Kai @kaiclavier.com · 02/10/2026ok fine I'll remove rounded corners on my web site sometime................. looks too web 2.0 anyway 010
Kai @kaiclavier.com · 01/10/2026What did your group end up calling the objects you collect? Mine settled on "fruits". 120
Reposted by KaiKai @kaiclavier.com · 24/09/2026The windbreaker I designed with @labirhin.art is out! I also made some fun promo art for it. shop.labirhin.com/products/jay... #MauMakanApa 15417
Kai @kaiclavier.com · 29/09/2026What do you mean the Katamari patent was due to expire last month, how did time go by so fast lol... It's still considered active, but the moment that status updates, maybe it's time to host another patent expiry game jam...? 020
Kai @kaiclavier.com · 29/09/2026I Neeeeed to do a game feel pass on my falling block jam game, I found the "tetris" of the game (you can get 40+ lives in a single move) and I gotta make it go crazy when that happens 050
Reposted by Kaiwheel @wheelable.bsky.social · 28/09/2026I made the noises and noise-adjacent assets (music) for this game. big news for big soup fans 0175
Reposted by KaiKai @kaiclavier.com · 28/09/2026Just submitted my entry for #FallingBlockJam! It's a bit rough around the edges, but at least you can make this guy move around. kaiclavier.itch.io/soup-or-tech... 1458
Kai @kaiclavier.com · 28/09/2026Gotta say, 20mg vyvance capsule hits a lot harder when paired with a cold shower. Noted. 030
Kai @kaiclavier.com · 28/09/2026Just submitted my entry for #FallingBlockJam! It's a bit rough around the edges, but at least you can make this guy move around. kaiclavier.itch.io/soup-or-tech... 1458
Kai @kaiclavier.com · 24/09/2026The windbreaker I designed with @labirhin.art is out! I also made some fun promo art for it. shop.labirhin.com/products/jay... #MauMakanApa 15417
Kai @kaiclavier.com · 17/09/20262 contact receivers returning exact eye position data btw (2 float parameters if local, 0 if not, both seem to give the same result but I think local is a better practice...?) 001
Kai @kaiclavier.com · 17/09/2026Working on a blog post about 2D eye tracking parameters in VRChat because it turns out to be sooooooooo easy (well if you're using poiyomi shaders) but just having those variables exposed is so useful 101
Kai @kaiclavier.com · 16/09/2026Just saw pics of the first test unit for a jacket I co-designed, and Yeah this thing is good lol. Will be available after a few more test units arrive. 020
Reposted by Kaitobyfox @tobyfox.undertale.com · 16/09/2026A friend found one of my business cards from 13 years ago 511330828066
Kai @kaiclavier.com · 16/09/2026Yuuuup, no idea how long it'll take to scrape this out of the walls of the internet... 010
Kai @kaiclavier.com · 09/09/2026"American Standard" 🙄 like okayyyyyy guess we won't strive for greater sinks 010
Reposted by Kaicaddy ₍✌‧ꀈ˙✌⁾ @cadoized.bsky.social · 07/09/20267.9.1936 The last known Thylacine dies in captivity at Beaumaris Zoo, Tasmania #NationalThreatenedSpeciesDay 316862
Reposted by KaiJelly @jellyjampudding.bsky.social · 24/07/2026#maumakanapa doodle from a while ago 1845
Kai @kaiclavier.com · 02/09/2026Still on 2020.3 here... If It Works It Works (And STM remains compatible with Unity 5.3.4!) 110
Kai @kaiclavier.com · 02/09/2026Turns out the OnPopulateMesh one is super easy, just add [Obsolete] above the declaration for STMMaskableGraphic. Should get an update to fix the other one out tomorrow, but email me through my website with your invoice no. if you'd like it now 110
Kai @kaiclavier.com · 02/09/2026Haven't installed 6.6 yet, but if OnPopulateMesh is giving that error, then they must have just removed the version that uses meshes... I implement both (because both have use-cases the other can't do, obsolete doesn't mean incorrect........ ah well) so probably just needs to be told not to compile 010
Kai @kaiclavier.com · 02/09/2026Huh, the person that reported the GetInstanceID() thing somehow didn't encounter that... I'll give it a look soon! 100
Kai @kaiclavier.com · 31/08/2026I Love Updating My Web Site!! (A certain yellow cat has taken over a lot of my recent published work... Whatever) There's a full "Links" page now, which has a bunch of tools and resources I've gathered over the years, and will keep updating. 0164
Kai @kaiclavier.com · 31/08/2026Published a small update to STM because it wouldn't compile, no idea why Unity decided to get rid of Object.GetInstanceID in Unity 6.6 but There You Go 110
Reposted by KaiR H @flinflonimation.bsky.social · 26/08/2026I used Super Text Mesh in two Unity games and can recommend it as a good thing to use over just regular text. 041
Kai @kaiclavier.com · 26/08/2026Asset store seeems to be back up, and looks like it's only on sale for 12 more hours. Tell your friends! (I need more money for more air conditioning related things this time, too!) 000
Kai @kaiclavier.com · 25/08/2026assetstore.unity.com/packages/too... yuuuuuuup 70% offassetstore.unity.comSuper Text Mesh | GUI Tools | Unity Asset StoreUse the Super Text Mesh from KaiClavier on your next project. Find this GUI tool & more on the Unity Asset Store. 154