Sign in

Julian Pearson Rickenbach

@julian-pr.bsky.social
21 followers 33 following 56 posts

Hi! I’m an indie game developer, I mostly do coding, design, UI, and a bit of audio. I’ve got some game projects in the works 😈 www.dithyrambic.games/julian

PostsRepliesMedia
Julian Pearson Rickenbach @julian-pr.bsky.social · 06/09/2026
Been making steady progress towards the helo prototype. Still very unoptimized and buggy, but I'm happy with the progress. First real multiplayer playtests will be coming soon! #godot #indiegamedev #helicopter
190 9
Julian Pearson Rickenbach @julian-pr.bsky.social · 06/08/2026
one of my favorite things to happen this year is the offset transform introduced for control nodes. This is my new default on any control that I need to reposition programmatically. #godot #gamedev
a screenshot of a portion of a control node’s inspector panel in the godot engine editor. It shows the position ratio is set to (-0.5, -0.5) and the `visual only` bool is set to false.
060 6
Julian Pearson Rickenbach @julian-pr.bsky.social · 26/07/2026
made a quick little crosshairs for the pilot in #helo inspired by bf6 and real life helicopter HUDs. Used inkscape for the dotted line and calculated the dash / gap pixels by calculating the circumference of the circle, then dividing by (2 * num_lines * stroke_width) 🤓 #godot #indiegamedev
161 6
Julian Pearson Rickenbach @julian-pr.bsky.social · 23/07/2026
Coded some improvements to the third person camera to make it more usable. Man rotations are hard. #indiegamedev #godot #helo
192 9
Reposted by Julian Pearson Rickenbach
Josh @frenchjoe.bsky.social · 22/07/2026
ready for takeoff #gamedev
0102 10
Julian Pearson Rickenbach @julian-pr.bsky.social · 20/07/2026
Made a "stinger" missile enemy to create a threat to the player in our helicopter game prototype. I had fun reading about how real stinger launchers work for inspiration on how to program the missile's guidance, which uses proportional navigation 🤓 #godot #helicopter #indiegamedev
0103 10
Julian Pearson Rickenbach @julian-pr.bsky.social · 13/07/2026
New feature: neck mover 😃 #godot #helicopter #indiegamedev
092 9
Julian Pearson Rickenbach @julian-pr.bsky.social · 11/07/2026
We're taking the approach of making a fun prototype first before rabbit holing into oblivion. Since the flight was in a good enough spot, I did some work on the gunner's experience. Any ideas for what/who the enemies are? Robots? Terrorists? Robot terrorists? 🤔 #godot #indiedev #helicopter
291 9
Julian Pearson Rickenbach @julian-pr.bsky.social · 06/07/2026
Started a new game prototype last week with my friend @frenchjoe.bsky.social and I'm really enjoying the process so far. It's loosely inspired by games with co-op flying gameplay like battlefield BC2/3/4/6, planetside 2, even dust 514. All assets are placeholder :) #helo3d #godot #prototype
151 5
Julian Pearson Rickenbach @julian-pr.bsky.social · 24/05/2026
Vibin
010 1
Julian Pearson Rickenbach @julian-pr.bsky.social · 24/05/2026
Feeling burnt out so I'm creating something simple.
210 2
Julian Pearson Rickenbach @julian-pr.bsky.social · 13/03/2026
Last day of #GDC2026, looking forward to the experimental game showcase.
030 3
Julian Pearson Rickenbach @julian-pr.bsky.social · 11/03/2026
Second day of #gdc2026 ended with a banger.
Photo of the game developer’s concert at GDC, there’s an orchestra playing and “Doom 2016” on the screen. Red lights shining into the room.
020 2
Reposted by Julian Pearson Rickenbach
Josh @frenchjoe.bsky.social · 28/01/2026
rotating a 3D model > drawing the rotation by hand #Godot #indiegame #gamedev #ProjectHelo
1133 13
Julian Pearson Rickenbach @julian-pr.bsky.social · 22/01/2026
Yesterday I glued together this diegetic main menu interface for my game. It's kinda gimmicky but I really like it. #godotengine #indiegamedev #zombies
352 5
Reposted by Julian Pearson Rickenbach
Josh @frenchjoe.bsky.social · 20/01/2026
how much do you show in a pitch deck when your game is still pre-alpha? trying to figure out the balance between "here's the vision" and "here's what exists." if you've successfully pitched at this stage, I'd love to pick your brain. #indiegames #gamedev #godot
194 9
Julian Pearson Rickenbach @julian-pr.bsky.social · 19/01/2026
Been working more on a new direction for this night scene I've working on. I'm going in a new direction for Zombulacrum with a specific demo in mind. It's been fun! #godotengine #indiegamedev
A 3D game scene of a small town street intersection at twilight.
261 6
Julian Pearson Rickenbach @julian-pr.bsky.social · 16/01/2026
Today I got some real world topographical data into #godotengine using the #terrain3d plugin. Really it's just as a visual backdrop, but is used for the ground plane as well. I slapped some purchased assets into the scene and called it a day. Nothin' too fancy but progress is progress.
A screenshot of a 3D scene in the godot game engine. There's some green hills in the background with a few buildings in the foreground. The sky looks to be at sunset.
