Sign in

JayDev (Funtraum)

@jgamedev.bsky.social
39 followers 60 following 50 posts

Solo-Dev working on new strategy game experiences. Currently working on Demra Rifts of War, a pixel style RTS/ RPG game. store.steampowered.com/app/4177020/… Discord discord.gg/twK2fnpua

PostsRepliesMedia
Reposted by JayDev (Funtraum)
Polymancer @polymancer.app · 14h
I built 130 low-poly models for tavern scenes in my VTT. Then I thought: why keep them to myself? Tavern & Street is out on itch: barrels, hearths, market stalls, a scarecrow and one slightly ominous gallows. GLB + OBJ, CC0, free. playpolymancer.itch.io/tavern-and-street #gamedev #lowpoly #cc0
playpolymancer.itch.io
Polymancer — Tavern & Street by PlayPolymancer
130 low-poly fantasy models for a tavern and its street. CC0.
092
JayDev (Funtraum) @jgamedev.bsky.social · 07/10/2026
RPG/RTS map where you get elite units to take down an traitor human player while supporting an ally a.i. that can build a base while you only get reinforcements and capture mines for your ally. #gamedev #RTS #pixelart
0114
JayDev (Funtraum) @jgamedev.bsky.social · 30/09/2026
I was unhappy with my core promise/ pitch of my game "hero focused retro pixel RTS with base building/ unit training, less micro on a grid in real time.' many things mixed in and I realized what I offers leans to "pixel warcraft 3" So I am adding unit and group selection/ orders.. #gamedev #RTS
172
JayDev (Funtraum) @jgamedev.bsky.social · 24/09/2026
Level layouting for a 2D isometric game sure is not chaotic at all.. ☠️ or am i the chaos? #pixelart #gamedev #RTS #gamemaker
1133
JayDev (Funtraum) @jgamedev.bsky.social · 18/09/2026
Put in some effort to make a proper Dev Log, showcasing old prototypes and the real time grid based design. #gamedev #indiegames #RTS youtu.be/mwEFyYO-QKE?...
youtu.be
Can an RTS Work Better on a Grid?
YouTube video by Funtraum Games
070
JayDev (Funtraum) @jgamedev.bsky.social · 15/09/2026
The armored imp is an upgraded imp that is faster and more durable and gains anti-armor capabilities. You will encounter him later in the campaign when visiting his home world. #gamedev #pixelart #RTS www.youtube.com/shorts/xV1nm...
youtube.com
Armored Imp Animations
YouTube video by Funtraum Games
072
JayDev (Funtraum) @jgamedev.bsky.social · 02/09/2026
Reworking research options for human and demon faction, test playing balance, tinkering with a.i. behavior and economy mechanics. Quite satisfying to steam roll the enemy when you build up as a demon player. #gamedev #pixelart #RTS
1102
Reposted by JayDev (Funtraum)
Gamma Correction @gammacorrect.bsky.social · 30/08/2026
Progress on the tutorial of my frog-breeding dungeon crawler #indiedev #gamedev #pixelart
14610
JayDev (Funtraum) @jgamedev.bsky.social · 21/08/2026
Building the demon world settings, tinkering with special campaign asset for demon structures. Blaze tower and spawn pools for very demon units. #gamedev #RTS #pixelart
0142
JayDev (Funtraum) @jgamedev.bsky.social · 18/08/2026
Working on an item shop and general item system. Enhancing the singleplayer campaign and adding consumable potions to tackle mana shortage. #gamedev #RTS #strategygames #pixelart #indiegames
1142
JayDev (Funtraum) @jgamedev.bsky.social · 31/07/2026
Necrolord, new hero for the playable demon faction in skirmish. Testing out his new abilities in the swamp level. Some classic zombie summoning mixed in with mana stealing and corpse to health regeneration. #gamedev #pixelart #RTS #strategygames
0111
JayDev (Funtraum) @jgamedev.bsky.social · 28/07/2026
I added decaying corpses to my game.. i guess they stay a little too long. But hey the necromancer need something to work with, am i right? #gamedev #indiegames #RTS #pixelart
0143
JayDev (Funtraum) @jgamedev.bsky.social · 06/07/2026
Updated the live demo with 3vs3 skirmish map, lovely unfolding chaos. #RTS #Strategygames #gamedev #indiegames #pixelart
