Jake @jking-dev.games · 28/06/2026Alrighty here we goooooo I have played a bit of a couple of these but it will be fun to go through the series and see how it evolves over time! Obviously being the pixel remasters it is a little bit different but whatever this is the easiest way right now, and more applicable to the average player 110
Jake @jking-dev.games · 28/04/2026The baconator might actually be worse for your body, but I think for true spiritual death you gotta go with the double down. 070
Jake @jking-dev.games · 24/03/2026Oh wow so that layoff was like 20% of the company???? That's worrying! www.pcgamer.com/gaming-indus... 000
Jake @jking-dev.games · 24/03/2026Jeez 1,000 jobs on top of $500m in contracts/marketing is huge downsize, curious how the game will do when less money is being pumped in. Not a great sign when even the creators of the single biggest game going right now are feeling the squeeze. I uh really need to land this job 010
Jake @jking-dev.games · 23/03/2026video -> screenshot absolutely killing the resolution here (will need to figure out better solution later), but this almost looks like a video game yeah? Some visual updates needed still, the bones are looking much better though 000
Jake @jking-dev.games · 23/03/2026I think this is all I am getting during this steam sale unless I find something good I missed 100
Jake @jking-dev.games · 21/03/2026Probably should have done this before GDC lol but hey got a haircut! It was getting very hot and I'm trying to look more employable 😅 000
Jake @jking-dev.games · 20/03/2026I vaguely remembered this had to look it up, old Sid Meier rule glad to see it's still kicking around! www.designer-notes.com/game-develop... 110114
Jake @jking-dev.games · 13/03/2026Rare selfie here I am not photogenic lol but if you see me today please say hi! At the indie/education stage for the next hour or so to hear from @shawndoublea.bsky.social "Top 10 ways to get your game ready for success", couple more talks later, but otherwise I'll be roaming around. 020
Jake @jking-dev.games · 16/02/2026Let me know when this guy eats the moon otherwise I'm not interested 120
Jake @jking-dev.games · 18/01/2026Sorry for the TV photos had to quickly interrupt the kids TV time lol, let me know if you need any of the thumbnails expanded though 110
Jake @jking-dev.games · 22/12/2025I generally really appreciate the journalism from Jason Schreier, but disabling replies to this post is very funny to me! 050
Jake @jking-dev.games · 17/12/2025Oh thanks yeah I love being there for most of the year, awesome reminder 😭 000
Jake @jking-dev.games · 13/11/2025Beyond Good & Evil 2 still kicking over there, this has to be the longest development time for a game ever right? I'm sure they had a skeleton crew or put it down for a while, but that has been cooking for a looooong time. Hope it does get a release just to see what it is at this point. 010
Jake @jking-dev.games · 25/09/2025Heyo, really enjoying the game, but I seem to have hit a blocking bug, sorry if this is annoying but wanted to let someone on the team know. Escalator flung me back after falling in it, got hand stuck in the floor couldn't get up. After restart I can get up, but invisible wall blocks me. 100
Jake @jking-dev.games · 23/07/2025Really loving the @gameinformer.com revival, this initial magazine is fantastic. 020
Jake @jking-dev.games · 07/06/2025The fact that this is a news story is such an indictment of politicians at large lol actually reading the things you sign into law is considered 'nerdy'. Maybe this should just be the standard? They should all read all of the laws they are signing? 010
Jake @jking-dev.games · 02/06/2025We have let captchas go way too far. I assume they are using this data to train AI? Love to give free labor to these ghouls, feels great. 100
Jake @jking-dev.games · 02/06/2025Yesterday I was listening to the latest Game Studies Study Buddies, covering a book by a guy named Gunkel. As they were saying his name I looked over at a house under construction and saw this sign for Gunkel architecture... The universe is sending me a message, and that message is "Gunkel" 020
Jake @jking-dev.games · 25/05/2025Lol I was researching some new browsers and scrolling through the stupid Google AI answers this one jumped out at me, according to Google you are either ethical OR Chinese I guess. 100
Jake @jking-dev.games · 23/05/2025Alright not too difficult getting something basic going, ragdoll+knockback is always good. Goal for today is get the enemies a basic state machine and moving/attacking the player. Start with a straightforward follow+zap kinda thing and expand from there. I need to keep this project very simple. 000
Jake @jking-dev.games · 27/04/2025Spotted outside the exploratorium lol had to hide my laugh from the kids 000
Jake @jking-dev.games · 27/04/2025Everyone: The Purge was a super unrealistic premise, people wouldn't just go around murdering each other and it the government would never allow anything like that Your local homegrown fascist California Mayor: Now hold on, could we make the idea of the purge even more evil? Then I'm on board! 000
Jake @jking-dev.games · 17/04/2025Small numbers of course, I expected pretty much 0 so its nice that a few people checked it out, but I was surprised by the amount coming from the godot forum post! I threw that one up after the other stuff as an afterthought, I guess forums do have a more dedicated user base. No bsky at all tho smh 010
Jake @jking-dev.games · 15/04/2025I will need to do updates to the actual sprites, probably make them bigger and start adding some details, but adding normal maps+lighting and a cool shadow shader to give me directional shadows in 2D (github.com/azagaya/laig... very cool tool, thank you @azagaya.bsky.social!) is a huge step up. 031
Jake @jking-dev.games · 04/04/2025current project progress 👀 better % explicitly typed than I thought, will still need to clean up some of the architecture, but it is moving foward! made with godot wrapped (github.com/Lim98SE/godo...) by @lim95.com, thanks for the cool little tool! 011