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Jason

@json.codes
129 followers 464 following 67 posts

Software Developer. Trying to make indie games. Pessimistically optimistic. Not very enthusiastic. There’s no way this could possibly go wrong.

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Jason @json.codes · 02/09/2026
Spent this evening bringing things together and tweaking lighting to make the game a bit darker and seedier (and to hide the background so I don't have to model that) #godot #gamedev #indiedev #indiegame
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Jason @json.codes · 27/08/2026
Progress is slow on my blackjack game where you gamble with your blood. Here is the updated version of the device used to place your bet. #godot #gamedev #indiedev #indiegame
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Jason @json.codes · 08/05/2026
Created a shader to replace the basic labels for cards with actual textures and some grimey effects so they look more worn and fit in with the dirty table #gamedev #indiedev #indiegame #godot
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Jason @json.codes · 11/04/2026
Finally got round to giving the blackjack dealer some clothes and a (temporary) hairstyle #gamedev #godot #screenshotsaturday
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Jason @json.codes · 15/03/2026
Twinkle twinkle little star 🎶⭐ Adding a basic open/close hand animation for the card dealing #gamedev #indiedev #indiegame
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Jason @json.codes · 14/03/2026
After pausing effort on my previous game I started work on this new game which basically blackjack but with a bit of a twist. Recently I've been working on my dealer movement using the new IK functionality in #godot 4.6 #gamedev #indiedev #indiegame
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Jason @json.codes · 10/02/2026
It would be easy to look back on this as a bit of a waste of time as it didn’t result in publishing my first game like I wanted but I think I can be pretty positive about it because I learned a lot about #gamedev from the project
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Jason @json.codes · 09/02/2026
It's been a while since I posted about this. I actually decided to put this game on hold because it was simply going to take too long to build the game I wanted to make. I have other stuff I'm working now which I'll be sharing soon
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Jason @json.codes · 05/08/2025
Manually placing buildings for my city level felt like a lot of work so I created a custom editor instead which can randomly place them for me. Now I smash "Randomize Seed" until I get a layout I'm happy with #gamedev #indiedev #indiegame
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Jason @json.codes · 07/05/2025
Here's a really minor update to improve the aiming and lock-on targets. It's much less jarring than the earlier prototype version #gamedev #indiedev
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Jason @json.codes · 09/04/2025
Here is the missile system in my #indiegame with added missile trails and explosion effects #gamedev #indiedev
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Jason @json.codes · 29/03/2025
It's been a while since I posted about my #indiegame but here is a work in progress for target lock for missiles (complete with debug overlays so you can see what is happening) #screenshotsaturday #gamedev
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Jason @json.codes · 17/01/2025
Moving this into the game has been slow progress with lots of tweaking of behaviour settings. Gradually coming together but it's hard to actually figure out how aggressively the enemies should move without having some semblance of an actual level so I might do that next #gamdev #indiedev
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Jason @json.codes · 11/01/2025
I was hoping to complete the gameplay loop of my game by the end of the month but instead I started a new farm on Stardew Valley #gamedev
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Aesma @aesma.bsky.social · 05/01/2025
calling all developers, if u have a steam page, itchio page or what ever . please link your games, that way we can check out your work and increase your wishlists ^^ #indiedevelopers #indiedevs #indiegames retweets appreciated , help gain exposure to developers
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Migophage👽📶 | Parasite GameDev VTuber @migophage.com · 31/12/2024
To my #GameDev / #DigitalHoarders folk, if you have not claimed the free Megascans assets yet, you have a couple of hours left to do it. approx 18k assets for free. do it in both places, because they are used differently. www.fab.com/megascans-free and quixel.com/megascans/home go now. do it now.
fab.com
Get all Quixel Megascans for free on Fab.com
All Megascans are free for everyone under Fab’s Standard License until the end of 2024, for all engines and tools.
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Jason @json.codes · 31/12/2024
Today is the deadline I set for myself for releasing a demo of my game. I'm happy to say...that I am absolutely no where near that milestone but I have learnt a lot along the way. I can't wait to come up with a new milestone and miss that one too #gamedev
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Jason @json.codes · 29/12/2024
Getting the enemy movement to work in 3D space went pretty smoothly. A couple of funky glitches in certain scenarios but this is probably good enough to start bringing into the game #gamedev
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Jason @json.codes · 29/12/2024
Now I have multiple behaviours combined, including obstacle avoidance, it's time to get this running with full 3D movement #gamedev
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Jason @json.codes · 28/12/2024
Did a bit of work on nearby object detection this evening, should just need to calculate some some steering forces and the enemy should be able to *attempt* to avoid other obstacles in front of it
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Jason @json.codes · 28/12/2024
Here is an example of pursuit, wall avoidance, and wander behaviours combined. Different behaviours have different priorities so, for example, enemies will try to avoid crashing into walls above all else. Next I need to add avoiding crashing into the player or other enemies #gamedev
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Jason @json.codes · 19/12/2024
Ah yes, the exact enemy behaviour I was looking for #gamedev
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Jason @json.codes · 17/12/2024
The enemy AI movement behaviors were a pain to work on with the third person view and steering controls in my game so I created a separate scene as a test bed to provide a better view to observe the enemy behaviour. Here they are plotting a basic intercept path to the player #gamedev
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Jason @json.codes · 15/12/2024
I’ve had this book on my shelf for years and I’ve skimmed it periodically. Now that I’m actually doing some #gamedev this is proving to be a fantastic resource
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Reposted by Jason
Joe Stead @joestead.codes · 13/12/2024
The most unreasonably priced service AWS offers is a hosted zone. It's only 50¢ a month, but still, I can't get on board with paying for DNS when I can do so much compute in a free tier
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Jason @json.codes · 05/12/2024
Adding some bullet impact effects this evening #gamedev
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Jason @json.codes · 27/11/2024
I had been considering adding a sideways "dodge" movement to avoid incoming projectiles. But it might be best if I stopped pissing about with random stuff and actually implemented something to shoot those projectiles at the player and *then* decide if this is fun to have
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Jason @json.codes · 27/11/2024
I have a whole bunch of ideas for games I want to work on and one I’m actively developing. It’s currently taking all my willpower to continue to focus on the active game and not get distracted by the next idea which comes along #gamedev
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Jason @json.codes · 25/11/2024
One of my favourite things about #gamedev is my ability to accidentally create effects in minutes. If I intentionally tried to do this I would probably require 3 evenings work and a bottle of wine
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Jason @json.codes · 23/11/2024
Adding some HUD elements and a weapon power/recharge mechanic to my game this evening
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