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JayDev (Funtraum)

@jgamedev.bsky.social
39 followers 60 following 50 posts

Solo-Dev working on new strategy game experiences. Currently working on Demra Rifts of War, a pixel style RTS/ RPG game. store.steampowered.com/app/4177020/… Discord discord.gg/twK2fnpua

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Reposted by JayDev (Funtraum)
Polymancer @polymancer.app · 08/10/2026
I built 130 low-poly models for tavern scenes in my VTT. Then I thought: why keep them to myself? Tavern & Street is out on itch: barrels, hearths, market stalls, a scarecrow and one slightly ominous gallows. GLB + OBJ, CC0, free. playpolymancer.itch.io/tavern-and-street #gamedev #lowpoly #cc0
playpolymancer.itch.io
Polymancer — Tavern & Street by PlayPolymancer
130 low-poly fantasy models for a tavern and its street. CC0.
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JayDev (Funtraum) @jgamedev.bsky.social · 08/10/2026
I guess it depends on the implementation of the save option. If it allows me to pivot my run and i see that I could get more meta progression or survive for longer if I did this one thing better.
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JayDev (Funtraum) @jgamedev.bsky.social · 08/10/2026
Usually you want to reinvest what you earned from the run for a new run. So I would always want to start a new run where I then am better now, apply learnings and may have stronger start stats.
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JayDev (Funtraum) @jgamedev.bsky.social · 08/10/2026
And with what key input do you control them? Looks cool either way
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JayDev (Funtraum) @jgamedev.bsky.social · 07/10/2026
RPG/RTS map where you get elite units to take down an traitor human player while supporting an ally a.i. that can build a base while you only get reinforcements and capture mines for your ally. #gamedev #RTS #pixelart
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JayDev (Funtraum) @jgamedev.bsky.social · 05/10/2026
I went full screen for a good look! Settlement survival? Farming? Sort of alchemy? incremental? Not sure if I am seeing all that or just some of those elements.
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JayDev (Funtraum) @jgamedev.bsky.social · 05/10/2026
Yeah that is what they officially say, but I bet there will be tons of references to the real world, but maybe not blatant parodies.
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JayDev (Funtraum) @jgamedev.bsky.social · 02/10/2026
In skirmish you need both quickly. But in the campaign and tutorials I start with the hero mode and indirect controls and unfold the classic RTS controls later step by step. Essentially you should learn how to use both when.
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JayDev (Funtraum) @jgamedev.bsky.social · 01/10/2026
Thanks for the money drain. Why eat when you can game! Or at least stockpile games..
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JayDev (Funtraum) @jgamedev.bsky.social · 01/10/2026
Indirect controls stay as comfort overruling functions, like rally points or scatter and hero follow commands. But selecting a unit and giving it an order will always work. I already tested it and feels good. Essentially they got replaced, but you can play a match with mainly indirect controls.
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JayDev (Funtraum) @jgamedev.bsky.social · 30/09/2026
..to fulfill this pixel warcraft 3 promise and counter design problems of indirect unit control. It makes the game less accessible, but clearly caters to an audience. What do you think?
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JayDev (Funtraum) @jgamedev.bsky.social · 30/09/2026
I was unhappy with my core promise/ pitch of my game "hero focused retro pixel RTS with base building/ unit training, less micro on a grid in real time.' many things mixed in and I realized what I offers leans to "pixel warcraft 3" So I am adding unit and group selection/ orders.. #gamedev #RTS
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JayDev (Funtraum) @jgamedev.bsky.social · 29/09/2026
Looks amazing
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JayDev (Funtraum) @jgamedev.bsky.social · 29/09/2026
It is definitely missing rogue like elements and could be a deck building game as well
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JayDev (Funtraum) @jgamedev.bsky.social · 24/09/2026
Level layouting for a 2D isometric game sure is not chaotic at all.. ☠️ or am i the chaos? #pixelart #gamedev #RTS #gamemaker
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JayDev (Funtraum) @jgamedev.bsky.social · 18/09/2026
Put in some effort to make a proper Dev Log, showcasing old prototypes and the real time grid based design. #gamedev #indiegames #RTS youtu.be/mwEFyYO-QKE?...
youtu.be
Can an RTS Work Better on a Grid?
