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jermjem 🥝

@jermjemdev.bsky.social
37 followers 42 following 64 posts

👋 Game dev based in Sydney 🎮 Building a zero gravity, couch co-op space fighter

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jermjem 🥝 @jermjemdev.bsky.social · 24/08/2026
Added something I think is a huge vibe/aesthetic improvement that I've been searching for. Used aliasing which gives me this pixelated but soft, kind of jittery, slightly deformed/wobbly effect which to me gives it more of this retro feel. WDYT?? #indiegames #gamedev #indiedev #indiegamedev
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jermjem 🥝 @jermjemdev.bsky.social · 28/06/2026
Lots of improvements to this level's environment, not sure if I've shown the lasers before but they fit well imo 🔊 Got music + SFX going too. Starting on blackhole, impulse and stun bombs now! #indiegames #gamedev #indiedev #indiegamedev #screenshotsunday
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jermjem 🥝 @jermjemdev.bsky.social · 20/06/2026
New Biome Preview 🏗️ 🔍 #indiegames #gamedev #indiedev #indiegamedev #screenshotsunday
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jermjem 🥝 @jermjemdev.bsky.social · 08/06/2026
New Hazard: Lasers #indiegames #gamedev #indiedev #indiegamedev #screenshotsunday
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Reposted by jermjem 🥝
Draknek & Friends @draknek.bsky.social · 16/05/2026
Really enjoyed this PICO-8 puzzle platformer, Carrot Kingdom! www.lexaloffle.com/bbs/?tid=156...
lexaloffle.com
Carrot Kingdom!
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jermjem 🥝 @jermjemdev.bsky.social · 02/05/2026
I’ve added a new global ranking system for the daily mode in my colour picking game! Can anyone else do better? 👀👀 Hexle.io #gaming #games #gamedev
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jermjem 🥝 @jermjemdev.bsky.social · 30/04/2026
Had a little break, recently visiting a friend in hospital, we made up a little game. We'd pick what we thought was the exact colour of a brand, then compare to see who was closest. So I built it into an actual game hexle.io Hexle Daily #1 🟩🟩🟩🟩🟥 Score: 89/100 Off by 38 #gamedev #indiegame #webdev
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jermjem 🥝 @jermjemdev.bsky.social · 26/04/2026
⚔️ Melee attacking at the same time now defects each player #indiegames #gamedev #indiedev #indiegamedev
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jermjem 🥝 @jermjemdev.bsky.social · 25/04/2026
My players kept duplicating between games, so I ended up being able to control 1-3 player instances at the same time. Had to be careful not to kill myself at times — which made it pretty fun 😅 I think i'll add this into a 'clone' ability #indiegames #gamedev #indiedev #indiegamedev
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jermjem 🥝 @jermjemdev.bsky.social · 25/04/2026
Don't blow yourself up 👀 #indiegames #gamedev #indiedev #indiegamedev
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jermjem 🥝 @jermjemdev.bsky.social · 05/04/2026
Main menu + new join lobby done. Pick your colour, ready up, and mess around in the pre-game arena while others are still joining. #indiegames #gamedev #indiedev #indiegamedev
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jermjem 🥝 @jermjemdev.bsky.social · 24/03/2026
Decided to try polish a level, pretty happy with how its turning out. Looking forward to making it a bit more dynamic.
