · 27/02/2025
I'm excited to share that I've been working on creating some new backgrounds for @terraria.bsky.social! It's been exciting journey to give back to give back to the game that got me into pixel art and game dev! A huge thank you to the awesome community and team!~ forums.terraria.org/index.php?th...
Fairy CirclesAncient BonesFrozen RiversGnarled Corrupt Trees
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Karob @karob.bsky.social · 22/02/2025
That frustration has launched me into a silly journey across languages and frameworks and I don't know how it will end.
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Karob @karob.bsky.social · 22/02/2025
I enjoyed working with MonoGame, but I was primarily using it for jam games and got frustrated by the lack of a reasonable path to web builds.
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Karob @karob.bsky.social · 20/02/2025
As a frequent listener of Excursions, this is 🔥🔥🔥.
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Karob @karob.bsky.social · 20/02/2025
C++ and makefiles, however, were not comfy to work with. I miss C# and even rust, haha. I miss good package management and consistent language grammar.
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Karob @karob.bsky.social · 20/02/2025
Raylib was very comfy to work with, but I ran into my first bump wanting to get a safe place for the game to store files, such as the appdata folder in Windows. This is a feature of SDL but not raylib.
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Karob @karob.bsky.social · 20/02/2025
I'm testing the groundwork for a 2D roguelite platformer. I made this with raylib and C++, but I'm at the point of considering switching to SDL3. #gamedev #indiedev #vanistheris
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Karob @karob.bsky.social · 20/02/2025
These read so clearly oh my goodness.
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Reposted by Karob
Rappenem @rappenem.bsky.social · 15/02/2025
How to draw a pixel art rock 🪨 #pixelart
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Karob @karob.bsky.social · 12/01/2025
Twelve. Eleven are game jam entries (not mine) and one is Cluster.
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Karob @karob.bsky.social · 12/12/2024
Mike Goutokuji with snow shoes. #touhou #art
A lightly dressed catgirl (Mike Goutokuji from the Touhou Project), shivering as she walks across a snowscape in snow shoes.
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Karob @karob.bsky.social · 09/12/2024
Big same on the anxiety and misophonia, adding chronic fatigue and various pain. Even when I can do a job, I might not be able to do it in the required timeline or environment or interactive way.
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Karob @karob.bsky.social · 09/12/2024
More Touhou scribbles. #touhou #art #hedgehog
Hedgehog versions of Touhou Reimu and Marisa planting celestial peaches in the forest of magic, with the caption "I'm pretty sure that's illegal."A curved perspective of Lunasa Prismriver playing a violin in a bamboo forest surrounded by stylized rabbits.Raw sketch of Touhou Project's Aya (tengu) taking notes as Suika (oni) drunkenly gestures and speaks at a table before an ornate window frame.
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Karob @karob.bsky.social · 04/12/2024
That's a bit frightening lol. Please don't rediscover your allergy.
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Karob @karob.bsky.social · 04/12/2024
Naga Tojiko. #touhou #art
Soga no Tojiko with a snake tail poses with cupped hands imitating snakes.
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