Even the audio is synthesized directly from pressure spikes across the lattice as you play.
The engine and demos are fully open-source in Rust. Not sure if the idea is useful, but afaik, it is a novel way to build a gfx engine! Repo github.com/jadbox/dzog
github.com
GitHub - jadbox/dzog: Dzog is a GPU-accelerated quantum 2D wave-matter field-physics engine in Rust.
Dzog is a GPU-accelerated quantum 2D wave-matter field-physics engine in Rust. - jadbox/dzog