0133
JayDev (Funtraum) @jgamedev.bsky.social · 02/07/2026
I am working on fire damage that spreads to give the enemy demon faction more siege capabilities and the player an incentive to upgrade to stone structures. #RTS #Strategygames #gamedev #indiegames #pixelart youtu.be/ct7FwPe7dMg
youtu.be
Dev Log Retro RTS - Building Fire Damage
YouTube video by Funtraum Games
0141
Reposted by JayDev (Funtraum)
KITTO @kitto-paint.bsky.social · 27/05/2026
my ancient skitarii mask meme, reposting because of all the admech news :3
162277331
JayDev (Funtraum) @jgamedev.bsky.social · 22/05/2026
Playtest starts in five hours! Was busy testing and improving the game to ensure a smoother testing experience. There is three difficulty settings for the campaign already, so more can test it their way! #gamedev #indiegames #pixelart #playtest store.steampowered.com/app/4177020/...
0113
JayDev (Funtraum) @jgamedev.bsky.social · 20/05/2026
Doing some final large battle testings for the upcoming playtest event on friday. Join the playtest if you haven't yet! #gamedev #indiegames #pixelart #playtest store.steampowered.com/app/4177020/...
0173
JayDev (Funtraum) @jgamedev.bsky.social · 11/05/2026
Help test this new retro RTS game and join the upcoming playtest. Use the join playtest button on the store page to do so. #retrogames #strategygames #pixelart #gamedev #playtest store.steampowered.com/news/app/466...
store.steampowered.com
Demra: Rifts of War Playtest - First Playtest Event Soon! - Steam News
Join the Demra Rifts of War time limited playtest
081
JayDev (Funtraum) @jgamedev.bsky.social · 01/05/2026
Before a mission you can now modify your loadout. Three slots to apply modifiers, strong archers for higher cost or cheap fast build towers with lower healthpoints. With the campaign you unlock more modifiers and find more combinations to adjust your playstyle. #gamedev #pixelart
171
JayDev (Funtraum) @jgamedev.bsky.social · 27/03/2026
Quick UI Mockup for a mission loadout screen. The idea is to modify your units, economy and hero abilities before an mission and give the player a HUB like environment. Unlocking and combining modifiers should foster playstyle choices. #gamedev #pixelart
093
Reposted by JayDev (Funtraum)
Liam @ GamingOnLinux @gamingonlinux.com · 20/03/2026
RTS fans absolutely need to check out D.O.R.F. Real-Time Strategic Conflict #RTS #DORF #PCGaming #Gaming
gamingonlinux.com
RTS fans absolutely need to check out D.O.R.F. Real-Time Strategic Conflict
Am I in love? I think I am. D.O.R.F. Real-Time Strategic Conflict is an upcoming retro-infused RTS game that looks absolutely incredible.
03912
JayDev (Funtraum) @jgamedev.bsky.social · 20/03/2026
After my first real user feedback from #ggbavaria i worked on fixing the player movement. The hero can now move directionally by holding down the left mouse button, a double click creates a path for auto-following it and WASD can be used for direct and precise control. #gamedev #pixelart
082
JayDev (Funtraum) @jgamedev.bsky.social · 20/02/2026
The enemy a.i can now build, defend, attack and grow his army. My goal for this week was to get skirmish working and having an worthy opponent. Looking good so far. #pixelart #strategygames #gamedev
0132
JayDev (Funtraum) @jgamedev.bsky.social · 13/02/2026
Working on an 🤖 AI manager that handles the enemy faction following a build order and switching between attacking, focusing on economy or unit training. The demon faction is lead by necromancers that create rifts to summon demons. #devlog #RTS #strategygames
010
JayDev (Funtraum) @jgamedev.bsky.social · 08/02/2026
Demra: Rifts of War is the new RTS/ RPG hybrid i am working on, you can wishlist on Steam. Working on improving a fight against a powerful necromancer. #gamedev #strategygames #rts #pixelart
091