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Jamie

@jsm.bsky.social
94 followers 218 following 44 posts

Software engineer in Seattle Previously: iOS at Cash App & Square

PostsRepliesMedia
Reposted by Jamie
hammancheez but spooky @hammancheez.bsky.social · 01/10/2026
Yall wanna see a 2 hour old highland cow
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Reposted by Jamie
Psych Rift @ablazeinteractive.com · 02/10/2026
Monster detector inspired by ferromagnetic fluids. Full video and info in comments. #GameDev #Godot
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Jamie @jsm.bsky.social · 17/09/2026
You had me at "manage cables"
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Jamie @jsm.bsky.social · 22/03/2026
juiiicy, I love that drop animation with the stretched leg
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Jamie @jsm.bsky.social · 22/03/2026
Absolutely insane. Seems like this would work well for a hanging rope that coils excess length on the ground too?
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Jamie @jsm.bsky.social · 17/03/2026
So smooth, looks awesome
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Jamie @jsm.bsky.social · 14/03/2026
This looks great! Is the head bone tracking your marker and you move the marker based on the hit? New to ik
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Jamie @jsm.bsky.social · 14/03/2026
Really dig the crt display look
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Jamie @jsm.bsky.social · 14/03/2026
Those card sounds tho 🥵
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Jamie @jsm.bsky.social · 14/03/2026
What does the chart show?
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Jamie @jsm.bsky.social · 09/03/2026
Such a charming art style!
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Jamie @jsm.bsky.social · 09/03/2026
That trailer is JUICY
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Jamie @jsm.bsky.social · 06/03/2026
What do the different colors mean?
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Jamie @jsm.bsky.social · 06/03/2026
That sounds fun! Big fan of your art style
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Jamie @jsm.bsky.social · 06/03/2026
Idk what this is but I love it
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Jamie @jsm.bsky.social · 04/03/2026
This is beautifully simple, thank you for sharing!!
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Jamie @jsm.bsky.social · 04/03/2026
This is sick, can you share a bit about how you map your world position to the mini map position? And how you render the map? I’ve always been curious about how to approach this kind of thing
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Jamie @jsm.bsky.social · 06/12/2025
I like how weighty it sounds/feels
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Jamie @jsm.bsky.social · 06/12/2025
What’s bsp?
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Jamie @jsm.bsky.social · 31/10/2025
Awesome art, and the UI in that last screenshot is super compelling
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Jamie @jsm.bsky.social · 25/10/2025
the potion sound is so satisfying
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Jamie @jsm.bsky.social · 25/10/2025
This is looking so good. Have you considered an impact sound effect for the mace? It looks fun to use but I kinda wanna hear it
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Jamie @jsm.bsky.social · 25/10/2025
Paused on combat for a bit to make progress on multiplayer. I’ve been playing around with an order fulfillment mode. Still need to sync up some of the UI elements, but we’re getting there #godot #indiedev #solodev #coop
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Jamie @jsm.bsky.social · 21/10/2025
Core memory unlocked: I loved this kirby mini game as a kid, looks great!
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Jamie @jsm.bsky.social · 12/10/2025
Ah, I see and hear it now, that’s clever
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Jamie @jsm.bsky.social · 11/10/2025
That color palette 😮‍💨
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Jamie @jsm.bsky.social · 11/10/2025
Awesome sounds, this looks so satisfying. Is the player guessing at the combination or are there hints? Seems like a lot of possible combinations
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Jamie @jsm.bsky.social · 09/10/2025
Iterating a bunch on pathfinding. My current approach is to rebake the nav mesh in the background every time a world item (furnace, counter, etc) is moved. Took a while to get right but it’s working fairly well now! Also, enemies fight back #godot #indiedev #indiegames #solodev
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Jamie @jsm.bsky.social · 07/10/2025
That gun looks so satisfying to shoot
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Jamie @jsm.bsky.social · 07/10/2025
Thank you for sharing, super helpful
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Jamie @jsm.bsky.social · 07/10/2025
Would love to know what you learned!
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Jamie @jsm.bsky.social · 06/10/2025
This hardly seems fair, next task will be to make the enemies fight back #godot #indiedev #indiegames #solodev
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Jamie @jsm.bsky.social · 05/10/2025
Started on some AI today. Archers will automatically refill their quivers when empty. Limbo behavior trees are super composable and fun to work with! #godot #indiedev #indiegames #screenshotsaturday
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Jamie @jsm.bsky.social · 03/10/2025
So much personality, it’s adorable!
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Jamie @jsm.bsky.social · 03/10/2025
Not a ton of progress today, but even a little progress feels good. Made a little archer with a quiver that shows how much ammo they have left #godot #indiedev #indiegames #nozerodays
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Jamie @jsm.bsky.social · 03/10/2025
Love your art style
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Jamie @jsm.bsky.social · 02/10/2025
Lovely artwork
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Jamie @jsm.bsky.social · 02/10/2025
Gotta work quickly #godot #indiedev #indiegames
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Jamie @jsm.bsky.social · 01/10/2025
Experimenting with molds for smithing. We can almost make arrows! #godot #indiedev #indiegames
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Jamie @jsm.bsky.social · 30/09/2025
Added the ability to move objects around, very much inspired by PlateUp #godot #indiedev #indiegames
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Jamie @jsm.bsky.social · 27/09/2025
“it’s not a game about milk” i’m not convinced
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Jamie @jsm.bsky.social · 27/09/2025
More progress on my smithing game prototype: weapons and multiple metal types. The Edit Resources as Table godot plugin is super helpful for organizing items and recipes #godot #indiedev #indiegames
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Jamie @jsm.bsky.social · 26/09/2025
We do a little smelting #godot #indiedev #prototype
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Jamie @jsm.bsky.social · 24/09/2025
Got a basic interaction system implemented in my new #godot prototype. Just imagine this little guy swinging a pickaxe at this coal node
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Jamie @jsm.bsky.social · 02/09/2025
Open Water!
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Jamie @jsm.bsky.social · 30/08/2025
Maybe crystal-lang.org?
crystal-lang.org
Crystal
Crystal is a general-purpose, object-oriented programming language. With syntax inspired by Ruby, it’s a compiled language with static type-checking. Types are resolved by an advanced type inference a...
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Reposted by Jamie
chris @chrismartinez.latinsky.app · 28/04/2023
So the protocol and app is still being made and it’s in beta. Like two weeks ago there were about 5k users and now we’re at 50k. It’s decentralized like Mastodon but the users aren’t holier than thou. We got AOC, Darth, and dril all sending skeets. People are bullying Matt Yglesias into quitting…
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