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Jason

@json.codes
129 followers 464 following 67 posts

Software Developer. Trying to make indie games. Pessimistically optimistic. Not very enthusiastic. There’s no way this could possibly go wrong.

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Jason @json.codes · 02/09/2026
Spent this evening bringing things together and tweaking lighting to make the game a bit darker and seedier (and to hide the background so I don't have to model that) #godot #gamedev #indiedev #indiegame
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Jason @json.codes · 27/08/2026
Here it is on the table with the dealer, some lighting tweaks needed I think
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Jason @json.codes · 27/08/2026
Progress is slow on my blackjack game where you gamble with your blood. Here is the updated version of the device used to place your bet. #godot #gamedev #indiedev #indiegame
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Jason @json.codes · 08/05/2026
Created a shader to replace the basic labels for cards with actual textures and some grimey effects so they look more worn and fit in with the dirty table #gamedev #indiedev #indiegame #godot
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Jason @json.codes · 11/04/2026
Finally got round to giving the blackjack dealer some clothes and a (temporary) hairstyle #gamedev #godot #screenshotsaturday
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Jason @json.codes · 15/03/2026
Twinkle twinkle little star 🎶⭐ Adding a basic open/close hand animation for the card dealing #gamedev #indiedev #indiegame
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Jason @json.codes · 14/03/2026
Here is an earlier version which I enjoyed but I forgot to save the texture in Blender because I had no idea what I was doing.
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Jason @json.codes · 14/03/2026
After pausing effort on my previous game I started work on this new game which basically blackjack but with a bit of a twist. Recently I've been working on my dealer movement using the new IK functionality in #godot 4.6 #gamedev #indiedev #indiegame
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Jason @json.codes · 05/08/2025
Manually placing buildings for my city level felt like a lot of work so I created a custom editor instead which can randomly place them for me. Now I smash "Randomize Seed" until I get a layout I'm happy with #gamedev #indiedev #indiegame
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Jason @json.codes · 07/05/2025
Here's a really minor update to improve the aiming and lock-on targets. It's much less jarring than the earlier prototype version #gamedev #indiedev
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Jason @json.codes · 09/04/2025
Here is the missile system in my #indiegame with added missile trails and explosion effects #gamedev #indiedev
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Jason @json.codes · 29/03/2025
It's been a while since I posted about my #indiegame but here is a work in progress for target lock for missiles (complete with debug overlays so you can see what is happening) #screenshotsaturday #gamedev
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Jason @json.codes · 29/12/2024
Getting the enemy movement to work in 3D space went pretty smoothly. A couple of funky glitches in certain scenarios but this is probably good enough to start bringing into the game #gamedev
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Jason @json.codes · 29/12/2024
Now I have multiple behaviours combined, including obstacle avoidance, it's time to get this running with full 3D movement #gamedev
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Jason @json.codes · 28/12/2024
Did a bit of work on nearby object detection this evening, should just need to calculate some some steering forces and the enemy should be able to *attempt* to avoid other obstacles in front of it
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Jason @json.codes · 28/12/2024
Here is an example of pursuit, wall avoidance, and wander behaviours combined. Different behaviours have different priorities so, for example, enemies will try to avoid crashing into walls above all else. Next I need to add avoiding crashing into the player or other enemies #gamedev
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Jason @json.codes · 20/12/2024
This morning while doing something completely unrelated (sitting in my dentists waiting room), I had a theory about what was going wrong with the wander behaviour and now I've got an initial version. Needs a lot of refinement but happy to be at this stage #gamedev
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Jason @json.codes · 19/12/2024
Ah yes, the exact enemy behaviour I was looking for #gamedev
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Jason @json.codes · 17/12/2024
The enemy AI movement behaviors were a pain to work on with the third person view and steering controls in my game so I created a separate scene as a test bed to provide a better view to observe the enemy behaviour. Here they are plotting a basic intercept path to the player #gamedev
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Jason @json.codes · 15/12/2024
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Jason @json.codes · 15/12/2024
The math primer by itself was an excellent refresher on topics I hadn’t thought much about in years
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Jason @json.codes · 15/12/2024
I’ve had this book on my shelf for years and I’ve skimmed it periodically. Now that I’m actually doing some #gamedev this is proving to be a fantastic resource
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Jason @json.codes · 05/12/2024
Adding some bullet impact effects this evening #gamedev
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Jason @json.codes · 27/11/2024
I had been considering adding a sideways "dodge" movement to avoid incoming projectiles. But it might be best if I stopped pissing about with random stuff and actually implemented something to shoot those projectiles at the player and *then* decide if this is fun to have
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Jason @json.codes · 25/11/2024
One of my favourite things about #gamedev is my ability to accidentally create effects in minutes. If I intentionally tried to do this I would probably require 3 evenings work and a bottle of wine
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Jason @json.codes · 23/11/2024
Adding some HUD elements and a weapon power/recharge mechanic to my game this evening
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