230 3
Julian Pearson Rickenbach @julian-pr.bsky.social · 13/01/2026
Made a splash screen today in #godotengine. It's a minor thing but somehow this makes the project feel a lot more real. I also had to add skipping for each logo just to satisfy my impatient brain.
290 9
Julian Pearson Rickenbach @julian-pr.bsky.social · 10/01/2026
My new lil desk buddy #godot #plushie
A godot robot plushie sitting on my desk.
140 4
Julian Pearson Rickenbach @julian-pr.bsky.social · 05/12/2025
Just went to my last class of my undergrad ever at UC Berkeley. It’s surreal. I remember how my first semester at community college felt. I learned so much in these 6.33 years, it’s insane. #goosebumps #graduation
120 2
Reposted by Julian Pearson Rickenbach
Josh @frenchjoe.bsky.social · 09/11/2025
got #helo running with steam #screenshotsaturday #indiegames #gamedev
a screenshot depicting two games being played simultaneously
286 8
Julian Pearson Rickenbach @julian-pr.bsky.social · 27/10/2025
Starting the day right with a cuppa mud and reading the #GodotSteam and #Steamworks documentation. #gamdev #indiedev
040 4
Reposted by Julian Pearson Rickenbach
Josh @frenchjoe.bsky.social · 26/10/2025
Pre-flight systems check... complete. All lights are green. #ProjectHelo multiplayer is spooling up. Standby for launch, pilots. #gamedev #indiegames #godot
green text made to look military-esque. it is code output from Godot
084 8
Reposted by Julian Pearson Rickenbach
Josh @frenchjoe.bsky.social · 25/10/2025
about to be back on my gamedev grind. got a really cool project that I started with @julian-pr.bsky.social that I’m super pumped about will be showing the process on here #ProjectHelo #gamedev #indiegames
195 9
Julian Pearson Rickenbach @julian-pr.bsky.social · 22/10/2025
A photo taken through a binocular scope some birds on a cliff.
130 3
Julian Pearson Rickenbach @julian-pr.bsky.social · 19/10/2025
Burnt some midnight oil to get some sound effects in the game. Might just be placeholders but it helps to feel out what I'm going for. And also just cuz it's cool. (I know I gotta turn the zombie noises down) #indiedev #godot #gamedev #sfx
182 8
Julian Pearson Rickenbach @julian-pr.bsky.social · 17/10/2025
Damn my blueksky is hella dusty. I think there's a dead rat around here somewhere. Anyway, here's a more recent screenshot from my zombie game :)
320 3
Reposted by Julian Pearson Rickenbach
Jiikae @jiikae.com · 02/08/2025
I think people these days are more impatient when it comes to learning new skills or honing their craft because the internet lets you see other people's results all the time Makes people feel like they aren't going fast enough instead of focusing on the process
915640 156
Julian Pearson Rickenbach @julian-pr.bsky.social · 13/02/2025
Been busy the last two days with school work, and going to be busy for a few days more. So not much time for working on my zombie game and dev logs :(
020 2
Julian Pearson Rickenbach @julian-pr.bsky.social · 11/02/2025
I think I’m gonna try share at least one thing per day somewhere on the internet. Could be as small as a screenshot or as big as a dev log. Really more as a journal than anything. It will be neat to look back at previous states of my game later.
120 2
Julian Pearson Rickenbach @julian-pr.bsky.social · 11/02/2025
I had forgotten that I picked this book up a while back. It’s pretty interesting and it’s helping to make me more confident in post my stuff online. If the image isn’t loading, book is “show your work!” by Austin Kleon
010 1
Reposted by Julian Pearson Rickenbach
Josh @frenchjoe.bsky.social · 06/02/2025
working on this gave me the push I needed to start working in 3D. I don’t play 2D games so what business do I have to try and make one?
111 1
Reposted by Julian Pearson Rickenbach
Josh @frenchjoe.bsky.social · 10/02/2025
my friend Julian isn’t blasting his dev-logs on here, so I will! this one shows some cool lighting effects + some absolutely insane mesh generation at the end @julian-pr.bsky.social #gamedev #devlog #indiegame
youtu.be
DEV LOG 04: Big Lighting Changes and Experiments with Mesh Generation
YouTube video by Dithyrambic Games
193 9
Reposted by Julian Pearson Rickenbach
Josh @frenchjoe.bsky.social · 31/01/2025
made a submission with my good friend @julian-pr.bsky.social for #PirateJam 16 its more of a concept than a full-fledged tutorial level, but I think it may have some legs. either way, I had a blast working on it and I learned a lot!
hackerzilla.itch.io
Gunther the Gun by hackerzilla
You are a gun. A concept.
021 2
Julian Pearson Rickenbach @julian-pr.bsky.social · 07/01/2025
First post on bluesky! Sharing a progress pic of the zombie survival game I’m working on. This game is loosely inspired by Boxhead by Sean Cooper among other games. Hoping to finish it by this Summer! Finally getting around to making posts about my process. More to come! #boxhead #zombies #indiedev
screenshot of the game
062 6