YouTube video by Funtraum Games
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JayDev (Funtraum) @jgamedev.bsky.social · 18/09/2026
But you can't eat wishlists, so I promise to buy it on release and play it with my two sons, I have the feeling they will love it. Cheers
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JayDev (Funtraum) @jgamedev.bsky.social · 18/09/2026
Really curious to what kind of game all those laughing animations lead to.
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JayDev (Funtraum) @jgamedev.bsky.social · 16/09/2026
Exactly this. Game dev is hard and you will always have phases were you need to push something out and errors will always be made. Crunch should always be avoided, but sometimes a short intense sprint can be valuable and needed.
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JayDev (Funtraum) @jgamedev.bsky.social · 15/09/2026
The armored imp is an upgraded imp that is faster and more durable and gains anti-armor capabilities. You will encounter him later in the campaign when visiting his home world. #gamedev #pixelart #RTS www.youtube.com/shorts/xV1nm...
youtube.com
Armored Imp Animations
YouTube video by Funtraum Games
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JayDev (Funtraum) @jgamedev.bsky.social · 03/09/2026
In the case of the screenshot it was an hard earned 3vs3 steam rolling where i had to build up my economy first. But yeah the demons can snowball hard with their economy and their are already counter measures for the human faction, but maybe they need more.
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JayDev (Funtraum) @jgamedev.bsky.social · 02/09/2026
Reworking research options for human and demon faction, test playing balance, tinkering with a.i. behavior and economy mechanics. Quite satisfying to steam roll the enemy when you build up as a demon player. #gamedev #pixelart #RTS
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JayDev (Funtraum) @jgamedev.bsky.social · 02/09/2026
I remember some games had a technical benchmarking room, it was like watching a cutscenes, but it checked your fps and recommended fitting graphic settings afterwards. Serious sam maybe?
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JayDev (Funtraum) @jgamedev.bsky.social · 31/08/2026
Holy crap that looks absolutely amazing, how did you do that this slight 3d tilt movement looks so accurate?
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Reposted by JayDev (Funtraum)
Gamma Correction @gammacorrect.bsky.social · 30/08/2026
Progress on the tutorial of my frog-breeding dungeon crawler #indiedev #gamedev #pixelart
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JayDev (Funtraum) @jgamedev.bsky.social · 31/08/2026
Looks good and is an interesting technique, only downside is of course you won't have a pixel perfect game anymore. Had a similar issue, but movement positions were fraction values and it looked like tearing, some simple rounding functions helped there.
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JayDev (Funtraum) @jgamedev.bsky.social · 21/08/2026
Building the demon world settings, tinkering with special campaign asset for demon structures. Blaze tower and spawn pools for very demon units. #gamedev #RTS #pixelart
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JayDev (Funtraum) @jgamedev.bsky.social · 18/08/2026
The shop has replenish rates and maximum available stock to work against the shop tax pacing problem. Shops in the campaign are rare and items do not replenish there. The systems are quite similar to warcraft 3.
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JayDev (Funtraum) @jgamedev.bsky.social · 18/08/2026
Working on an item shop and general item system. Enhancing the singleplayer campaign and adding consumable potions to tackle mana shortage. #gamedev #RTS #strategygames #pixelart #indiegames
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JayDev (Funtraum) @jgamedev.bsky.social · 17/08/2026
Not sure if it really needed more colorful visuals, that is a style choice. But it makes the grey white sceletons stand out. I like both, but the greyer versions needs some contrast for the units to stand out a bit for readability.
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JayDev (Funtraum) @jgamedev.bsky.social · 17/08/2026
Played the demo, an actually engaging incremental game.
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JayDev (Funtraum) @jgamedev.bsky.social · 15/08/2026
I hope he does an ahahaha SpongeBob sound every 5 seconds
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JayDev (Funtraum) @jgamedev.bsky.social · 12/08/2026
Maybe a bit both, I think the getting lost is a bit part of the DNA, but orientation and clues should be offered by the Leveldesign.
