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Corentin Wallez

@kangz.net
121 followers 98 following 26 posts

Also @DaKangz@mastodon.gamedev.place Graphics plumber @Google . WebGPU, ANGLE, Vulkan and 3D stuff. He/him. Opinions expressed are my own.

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Corentin Wallez @kangz.net · 18/09/2026
In case you missed it, the WebGPU meetup is happening in Paris Nov 5th. Register at rsvp.withgoogle.com/events/webgp... The call for talks is still open until next Wednesday! forms.gle/AEi5JS59T1se...
rsvp.withgoogle.com
WebGPU meetup
Standardization can often feel opaque from the outside, so we are organizing this informal, community-driven gathering right after the official GPU for the Web Working Group event.
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Corentin Wallez @kangz.net · 17/09/2026
Chromium (in 154) now supports assigning to swizzles in WGSL, a common shader feature that was missing but difficult to make 100% well-specified when used with side-effects. The addition of bufferView in WGSL (in 153) is a much more important addition though! developer.chrome.com/blog/new-in-...
developer.chrome.com
What's New in WebGPU (Chrome 153-154)  |  Blog  |  Chrome for Developers
Buffer view, swizzle assignment, and WGSL extension updates.
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Reposted by Corentin Wallez
Brendan Duncan @brendanduncan.bsky.social · 29/08/2026
For the last 5 years I've been working to bring #WebGPU to #Unity. It started as a side "what if" project, became a hackweek project where the first triangle was rendered. As of Unity 6.6, it's officially supported! It was awesome deleting the Experimental tag! discussions.unity.com/t/webgpu-out...
discussions.unity.com
WebGPU out of experimental in Unity 6.6
Greetings from the Web Graphics team! We’re excited to share a milestone we’ve been working toward since the first early-access build: as of Unity 6000.6, the WebGPU graphics API is no longer experim...
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Corentin Wallez @kangz.net · 19/08/2026
🚀 The WebGPU Working Group is meeting in Paris this November, and they need your real-world insights to shape the future of the standard! Tell us what works well and what needs improvement 👇 📊 Take the survey: forms.gle/H57wGhsTFjQb... [1/3]
forms.gle
WebGPU Developer Survey 2026
The WebGPU / WGSL standardization group is meeting in November and your feedback will help shape the agenda and prioritize future developments of the API and language. Results will be summarized and ...
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Reposted by Corentin Wallez
IntentToShip @intenttoship.dev · 22/04/2025
Gecko: Intent to expose WebGPU in early beta Fx139
groups.google.com
Gecko: Intent to expose WebGPU in early beta Fx139
Gecko: Intent to expose WebGPU in early beta Fx139
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Reposted by Corentin Wallez
IntentToShip @intenttoship.dev · 02/04/2025
Blink: Intent to Ship: WebGPU: copyBufferToBuffer overload
groups.google.com
Blink: Intent to Ship: WebGPU: copyBufferToBuffer overload
Blink: Intent to Ship: WebGPU: copyBufferToBuffer overload
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Reposted by Corentin Wallez
IntentToShip @intenttoship.dev · 02/04/2025
Blink: Intent to Ship: WebGPU: GPUTextureView for externalTexture binding
groups.google.com
Blink: Intent to Ship: WebGPU: GPUTextureView for externalTexture binding
Blink: Intent to Ship: WebGPU: GPUTextureView for externalTexture binding
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Corentin Wallez @kangz.net · 04/03/2025
In other WebGPU news, it is now possible to test WebGPU with WebXR in Chrome Canary.
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Corentin Wallez @kangz.net · 04/03/2025
Subgroup operations are the only new feature in Chrome 134 but it's a big one! It lets shaders share data efficiently between invocations even faster than using workgroup memory in compute, and can be used inside vertex/fragment shader as well. Read more here: developer.chrome.com/blog/new-in-...
developer.chrome.com
What's New in WebGPU (Chrome 134)  |  Blog  |  Chrome for Developers
Improve machine-learning workloads with subgroups, shader compilation time improvements on D3D12, remove float filterable texture types support as blendable, and more.
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Corentin Wallez @kangz.net · 22/11/2024
Considering that just a month ago WebGPU support in Slang was still WIP, this is great news! We need better shading languages and Slang looks like it could finally be it! I'm also rooting for WGSL to gain a lot of modern niceties, but being a standard, it will obviously take longer.
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Corentin Wallez @kangz.net · 22/11/2024
Hey everyone, I'll start posting WebGPU related things here! The last WebGPU F2F meeting was a great time to review priorities for future WebGPU/WGSL features and agree to make WebGPU more than just an "editor's draft". Read more at developer.chrome.com/blog/next-fo...! (spoilers: AI and bindless)
developer.chrome.com
What's next for WebGPU  |  Blog  |  Chrome for Developers
Learn about new AI and rendering features discussed at the latest GPU for the Web working group meeting.
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