Joyce Fisher @joycestick.moe · 10hearly in that new James Bond video game they have a playable training montage where you're constantly switching between the various modes of gameplay that the game is tutorializing and i just kind of thought "did they accidentally find the perfect way to ludically represent disassociation" 050
Joyce Fisher @joycestick.moe · 17h"damn, he got away...... anyway, uh... should we gather for whiskey and cigars tonight" 011
Reposted by Joyce FisherPrivaty Business @wanwanattack.qtbrewer.moe · 28/09/2026Genuinely, this completely rules 3442911456
Joyce Fisher @joycestick.moe · 28/09/2026it does suck but, tbh, even if someone spun up an an alternative platform I have very little faith that it wouldn't immediately succumb to the same problems 110
Joyce Fisher @joycestick.moe · 28/09/2026hosting video is much more expensive than hosting text and it's not getting any cheaper. there's nowhere to go 100
Joyce Fisher @joycestick.moe · 27/09/2026achievements are stupid but also i am autistic about them sorry 2100
Joyce Fisher @joycestick.moe · 27/09/2026kind of fun playing a game i've been replaying every so often for years and then being like "ooh. a new achievement" 190
Joyce Fisher @joycestick.moe · 27/09/2026...........i don't actually know how to describe what the fuck i mean by that but maybe I can try again later. 010
Joyce Fisher @joycestick.moe · 27/09/2026also i feel it's generally a good idea to have the game lean into and react what the player is doing (or what you expect they might do, obviously people are unpredictable) instead of designing a game that prescribes a specific mode of fun within the game's framework. though this is hard to quantify 120
Joyce Fisher @joycestick.moe · 27/09/2026anyway uh. a rule of thumb I feel like, for a lot of, story driven gamey games, at least, ones I enjoy. generally every new gameplay section or mechanic introduced should be forwarding a character or story beat somehow instead of just existing for its own sake. probably? idk 240
Joyce Fisher @joycestick.moe · 27/09/2026...I could explain why I have these opinions but I'd use up a lot of words. maybe i will write a big post about it (don't count on it) 130
Joyce Fisher @joycestick.moe · 27/09/2026Valve is very good at pacing, generally Rockstar is on the other hand often very bad at it (and open world games are pretty dogshit at pacing in general, the genre can barely support good gameplay pacing and is practically anathema to good narrative pacing) 140
Joyce Fisher @joycestick.moe · 27/09/2026it's really interesting to me because pacing in video games actually means two things... gameplay pacing, and narrative pacing, and also, psyche, a third thing, the intersection of gameplay and narrative pacing which is itself its own specific art 160
Reposted by Joyce Fishersylvie @sylviefluff.bsky.social · 27/09/2026game designers are always saying shit like "we had to come up with a definition of fun" 419527
Joyce Fisher @joycestick.moe · 27/09/2026is reshade good and should i use it. and also is there a convenient way to get it working on linux with pcsx2 ...i probably have three friends who can answer this question so let's see if they see this post I guess 010
Joyce Fisher @joycestick.moe · 27/09/2026not stressed or anything, just. thinking. I probably need to do a bit more to separate my online persona from the marketing of the visual novels i helped develop 020
Joyce Fisher @joycestick.moe · 27/09/2026i'm blocked by a little over 800 people i guess. and i have only around 500 followers 120
Joyce Fisher @joycestick.moe · 27/09/2026just curious, did you read the edited MTL version that's floating around or the raws 100
Joyce Fisher @joycestick.moe · 27/09/2026i guess they forgot to put a game over here that says "you did not ride the horse you idiot you're not allowed to walk you're supposed to ride the horse" so now nothing is happening because i didn't do the thing that the game was scripted with the expectation that i do. lol 020
Joyce Fisher @joycestick.moe · 25/09/2026i hope no one ever figures out how to make video games perfectly realistic simulations of reality. may the stupid dumb bullshit open world shootery sandbox fetch quest games stay stupid forever 250
Joyce Fisher @joycestick.moe · 25/09/2026for some reason (Noah Caldwell-Gervais) i am playing Red Dead Redemption and there are probably few things more ludonarratively dissonant than watching a serious intro cutscene about the turn of the 20th century and then immediately making John Marston dopily vault onto the roof of a train station 160
