Reposted by Jamiehammancheez but spooky @hammancheez.bsky.social · 01/10/2026Yall wanna see a 2 hour old highland cow 359209005038
Reposted by JamiePsych Rift @ablazeinteractive.com · 02/10/2026Monster detector inspired by ferromagnetic fluids. Full video and info in comments. #GameDev #Godot 59317
Jamie @jsm.bsky.social · 22/03/2026Absolutely insane. Seems like this would work well for a hanging rope that coils excess length on the ground too? 110
Jamie @jsm.bsky.social · 14/03/2026This looks great! Is the head bone tracking your marker and you move the marker based on the hit? New to ik 110
Jamie @jsm.bsky.social · 04/03/2026This is sick, can you share a bit about how you map your world position to the mini map position? And how you render the map? I’ve always been curious about how to approach this kind of thing 120
Jamie @jsm.bsky.social · 31/10/2025Awesome art, and the UI in that last screenshot is super compelling 010
Jamie @jsm.bsky.social · 25/10/2025This is looking so good. Have you considered an impact sound effect for the mace? It looks fun to use but I kinda wanna hear it 120
Jamie @jsm.bsky.social · 25/10/2025Paused on combat for a bit to make progress on multiplayer. I’ve been playing around with an order fulfillment mode. Still need to sync up some of the UI elements, but we’re getting there #godot #indiedev #solodev #coop 060
Jamie @jsm.bsky.social · 21/10/2025Core memory unlocked: I loved this kirby mini game as a kid, looks great! 120
Jamie @jsm.bsky.social · 11/10/2025Awesome sounds, this looks so satisfying. Is the player guessing at the combination or are there hints? Seems like a lot of possible combinations 120
Jamie @jsm.bsky.social · 09/10/2025Iterating a bunch on pathfinding. My current approach is to rebake the nav mesh in the background every time a world item (furnace, counter, etc) is moved. Took a while to get right but it’s working fairly well now! Also, enemies fight back #godot #indiedev #indiegames #solodev 130
Jamie @jsm.bsky.social · 06/10/2025This hardly seems fair, next task will be to make the enemies fight back #godot #indiedev #indiegames #solodev 170
Jamie @jsm.bsky.social · 05/10/2025Started on some AI today. Archers will automatically refill their quivers when empty. Limbo behavior trees are super composable and fun to work with! #godot #indiedev #indiegames #screenshotsaturday 180
Jamie @jsm.bsky.social · 03/10/2025Not a ton of progress today, but even a little progress feels good. Made a little archer with a quiver that shows how much ammo they have left #godot #indiedev #indiegames #nozerodays 160
Jamie @jsm.bsky.social · 01/10/2025Experimenting with molds for smithing. We can almost make arrows! #godot #indiedev #indiegames 171
Jamie @jsm.bsky.social · 30/09/2025Added the ability to move objects around, very much inspired by PlateUp #godot #indiedev #indiegames 180
Jamie @jsm.bsky.social · 27/09/2025More progress on my smithing game prototype: weapons and multiple metal types. The Edit Resources as Table godot plugin is super helpful for organizing items and recipes #godot #indiedev #indiegames 170
Jamie @jsm.bsky.social · 24/09/2025Got a basic interaction system implemented in my new #godot prototype. Just imagine this little guy swinging a pickaxe at this coal node 1231
Jamie @jsm.bsky.social · 30/08/2025Maybe crystal-lang.org?crystal-lang.orgCrystalCrystal is a general-purpose, object-oriented programming language. With syntax inspired by Ruby, it’s a compiled language with static type-checking. Types are resolved by an advanced type inference a... 110
Reposted by Jamiechris @chrismartinez.latinsky.app · 28/04/2023So the protocol and app is still being made and it’s in beta. Like two weeks ago there were about 5k users and now we’re at 50k. It’s decentralized like Mastodon but the users aren’t holier than thou. We got AOC, Darth, and dril all sending skeets. People are bullying Matt Yglesias into quitting… 727363