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Julien Kaspar

@julienkaspart.bsky.social
784 followers 186 following 80 posts

3D Artist / Game Dev @Blender in Amsterdam, Netherlands. 🖌🎥🎮 He/Him 🇬🇧🇩🇪 Working on short films @BlenderStudio linktr.ee/julienkaspart

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Julien Kaspar @julienkaspart.bsky.social · 15/10/2026
Oh nice collab!
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Julien Kaspar @julienkaspart.bsky.social · 15/10/2026
I love these. It's super fun!
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Blender Studio @studio.blender.org · 08/10/2026
Follow the Blender Studio team through a wide range of activities with the latest Studio Log! It covers a lot, from releasing the OVERGROWN teaser and preparing for #BCON26 to making Studio merch and working on Cowboi. Watch on YouTube: youtu.be/Q1fMMYyt0I4 #b3d #OpenMovie #BlenderStudio
youtu.be
Raising the Steaks - Blender Studio Log 32
Follow the Blender Studio team through a wide range of activities: from releasing the OVERGROWN teaser and preparing for #BCON26 to making Studio merch and working on Cowboi, the 18th Open…
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Julien Kaspar @julienkaspart.bsky.social · 04/10/2026
Super inspirational work!!! I would love to see a breakdown of the workflow and any texturing tips :D
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Julien Kaspar @julienkaspart.bsky.social · 04/10/2026
I still get a moment of confusion and careful reading about the buttons at the bottom every time.
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Blender Studio @studio.blender.org · 22/09/2026
The Legend. The Boi. The Cow 🐮 🤠 It's now official: welcome 'Cowboi', the 18th Open Movie, now in development. Learn more: studio.blender.org/blog/announc... #b3d #OpenMovie #BlenderStudio
studio.blender.org
Announcing 'Cowboi' - Blender Studio
Buckle up for the director's debut full of action and technical advances to the NPR techniques.
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Blender Studio @studio.blender.org · 04/09/2026
It's Blender Studio Log Friday! Episode #31 is a special one, as it covers two of our film projects. Tune in to hear about the progress we made with OVERGROWN and learn about Cowboi, the 18th Open Movie in the making. Watch on YouTube: youtu.be/RuLkBVIvEUs #b3d #blenderstudio #openmovie
youtu.be
Overgrown 🤝 Cowboi - Blender Studio Log 31
This is not a drill: Blender Studio is looking for more supporters for the greater good. With 7,000 subscribers we can move forward with OVERGROWN, the feature film project for the future of open…
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Blender Studio @studio.blender.org · 21/08/2026
Have you ever dreamed of painterly shadows for stylized 3D scenes? With Simon's setup for OVERGROWN, it is now a reality. Read more about the technique and try it in your own projects: studio.blender.org/blog/painter... #b3d #OpenMovie #BlenderStudio
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Godot Engine @godotengine.org · 13/08/2026
GodotFest is coming back to Munich on November 3 & 4. Expect two days of talks, panels, games, and plenty of time to meet the people building with Godot Engine. The full announcement: godotengine.org/article/godo...
godotengine.org
GodotFest 2026 returns to Munich this November – Godot Engine
The second GodotFest takes place on the 3rd and 4th of November in Munich, Germany.
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Blender Studio @studio.blender.org · 11/08/2026
Production knowledge in action: enjoy this co-op asset editing for the OVERGROWN trailer 🦔 Join Blender Studio today so we can finish the Asset Pipeline add-on and build more open tools for everyone: studio.blender.org/join/ #b3d #BlenderStudio
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Julien Kaspar @julienkaspart.bsky.social · 09/06/2026
Really cool to see DOGWALK being showcased for the Apple Vision Pro. Playing it as an AR game would actually be pretty cool :D www.youtube.com/watch?v=S_qt...
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Julien Kaspar @julienkaspart.bsky.social · 28/05/2026
Thanks @majormcdoom.bsky.social !!
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Julien Kaspar @julienkaspart.bsky.social · 27/05/2026
Wait our game DOGWALK is included in the Best Game Animation of 2025 video !?!? I finally sat down to see it and was completely caught off-guard! I had to pause it to cry a bit 🥲 youtu.be/Tjx04QtiQ1c?... #b3d #godot #blender
youtu.be
The Best Game Animation of 2025
YouTube video by New Frame Plus
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Blender Studio @studio.blender.org · 11/05/2026
SINGULARITY, the painterly space adventure and newest open movie by Blender Studio is now released! Watch in on Youtube: www.youtube.com/watch?v=l5OZ... #b3d #OpenMovie #BlenderStudio #singularity
youtube.com
SINGULARITY - Painterly Space Adventure
Our story takes place in a distant age of the universe, when the stars and galaxies were young. When an ominous cosmic event swallows the icy home of a small space critter, he must find refuge among…
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Reposted by Julien Kaspar
Blender Studio @studio.blender.org · 10/05/2026
Jellyfish energy FX design, powered by geometry nodes! Production files available soon on the Blender Studio website, after the short film release (tomorrow). #b3d
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Blender Studio @studio.blender.org · 07/05/2026
Announcing the online premiere of Singularity, the latest open movie by Blender Studio! Join the team for a livestream party on May 11 (Monday) at 5pm CEST. www.youtube.com/live/T6rIuMK... #b3d #blenderstudio
youtube.com
SINGULARITY Premiere Party
Join the Blender Studio team as we release SINGULARITY, a painterly space adventure set in a universe before the beginning of our time.In this one-hour live ...
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Blender Studio @studio.blender.org · 23/02/2026
Before becoming nothing, those distortions are everything... And that is quite a lot of work! Black hole edges turn into mesmerizing colors for Singularity. 🌈 ⬛️ #b3d #OpenMovie #BlenderStudio #singularity
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Julien Kaspar @julienkaspart.bsky.social · 13/02/2026
This looks insane. I love your art experiments. Hugely inspiring ♥️
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Julien Kaspar @julienkaspart.bsky.social · 29/01/2026
I couldn't resist 😅 The world has to know!
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Julien Kaspar @julienkaspart.bsky.social · 29/01/2026
The original demo OST for Dogwalk is finally online for listening! bmogreen.bandcamp.com/track/dogwal... I love this little piece from Max de Kroon. It gave a good overview of the sound of different areas and moments in the game. Some parts like the ice waltz and ending are completely unique :3
bmogreen.bandcamp.com
DOGWALK Demo, by bmo.green (Max de Kroon)
track by bmo.green (Max de Kroon)
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Julien Kaspar @julienkaspart.bsky.social · 02/01/2026
Thanks man :3
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Julien Kaspar @julienkaspart.bsky.social · 02/01/2026
This looks insane!
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Julien Kaspar @julienkaspart.bsky.social · 01/01/2026
Oh yeah we ended the year with another game jam and WON! 9 people and 9 days can get you quite far. So happy with how this turned out: itch.io/jam/godot-wi... #b3d #godot
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Lufina, eerie woodland creature ☠️🍂 @lufinabina.bsky.social · 27/08/2025
I cannot overstate just how awful this stupid fucking bill proposal is - adding backdoors into encryption on OS level - "sniff" every single message before it gets encrypted AND SAVE IT CENTRALLY - let a goddamn hallucinating "AI" mark people as criminals it needs to be stopped, post haste
map of different EU countries' chat control stance as of august 2025

