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Agent_Ash

@jekyllgrim.bsky.social
77 followers 9 following 15 posts

I make mods and guides for Doom. 💬Discord: discord.gg/MJGdYjk ☕ Support: boosty.to/agent_ash or hipolink.me/agent_ash/tips Github: github.com/jekyllgrim Twitter: @iAgent_Ash

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Agent_Ash @jekyllgrim.bsky.social · 14/02/2025
#AliceToysOfMadness 1.2.0 is out! A few bug fixes, more UI polishing, and also this animated 3D model of Alice in the menu, just like in American McGee's Alice. Download and changelog: github.com/jekyllgrim/A...
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Agent_Ash @jekyllgrim.bsky.social · 28/12/2024
The way this works is: a custom Blender script outputs a specific bone's position and rotation into a text file. Those vectors are fed into a custom ZScript Thinker as a list, which is instantiated at the same time as animation is played, and goes through the list, so I can spawn objects every tic.
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Agent_Ash @jekyllgrim.bsky.social · 28/12/2024
Still working on a monster pack for #AliceToysOfMadness. #GZDoom doesn't let you obtain a specific bone position at runtime, yet I found a hacky but effective workaround. Properly placed dynamic blood spurts are now possible! #Doom #modding
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Agent_Ash @jekyllgrim.bsky.social · 28/12/2024
Minor #Painslayer update: v2.0.2 has no new content but will properly work with (and also *require*) GZDoom 4.14.0. I highly recommend not sticking to older versions of GZDoom due to security vulnerabilities. Download: github.com/jekyllgrim/P...
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Agent_Ash @jekyllgrim.bsky.social · 10/12/2024
Woke up to an awesome suprirse to me: #AliceToysOfMadness won a Cacoward! Back when I started in 2022, I had no idea I'd be able to pull this off. So nice to see an Alice-themed project resonating with people ❤️ And here's a teaser of a menu update in the works:
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Agent_Ash @jekyllgrim.bsky.social · 30/11/2024
Clockwork Automaton now implemented in #AliceCreaturesOfMadness. It has a melee attack, a shot-range steam attack, and can fire seeking explosive projectiles, plus it becomes faster when its health falls below 50%. It destroyed that poor Caco... #Doom #GZDoom #AliceToysOfMadness #modding
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Agent_Ash @jekyllgrim.bsky.social · 29/11/2024
I felt this warranted a fix, since it'd be more visible in first person. I changed the shapes of those "covers" so they don't clip out of the pipes, and picked a different element from the original texture for them.
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Agent_Ash @jekyllgrim.bsky.social · 29/11/2024
In the original model, the cogwheel textures you can see on its elbows are also used as "covers" for exhaust pipes on its shoulders. Those covers rotate inward, clipping into the pipes. It looks pretty weird overall, but in-game it's mostly obscured by smoke particles.
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Agent_Ash @jekyllgrim.bsky.social · 29/11/2024
Working on adding the Clockwork Automaton to #AliceCreaturesOfMadness. This is the first almost entirely problem-free model: both the mesh and the animations exported cleanly! Huge relief compared to the previous ones. But I did notice something odd...
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Agent_Ash @jekyllgrim.bsky.social · 28/11/2024
Like all the rest, these monsters are from American McGee's Alice. All credit for visuals and audio work goes to Ritual Entertainment. My work is focused on exporting the models (which sometimes takes a WHILE due to the odd original formats) and reengineering their behavior in ZScript.
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Agent_Ash @jekyllgrim.bsky.social · 28/11/2024
Army Ant is finally in. He walks (the less health he has, the faster), he bites, he shoots, and he has a scary impale-and-throw attack. This is the last monster I initially worked on last year. Time to pick the next one! #AliceToysOfMadness #AliceCreaturesOfMadness #Doom #GZDoom #modding
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Agent_Ash @jekyllgrim.bsky.social · 26/11/2024
For those deeply interested, some time ago I actually made a guide detailing the convoluted process of extracting models and animations from American McGee's Alice and getting them into Blender: youtu.be/kfL6j-Qai6k
youtu.be
Exporting 3D models from American McGee's Alice
YouTube video by Agent_Ash
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Agent_Ash @jekyllgrim.bsky.social · 26/11/2024
Boojum is in! Just in the original, it flies around, screams and makes terrifying sounds. Didn't require too much work, it has only a few animations, but they did require manual fixing because they were coming ot QuArK fairly broken. #AliceCreaturesOfMadness #AliceToysOfMadness #Doom #GZDoom
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Agent_Ash @jekyllgrim.bsky.social · 22/11/2024
Don't even bother inviting me if your party ain't gonna be like this (music credit: Tigerblood Jewel - Feels Like I'm Going Crazy) #AliceToysOfMadness #Doom #GZDoom #modding
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Agent_Ash @jekyllgrim.bsky.social · 22/11/2024
I've released Alice: Toys of Madness v1.1.0! And this time I've got a trailer: youtu.be/aIX9Ndfv7dk #AliceToysOfMadness is a #GZDoom mod that brings weapons and mechanics from American McGee's Alice and Alice: Madness Returns into #Doom Download: github.com/jekyllgrim/A... #modding
youtu.be
Alice: Toys of Madness (v1.1.0 release trailer)
YouTube video by Agent_Ash
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