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Agent_Ash

@jekyllgrim.bsky.social
77 followers 9 following 15 posts

I make mods and guides for Doom. 💬Discord: discord.gg/MJGdYjk ☕ Support: boosty.to/agent_ash or hipolink.me/agent_ash/tips Github: github.com/jekyllgrim Twitter: @iAgent_Ash

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Agent_Ash @jekyllgrim.bsky.social · 14/02/2025
#AliceToysOfMadness 1.2.0 is out! A few bug fixes, more UI polishing, and also this animated 3D model of Alice in the menu, just like in American McGee's Alice. Download and changelog: github.com/jekyllgrim/A...
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Agent_Ash @jekyllgrim.bsky.social · 28/12/2024
Still working on a monster pack for #AliceToysOfMadness. #GZDoom doesn't let you obtain a specific bone position at runtime, yet I found a hacky but effective workaround. Properly placed dynamic blood spurts are now possible! #Doom #modding
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Agent_Ash @jekyllgrim.bsky.social · 28/12/2024
Minor #Painslayer update: v2.0.2 has no new content but will properly work with (and also *require*) GZDoom 4.14.0. I highly recommend not sticking to older versions of GZDoom due to security vulnerabilities. Download: github.com/jekyllgrim/P...
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Agent_Ash @jekyllgrim.bsky.social · 10/12/2024
Woke up to an awesome suprirse to me: #AliceToysOfMadness won a Cacoward! Back when I started in 2022, I had no idea I'd be able to pull this off. So nice to see an Alice-themed project resonating with people ❤️ And here's a teaser of a menu update in the works:
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Agent_Ash @jekyllgrim.bsky.social · 30/11/2024
Clockwork Automaton now implemented in #AliceCreaturesOfMadness. It has a melee attack, a shot-range steam attack, and can fire seeking explosive projectiles, plus it becomes faster when its health falls below 50%. It destroyed that poor Caco... #Doom #GZDoom #AliceToysOfMadness #modding
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Agent_Ash @jekyllgrim.bsky.social · 29/11/2024
Working on adding the Clockwork Automaton to #AliceCreaturesOfMadness. This is the first almost entirely problem-free model: both the mesh and the animations exported cleanly! Huge relief compared to the previous ones. But I did notice something odd...
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Agent_Ash @jekyllgrim.bsky.social · 28/11/2024
Army Ant is finally in. He walks (the less health he has, the faster), he bites, he shoots, and he has a scary impale-and-throw attack. This is the last monster I initially worked on last year. Time to pick the next one! #AliceToysOfMadness #AliceCreaturesOfMadness #Doom #GZDoom #modding
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Agent_Ash @jekyllgrim.bsky.social · 26/11/2024
Boojum is in! Just in the original, it flies around, screams and makes terrifying sounds. Didn't require too much work, it has only a few animations, but they did require manual fixing because they were coming ot QuArK fairly broken. #AliceCreaturesOfMadness #AliceToysOfMadness #Doom #GZDoom
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Agent_Ash @jekyllgrim.bsky.social · 22/11/2024
Don't even bother inviting me if your party ain't gonna be like this (music credit: Tigerblood Jewel - Feels Like I'm Going Crazy) #AliceToysOfMadness #Doom #GZDoom #modding
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Agent_Ash @jekyllgrim.bsky.social · 22/11/2024
I've released Alice: Toys of Madness v1.1.0! And this time I've got a trailer: youtu.be/aIX9Ndfv7dk #AliceToysOfMadness is a #GZDoom mod that brings weapons and mechanics from American McGee's Alice and Alice: Madness Returns into #Doom Download: github.com/jekyllgrim/A... #modding
youtu.be
Alice: Toys of Madness (v1.1.0 release trailer)
YouTube video by Agent_Ash
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