oppose
(austria, czechia, netherlands, poland)

undecided
(belgium, estonia, finland, germany, greece, luxembourg, romania)

support
(bulgaria, croatia, cyprus, france,hungary,ireland, italy, latvia, lithuania, malta, portugal, slovakia, spain, sweden)

proposed it
(denmark)
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Julien Kaspar @julienkaspart.bsky.social · 30/08/2025
I'll be a the Godot Fest this year to present our game :D Looking forward to seeing being among the Godot Community again in Munich!
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Julien Kaspar @julienkaspart.bsky.social · 29/08/2025
I hope we can make it a timed paywall. Not a huge fan either, but we gotta eat. If I carve out the time I'd love to make a video about the theory (no code snippets) and make that free.
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Julien Kaspar @julienkaspart.bsky.social · 28/08/2025
I finally finished my deep-dive article on DOGWALK, like I promised :D All about making a playable character in Godot with a choppy animation style! Plenty of visual examples & code snippets! Took quite a while to put together. studio.blender.org/blog/playabl... #b3d #godotengine #gamedev
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Julien Kaspar @julienkaspart.bsky.social · 24/07/2025
Actually most of the complaints were about the frame rate. Performance optimization is hard 😅
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Julien Kaspar @julienkaspart.bsky.social · 24/07/2025
We passed 1000 reviews recently! Still Overwhelmingly Positive :3 Thank you all so much!!! This went way above my expectations. studio.blender.org/blog/thank-y... #b3d #godotengine #gamedev
studio.blender.org
Thank you for playing DOGWALK - Blender Studio
A recap of the outstanding community response since the release of the project.
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Julien Kaspar @julienkaspart.bsky.social · 16/07/2025
Yesterday we reached 500 reviews, resulting in getting the "Overwhelmingly Positive" label! 😍 TODAY it's even more! THANK YOU ALL SO MUCH!
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Godot Engine @godotengine.org · 15/07/2025
A new game to showcase! @julienkaspart.bsky.social and @simonthommes.bsky.social tell us about their experience working on DOGWALK 🐶, @studio.blender.org ’s open-project made with Godot and Blender. godotengine.org/article/godo...
godotengine.org
Godot Showcase - Dogwalk – Godot Engine
Julien and Simon from Blender Studio tell us about their experience working on Dogwalk.
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Julien Kaspar @julienkaspart.bsky.social · 14/07/2025
I'm so glad you liked it :3 Thanks for spreading the word!
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Julien Kaspar @julienkaspart.bsky.social · 11/07/2025
It's almost time! The game and our live stream will go up in one hour! See you there :D www.youtube.com/live/7eRlX4b... #b3d #godotengine # gamedev
youtube.com
DOGWALK Release Party
YouTube video by Blender Studio
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Blender Studio @studio.blender.org · 10/07/2025
Join the Blender Studio team online this Friday at 17.00 CEST, as we celebrate the official release of DOGWALK! 🐶 🎉 #BlenderStudio #OpenProject #DOGWALK #game #release youtube.com/live/7eRlX4b...
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Julien Kaspar @julienkaspart.bsky.social · 07/07/2025
New Blender Studio Log is up! I still love Haru's editing on these :D News on Singularity and all other projects going on right now. www.youtube.com/watch?v=bnND... #b3d
youtube.com
Nuclear-Powered Underwater Creatures - Blender Studio Log 23
YouTube video by Blender Studio
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Blender Studio @studio.blender.org · 01/07/2025
DOGWALK will be officially released on July 11th, 17.30 CEST 🎉 join us then for our online release party! Lots of frolicking in the snow and talking with artists, to be sure ☃️ #b3d #BlenderStudio #game #gamedev #OpenProject #DOGWALK studio.blender.org/blog/dogwalk...
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Julien Kaspar @julienkaspart.bsky.social · 24/06/2025
I put together a little trailer for our Steam store page. The project is basically done at this point and I'm super stoked to finally release it soon! store.steampowered.com/app/3775050/... #b3d #godotengine #gamedev
