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Jake

@jking-dev.games
903 followers 951 following 1.3K posts

Dad! Game designer in the industry for more than 8 years, looking to work on something cool! I like skeletons and mechs also wizards eggbug forever

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Jake @jking-dev.games · 28/06/2026
Alrighty here we goooooo I have played a bit of a couple of these but it will be fun to go through the series and see how it evolves over time! Obviously being the pixel remasters it is a little bit different but whatever this is the easiest way right now, and more applicable to the average player
a screenshot of my recent steam library showing FINAL FANTSY I-VI pixel remasters
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Jake @jking-dev.games · 29/04/2026
This was how I felt when I started playing King of Dragon Pass
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Jake @jking-dev.games · 29/04/2026
Snow Beer
An up close picture of a large snow beer, eggbug peeking from behind it
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Jake @jking-dev.games · 28/04/2026
The baconator might actually be worse for your body, but I think for true spiritual death you gotta go with the double down.
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Jake @jking-dev.games · 12/04/2026
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Jake @jking-dev.games · 12/04/2026
*bilbo voice* but why shouldn't I?
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Jake @jking-dev.games · 24/03/2026
Oh wow so that layoff was like 20% of the company???? That's worrying! www.pcgamer.com/gaming-indus...
Epic told PC Gamer that following the layoffs it will have just over 4,000 employees remaining.
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Jake @jking-dev.games · 24/03/2026
Jeez 1,000 jobs on top of $500m in contracts/marketing is huge downsize, curious how the game will do when less money is being pumped in. Not a great sign when even the creators of the single biggest game going right now are feeling the squeeze. I uh really need to land this job
Opening paragraph from the linked article, reads as follows:

"Today we’re laying off over 1000 Epic employees. I'm sorry we're here again. The downturn in Fortnite engagement that started in 2025 means we're spending significantly more than we're making, and we have to make major cuts to keep the company funded. This layoff, together with over $500 million of identified cost savings in contracting, marketing, and closing some open roles puts us in a more stable place."
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Jake @jking-dev.games · 23/03/2026
video -> screenshot absolutely killing the resolution here (will need to figure out better solution later), but this almost looks like a video game yeah? Some visual updates needed still, the bones are looking much better though
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Jake @jking-dev.games · 23/03/2026
I think this is all I am getting during this steam sale unless I find something good I missed
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Jake @jking-dev.games · 21/03/2026
Probably should have done this before GDC lol but hey got a haircut! It was getting very hot and I'm trying to look more employable 😅
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Jake @jking-dev.games · 20/03/2026
I vaguely remembered this had to look it up, old Sid Meier rule glad to see it's still kicking around! www.designer-notes.com/game-develop...
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Jake @jking-dev.games · 13/03/2026
Whoops!
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Jake @jking-dev.games · 13/03/2026
Rare selfie here I am not photogenic lol but if you see me today please say hi! At the indie/education stage for the next hour or so to hear from @shawndoublea.bsky.social "Top 10 ways to get your game ready for success", couple more talks later, but otherwise I'll be roaming around.
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Jake @jking-dev.games · 11/03/2026
I was too late I think lol ☠️ I'll have to order one then
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Jake @jking-dev.games · 11/03/2026
Yeah pretty much lol
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Jake @jking-dev.games · 10/03/2026
lol
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Jake @jking-dev.games · 27/02/2026
Gotta love the bay sometimes
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Jake @jking-dev.games · 24/02/2026
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Jake @jking-dev.games · 22/02/2026
Every day is this vibe
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Jake @jking-dev.games · 16/02/2026
Let me know when this guy eats the moon otherwise I'm not interested
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Jake @jking-dev.games · 18/01/2026
Sorry for the TV photos had to quickly interrupt the kids TV time lol, let me know if you need any of the thumbnails expanded though
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Jake @jking-dev.games · 18/01/2026
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Jake @jking-dev.games · 22/12/2025
I generally really appreciate the journalism from Jason Schreier, but disabling replies to this post is very funny to me!
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Jake @jking-dev.games · 18/12/2025
rotten discipline
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Jake @jking-dev.games · 17/12/2025
Oh thanks yeah I love being there for most of the year, awesome reminder 😭
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Jake @jking-dev.games · 09/12/2025
skate story is really going hard holy shit
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Jake @jking-dev.games · 13/11/2025
Beyond Good & Evil 2 still kicking over there, this has to be the longest development time for a game ever right? I'm sure they had a skeleton crew or put it down for a while, but that has been cooking for a looooong time. Hope it does get a release just to see what it is at this point.
A job posting for Lead Quest Designer on Beyond Good & Evil 2
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Jake @jking-dev.games · 25/09/2025
Heyo, really enjoying the game, but I seem to have hit a blocking bug, sorry if this is annoying but wanted to let someone on the team know. Escalator flung me back after falling in it, got hand stuck in the floor couldn't get up. After restart I can get up, but invisible wall blocks me.
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Jake @jking-dev.games · 23/07/2025
Really loving the @gameinformer.com revival, this initial magazine is fantastic.
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Jake @jking-dev.games · 21/07/2025
Lmao this is such a weird thing to do
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Jake @jking-dev.games · 12/07/2025
One less now
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Jake @jking-dev.games · 14/06/2025
This location? Looks like CHP I think
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Jake @jking-dev.games · 07/06/2025
The fact that this is a news story is such an indictment of politicians at large lol actually reading the things you sign into law is considered 'nerdy'. Maybe this should just be the standard? They should all read all of the laws they are signing?
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Jake @jking-dev.games · 02/06/2025
we've all been there buddy
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Jake @jking-dev.games · 02/06/2025
We have let captchas go way too far. I assume they are using this data to train AI? Love to give free labor to these ghouls, feels great.
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Jake @jking-dev.games · 02/06/2025
Yesterday I was listening to the latest Game Studies Study Buddies, covering a book by a guy named Gunkel. As they were saying his name I looked over at a house under construction and saw this sign for Gunkel architecture... The universe is sending me a message, and that message is "Gunkel"
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Jake @jking-dev.games · 29/05/2025
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Jake @jking-dev.games · 27/05/2025
🤔🤔🤔
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Jake @jking-dev.games · 25/05/2025
Lol I was researching some new browsers and scrolling through the stupid Google AI answers this one jumped out at me, according to Google you are either ethical OR Chinese I guess.
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Jake @jking-dev.games · 23/05/2025
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Jake @jking-dev.games · 23/05/2025
Alright not too difficult getting something basic going, ragdoll+knockback is always good. Goal for today is get the enemies a basic state machine and moving/attacking the player. Start with a straightforward follow+zap kinda thing and expand from there. I need to keep this project very simple.
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Jake @jking-dev.games · 15/05/2025
lol
Quote from article linked below "Is Ubisoft having a metaphorical baby to preserve the metaphorical marriage to Tencent?"
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Jake @jking-dev.games · 02/05/2025
The average American only has 3 friends
An image of the cover of "The Lost Vikings" for super nintendo. Features 3 cartoonish vikings bursting out of a blue background
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Jake @jking-dev.games · 27/04/2025
Spotted outside the exploratorium lol had to hide my laugh from the kids
A sticker with Garfield laying down, with the words "SLUTBAG fuck a lame!" next to him
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Jake @jking-dev.games · 27/04/2025
Everyone: The Purge was a super unrealistic premise, people wouldn't just go around murdering each other and it the government would never allow anything like that Your local homegrown fascist California Mayor: Now hold on, could we make the idea of the purge even more evil? Then I'm on board!
Screenshot of a news article titled "CA Mayor Wants 'A Purge' To Address Homelessness: 'Give Them Free Fentanyl'", description ""Quite frankly, I wish the president would give us a purge because we do need to purge these people," Mayor R. Rex Parris told FOX 11.". A photo of the evil mother fucker holding his hands out is included. 

