jermjem 🥝 @jermjemdev.bsky.social · 24/08/2026Added something I think is a huge vibe/aesthetic improvement that I've been searching for. Used aliasing which gives me this pixelated but soft, kind of jittery, slightly deformed/wobbly effect which to me gives it more of this retro feel. WDYT?? #indiegames #gamedev #indiedev #indiegamedev 1113
jermjem 🥝 @jermjemdev.bsky.social · 28/06/2026Lots of improvements to this level's environment, not sure if I've shown the lasers before but they fit well imo 🔊 Got music + SFX going too. Starting on blackhole, impulse and stun bombs now! #indiegames #gamedev #indiedev #indiegamedev #screenshotsunday 0113
jermjem 🥝 @jermjemdev.bsky.social · 20/06/2026New Biome Preview 🏗️ 🔍 #indiegames #gamedev #indiedev #indiegamedev #screenshotsunday 0181
jermjem 🥝 @jermjemdev.bsky.social · 08/06/2026New Hazard: Lasers #indiegames #gamedev #indiedev #indiegamedev #screenshotsunday 0133
Reposted by jermjem 🥝Draknek & Friends @draknek.bsky.social · 16/05/2026Really enjoyed this PICO-8 puzzle platformer, Carrot Kingdom! www.lexaloffle.com/bbs/?tid=156...lexaloffle.comCarrot Kingdom! 29724
jermjem 🥝 @jermjemdev.bsky.social · 02/05/2026I’ve added a new global ranking system for the daily mode in my colour picking game! Can anyone else do better? 👀👀 Hexle.io #gaming #games #gamedev 062
jermjem 🥝 @jermjemdev.bsky.social · 30/04/2026Had a little break, recently visiting a friend in hospital, we made up a little game. We'd pick what we thought was the exact colour of a brand, then compare to see who was closest. So I built it into an actual game hexle.io Hexle Daily #1 🟩🟩🟩🟩🟥 Score: 89/100 Off by 38 #gamedev #indiegame #webdev 1122
jermjem 🥝 @jermjemdev.bsky.social · 26/04/2026⚔️ Melee attacking at the same time now defects each player #indiegames #gamedev #indiedev #indiegamedev 093
jermjem 🥝 @jermjemdev.bsky.social · 25/04/2026My players kept duplicating between games, so I ended up being able to control 1-3 player instances at the same time. Had to be careful not to kill myself at times — which made it pretty fun 😅 I think i'll add this into a 'clone' ability #indiegames #gamedev #indiedev #indiegamedev 093
jermjem 🥝 @jermjemdev.bsky.social · 25/04/2026Don't blow yourself up 👀 #indiegames #gamedev #indiedev #indiegamedev 0103
jermjem 🥝 @jermjemdev.bsky.social · 06/04/2026Just a warm up area before the actual rounds start, to get familiar with the controls etc 000
jermjem 🥝 @jermjemdev.bsky.social · 05/04/2026Main menu + new join lobby done. Pick your colour, ready up, and mess around in the pre-game arena while others are still joining. #indiegames #gamedev #indiedev #indiegamedev 194
jermjem 🥝 @jermjemdev.bsky.social · 24/03/2026Decided to try polish a level, pretty happy with how its turning out. Looking forward to making it a bit more dynamic. 011
jermjem 🥝 @jermjemdev.bsky.social · 22/03/2026💣💥 Bombs now bounce off of surfaces correctly, making them a lot more useful than before when they would just slide once it hits the ground #indiegames #gamedev #indiedev #indiegamedev 0104
jermjem 🥝 @jermjemdev.bsky.social · 10/03/2026New art style is now in the game, I'm actually happy with it (hopefully no more style overhauls 😅) Character art still just a placeholder for now #indiegames #gamedev #indiedev #indiegamedev 095
jermjem 🥝 @jermjemdev.bsky.social · 23/02/2026I wasn’t happy with the art, so I’m going back to basics and relearning pixel art. The start of the video shows where I began — the end shows my latest progress #indiegames #gamedev #indiedev #indiegamedev 0143
jermjem 🥝 @jermjemdev.bsky.social · 18/01/2026Been working on a demo to get some feedback, started building some more levels. I still need to figure out what to name this game (pls help, suggestions wanted) #indiegames #gamedev #indiedev #indiegamedev 0155
jermjem 🥝 @jermjemdev.bsky.social · 07/01/2026Spend time today figuring how to indicate to the player how many bombs they have left and the cool down on their gun. Decided to make the crosshair more dynamic to represent this #indiegames #gamedev #indiedev #indiegamedev 0103
jermjem 🥝 @jermjemdev.bsky.social · 05/01/2026Love your work btw! I’m looking forward to once I finish with my game to make something using some of your assets ^^ 110
jermjem 🥝 @jermjemdev.bsky.social · 05/01/2026➕ New player art added w/ animations ➕ Shield pickup ➡️ Impulse bombs #indiegames #gamedev #indiedev #indiegamedev 0163
