Jonas M (he/him) @jonasm1992.bsky.social · 08/10/2026My WIP #platformer #game now has 25 levels. I'd really appreciate any feedback. Play it in your browser at: arcanosystems.com/games/ #gamedev #16bit #pixelart 1131
Reposted by Jonas M (he/him)kururu03.bsky.social @kururu03.bsky.social · 07/09/2026A test level from my game #indiegame #gamedev #pixelart #godot 0246
Reposted by Jonas M (he/him)kururu03.bsky.social @kururu03.bsky.social · 02/09/2026short level from my game #indiegame #gamedev #pixelart #godot 0172
Reposted by Jonas M (he/him)Thel - Pixel art comms open (2/5) @thelxinoe5.bsky.social · 02/09/2026I fit a small wave sim into less than 1024 bytes for the PICO-1K jam! Have fun going splish splash! thelxinoe5.itch.io/1k-wave-sim #pico1k #picotron 417830
Reposted by Jonas M (he/him)kururu03.bsky.social @kururu03.bsky.social · 01/09/2026seventh level from my game #indiegame #gamedev #pixelart #godot 0112
Reposted by Jonas M (he/him)kururu03.bsky.social @kururu03.bsky.social · 31/08/2026wall slide level #indiegame #gamedev #pixelart #godot 0134
Jonas M (he/him) @jonasm1992.bsky.social · 30/08/2026Thank you for the feedback. That helps a lot. I think I may switch to a simpler finite state machine when determining the horizontal speed of jumps based on your feedback. 010
Jonas M (he/him) @jonasm1992.bsky.social · 30/08/2026Thank you. I can't take credit for the pixel art though. The pixel art was created by a very talented artist called Phil Giarrusso. 000
Jonas M (he/him) @jonasm1992.bsky.social · 29/08/2026My WIP #platformer #game prototype is now available to play in your browser at: arcanosystems.com/games/ I'd really appreciate some feedback. It's a short game prototype; I have completed it in 79 seconds. #gamedev #screenshotsaturday #indiedev #indiegamedev #gameart #pixelart #16bit 1204
Jonas M (he/him) @jonasm1992.bsky.social · 29/08/2026Test my WIP #platformer #game prototype and provide feedback. I'd really appreciate the feedback. arcanosystems.com/games/ #screenshotsaturday #gamedev #pixelart #16bit 081
Jonas M (he/him) @jonasm1992.bsky.social · 29/08/2026@kururu03.bsky.social About a month ago, I tested your game and provided some feedback. Would you test my game prototype and provide me some feedback as well? arcanosystems.com/games/ 100
Jonas M (he/him) @jonasm1992.bsky.social · 29/08/202610 levels of my WIP #platformer #game prototype. #screenshotsaturday #gamedev #16bit #pixelart #chiptune 1131
Jonas M (he/him) @jonasm1992.bsky.social · 28/08/2026More level-design testing for my WIP #platformer #game. #gamedev 070
Jonas M (he/him) @jonasm1992.bsky.social · 26/08/2026Another level for my WIP #platformer #game prototype. #gamedev #pixelart #16bit 0131
Jonas M (he/him) @jonasm1992.bsky.social · 24/08/2026I'm building a #game prototype using my WIP 2D #platformer game engine. #gamedev #pixelart #16bit 0132
Jonas M (he/him) @jonasm1992.bsky.social · 22/08/2026Screenshot of a #platformer #game prototype built with my WIP 2D platformer game engine. #gamedev #pixelart #16bit #screenshotsaturday 0142
Jonas M (he/him) @jonasm1992.bsky.social · 21/08/2026First audio test for my WIP #platformer game engine. 020
Jonas M (he/him) @jonasm1992.bsky.social · 21/08/2026You cut it before my favorite line: "Ain't no man gonna tell me I ain't a woman." 010
Jonas M (he/him) @jonasm1992.bsky.social · 20/08/2026Another level-transition test for my WIP #platformer #game engine. #gamedev #16bit #pixelart 0101
Jonas M (he/him) @jonasm1992.bsky.social · 19/08/2026Thanks, but I can't take credit for the pixel art. A very talented pixel artist called Phil Giarrusso gets the credit for that. 110
Jonas M (he/him) @jonasm1992.bsky.social · 17/08/2026Testing out a curtain effect to use as a transition between rooms for my WIP #platformer #game engine. #gamedev #pixelart #16bit 1144
Reposted by Jonas M (he/him)Tris - Solo Dev Working on Big Heart! @gamedevtris.bsky.social · 15/08/2026#16 Still going strong! Got the stairs and foreground locked in as well as the following camera for Big Heart! #gamedev #indiegame #indiedev #pixelart #bigheart #screenshotsaturday 0214
Reposted by Jonas M (he/him)EnricosUt @enricosut.bsky.social · 13/08/2026Sometimes I think my collision code is total jank and spaghetti code, but like... it does work...? (most of the time) So I guess I shouldn't touch it. #gamedev #indiedev #pixelart 1395
Reposted by Jonas M (he/him)Teeko the game @teekogame.bsky.social · 13/08/2026parkoured so hard floating boxes appeared #indiegame #gamedev #platformer #unity 074
Jonas M (he/him) @jonasm1992.bsky.social · 12/08/2026I love the pixel art and the theme. Is the lunar / rabbit theme a reference to story of Chang'e and the Jade Rabbit from Chinese mythology? 120
Jonas M (he/him) @jonasm1992.bsky.social · 12/08/2026Coin test for my WIP #platformer #game engine. The test combines collision detection, multiple animations, and rendering layers. #gamedev #pixelart #16bit 091
Jonas M (he/him) @jonasm1992.bsky.social · 12/08/2026Animation test for my WIP 2D #platformer #game engine. Phil Giarrusso created the #pixelart. #gamedev #16bit #retrogaming 0112