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jermjem 🥝 @jermjemdev.bsky.social · 22/03/2026
💣💥 Bombs now bounce off of surfaces correctly, making them a lot more useful than before when they would just slide once it hits the ground #indiegames #gamedev #indiedev #indiegamedev
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jermjem 🥝 @jermjemdev.bsky.social · 10/03/2026
New art style is now in the game, I'm actually happy with it (hopefully no more style overhauls 😅) Character art still just a placeholder for now #indiegames #gamedev #indiedev #indiegamedev
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jermjem 🥝 @jermjemdev.bsky.social · 23/02/2026
I wasn’t happy with the art, so I’m going back to basics and relearning pixel art. The start of the video shows where I began — the end shows my latest progress #indiegames #gamedev #indiedev #indiegamedev
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jermjem 🥝 @jermjemdev.bsky.social · 18/01/2026
Been working on a demo to get some feedback, started building some more levels. I still need to figure out what to name this game (pls help, suggestions wanted) #indiegames #gamedev #indiedev #indiegamedev
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jermjem 🥝 @jermjemdev.bsky.social · 07/01/2026
Spend time today figuring how to indicate to the player how many bombs they have left and the cool down on their gun. Decided to make the crosshair more dynamic to represent this #indiegames #gamedev #indiedev #indiegamedev
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jermjem 🥝 @jermjemdev.bsky.social · 05/01/2026
➕ New player art added w/ animations ➕ Shield pickup ➡️ Impulse bombs #indiegames #gamedev #indiedev #indiegamedev
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jermjem 🥝 @jermjemdev.bsky.social · 01/01/2026
Some player concepts and mucking around with some ideas for items and hazards. #indiegames #gamedev #indiedev #indiegamedev
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jermjem 🥝 @jermjemdev.bsky.social · 31/12/2025
Stuck on the art for weeks. Settled on a high-contrast monochromatic look, inspired by Downwell. Thinking of a mechanic where deaths and explosions "paint" the B&W world, making it more colorful as you play. tips/ideas/feedback is welcome 🙏 #indiegames #gamedev #indiedev #indiegamedev
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jermjem 🥝 @jermjemdev.bsky.social · 12/11/2025
Been wrestling with the lava shader this week. I'm going to come back around to this—shaders are hard... If anyone has some good recommended resources for shaders, please send 🙏
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jermjem 🥝 @jermjemdev.bsky.social · 03/11/2025
Adding some environmental hazards 🔥 #indiegames #gamedev #indiedev #indiegamedev
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jermjem 🥝 @jermjemdev.bsky.social · 12/10/2025
Lots of game feel tweaks lately — refining movement, speed, and adding sound + particles to make everything feel more alive. ➡️ Going to switch back to focusing on the key things to get the MVP done so I can get some feedback soon. #indiegames #gamedev #indiedev #indiegamedev
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jermjem 🥝 @jermjemdev.bsky.social · 22/09/2025
✨ Adding some game juice this week: - Added small jump effect - Added impact particles for landings - Refined blood particles on death #gamedev #indiedev
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jermjem 🥝 @jermjemdev.bsky.social · 07/09/2025
Took awhile to understand how Godot handles its UI layouts but i finally UI for the scoreboard 🎉 ➡️ Next up: Working on the level design, or improving the player design #gamedev #indiedev
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jermjem 🥝 @jermjemdev.bsky.social · 20/08/2025
✅ Bullets and bombs can interact with each other which looks pretty neat! You can now pre-detonation your bomb by shooting it. #gamedev #indiedev
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jermjem 🥝 @jermjemdev.bsky.social · 10/08/2025
Removing the camera flipping effect when changing between surfaces because it felt too chaotic and confusing when the player changed surfaces many times, a static camera feels much better i think #gamedev #indiedev
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jermjem 🥝 @jermjemdev.bsky.social · 05/08/2025
✅ More polish - adding crosshair - improved bomb effects ➡️ Next up - adding melee attack and deflecting bombs #gamedev #indiedev #godot
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jermjem 🥝 @jermjemdev.bsky.social · 20/07/2025
✔️ - Lots of visual improvements (art probably still placeholders) - More tweaking of player controls - Currently 3 ways to die are shown here (shot, explosion, or falling into space, more to come...) ➡️ Next up: Melee attack & deflecting bombs #gamedev #indiedev
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Reposted by jermjem 🥝
Blender Studio @studio.blender.org · 13/07/2025
DOGWALK, Blender Studio’s open project made with @blender.org and @godotengine.org, has been released! Play the game for free on Steam and Itch.io and access production assets, documentation and the source of the game by signing up on studio.blender.org #b3d.