Written by Anna Schier,
Patch Staff
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Jake @jking-dev.games · 17/04/2025
Small numbers of course, I expected pretty much 0 so its nice that a few people checked it out, but I was surprised by the amount coming from the godot forum post! I threw that one up after the other stuff as an afterthought, I guess forums do have a more dedicated user base. No bsky at all tho smh
A chart showing where visits to my games itch.io page came from

Referrer	Visits
https://forum.godotengine.org/	33
https://www.reddit.com/	4
https://jking-dev.games/	1
https://old.reddit.com/r/SoloDevelopment/	1
android-app://com.reddit.frontpage/	1
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Jake @jking-dev.games · 15/04/2025
I will need to do updates to the actual sprites, probably make them bigger and start adding some details, but adding normal maps+lighting and a cool shadow shader to give me directional shadows in 2D (github.com/azagaya/laig... very cool tool, thank you @azagaya.bsky.social!) is a huge step up.
A screenshot of a sci ship hovership, with 2 short stubby forward swept wings and a longer center fuselage. The pixel are is flat, it has a fake shadow cast underneath, ground beneath is clear square pixels.A screenshot of the same sci ship hovership, with 2 short stubby forward swept wings and a longer center fuselage. Now normal mapping and real lighting are being applied, with a shadow shader. The pixel art is still basic, but looking much better.
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Jake @jking-dev.games · 10/04/2025
Easy enough thing to do to help support BDS
Screenshot showing my xbox game pass ultimate subscription being cancelled
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Jake @jking-dev.games · 04/04/2025
current project progress 👀 better % explicitly typed than I thought, will still need to clean up some of the architecture, but it is moving foward! made with godot wrapped (github.com/Lim98SE/godo...) by @lim95.com, thanks for the cool little tool!
ProtoOpSim_v2: wrapped

Total lines: 1807
Biggest file: player_01.gd (160 lines)
Tool scripts: 0 | Process scripts: 28

413 variables (330 were explicitly typed, so 80%)
61 @export calls
5 connected signals (out of 22 defined)

Scenes (*.tscn): 66
Assets (*.tres): 8

Your top 3 most used file formats:
#1: png (75)
#2: tscn (66)
#3: gd (47)
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