Jay Marksman / ヤンネ @jaymarksman.bsky.social · 18hSaw the live action Look Back. A very faithful adaptation, beautiful in many ways, and as melancholic as ever. 010
Reposted by Jay Marksman / ヤンネJay Marksman / ヤンネ @jaymarksman.bsky.social · 04/10/2026🍂🍁 store.steampowered.com/app/3137530/...store.steampowered.comSave 66% on Escape from Mutation Station on SteamA short, unconventional escape room experience. You are the candidate. You must find a way out of this room. Things are not as they seem. 011
Jay Marksman / ヤンネ @jaymarksman.bsky.social · 04/10/2026🍂🍁 store.steampowered.com/app/3137530/...store.steampowered.comSave 66% on Escape from Mutation Station on SteamA short, unconventional escape room experience. You are the candidate. You must find a way out of this room. Things are not as they seem. 011
Jay Marksman / ヤンネ @jaymarksman.bsky.social · 26/09/2026Started Control Resonant yesterday. Only played for 2 or so hours, but I'm looking forward to playing more. It is as gorgeous as ever, and the world is still intriguing. The only thing I didn't really like so far was the first boss fight. Not my cup of tea either visually or mechanically. 000
Jay Marksman / ヤンネ @jaymarksman.bsky.social · 25/09/2026Just noticed that the end part wasn't even part of the original theatrical release, and was released as part of the Backrooms YouTube series afterwards. Good stuff though, glad it was there. 000
Jay Marksman / ヤンネ @jaymarksman.bsky.social · 25/09/2026I don't know about reliable fallback plan, but if I couldn't make games I would still either write, draw, 3D model, or animate in some capacity for sure. 020
Jay Marksman / ヤンネ @jaymarksman.bsky.social · 23/09/2026Saw Backrooms. Really liked the beginning and the end (the investigation/research parts). 101
Reposted by Jay Marksman / ヤンネJohan Peitz - Icy Tower is coming soon! @johanpeitz.com · 22/09/2026Icy Tower launches on November 10th! 🥳 We're looking for streamers who want to cover the release and are working with lurkit for key distribution. Check this out if you want in! www.lurkit.com/campaigns/ic... 0183
Jay Marksman / ヤンネ @jaymarksman.bsky.social · 29/08/2026Latest Blender release is 5.2.x and I'm here still using 3.4. 010
Reposted by Jay Marksman / ヤンネRed Morpho @redmorphogames.bsky.social · 29/08/2026Taking a break from the castle to work on the oh-so-foggy forest #godot #lowpoly #solodev #gamedev #indiedev #3d 612316
Jay Marksman / ヤンネ @jaymarksman.bsky.social · 29/08/2026First time seeing this game, and it looks gorgeous. 110
Jay Marksman / ヤンネ @jaymarksman.bsky.social · 21/08/2026With "because of LoL and TFT", I mean there were most likely plenty of people willing to give it a shot at least, and the game itself is solid as far as I know. 000
Jay Marksman / ヤンネ @jaymarksman.bsky.social · 21/08/2026I assumed it would do well because of LoL and TFT. Shows what I know. Personally I barely finished the tutorial, but that's me with every fighting game except Tekken so far. 110
Jay Marksman / ヤンネ @jaymarksman.bsky.social · 10/08/2026I'm probably going to watch it way later, and even then just skip on the timeline a few times, think "okay, it's GTA" and be done. 020
Jay Marksman / ヤンネ @jaymarksman.bsky.social · 06/08/20263ish hours into Crow Country. Love the graphics, love the vibes. Creepy but kind of cozy at the same time. Good stuff. 030
Jay Marksman / ヤンネ @jaymarksman.bsky.social · 02/08/2026Such a cool model! The customization sounds fun, too (though I personally quite like the original yellow). 010
Jay Marksman / ヤンネ @jaymarksman.bsky.social · 01/08/2026Even if I owned a PS5, it would probably be off for over a week anyway. 010
Jay Marksman / ヤンネ @jaymarksman.bsky.social · 16/07/2026I totally get why, since the giant robot word is spelled "mecha" in English (only a one letter difference), but in Japanese the words both look and sound different (めっちゃ vs メカ、meccha vs meka). 000
Jay Marksman / ヤンネ @jaymarksman.bsky.social · 16/07/2026I understand most non-Japanese speakers aren't familiar with the Japanese word "meccha" (=extremely, very, really, super, so), but I still find it funny how people talk about Meccha Chameleon like it's some kind of a giant robot reptile. 100
Reposted by Jay Marksman / ヤンネJay Marksman / ヤンネ @jaymarksman.bsky.social · 04/07/202612 more would be nice 👀 001
Jay Marksman / ヤンネ @jaymarksman.bsky.social · 07/07/2026Finally got around to watching Edgerunners. It was pretty good. 010
Reposted by Jay Marksman / ヤンネKi3 Games | Making Temple Maker 64! 🗝️ @ki3games.bsky.social · 05/07/202690% funded! We are so close, Temple Maker fans! 3 days left, €3k left, let's do this! www.kickstarter.com/projects/ake... #indiegames #zeldalike #nintendo64 49541
Reposted by Jay Marksman / ヤンネDan Marshall @danthat.bsky.social · 03/07/2026There was a glorious time, before streaming, when DVDs were an excellent gift. £10 to give someone something you've seen and enjoyed, or a £35 box set of a show. Then as soon as everyone had a Netflix account the odds were they already had access to it and suddenly no one got movies as gifts anymore 4363
