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Juan Medina

@juan-medina.com
303 followers 1.5K following 129 posts

Senior Solution Architect at Santander UK. Opinions are my own

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Juan Medina @juan-medina.com · 24/09/2026
Control Resonant looks slick and plays fast, but it traded its soul. Swapping The Oldest House for an open city turns bizarre brutalist departments into generic urban rubble, and ditching the dry SCP civil-service absurdism makes it feel like The Division with superpowers I like it, but not as much
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Juan Medina @juan-medina.com · 19/09/2026
So internally, WoW Forever Legacy Challenges are achievements, expected TBF. #wow #forever #wow-forever #world-of-wacraft #classic+ #wow-classic #world-of-wacraft-forever
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Juan Medina @juan-medina.com · 18/09/2026
I'm so ready youtu.be/SqvAvOAd1VA?...
youtu.be
CONTROL Resonant - Launch Trailer
YouTube video by Remedy Entertainment
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Juan Medina @juan-medina.com · 04/09/2026
bsky.app/profile/juan...
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Juan Medina @juan-medina.com · 03/09/2026
"Your developers were so preoccupied with whether or not they could, they didn't stop to think if they should." www.gamespot.com/articles/gta...
gamespot.com
GTA 6 Lets You Throw Dog Poop At People
Poop is a weapon in GTA 6.
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Juan Medina @juan-medina.com · 26/08/2026
Motherfuckers I was not expecting to replay the W3 again
static.klipy.com
Morty: You Son Of A Bitch I'm In
ALT: Morty: You Son Of A Bitch I'm In
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Juan Medina @juan-medina.com · 26/08/2026
Look at the characters is this a prequel? (story wise)
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Juan Medina @juan-medina.com · 23/08/2026
Such a good video, and so real for so many fields youtu.be/dsa053lqLic
youtu.be
How Not To Make Money In Game Dev
YouTube video by SoapBoy
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IGN @ign.com · 22/08/2026
Psychonauts and Brutal Legend developer Double Fine Productions has confirmed it has regained the IP and publishing rights for all of its games released under Microsoft following its split from Xbox. bit.ly/4xl6zRq
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Push Square @pushsquare.com · 22/08/2026
Psychonauts Dev Double Fine Will Let You Decide What Game It Makes Next. (Repost)
pushsquare.com
Psychonauts Dev Double Fine Will Let You Decide What Game It Makes Next
Having gone back to being an independent team
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Juan Medina @juan-medina.com · 21/08/2026
Interesting, so many game cancellations lately
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Juan Medina @juan-medina.com · 21/08/2026
I love that they are very successful with a great game; this has always been a great studio, well deserved
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Hun-Han @hun-han.bsky.social · 20/08/2026
youtu.be/DhEQ2nXO90M?...
youtu.be
S.T.A.L.K.E.R. 2: Cost of Hope — Launch Trailer
YouTube video by GSC Game World
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Juan Medina @juan-medina.com · 19/08/2026
I can not believe this, ppl may realise that we are tired of Live-Service games 😲
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Game Informer @gameinformer.com · 18/08/2026
Order of the Sinking Star, the next puzzle game by the creator of Braid and The Witness, has an October launch date. gameinformer.com/2026/08/18/o...
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Juan Medina @juan-medina.com · 15/08/2026
The game is now completed juanmedina.itch.io/geima-cadence #gamedev #indiedev #godot #pixelart #rhythmgame #indiegame
juanmedina.itch.io
Geima: Cadence by Juan Medina
A rhythm-action endless runner where the music is your health—slash and dash to the beat to escape an empire.
