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Joyce Fisher

@joycestick.moe
585 followers 198 following 12K posts

a writer, a girl lover, a soliloquizer, a creator, a believer joycestick.moe

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Joyce Fisher @joycestick.moe · 10h
early in that new James Bond video game they have a playable training montage where you're constantly switching between the various modes of gameplay that the game is tutorializing and i just kind of thought "did they accidentally find the perfect way to ludically represent disassociation"
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Joyce Fisher @joycestick.moe · 17h
"damn, he got away...... anyway, uh... should we gather for whiskey and cigars tonight"
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Privaty Business @wanwanattack.qtbrewer.moe · 28/09/2026
Genuinely, this completely rules
-Recently, the game has been going viral on X for its beautiful undressing animations. I’ve even read in one of your previous interviews that the development team practiced stripping themselves as reference for the undressing animations. What was the process behind making the animations actually like?

Matsui:

I’d love to know how far that story has spread. It’s true.

First, we write a plot for each undressing scene, then draw storyboards, exactly as the original team did. Then the real work begins, because the animation is essentially all keyed by hand. A designer moves the clothing’s 3D model, frame by frame, manually. It really is pretty much like the claymation method I mentioned.

We did try automating it with physics simulation first, but it was a total failure. The cloth moved in a physically correct way, but had absolutely no allure. We learned a profound lesson: accuracy and sensuality are two unrelated properties. In the end, we accepted that humans would have to do all of it.