Reposted by Jay Marksman / ヤンネJay Marksman / ヤンネ @jaymarksman.bsky.social · 26/06/2026Buy my game super cheap during the Steam Summer Sale, so I can buy...uh, not much, really, since it's so cheap. Anyway, I hear it's an ok game. #steamsummersale store.steampowered.com/app/3137530/...store.steampowered.comSave 66% on Escape from Mutation Station on SteamA short, unconventional escape room experience. You are the candidate. You must find a way out of this room. Things are not as they seem. 031
Jay Marksman / ヤンネ @jaymarksman.bsky.social · 26/06/2026Buy my game super cheap during the Steam Summer Sale, so I can buy...uh, not much, really, since it's so cheap. Anyway, I hear it's an ok game. #steamsummersale store.steampowered.com/app/3137530/...store.steampowered.comSave 66% on Escape from Mutation Station on SteamA short, unconventional escape room experience. You are the candidate. You must find a way out of this room. Things are not as they seem. 031
Jay Marksman / ヤンネ @jaymarksman.bsky.social · 22/06/2026Beat Mina the Hollower by @yachtclubgames.bsky.social. Definitely one of the best games I've played recently. Brought me back to when I first played Link's Awakening. A lot of Shovel Knight in there, too. Also liked the fact that I could cover my lack of combat ability with a good trinket build. 000
Jay Marksman / ヤンネ @jaymarksman.bsky.social · 19/06/2026I appreciate it! Apparently a lot of people have been getting these. I guess these people have leveled up from asking for free keys to asking for the whole game😅 010
Jay Marksman / ヤンネ @jaymarksman.bsky.social · 19/06/2026Also, selling the rights for $100 isn't worth it for pretty much any game, no matter the scope 020
Jay Marksman / ヤンネ @jaymarksman.bsky.social · 19/06/2026The game wasn't a huge hit, but I can guarantee you it has made more than $100 100
Jay Marksman / ヤンネ @jaymarksman.bsky.social · 11/06/2026www.youtube.com/watch?v=XKs5... 🎧🎶youtube.comWings - PELIMUSA - Jussi Huhtala (game music)YouTube video by juckis 100
Reposted by Jay Marksman / ヤンネIron Bramble 🪻 @ironbramble.com · 11/06/2026Working on a cyber gothic fairy tale where you explore a mysterious megastructure... Give Iron Bramble a wishlist on Steam! 0181
Jay Marksman / ヤンネ @jaymarksman.bsky.social · 11/06/2026I can forgive it though, as it is quite excellent otherwise (15 hours in). 000
Jay Marksman / ヤンネ @jaymarksman.bsky.social · 11/06/2026I see Mina the Hollower has one of my least favorite game mechanics ever created: wind that slows you, and either stops or changes directions periodically. 100
Jay Marksman / ヤンネ @jaymarksman.bsky.social · 09/06/2026Not going to say anything about the graphics yet, but the old red logo is where it's at. 000
Reposted by Jay Marksman / ヤンネJay Marksman / ヤンネ @jaymarksman.bsky.social · 07/06/2026Celeste is a pixel art game that uses high resolution portraits and UI for the dialogue. I'm trying to find examples of the opposite (a high resolution 2D game, or a 3D game, with pixel art portraits and/or other UI elements). Any ideas? #gamedev #indiedev 4143
Jay Marksman / ヤンネ @jaymarksman.bsky.social · 08/06/2026Oh right, the Pokemon games have done this for quite a while! That's interesting about the higher resolution sprites. Didn't know about that. Thanks! 110
Jay Marksman / ヤンネ @jaymarksman.bsky.social · 07/06/2026A Short Hike is certainly a good one! Thanks! 010
Jay Marksman / ヤンネ @jaymarksman.bsky.social · 07/06/2026Minecraft certainly fits. Didn't think of that🤔 010
Jay Marksman / ヤンネ @jaymarksman.bsky.social · 07/06/2026Celeste is a pixel art game that uses high resolution portraits and UI for the dialogue. I'm trying to find examples of the opposite (a high resolution 2D game, or a 3D game, with pixel art portraits and/or other UI elements). Any ideas? #gamedev #indiedev 4143
Jay Marksman / ヤンネ @jaymarksman.bsky.social · 07/06/2026I feel like animating for games usually involves making the animations like at least 50% faster than the first pass, just to make the "push button -> something happens" connection feel better (even though as an animation it might look slightly worse because of the lack of anticipation etc). 010
Jay Marksman / ヤンネ @jaymarksman.bsky.social · 03/06/2026(mostly because I suck at what comes next and I have needed to go through this room too many times) 000
Jay Marksman / ヤンネ @jaymarksman.bsky.social · 03/06/2026My least favorite room in Mina the Hollower so far 🐦⬛ 110
Jay Marksman / ヤンネ @jaymarksman.bsky.social · 03/06/2026Also, the more I watch videos about indie games, the more I want to make indie games. それに、インディーゲームについての動画を観れば観るほど、インディーゲームを作りたくなります。 000
Jay Marksman / ヤンネ @jaymarksman.bsky.social · 03/06/2026The main gameplay loop of Outer Wilds wasn't really my thing, so I never played more than a couple of hours of the game, but after watching a few playthroughs of it, I can certainly respect it. One of those games that makes me think about it a lot even though I didn't really enjoy playing myself. 000
Reposted by Jay Marksman / ヤンネSamurai Unicorn @samuni.bsky.social · 03/06/2026Making some progress on the interior of the Opera House environment. Mostly just applying the new lighting design here, but we are inching closer to Mission 02! 313624