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Julien Kaspar @julienkaspart.bsky.social · 23/06/2025
Another Studio Log is up! We're working on a lot at the same time right now :D www.youtube.com/watch?v=UbdV... #b3d #godotengine
youtube.com
Ribbon Mouths - Blender Studio Log 22
YouTube video by Blender Studio
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Julien Kaspar @julienkaspart.bsky.social · 18/06/2025
Maybe we should've figured out how to organise the AnimationTree better. This is how the final arrangement looks like (Some of these animation nodes go deeper haha)
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Julien Kaspar @julienkaspart.bsky.social · 18/06/2025
When it comes to the AnimationTree on DOGWALK, we barely used any blending. It suited the stop-motion style to instantly switch animation states and use one-shot animation nodes. This is an early version in the video (we had dozens of animations in the end), #b3d #godotengine #gamedev
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Julien Kaspar @julienkaspart.bsky.social · 17/06/2025
This game could suddenly drop in 15 years and I'd still play it day one full of excitement :D
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Tibo @heytibo.com · 15/06/2025
I'm really working to make Wild Cosmos a polished experience and hope players will notice. If you like what I make, simply sharing it around helps greatly. I don't have a dedicated budget for the game, I'm making it in my free time, this game could be my stepping stone for future projects.
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Julien Kaspar @julienkaspart.bsky.social · 14/06/2025
The support would always be appreciated! Right now you would get access to the full source code. You'd need to dissect and investigate yourself how the pipeline works tho. Soon we'll have documentation and guides online.
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Blender Studio @studio.blender.org · 09/06/2025
Our open source game project has a Steam page! Wishlist it now to get notified once it releases: store.steampowered.com/app/3775050/... Learn more and get the production assets on Blender Studio website: studio.blender.org/blog/steam-p... #b3d #godotengine #gamedev #BlenderStudio #dogwalk
store.steampowered.com
DOGWALK on Steam
Play as a big adorable dog and explore a hand-crafted winter forest with a little kid in tow. A short, free, open source project brought to you by Blender Studio.
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Julien Kaspar @julienkaspart.bsky.social · 05/06/2025
Since all our animations are on 2s I wait for a signal that a new animation started. This resets a value that's counting delta time. If I take the modulo by the frame time I can check on which frames it syncs up with the animation. But I can also see other ways of doing it.
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Julien Kaspar @julienkaspart.bsky.social · 05/06/2025
Oh for a full explanation in the article I'll make more videos to compare the result to how it would look when just linearly interpolated 👍
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Julien Kaspar @julienkaspart.bsky.social · 05/06/2025
Luckily no. The actual movementis still at 60 FPS and every input still triggers an immediate feedback and state changes. That's the most important thing.
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Julien Kaspar @julienkaspart.bsky.social · 04/06/2025
This kind of approach to 3D animation in games is very inspired by how 2D animated sprites in games move at a low fps, while still feeling responsive and smooth.
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Julien Kaspar @julienkaspart.bsky.social · 04/06/2025
Here's some original tests. I had to do multiple things: - Limit and step the possible rotations & animation blending factors - Update only when in sync with the frame-time of the current animation There's way more going on but I'll save that for a full dev log article.
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Julien Kaspar @julienkaspart.bsky.social · 04/06/2025
Implementing stop-motion style animation for DOGWALK was fascinating. We animated the characters on 2s (meaning 12 fps). To make the movement sync up I made sure the animation blending & character rotation is matching that, instead of just using linear interpolation! #b3d #godotengine #gamedev
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