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Jukerlaw

@jukerlaw.bsky.social
467 followers 163 following 17 posts

A guy who loves math and hates quaternion.

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Jukerlaw @jukerlaw.bsky.social · 08/12/2024
- Dissolve static mesh into dust tutorial - realtimevfx.com/t/niagara-5-...
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Niels Dewitte ニルス @nielsdewitte.be · 27/10/2024
Old disintegrate effect #rtvfx
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Sakthi @sambarpowder.bsky.social · 28/10/2024
exploding today #rtvfx
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RedFX @redfx.bsky.social · 27/10/2024
Hey there fellow devs, #realtimevfx artist here happy to be joining the new community over here. Looking forward to seeing the awesome stuff you all make! Wee thread of old stuff below to start off
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Robin ✨💥✨ @robinvfx.bsky.social · 23/10/2024
Another one! #realtimevfx #vfx #gamedev
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Simonschreibt @simonschreibt.bsky.social · 23/10/2024
It's older #realtimevfx stuff, but as everyone is new here, I show it again. If you want more details, breakdowns and even the project files, you'll find everything in the project descriptions: www.artstation.com/simont #gamedev
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Niels Dewitte ニルス @nielsdewitte.be · 22/10/2024
Obligatory sparkles #rtvfx
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Jukerlaw @jukerlaw.bsky.social · 24/10/2024
Re-up my Zawarudo with Gate of babylon (sci-fi) effects.
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Jukerlaw @jukerlaw.bsky.social · 24/10/2024
I make a simple script where you can control infinite particle post-behavior. Say, you want to spawn one particle and control its behavior after it reaches a certain lifetime or its lifecycle slider elapses. It helps me smoothening out the effect (like using dissolve) instead of it flashing-out.
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