Reposted by Joyce FisherJoyce Fisher @joycestick.moe · 15/08/2026If you've been waiting for a postmortem on The Angel Factory (엔젤 팩토리), then wait no further! An exhaustive dissection of our great and terrible matryoshka doll of toxic age gap yuri is now available for your reading pleasure! Spoilers of course. joycestick.moe/posts/angel-...joycestick.moeOn Writing "The Angel Factory"the world needs the matryoshka doll of age gap yuri, where a girl, is attracted to a younger girl, who in turn is attracted to… 1208
Reposted by Joyce FisherJoyce Fisher @joycestick.moe · 01/08/2025so. I wrote a blog post detailing the thought processes that went into "Prisoners in the Mirror", the story I contributed writing to for our (@gravityhousegames.bsky.social) #toxicyurivnjam visual novel, Gravity House Duology. I hope it's interesting. in some way meowjoycestick.moeOn Writing 'Prisoners in the Mirror'Content notice: This post contains discussions of underage sexual activity and child abuse. You should really read our VN first before reading this. The same… 1128
Reposted by Joyce FisherGRAVITY HOUSE @gravity-house.itch.io · 09/07/2025Our first game, Gravity House Demo, is now live, as part of the #toxicyurivnjam. We're excited for you all to see what we've made, and we encourage you to stay followed for further developments. If you're not following us, now's a great time to change that gravity-house.itch.io/gravity-hous...gravity-house.itch.ioGravity House Demo by Gravity HouseTwo tales of love and pain misused 0128
Reposted by Joyce FisherGRAVITY HOUSE @gravity-house.itch.io · 21/11/2025Our second game, Letters to Rosa, is out today! In a near-future Arcata, California, a young woman burdened by tragedy endures grief, loss, and phone calls in this epistolary visual novel. Available now for free! gravity-house.itch.io/letters-to-r... 02615
Reposted by Joyce FisherGRAVITY HOUSE @gravity-house.itch.io · 16/02/2026Codename: TYPHOON, our entry to the #ryonajam, is out now! Psychic Secret Agent Typhoon is captured on a mission in the USSR, and faces off against Psycho Soldier Number Seven, a turncoat agent- and her former mentor. Can she escape before the bomb goes off? gravity-house.itch.io/codename-typ... 15929
Reposted by Joyce FisherGRAVITY HOUSE @gravity-house.itch.io · 12/07/2026The Angel Factory (엔젤 팩토리), our #toxicyurivnjam (2) entry, has been released! Devised by kirin (麒麟), @joycestick.moe, and Ophelia C. Green, it spins a chilling tale of three young women, their obsessions, and the events that lead to their unraveling. gravity-house.itch.io/the-angel-fa... 18043
Joyce Fisher @joycestick.moe · 24/09/2026it's too bad that it'll most definitely never be licensed and a proper English translation will probably never happen but anyway togawa rin 120
Joyce Fisher @joycestick.moe · 23/09/2026did you know that if you pay actual money for any of the visual novels listed here I get some percentage of that money? everyone else does too but. It's a true fact. I mean they're also free I guess. but you can pay money for them. it's allowed gravity-house.itch.iogravity-house.itch.ioGravity House 073
Joyce Fisher @joycestick.moe · 23/09/2026I have to make some phone calls and ask why the fuck that happened but I don't want to make phone calls. 140
Joyce Fisher @joycestick.moe · 23/09/2026oh yeah they want $120 dollars for a vial of estradiol valerate now I don't really know what to do about that 360
Joyce Fisher @joycestick.moe · 23/09/2026I want everyone to be happy, I want everyone to be loved, I want everyone to be able to experience what they want in life and not be told they have to wait until they have permission 040
Reposted by Joyce Fisherwren!! @tropical-rouge.bsky.social · 23/09/2026yknow that one tumblr post about how awesome it is when there's a ship where the younger one is taller. points at them 08718
Joyce Fisher @joycestick.moe · 22/09/2026i know it's not entirely mine. so i won't. but what if i did. what if i do. what if i can't take the thought of being misunderstood 140
Reposted by Joyce Fishervideogame history @vghistory.bsky.social · 15/09/2026killer7, screenshot, gamecube (2005) www.mobygames.com/game/18931/k... 118843
Joyce Fisher @joycestick.moe · 21/09/2026I wish I was normal. I wish I'd never thought about it. I wish I'd never had any idea that things could be different or better or that the world could change. I wish I had just accepted my life as it is and never spoken 1150