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JayDev (Funtraum) @jgamedev.bsky.social · 11/08/2026
Looks really fluent, nice
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JayDev (Funtraum) @jgamedev.bsky.social · 31/07/2026
Necrolord, new hero for the playable demon faction in skirmish. Testing out his new abilities in the swamp level. Some classic zombie summoning mixed in with mana stealing and corpse to health regeneration. #gamedev #pixelart #RTS #strategygames
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JayDev (Funtraum) @jgamedev.bsky.social · 28/07/2026
I added decaying corpses to my game.. i guess they stay a little too long. But hey the necromancer need something to work with, am i right? #gamedev #indiegames #RTS #pixelart
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JayDev (Funtraum) @jgamedev.bsky.social · 16/07/2026
Different Volume sliders, screen resolutions, window mode (always include borderless window mode), would also consider a gamma slider, adjustments for visual effects if there are some strong ones, ... To name a few out of my head
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JayDev (Funtraum) @jgamedev.bsky.social · 06/07/2026
Updated the live demo with 3vs3 skirmish map, lovely unfolding chaos. #RTS #Strategygames #gamedev #indiegames #pixelart
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JayDev (Funtraum) @jgamedev.bsky.social · 06/07/2026
Instantly reminds me of the old tomb raider games, like it. ( I think RE1 and other old 3D era games had such a rotating inventory.
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JayDev (Funtraum) @jgamedev.bsky.social · 02/07/2026
I am working on fire damage that spreads to give the enemy demon faction more siege capabilities and the player an incentive to upgrade to stone structures. #RTS #Strategygames #gamedev #indiegames #pixelart youtu.be/ct7FwPe7dMg
youtu.be
Dev Log Retro RTS - Building Fire Damage
YouTube video by Funtraum Games
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JayDev (Funtraum) @jgamedev.bsky.social · 19/06/2026
My reward usually is getting two new bugs.
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JayDev (Funtraum) @jgamedev.bsky.social · 18/06/2026
Hey das Spiel Spiel ich auch immer, fühl mich dann auch immer wie das Kind auf dem Bild.
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Reposted by JayDev (Funtraum)
KITTO @kitto-paint.bsky.social · 27/05/2026
my ancient skitarii mask meme, reposting because of all the admech news :3
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JayDev (Funtraum) @jgamedev.bsky.social · 22/05/2026
Playtest starts in five hours! Was busy testing and improving the game to ensure a smoother testing experience. There is three difficulty settings for the campaign already, so more can test it their way! #gamedev #indiegames #pixelart #playtest store.steampowered.com/app/4177020/...
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JayDev (Funtraum) @jgamedev.bsky.social · 20/05/2026
Doing some final large battle testings for the upcoming playtest event on friday. Join the playtest if you haven't yet! #gamedev #indiegames #pixelart #playtest store.steampowered.com/app/4177020/...
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JayDev (Funtraum) @jgamedev.bsky.social · 11/05/2026
Help test this new retro RTS game and join the upcoming playtest. Use the join playtest button on the store page to do so. #retrogames #strategygames #pixelart #gamedev #playtest store.steampowered.com/news/app/466...
store.steampowered.com
Demra: Rifts of War Playtest - First Playtest Event Soon! - Steam News
Join the Demra Rifts of War time limited playtest
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JayDev (Funtraum) @jgamedev.bsky.social · 01/05/2026
Before a mission you can now modify your loadout. Three slots to apply modifiers, strong archers for higher cost or cheap fast build towers with lower healthpoints. With the campaign you unlock more modifiers and find more combinations to adjust your playstyle. #gamedev #pixelart
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JayDev (Funtraum) @jgamedev.bsky.social · 27/03/2026
Quick UI Mockup for a mission loadout screen. The idea is to modify your units, economy and hero abilities before an mission and give the player a HUB like environment. Unlocking and combining modifiers should foster playstyle choices. #gamedev #pixelart
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Reposted by JayDev (Funtraum)
Liam @ GamingOnLinux @gamingonlinux.com · 20/03/2026
RTS fans absolutely need to check out D.O.R.F. Real-Time Strategic Conflict #RTS #DORF #PCGaming #Gaming
gamingonlinux.com
RTS fans absolutely need to check out D.O.R.F. Real-Time Strategic Conflict
Am I in love? I think I am. D.O.R.F. Real-Time Strategic Conflict is an upcoming retro-infused RTS game that looks absolutely incredible.
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JayDev (Funtraum) @jgamedev.bsky.social · 20/03/2026
After my first real user feedback from #ggbavaria i worked on fixing the player movement. The hero can now move directionally by holding down the left mouse button, a double click creates a path for auto-following it and WASD can be used for direct and precise control. #gamedev #pixelart
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