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Johan Helsing

@johanhelsing.bsky.social
55 followers 50 following 6 posts

johanhelsing.studio #rustlang #bevyengine #gamedev

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Johan Helsing @johanhelsing.bsky.social · 04/10/2025
bevy_smud (2d sdf shapes) 0.12 is out and not just a simple Bevy 0.17 port this time! - Picking support (precise or bounding box) - Rust port of sdfs - Up to 4 custom params per shape instance - Fills have access to pos and params - Additive blend - bevy_on_fire example github.com/johanhelsing...
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Johan Helsing @johanhelsing.bsky.social · 02/10/2025
Bevy 0.17 porting progress of the community crates I'm maintaining and/or depending upon. Green crates are released, yellow are in progress. `bevy_web_asset` was upstreamed into Bevy itself, so looks like I won't be porting that one :) #bevyengine #rustlang
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Johan Helsing @johanhelsing.bsky.social · 10/06/2025
Working on a new chapter for Extreme Bevy, my tutorial series on making a p2p multiplayer web game with Bevy Released chapters here: johanhelsing.studio/posts/extrem... #bevyengine #rustlang #gamedev
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Johan Helsing @johanhelsing.bsky.social · 07/06/2025
bevy_smud (sdf shape rendering for Bevy) is back from the dead. I ported from Bevy 0.14 to 0.16. Getting tonemap support working turned out to be the biggest hurdle this time around. Everything seems to be running *smoothly* :P github.com/johanhelsing... #rustlang #gamedev #bevyengine
Screenshot of a bevy_smud example. A grid of sdf rendered shapes
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