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jermjem 🥝 @jermjemdev.bsky.social · 08/07/2025
Very ugly, but it works for now ✔️Working local controller setup with keyboard support ➡️Next, the fun stuff, actual gameplay #gamedev #indiedev
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jermjem 🥝 @jermjemdev.bsky.social · 30/06/2025
Bombs WIP #gamedev #indiedev
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jermjem 🥝 @jermjemdev.bsky.social · 28/06/2025
Sneak peek into new project - Improved UX added a camera peek when the player is charging up to jump, so they can see where they're going #gamedev #indiedev
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jermjem 🥝 @jermjemdev.bsky.social · 19/04/2025
✅ Yay finally platforms are back ➡️ Next: Platform interactions with other game objects, so the player doesn't just slide off. #gamedev #javascript #indiedev
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jermjem 🥝 @jermjemdev.bsky.social · 16/04/2025
👀 Local co-op with the new physics system with some test levels Now just have to add platforms back in and I'm back to where I left off :))) #gamedev #javascript #indiedev
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jermjem 🥝 @jermjemdev.bsky.social · 13/04/2025
Almost back to where I was before changing physics engines🥲
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jermjem 🥝 @jermjemdev.bsky.social · 12/04/2025
Currently migrating away from MatterJS as my physics engine and swapping to rapier.rs #gamedev #matterjs #javascript #indiedev
rapier.rs
Getting started | Rapier
Installing Rapier from NPM
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jermjem 🥝 @jermjemdev.bsky.social · 05/04/2025
✅ Actually working platforms 🎉 ➡️ Next: Improved platform x game object interactions #gamedev #indiedev #javascript #matterjs
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jermjem 🥝 @jermjemdev.bsky.social · 04/04/2025
I've made a platform #gamedev #indiedev
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jermjem 🥝 @jermjemdev.bsky.social · 31/03/2025
🐛 #1 #gamedev #indiedev
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jermjem 🥝 @jermjemdev.bsky.social · 23/03/2025
Added a FPS visualiser along with some levels to stress test the performance #gamedev #indiedev #javascript #matterjs
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jermjem 🥝 @jermjemdev.bsky.social · 22/03/2025
✅ Another complete refactor ➡️ Back to actually making the game (finallyyy) #indiedev #gamedev
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jermjem 🥝 @jermjemdev.bsky.social · 16/03/2025
Im doing another complete refactor brb. Last one i promise👨‍🔧 #gamedev #indiedev
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jermjem 🥝 @jermjemdev.bsky.social · 09/03/2025
✅ Improved camera with smoothing factor, and handles local coop ⚪ Next up: Start building basic level editor & improving player controls #gamedev #indiedev #javascript #matterjs
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Reposted by jermjem 🥝
SimonDev @simondev.bsky.social · 27/02/2025
🌍 Continuing the Three.js Gamedev course with Infinite worlds—how do you keep them smooth and memory under control? We'll tackle how to build a streaming system and look at what features Three.js offers to make this easier. Sign up here👉 simondev.teachable.com/p/games-thre... #threejs #gamedev
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jermjem 🥝 @jermjemdev.bsky.social · 02/03/2025
✅ Added local two player local co-op ⚪ Next up: Allowing up to N amount of local players with settings to configure their controls -> then multiplayer 🫣 #gamedev #indiedev #javascript #matterjs
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jermjem 🥝 @jermjemdev.bsky.social · 23/02/2025
✅ Improved debugging panel & basic platform game object ➡️ Next up: building a better system to handle interactions between game objects e.g. button press -> move platform #gamedev #indiedev #javascript #matterjs
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jermjem 🥝 @jermjemdev.bsky.social · 18/02/2025
✅ Improved debug mode ⚪ Next: More gameplay and hopefully some game juice! #gamedev #indiedev #javascript #matterjs
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jermjem 🥝 @jermjemdev.bsky.social · 17/02/2025
Switched to using Tiled as the level editor, with a future goal of letting players create and customize their own levels. ✅ Added a basic level win state ✅ Implemented basic sprite rendering ⚪ Next: More detailed developer mode/debugger #gamedev #indiedev #javascript #matterjs
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jermjem 🥝 @jermjemdev.bsky.social · 07/02/2025
Finalllly added a basic player controller and collision masks so I can easily define what game objects can collided with others. Next up: Going to explore using Tiled as a level editor #gamedev #indiedev #javascript #matterjs
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