jermjem 🥝 @jermjemdev.bsky.social · 01/01/2026Some player concepts and mucking around with some ideas for items and hazards. #indiegames #gamedev #indiedev #indiegamedev 0133
jermjem 🥝 @jermjemdev.bsky.social · 31/12/2025Stuck on the art for weeks. Settled on a high-contrast monochromatic look, inspired by Downwell. Thinking of a mechanic where deaths and explosions "paint" the B&W world, making it more colorful as you play. tips/ideas/feedback is welcome 🙏 #indiegames #gamedev #indiedev #indiegamedev 042
jermjem 🥝 @jermjemdev.bsky.social · 12/11/2025Been wrestling with the lava shader this week. I'm going to come back around to this—shaders are hard... If anyone has some good recommended resources for shaders, please send 🙏 110
jermjem 🥝 @jermjemdev.bsky.social · 03/11/2025Adding some environmental hazards 🔥 #indiegames #gamedev #indiedev #indiegamedev 095
jermjem 🥝 @jermjemdev.bsky.social · 12/10/2025Lots of game feel tweaks lately — refining movement, speed, and adding sound + particles to make everything feel more alive. ➡️ Going to switch back to focusing on the key things to get the MVP done so I can get some feedback soon. #indiegames #gamedev #indiedev #indiegamedev 0113
jermjem 🥝 @jermjemdev.bsky.social · 22/09/2025✨ Adding some game juice this week: - Added small jump effect - Added impact particles for landings - Refined blood particles on death #gamedev #indiedev 0112
jermjem 🥝 @jermjemdev.bsky.social · 07/09/2025Took awhile to understand how Godot handles its UI layouts but i finally UI for the scoreboard 🎉 ➡️ Next up: Working on the level design, or improving the player design #gamedev #indiedev 0125
jermjem 🥝 @jermjemdev.bsky.social · 20/08/2025✅ Bullets and bombs can interact with each other which looks pretty neat! You can now pre-detonation your bomb by shooting it. #gamedev #indiedev 273
jermjem 🥝 @jermjemdev.bsky.social · 10/08/2025Removing the camera flipping effect when changing between surfaces because it felt too chaotic and confusing when the player changed surfaces many times, a static camera feels much better i think #gamedev #indiedev 0204
jermjem 🥝 @jermjemdev.bsky.social · 05/08/2025✅ More polish - adding crosshair - improved bomb effects ➡️ Next up - adding melee attack and deflecting bombs #gamedev #indiedev #godot 0204
jermjem 🥝 @jermjemdev.bsky.social · 20/07/2025✔️ - Lots of visual improvements (art probably still placeholders) - More tweaking of player controls - Currently 3 ways to die are shown here (shot, explosion, or falling into space, more to come...) ➡️ Next up: Melee attack & deflecting bombs #gamedev #indiedev 1365
Reposted by jermjem 🥝Blender Studio @studio.blender.org · 13/07/2025DOGWALK, Blender Studio’s open project made with @blender.org and @godotengine.org, has been released! Play the game for free on Steam and Itch.io and access production assets, documentation and the source of the game by signing up on studio.blender.org #b3d. 261881415
jermjem 🥝 @jermjemdev.bsky.social · 08/07/2025Very ugly, but it works for now ✔️Working local controller setup with keyboard support ➡️Next, the fun stuff, actual gameplay #gamedev #indiedev 1283
jermjem 🥝 @jermjemdev.bsky.social · 28/06/2025Sneak peek into new project - Improved UX added a camera peek when the player is charging up to jump, so they can see where they're going #gamedev #indiedev 0103
jermjem 🥝 @jermjemdev.bsky.social · 19/04/2025✅ Yay finally platforms are back ➡️ Next: Platform interactions with other game objects, so the player doesn't just slide off. #gamedev #javascript #indiedev 2126
jermjem 🥝 @jermjemdev.bsky.social · 16/04/2025👀 Local co-op with the new physics system with some test levels Now just have to add platforms back in and I'm back to where I left off :))) #gamedev #javascript #indiedev 2202
jermjem 🥝 @jermjemdev.bsky.social · 13/04/2025Almost back to where I was before changing physics engines🥲 010
jermjem 🥝 @jermjemdev.bsky.social · 12/04/2025Currently migrating away from MatterJS as my physics engine and swapping to rapier.rs #gamedev #matterjs #javascript #indiedevrapier.rsGetting started | RapierInstalling Rapier from NPM 061
jermjem 🥝 @jermjemdev.bsky.social · 06/04/2025Just JavaScript pretty much and MatterJS for the physics 020
jermjem 🥝 @jermjemdev.bsky.social · 05/04/2025✅ Actually working platforms 🎉 ➡️ Next: Improved platform x game object interactions #gamedev #indiedev #javascript #matterjs 2123