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★ Nattzz ★ @nattzz.bsky.social · 09/08/2026
Psst! You! Yeah, you! Did you wanna play Soulframe, but you missed the Twitch drops? Did you only just learn about it and want in? Whatever the reason, I'm hosting a Soulframe code GIVEAWAY on August 11th! I have 9 CODES ready for good homes. Want one? Be there! twitch.tv/nattzz #soulframe
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Juan Medina @juan-medina.com · 08/08/2026
Oh boy, I dared to post for a commission in /r/gameDevClassifieds, and now I'm bombarded by AI boots pretending, not very brilliantly, to be a human #gamedev
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Cristina Ramos @saffroncr.bsky.social · 30/07/2026
Scrap Net Zero and Embrace Mediterranean Life youtu.be/Qj0BicZkgzw
youtu.be
KATAVATIS
YouTube video by Cristina Ramos
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Juan Medina @juan-medina.com · 23/07/2026
New prototype is up, playable in your browser — more art from @clembod.bsky.social, one track from @allenjmills.bsky.social A rhythm / infinite-runner mash-up. Try it and let me know how it feels! 🎮 juan-medina.github.io/geima-cadence/ #gamedev #indiedev #godot #pixelart #rhythmgame #indiegame
juan-medina.github.io
Geima: Cadence
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Juan Medina @juan-medina.com · 20/07/2026
Quick update on this: it's now playable in your browser! 🎮 juan-medina.github.io/geima-cadence/ Now with real music by the great @allenjmills.bsky.social I'd love feedback on how the gameplay feels — give it a try! Graphics are still placeholders. #indiedev #gamedev
juan-medina.github.io
Geima: Cadence
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Juan Medina @juan-medina.com · 19/07/2026
Preparing a quick prototype of my new game, this is a mixture of an infinite runner and a rhythm game #indiedev #gamedev
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Juan Medina @juan-medina.com · 15/07/2026
The game is done. If anyone wants to check it out youtu.be/cwfF5fGO2Zs Godot and C# this time #indie #gamedev
youtu.be
Chromonia Gameplay: A Relaxing Territory-Claiming Game Inspired by Qix
YouTube video by Juan Medina Gamedev
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Juan Medina @juan-medina.com · 10/07/2026
Still completely blown away by the mechanics and logic of Baba Is You. It feels so incredibly fresh and pure puzzle design at its finest. Absolutely love it. Huge kudos to @hempuli.bsky.social and @babaisyou.bsky.social #BabaIsYou #GameDesign #IndieGames
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Juan Medina @juan-medina.com · 25/06/2026
I added to Yurnik Horizon the game release date, and also a filter by year or upcoming release.
A screenshot of Yurnink, a social web for games, showing a list of upcoming games in the user's horizon, the list of things the user want ot play next
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Juan Medina @juan-medina.com · 23/06/2026
Back to a bit of Starfield, I don't even remember how to play, only that I did all companions and factions quests, time for main quest I still don't understand why the game got so much hate, is a totally fine Skyrim in space, and I ok with that yurnik.social/journey/166b...
yurnik.social
Cecile played Starfield
Trying to get back into the game 😁 I don't even remember how controls work 😆
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Juan Medina @juan-medina.com · 22/06/2026
done, now what do I do with my life?
a screenshot of Steam library showing Metapho re-fantazio with 134.2 hours of playing
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Juan Medina @juan-medina.com · 21/06/2026
I've been building something on the side for a while: Yurnik, a place to log the games I'm playing and remember my gaming history. It's still early and rough, but it's at a point where I'd love some real feedback. If you're into games, give it a poke and tell me about it 🙏 yurnik.social
yurnik.social
Yurnik
The open social network for gaming journeys.
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Juan Medina @juan-medina.com · 16/06/2026
Oh noes @itch.io is down My best wishes to the DevOps teams
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Mike Cook @mtrc.bsky.social · 11/06/2026
I wrote a manifesto for making games, and (not) selling them, for #manifestojam illomens.itch.io/no-one-is-go...
illomens.itch.io
NO-ONE IS GOING TO BUY YOUR GAME by ill omens
A Manifesto For Making Games
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Reposted by Juan Medina
Cristina Ramos @saffroncr.bsky.social · 27/05/2026
Here's my new Playdate prototype's devlog post, this time focused on the trials and tribulations of creating my own 3D software renderer... because why not? saffroncr.itch.io/katavatis/de...
saffroncr.itch.io
Building a Tiny 3D Renderer for a Tiny Handheld
Today I want to talk about my journey writing a 3D software renderer for the Playdate . At the beginning, I didn't have any performance baseline. I had no idea how feasible my idea was, so I started w...
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Choco Feru @chocoferu.bsky.social · 08/05/2026
Este Domingo a las 18:30h en mi Twitch: ¡Lore & Chill con @arynxiv.bsky.social! Hablaremos del salto de Endwalker a Evercold, y haremos un repaso general de de todo el lore hasta la fecha, incluyendo teorías que podréis aportar en el chat 👀📚 ¡Nos vemos el Domingo! #FFXIV #FFXIVESP
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Juan Medina @juan-medina.com · 29/03/2026
@thejare.bsky.social have you try Midnight yet? The lore is doing great for me, and that the hole difficulty is a bit more accesible it make wonders for those that we prefer to be relaxed this time, I already got my Keystone master
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Juan Medina @juan-medina.com · 19/12/2025
I've started to do Advent of Code 2025, a bit late, but it has been quite busy days at work. I choose this year to do TypeScript, since every year I switch to something else and I really don't know a thing on it. Code as usual on GitHub github.com/juan-medina/...