Then VR adds its own weight. In a normal game, if something becomes awkward, you can cut away or swap models between scenes. In VR, the player can look from any angle at any time, so none of those tricks are available. The same model has to undress convincingly no matter where you’re standing. When I described this to a designer at another studio, he said, “I would never do that.” I’ve chosen to take it as a compliment.And then, yes, the part you’ve read about. The undressing motions themselves use motion capture, but the deeper problem was that nobody actually knew the correct rhythm and order in which a person takes off clothes. So, the directors gathered and undressed themselves as reference. “That zipper is coming down too fast.” “She’d pause once before slipping her shoulder out.” These were serious, sober discussions. For compliance reasons, the Super Real Mahjong Venus Returns team works in a walled-off section of our office – and that was the moment those walls truly earned their keep.
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Joyce Fisher @joycestick.moe · 28/09/2026
it does suck but, tbh, even if someone spun up an an alternative platform I have very little faith that it wouldn't immediately succumb to the same problems
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Joyce Fisher @joycestick.moe · 28/09/2026
hosting video is much more expensive than hosting text and it's not getting any cheaper. there's nowhere to go
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Joyce Fisher @joycestick.moe · 27/09/2026
achievements are stupid but also i am autistic about them sorry
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Joyce Fisher @joycestick.moe · 27/09/2026
kind of fun playing a game i've been replaying every so often for years and then being like "ooh. a new achievement"
achieved "Vanished" in Dishonored for doing the prison escape without getting detected
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Joyce Fisher @joycestick.moe · 27/09/2026
...........i don't actually know how to describe what the fuck i mean by that but maybe I can try again later.
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Joyce Fisher @joycestick.moe · 27/09/2026
also i feel it's generally a good idea to have the game lean into and react what the player is doing (or what you expect they might do, obviously people are unpredictable) instead of designing a game that prescribes a specific mode of fun within the game's framework. though this is hard to quantify
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Joyce Fisher @joycestick.moe · 27/09/2026
anyway uh. a rule of thumb I feel like, for a lot of, story driven gamey games, at least, ones I enjoy. generally every new gameplay section or mechanic introduced should be forwarding a character or story beat somehow instead of just existing for its own sake. probably? idk
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Joyce Fisher @joycestick.moe · 27/09/2026
...I could explain why I have these opinions but I'd use up a lot of words. maybe i will write a big post about it (don't count on it)
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Joyce Fisher @joycestick.moe · 27/09/2026
Valve is very good at pacing, generally Rockstar is on the other hand often very bad at it (and open world games are pretty dogshit at pacing in general, the genre can barely support good gameplay pacing and is practically anathema to good narrative pacing)
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Joyce Fisher @joycestick.moe · 27/09/2026
it's really interesting to me because pacing in video games actually means two things... gameplay pacing, and narrative pacing, and also, psyche, a third thing, the intersection of gameplay and narrative pacing which is itself its own specific art
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Joyce Fisher @joycestick.moe · 27/09/2026
i've been thinking a lot about video game pacing lately
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sylvie @sylviefluff.bsky.social · 27/09/2026
game designers are always saying shit like "we had to come up with a definition of fun"
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Joyce Fisher @joycestick.moe · 27/09/2026
is reshade good and should i use it. and also is there a convenient way to get it working on linux with pcsx2 ...i probably have three friends who can answer this question so let's see if they see this post I guess
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Joyce Fisher @joycestick.moe · 27/09/2026
not stressed or anything, just. thinking. I probably need to do a bit more to separate my online persona from the marketing of the visual novels i helped develop
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Joyce Fisher @joycestick.moe · 27/09/2026
...almost 600. i don't really pay attention that much
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Joyce Fisher @joycestick.moe · 27/09/2026
i'm blocked by a little over 800 people i guess. and i have only around 500 followers
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Joyce Fisher @joycestick.moe · 27/09/2026
just curious, did you read the edited MTL version that's floating around or the raws
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Joyce Fisher @joycestick.moe · 27/09/2026
i guess they forgot to put a game over here that says "you did not ride the horse you idiot you're not allowed to walk you're supposed to ride the horse" so now nothing is happening because i didn't do the thing that the game was scripted with the expectation that i do. lol
red dead redemption screenshot. john marston walks alongside lance ricketts who says nothing as we head towards the mission locationlance ricketts has gotten off of his horse and is just standing around waiting for me to do what the game told me to do (that being ride horse) even though there is no point in doing so now that we are at the location
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Joyce Fisher @joycestick.moe · 02/11/2024
@108minuscontext.bsky.social
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Joyce Fisher @joycestick.moe · 25/09/2026
i hope no one ever figures out how to make video games perfectly realistic simulations of reality. may the stupid dumb bullshit open world shootery sandbox fetch quest games stay stupid forever
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Joyce Fisher @joycestick.moe · 25/09/2026
for some reason (Noah Caldwell-Gervais) i am playing Red Dead Redemption and there are probably few things more ludonarratively dissonant than watching a serious intro cutscene about the turn of the 20th century and then immediately making John Marston dopily vault onto the roof of a train station
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Joyce Fisher @joycestick.moe · 15/08/2026
If you've been waiting for a postmortem on The Angel Factory (엔젤 팩토리), then wait no further! An exhaustive dissection of our great and terrible matryoshka doll of toxic age gap yuri is now available for your reading pleasure! Spoilers of course. joycestick.moe/posts/angel-...
joycestick.moe
On Writing "The Angel Factory"
