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Jussi 🐱🍁☕

@jushiip.bsky.social
1.9K followers 89 following 171 posts

A game developer from 🇫🇮 living in 🇸🇬. I like video games, cats and coffee. Lead programmer on Zecha Tactics, a turn-based mecha tactics game inspired by 80s and 90s mecha series.

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Jussi 🐱🍁☕ @jushiip.bsky.social · 13/03/2026
I can't believe my colleagues just casually pulled this off! 😻(well it was actually many years of hard work.. :D). Check out the game on Steam, it's really freaking good! So proud of the team! #lostandfoundco #gamedev #indiegames
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Jussi 🐱🍁☕ @jushiip.bsky.social · 06/03/2026
Let's gooooo~!
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Jussi 🐱🍁☕ @jushiip.bsky.social · 05/03/2026
Less than a day remaining to wishlist Lost and Found Co., so now is the final chance to boost the magical steam algorithms. Really proud of the team who worked on this beautiful game! Let's go~! 🐥 #gamedev #indiedev
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Jussi 🐱🍁☕ @jushiip.bsky.social · 24/11/2025
Wow this is such a nice comment and it made my day. Thank you! I wish you all the best with your game projects!!
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Jussi 🐱🍁☕ @jushiip.bsky.social · 10/09/2025
The most important question..
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Jussi 🐱🍁☕ @jushiip.bsky.social · 10/09/2025
The benefits of working in the game industry: our calls have important topics like "you should be able to pour milk on the chicken"
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Jussi 🐱🍁☕ @jushiip.bsky.social · 15/05/2025
We started working on visual cues to indicate part damage. Later we'll be adding in heavier cuff marks and trying out a dissolve effect that reveals parts of the mecha skeleton underneath (when it has taken heavy damage) + also add in some fire and smoke particles #gamedev #indiedev #mecha
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Jussi 🐱🍁☕ @jushiip.bsky.social · 10/05/2025
Weekend fun learning Crocotile 3D 🐊 #gamedev
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Jussi 🐱🍁☕ @jushiip.bsky.social · 09/05/2025
We've been doing some lighting updates to our desert biome - and our custom mecha shader is finally affected by the scene lights too :D #gamedev #indiedev #mecha
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Jussi 🐱🍁☕ @jushiip.bsky.social · 11/04/2025
The first-person view reminds me of Stunts (1990) ❤️https://youtu.be/-hKK4_gvOS0?t=97
youtu.be
Stunts (PC DOS) longplay
YouTube video by einokeino303
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Jussi 🐱🍁☕ @jushiip.bsky.social · 11/04/2025
Beautiful :O
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Zecha Tactics @zechatactics.bsky.social · 08/03/2025
Lancers never fear! #Mecha #Tactics #RPG #ZechaTactics
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Launchable Socks @launchablesocks.bsky.social · 02/03/2025
I want to music up your indie game 💙
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Joni Korpi @jonikorpi.com · 25/02/2025
After 3357 git commits worth of prototypes I've finally found one that works. Started turning it into my first real game today. Rather excited. Expect gameplay inspired by FF Tactics, revolving around the concept of RPG parties. Also some roguelike bits, modeless controls, and visuals like below.
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Jussi 🐱🍁☕ @jushiip.bsky.social · 21/02/2025
I was naively fixing the issue by reverting the problematic commit, which normally does the trick.. but not when our build pipeline pulls a messed up (Unity) Library folder from the cache to spice things up.. :-)
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Jussi 🐱🍁☕ @jushiip.bsky.social · 21/02/2025
Almost lost my mind trying to isolate a problematic commit that was causing graphical glitch in our builds. A note to my future self: disable any CI/CD cache step before doing any investigation. (: #gamedev
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Jussi 🐱🍁☕ @jushiip.bsky.social · 21/02/2025
We now have an official Bluesky account for Zecha Tactics! You can give us a follow if you're into turn-based tactics games or cool mecha content in general :) #gamedev #mecha
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Jussi 🐱🍁☕ @jushiip.bsky.social · 16/02/2025
Here's some Sunday afternoon level generation experiments. Testing UV mapped tiles with randomly raised ground areas. #gamedev #procgen
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Jussi 🐱🍁☕ @jushiip.bsky.social · 12/02/2025
Created this today as a refresher to the data structures and socket systems I was working on last time. Here it's cycling through all 256 different configurations based on 8 corner states.
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Jussi 🐱🍁☕ @jushiip.bsky.social · 12/02/2025
Cube (1997) #procgen #gamedev
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Jussi 🐱🍁☕ @jushiip.bsky.social · 08/02/2025
Thinking about whether I should revive an old marching cubes based level generator project.. #gamedev #procgen
Work-in-progress screenshots of a procedural level generator based on marching cubes algorithm. Made with Unity and Blender.
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STUDIO ATMA | GRAVASTAR @studioatma.com · 06/02/2025
Hey! We've got a #StarterPack going for #JRPG and #RPG #Indiedev teams! If you are an Indie JRPG / RPG developer, reply to be added! We would all very much appreciate if you could help us out with a repost / quote post! #indiegames #indiegame #videogames #gamedev #videogame
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Jussi 🐱🍁☕ @jushiip.bsky.social · 07/02/2025
Awesome! Thank you! 😊
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Jussi 🐱🍁☕ @jushiip.bsky.social · 07/02/2025
Hi! Working on an indie turn-based mecha RPG! Would love to be included. ✨
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Jussi 🐱🍁☕ @jushiip.bsky.social · 07/02/2025