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FINAL FANTASY XIV @en.finalfantasyxiv.com · 23/06/2025
We're celebrating Heavensward's 10th anniversary with a sweepstakes! ➡️ Visit sqex.to/Bh9Yc 🔔 Follow, repost, or view various #FFXIV pages 🎁 Chance to win a silver pendant! For full terms and conditions, please see the official rules at sqex.to/VoQDt.
Final Fantasy 14 Heavensward tenth anniversary sweepstakes. Banner shows an opened black box containing a silver pendant styled after Haurchefant's broken shield. In the background is an illustration of Ishgard.
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Juan Medina @juan-medina.com · 05/02/2025
Ya me llegó ayer, gracias @chocoferu.bsky.social!
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Juan Medina @juan-medina.com · 11/01/2025
I have been always very old-school in terms of #gamedev favouring "build your own engine" that using things like Unity or Godot, however this Xmas I decided to try #GodotEngine and to be fair I really like, I really enjoy working with it. The result: juanmedina.itch.io/godot-shoot-... #indiegame
juanmedina.itch.io
Godot - Shoot 'em up by Juan Medina
Shoot 'em up in Godot 4
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Juan Medina @juan-medina.com · 31/12/2024
Last commit of the year
A github commit showing 140 lines add 208 deleted
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Juan Medina @juan-medina.com · 17/12/2024
I think this is enough #AdventOfCode for me this year, done 15 days. However, the puzzles now take quite a bit of time and specially considering that it is the holiday season I rather put time in other things. I managed to refresh my C# and that was my objective this year, was a fun run.
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Juan Medina @juan-medina.com · 16/12/2024
I've completed "Warehouse Woes" - Day 15 - Advent of Code 2024 #AdventOfCode adventofcode.com/2024/day/15
adventofcode.com
Day 15 - Advent of Code 2024
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Juan Medina @juan-medina.com · 14/12/2024
I've completed "Restroom Redoubt" - Day 14 - Advent of Code 2024 #AdventOfCode adventofcode.com/2024/day/14
adventofcode.com
Day 14 - Advent of Code 2024
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Juan Medina @juan-medina.com · 13/12/2024
I've completed "Claw Contraption" - Day 13 - Advent of Code 2024 #AdventOfCode adventofcode.com/2024/day/13
adventofcode.com
Day 13 - Advent of Code 2024
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Juan Medina @juan-medina.com · 12/12/2024
I've completed "Garden Groups" - Day 12 - Advent of Code 2024 #AdventOfCode adventofcode.com/2024/day/12
adventofcode.com
Day 12 - Advent of Code 2024
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Juan Medina @juan-medina.com · 11/12/2024
I've completed "Plutonian Pebbles" - Day 11 - Advent of Code 2024 #AdventOfCode adventofcode.com/2024/day/11
adventofcode.com
Day 11 - Advent of Code 2024
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Juan Medina @juan-medina.com · 10/12/2024
I've completed "Hoof It" - Day 10 - Advent of Code 2024 #AdventOfCode adventofcode.com/2024/day/10
adventofcode.com
Day 10 - Advent of Code 2024
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Juan Medina @juan-medina.com · 09/12/2024
I've completed "Disk Fragmenter" - Day 9 - Advent of Code 2024 #AdventOfCode adventofcode.com/2024/day/9
adventofcode.com
Day 9 - Advent of Code 2024
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Juan Medina @juan-medina.com · 08/12/2024
I've completed "Resonant Collinearity" - Day 8 - Advent of Code 2024 #AdventOfCode adventofcode.com/2024/day/8
adventofcode.com
Day 8 - Advent of Code 2024
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Juan Medina @juan-medina.com · 07/12/2024
I've completed "Bridge Repair" - Day 7 - Advent of Code 2024 #AdventOfCode adventofcode.com/2024/day/7
adventofcode.com
Day 7 - Advent of Code 2024
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Juan Medina @juan-medina.com · 06/12/2024
I've completed "Guard Gallivant" - Day 6 - Advent of Code 2024 #AdventOfCode I am happy, 12ms in part 1 and 42ms in part 2 adventofcode.com/2024/day/6
adventofcode.com
Day 6 - Advent of Code 2024
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Juan Medina @juan-medina.com · 05/12/2024
I've completed "Print Queue" - Day 5 - Advent of Code 2024 #AdventOfCode github.com/juan-medina/...
github.com
adventofcode2024/Application/src/Solver/Day5/SolutionDay5.cs at master · juan-medina/adventofcode2024
Contribute to juan-medina/adventofcode2024 development by creating an account on GitHub.
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