the world needs the matryoshka doll of age gap yuri, where a girl, is attracted to a younger girl, who in turn is attracted to…
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Joyce Fisher @joycestick.moe · 01/08/2025
so. I wrote a blog post detailing the thought processes that went into "Prisoners in the Mirror", the story I contributed writing to for our (@gravityhousegames.bsky.social) #toxicyurivnjam visual novel, Gravity House Duology. I hope it's interesting. in some way meow
joycestick.moe
On Writing 'Prisoners in the Mirror'
Content notice: This post contains discussions of underage sexual activity and child abuse. You should really read our VN first before reading this. The same…
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GRAVITY HOUSE @gravity-house.itch.io · 09/07/2025
Our first game, Gravity House Demo, is now live, as part of the #toxicyurivnjam. We're excited for you all to see what we've made, and we encourage you to stay followed for further developments. If you're not following us, now's a great time to change that gravity-house.itch.io/gravity-hous...
gravity-house.itch.io
Gravity House Demo by Gravity House
Two tales of love and pain misused
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GRAVITY HOUSE @gravity-house.itch.io · 21/11/2025
Our second game, Letters to Rosa, is out today! In a near-future Arcata, California, a young woman burdened by tragedy endures grief, loss, and phone calls in this epistolary visual novel. Available now for free! gravity-house.itch.io/letters-to-r...
A young woman with hair tied in a bun stands before a marsh, looking back at the viewer with a smile. The text "Letters to Rosa" is overlaid on top with a typewriter font.
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GRAVITY HOUSE @gravity-house.itch.io · 16/02/2026
Codename: TYPHOON, our entry to the #ryonajam, is out now! Psychic Secret Agent Typhoon is captured on a mission in the USSR, and faces off against Psycho Soldier Number Seven, a turncoat agent- and her former mentor. Can she escape before the bomb goes off? gravity-house.itch.io/codename-typ...
Thumbnail for Codename: TYPHOON. Protagonist Agent Angelica Gropius Rhythmic Triad Typhoon, currently bound to a chair, is stared down by her former mentor and current enemy, Psycho Soldier No. Seven. The logo for Codename: TYPHOON is rendered in the top right corner of the image. A small splatter of blood stains the floor. This is a very well-decorated prison cell with a really beautiful and ornate wallpaper. The characters are rendered in 3D style.
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GRAVITY HOUSE @gravity-house.itch.io · 12/07/2026
The Angel Factory (엔젤 팩토리), our #toxicyurivnjam (2) entry, has been released! Devised by kirin (麒麟), @joycestick.moe, and Ophelia C. Green, it spins a chilling tale of three young women, their obsessions, and the events that lead to their unraveling. gravity-house.itch.io/the-angel-fa...
The itch cover for The Angel Factory, with its Korean title of 엔젤 팩토리. One of its main characters, a young girl named Han-byeol, looks at the viewer nervously.
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Joyce Fisher @joycestick.moe · 24/09/2026
well. and also ichigohara itsuki
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Joyce Fisher @joycestick.moe · 24/09/2026
this has been tried before
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Joyce Fisher @joycestick.moe · 24/09/2026
i'm still awake
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Joyce Fisher @joycestick.moe · 24/09/2026
it's too bad that it'll most definitely never be licensed and a proper English translation will probably never happen but anyway togawa rin
volume 3 cover of Hitozuma Kyōshi ga Oshiego no Joshi Kōkōsei ni Do-hamari Suru Hanashi showing togawa rin and ichigohara Itsuki interlacing fingers and poised to kiss
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Joyce Fisher @joycestick.moe · 24/09/2026
togawa rin topless blushing smiling saying "please" while holding her hands over her exposed breasts
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Joyce Fisher @joycestick.moe · 23/09/2026
not asleep
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Joyce Fisher @joycestick.moe · 23/09/2026
did you know that if you pay actual money for any of the visual novels listed here I get some percentage of that money? everyone else does too but. It's a true fact. I mean they're also free I guess. but you can pay money for them. it's allowed gravity-house.itch.io
gravity-house.itch.io
Gravity House
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Joyce Fisher @joycestick.moe · 23/09/2026
I have to make some phone calls and ask why the fuck that happened but I don't want to make phone calls.
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Joyce Fisher @joycestick.moe · 23/09/2026
oh yeah they want $120 dollars for a vial of estradiol valerate now I don't really know what to do about that
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Joyce Fisher @joycestick.moe · 23/09/2026
I want everyone to be happy, I want everyone to be loved, I want everyone to be able to experience what they want in life and not be told they have to wait until they have permission
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wren!! @tropical-rouge.bsky.social · 23/09/2026
yknow that one tumblr post about how awesome it is when there's a ship where the younger one is taller. points at them
dear flowers that bloom in days of yore
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Joyce Fisher @joycestick.moe · 23/09/2026
she's an icon, and she deserves everything she wants
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Joyce Fisher @joycestick.moe · 23/09/2026
togawa rin
togawa rin
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i8 @ichiu2.bsky.social · 21/09/2026
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Joyce Fisher @joycestick.moe · 22/09/2026
i want everything to be okay
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Joyce Fisher @joycestick.moe · 22/09/2026
i know it's not entirely mine. so i won't. but what if i did. what if i do. what if i can't take the thought of being misunderstood
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Joyce Fisher @joycestick.moe · 22/09/2026
what if i delete it. what if i delete all of it
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Joyce Fisher @joycestick.moe · 22/09/2026
we assume it isn't possible, when we didn't really try.
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videogame history @vghistory.bsky.social · 15/09/2026
killer7, screenshot, gamecube (2005) www.mobygames.com/game/18931/k...
long/gangly armed, legged creature, ash black, red tentacles dangling. sniper target on creature. green pastures.
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Joyce Fisher @joycestick.moe · 21/09/2026
I wish I was normal. I wish I'd never thought about it. I wish I'd never had any idea that things could be different or better or that the world could change. I wish I had just accepted my life as it is and never spoken
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