Here's a very work-in-progress backpack mortar attack from our game. The camera view is typically more isometric and top-down, but I lowered it so you can see the mortar better. :) #mecha #madewithunity #indiedev
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Jussi 🐱🍁☕ @jushiip.bsky.social · 29/01/2025
We started working on backpack attachments system (twin cannon, missile launcher and mortar) and today I've been focusing on the missile attack and missile flight paths. Started with a simple projectile arc and then randomising it with some swirls and other magic. #gamedev #mecha
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Jussi 🐱🍁☕ @jushiip.bsky.social · 31/01/2025
Thank you! The timings will definitely go through a bunch of changes as we keep tweaking things. :)
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Jussi 🐱🍁☕ @jushiip.bsky.social · 30/01/2025
It's time to start working on the mortar. ✨
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Jussi 🐱🍁☕ @jushiip.bsky.social · 30/01/2025
The missiles are starting to feel pretty good. Sometimes they look a bit out of control but I think that's fine. I reduced the amount of vertices in the flight path which gives it a bit more sharper turns. Helps to give it slight Itano Circus -style vibes. #gamedev #mecha #vfx
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Jussi 🐱🍁☕ @jushiip.bsky.social · 29/01/2025
Everything is still very work in progress!
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Jussi 🐱🍁☕ @jushiip.bsky.social · 29/01/2025
We started working on backpack attachments system (twin cannon, missile launcher and mortar) and today I've been focusing on the missile attack and missile flight paths. Started with a simple projectile arc and then randomising it with some swirls and other magic. #gamedev #mecha
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Jussi 🐱🍁☕ @jushiip.bsky.social · 05/01/2025
Oh boy, Caves of Qud consumed most of my year end vacation. It's definitely one of the best games I've played recently. So difficult to put down.
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Jussi 🐱🍁☕ @jushiip.bsky.social · 18/12/2024
Does anyone in #bluesky know if there are any better solutions for downloading bookmarks from Twitter or is this the go-to solution for now?
chromewebstore.google.com
Export Twitter Bookmarks - Chrome Web Store
1-Click export for ALL your twitter bookmarks
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Jussi 🐱🍁☕ @jushiip.bsky.social · 16/12/2024
Got my first god pack ✨ #PTCGP
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Jussi 🐱🍁☕ @jushiip.bsky.social · 14/12/2024
Give me a single screenshot from a video game that immediately makes you hear the soundtrack in your head.
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Jussi 🐱🍁☕ @jushiip.bsky.social · 13/12/2024
Here's a bit more footage where you can see the stepped interpolation better. I think this run cycle is very cute for some reason (*our animations are very WIP!) #mecha #メカ #gamedev
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Jussi 🐱🍁☕ @jushiip.bsky.social · 13/12/2024
"And my (heat) axe!" #gamedev #indiegamedev #mecha #animation #メカ
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Jussi 🐱🍁☕ @jushiip.bsky.social · 13/12/2024
Thank you! We are working hard on it :)
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Jussi 🐱🍁☕ @jushiip.bsky.social · 13/12/2024
Hahaha damn, a missed opportunity..
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Jussi 🐱🍁☕ @jushiip.bsky.social · 13/12/2024
Going to the movies to watch Interstella 5555: The 5tory of the 5ecret 5tar 5ystem tonight! It's been a long time since I saw this and it's gonna be awesome to see it from the big screen. I love it when they show older films at the movies. :)
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Jussi 🐱🍁☕ @jushiip.bsky.social · 13/12/2024
Here's a bit more footage where you can see the stepped interpolation better. I think this run cycle is very cute for some reason (*our animations are very WIP!) #mecha #メカ #gamedev
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TOEM @swmgames.bsky.social · 10/12/2024
It's official, TOEM 2!📸 The team is back together, including our amazing composers! Together, we’re working hard making it something that can stand proudly beside the original game, celebrating what worked, while improving the rest. We can't wait to share more! Wishlist here: s.team/a/2900640
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Jussi 🐱🍁☕ @jushiip.bsky.social · 13/12/2024
Thank you, we've been working hard on the mecha designs! 🐱
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Shadestyle @shadestyle.bsky.social · 11/12/2024
#gamedev FINALLY! We got it working.... Or at least, phase one. I can now display the turn order. Halleluja!
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Jussi 🐱🍁☕ @jushiip.bsky.social · 13/12/2024
Wow thanks hehe. I'm happy to hear it's inspiring you. 🐱 Our animators are still experimenting with this style. It requires a bit of a different mindset to animate like this, but the results are pretty good so far!
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Jussi 🐱🍁☕ @jushiip.bsky.social · 13/12/2024
"And my (heat) axe!" #gamedev #indiegamedev #mecha #animation #メカ
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Jussi 🐱🍁☕ @jushiip.bsky.social · 09/12/2024
The backside looks so sexy! 🤩
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Jussi 🐱🍁☕ @jushiip.bsky.social · 10/12/2024
I completed the event with 2 x X Speed on my deck, but removing them seems to provide consistent results too. I also didn't use Hitmonlee.
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Jussi 🐱🍁☕ @jushiip.bsky.social · 10/12/2024
Fun deck rec for #PokemonTCGPocket winstreak event: my "no retreat ver." Machamp + Onix deck. You can experiment switching Hitmonlee for something else. 2 x Machop 2 x Machoke 2 x Machamp EX 2 x Onix 1 x Hitmonlee 2 x Potion 2 x Poke Ball 2 x Professor's Research 2 x Sabrina 2 x Brock 1 x Giovanni
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