Reposted by Jonas M (he/him)Ben @binarymoon.bsky.social · 10/08/2026In preparation for the js13k game jam I am making a small vector game library that I call BeepMicro. It mostly draws vector shapes from an array and takes care of timing and input. See some screenshots of test games I've made below. #gamedev #js13k #javascript 185
Jonas M (he/him) @jonasm1992.bsky.social · 09/08/2026More testing of my WIP #platformer #game engine. #gamedev #16bit #retrogaming 082
Jonas M (he/him) @jonasm1992.bsky.social · 09/08/2026The parallax scrolling on the water looks great. 000
Reposted by Jonas M (he/him)PypeBros @pypebros.bsky.social · 08/08/2026Started defining a "FIGHT" group to isolate some collisions from others. Currently, only Bilou and yellow worms have been migrated to the "fight club", meaning that bouncy branches and applemen can no longer be interacted with ... temporarily. #ScreenshotSaturday #gamedev #MadeWithMyEngine 2167
Jonas M (he/him) @jonasm1992.bsky.social · 08/08/2026Springboard test for my WIP #2D #platformer #game engine. #gamedev #16bit #retrogame 092
Jonas M (he/him) @jonasm1992.bsky.social · 07/08/2026The camera movement looks good. Are you are just using x and y axis follow without deadzones and using lerp for smoothing? 110
Jonas M (he/him) @jonasm1992.bsky.social · 07/08/2026A test of horizontal and vertical moving platforms for the #platformer #game engine I'm building. #gamedev #pixelart #retrogaming #16bit 0110
Jonas M (he/him) @jonasm1992.bsky.social · 06/08/2026Moving-platform test for the #platformer #game engine I'm building. #gamedev #16bit #retrogaming #pixelart 070
Jonas M (he/him) @jonasm1992.bsky.social · 06/08/2026I didn't like the camera bounce / rollercoaster effect, where it shifts back upward when ground contact is made after a fall, so I figured that the offset should only be shifted downward when there is a strong signal that the player needs to see more of what's beneath them. 000
Jonas M (he/him) @jonasm1992.bsky.social · 06/08/2026It was all by feel. The 3-tile fall threshold means 3 tiles from the last ground contact, not from the current position. The y offset was kept in range [-2 tiles, 2 tiles]. I decoupled the follow lerp from the change in y offset. The y offset change rate was limited to under 4 tiles per second. 100
Jonas M (he/him) @jonasm1992.bsky.social · 06/08/2026In that test, I used an offset on the y axis that defaulted upwards but shifted down if the player fell more than 3 tiles and no deadzones. I figured this would be a good configuration for levels where the player's goal is to reach the highest point. I also used lerp with a constant of 0.125. 100
Jonas M (he/him) @jonasm1992.bsky.social · 06/08/2026Testing out camera movement for the #platformer #game engine I'm building. #16bit #gamedev #pixelart #retrogaming 1122
Jonas M (he/him) @jonasm1992.bsky.social · 31/07/2026I'm building a #platformer #game engine. This is a test of wall jumps and extreme coyote time. #gamedev #16bit #pixelart #retrogame 0141
Jonas M (he/him) @jonasm1992.bsky.social · 31/07/2026My feedback: I like the pixel art and mechanics, but the way the camera tracks player movement is annoying to me. It seems too jarring. Maybe you could try using camera dead zones on both x and y axis to minimize camera movement, so it only moves when necessary. 100
Jonas M (he/him) @jonasm1992.bsky.social · 30/07/2026I'm building a #platformer engine. This is a test of movement and collision detection. Shout out to Phil Giarrusso who created the pixel art. 040
Jonas M (he/him) @jonasm1992.bsky.social · 29/06/2026My WIP #pico8 game now has a game-over sequence. #8bit #gamedev 0100
Jonas M (he/him) @jonasm1992.bsky.social · 27/06/2026More testing of my WIP #pico8 game called Fruit Pressure. #sega #columns #8bit #gamedev 170
Jonas M (he/him) @jonasm1992.bsky.social · 24/06/2026I finally got 2 player cooperative gameplay mode working in my WIP #pico8 game called Fruit Pressure. #gamedev #8bit #columns #sega 0111
Jonas M (he/him) @jonasm1992.bsky.social · 22/06/2026My WIP #pico8 game #fruitpressure is progressing. It now has music, sfx, and an animated intro. I'm currently working on a series user-configurable gameplay settings for customizing parameters like down lock grace period. I love how the magic pineapples can trigger a chain reaction. #8bit #gamedev 0110
Jonas M (he/him) @jonasm1992.bsky.social · 20/06/2026My WIP #pico8 game now has a name and an #NES style title screen. #8bit 060
Jonas M (he/him) @jonasm1992.bsky.social · 18/06/2026Testing out my WIP #Pico-8 game. It's a tribute to #Columns by #Sega. #8bit 0194
Jonas M (he/him) @jonasm1992.bsky.social · 27/04/2026The Arcano 9X #chiptune #synth is a #midi #synthesizer designed to sound like the #game #console and #arcade sound chips from the early 90s. www.kickstarter.com/projects/chi...kickstarter.comComing soon: Arcano 9X Chiptune SynthesizerA synthesizer inspired by the video games of the early 90s. Classic chiptune sounds controlled via MIDI. 040
Reposted by Jonas M (he/him)CSS by T. Afif @css-only.dev · 20/04/2026💡 CSS Tip! Add a Hand-Drawn underline to your navigation menu using a few lines of code! A cool demo powered by Anchor Positioning and border-shape 🤩 css-tip.com/hand-drawn-u... It's Chrome-only for now, but you get a straight (and boring) underline as a fallback. 0264